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America's Army: True Soldiers

America's Army: True Soldiers is a first-person shooter video game developed by Red Storm Entertainment and published by Ubisoft. It was released on November 15, 2007. It is a spin-off of the United States Army's computer game America's Army.

America's Army: True Soldiers
Cover art
Developer(s)Red Storm Entertainment
Publisher(s)Ubisoft
Producer(s)Randy Greenback
Stuart White
Platform(s)Xbox 360
Release
  • NA: November 15, 2007
Genre(s)Tactical shooter
Mode(s)Single-player, multiplayer

Gameplay edit

According to a preview of the game by IGN,[1] players get an accuracy and damage resistance increase for sticking together with the rest of their fire squad. Players can only talk to and hear players that are near them. Team leaders can talk to each other by radio and can also call in artillery strikes. There are 5 classes: Rifleman, Grenadier, Sniper, Automatic Rifleman, and Squad Leader.[2] In multiplayer, players' characters appear as U.S. soldiers while the opponents appear as non-U.S. soldiers. When players are shot they are kept on the ground and cannot be shot again unless they are healed by a teammate, as the game's aim is to portray a real war, and therefore players must reside within the rules of engagement. Multiplayer features scenarios, including reaching extraction points, defending objectives, and eliminating the enemy's VIP and simultaneously protecting their own.

The game features a token system, where players can give token points to each other for good deeds.[3] In singleplayer, the players can choose out of several modes. Basic Training represents a series of tasks set on an outdoor firing range. Meanwhile, War Games consists of a series of checkpoints while firing at soldiers, who will sit down afterwards.[4][5] There is an Extras section that acts as a recruiting promo, with parts about core values, soldier ranks, ammunition info, trivia and video profiles of the people who were connected to the Army.[5]

Development edit

True Soldiers uses an engine that also powered another game from Red Storm Entertainment, Tom Clancy's Ghost Recon Advanced Warfighter 2. The idea was to give more focus to multiplayer gaming, while not completely ignoring single-player experience at the same time.[6] During the whole development, the team led by creative director Randy Greenback, had access to weapons used by United States Army. That resulted in creating textures that were as realistic as possible. All developers had a training at Fort McClellan, and were taught to fire and reload weapons.[7] As a part of an agreement, Ubisoft assigned the project to Red Storm Entertainment. They wanted the game to represent an authentic experience by incorporating things based on soldier's values.[8]

A playable demo has been released on the U.S. Xbox Live Marketplace on November 2, 2007, which allowed up to 16 players to either take part in a co-op mission, or a 8 vs 8 match.[9]

Reception edit

The game received "unfavorable" reviews according to the review aggregation website Metacritic.[10]

References edit

  1. ^ Butts, Steve (September 18, 2007). "America's Army: True Soldiers Hands-On". IGN. Retrieved November 8, 2014.
  2. ^ Purchese, Reobert (June 13, 2007). "America's Army for 360". Eurogamer. Retrieved October 9, 2019.
  3. ^ Caron, Frank (August 28, 2007). "PAX: Hands-on with America's Army for Xbox 360". Ars Technica. Retrieved October 9, 2019.
  4. ^ Schneider, James (January 21, 2008). . Geek.com. Archived from the original on October 9, 2019. Retrieved October 9, 2019.
  5. ^ a b Mead, Corey (2013). War Play: Video Games and the Future of Armed Conflict. Houghton Mifflin Harcourt. p. 95-99. ISBN 9780544031562. Retrieved October 9, 2019. true soldiers.
  6. ^ Dobson, Jason (June 13, 2007). "Ubisoft, Red Storm Confirm America's Army For Xbox 360". Gamasutra. Retrieved October 9, 2019.
  7. ^ Lorge, Elizabeth (2007). "America's Army to Launch New Game". Recruiter Journal. Retrieved October 9, 2019.
  8. ^ Dobson, Jason (November 8, 2007). "Joystiq interview: America's Army's Marsha Berry". Engadget. Retrieved October 9, 2019.
  9. ^ Chalk, Andy (November 2, 2007). "America's Army: True Soldiers Demo for Xbox 360 Now Available". Escapist Magazine. Retrieved October 9, 2019.
  10. ^ a b "America's Army: True Soldiers for Xbox 360 Reviews". Metacritic.
  11. ^ McInnis, Shaun (December 14, 2007). "America's Army: True Soldiers Review". GameSpot. Retrieved November 8, 2014.
  12. ^ Lynch, Casey (November 28, 2007). "America's Army: True Soldiers review". GamesRadar. Retrieved November 8, 2014.
  13. ^ Ahearn, Nate (November 20, 2007). "America's Army: True Soldiers Review". IGN. Retrieved November 8, 2014.
  14. ^ Lewis, Cameron (December 25, 2007). "America's Army: True Soldiers". Official Xbox Magazine. p. 78. Retrieved October 9, 2019.
  15. ^ Nardozzi, Dale (November 29, 2007). . TeamXbox. Archived from the original on November 1, 2012. Retrieved November 8, 2014.

External links edit

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America s Army True Soldiers is a first person shooter video game developed by Red Storm Entertainment and published by Ubisoft It was released on November 15 2007 It is a spin off of the United States Army s computer game America s Army America s Army True SoldiersCover artDeveloper s Red Storm EntertainmentPublisher s UbisoftProducer s Randy GreenbackStuart WhitePlatform s Xbox 360ReleaseNA November 15 2007Genre s Tactical shooterMode s Single player multiplayer Contents 1 Gameplay 2 Development 3 Reception 4 References 5 External linksGameplay editAccording to a preview of the game by IGN 1 players get an accuracy and damage resistance increase for sticking together with the rest of their fire squad Players can only talk to and hear players that are near them Team leaders can talk to each other by radio and can also call in artillery strikes There are 5 classes Rifleman Grenadier Sniper Automatic Rifleman and Squad Leader 2 In multiplayer players characters appear as U S soldiers while the opponents appear as non U S soldiers When players are shot they are kept on the ground and cannot be shot again unless they are healed by a teammate as the game s aim is to portray a real war and therefore players must reside within the rules of engagement Multiplayer features scenarios including reaching extraction points defending objectives and eliminating the enemy s VIP and simultaneously protecting their own The game features a token system where players can give token points to each other for good deeds 3 In singleplayer the players can choose out of several modes Basic Training represents a series of tasks set on an outdoor firing range Meanwhile War Games consists of a series of checkpoints while firing at soldiers who will sit down afterwards 4 5 There is an Extras section that acts as a recruiting promo with parts about core values soldier ranks ammunition info trivia and video profiles of the people who were connected to the Army 5 Development editTrue Soldiers uses an engine that also powered another game from Red Storm Entertainment Tom Clancy s Ghost Recon Advanced Warfighter 2 The idea was to give more focus to multiplayer gaming while not completely ignoring single player experience at the same time 6 During the whole development the team led by creative director Randy Greenback had access to weapons used by United States Army That resulted in creating textures that were as realistic as possible All developers had a training at Fort McClellan and were taught to fire and reload weapons 7 As a part of an agreement Ubisoft assigned the project to Red Storm Entertainment They wanted the game to represent an authentic experience by incorporating things based on soldier s values 8 A playable demo has been released on the U S Xbox Live Marketplace on November 2 2007 which allowed up to 16 players to either take part in a co op mission or a 8 vs 8 match 9 Reception editThis section needs expansion You can help by adding to it October 2010 ReceptionAggregate scoreAggregatorScoreMetacritic43 100 10 Review scoresPublicationScoreGameSpot5 10 11 GamesRadar nbsp nbsp nbsp nbsp nbsp 12 IGN3 7 10 13 Official Xbox Magazine US 4 5 10 14 TeamXbox4 10 15 The game received unfavorable reviews according to the review aggregation website Metacritic 10 References edit Butts Steve September 18 2007 America s Army True Soldiers Hands On IGN Retrieved November 8 2014 Purchese Reobert June 13 2007 America s Army for 360 Eurogamer Retrieved October 9 2019 Caron Frank August 28 2007 PAX Hands on with America s Army for Xbox 360 Ars Technica Retrieved October 9 2019 Schneider James January 21 2008 Review America s Army True Soldiers for Xbox 360 Geek com Archived from the original on October 9 2019 Retrieved October 9 2019 a b Mead Corey 2013 War Play Video Games and the Future of Armed Conflict Houghton Mifflin Harcourt p 95 99 ISBN 9780544031562 Retrieved October 9 2019 true soldiers Dobson Jason June 13 2007 Ubisoft Red Storm Confirm America s Army For Xbox 360 Gamasutra Retrieved October 9 2019 Lorge Elizabeth 2007 America s Army to Launch New Game Recruiter Journal Retrieved October 9 2019 Dobson Jason November 8 2007 Joystiq interview America s Army s Marsha Berry Engadget Retrieved October 9 2019 Chalk Andy November 2 2007 America s Army True Soldiers Demo for Xbox 360 Now Available Escapist Magazine Retrieved October 9 2019 a b America s Army True Soldiers for Xbox 360 Reviews Metacritic McInnis Shaun December 14 2007 America s Army True Soldiers Review GameSpot Retrieved November 8 2014 Lynch Casey November 28 2007 America s Army True Soldiers review GamesRadar Retrieved November 8 2014 Ahearn Nate November 20 2007 America s Army True Soldiers Review IGN Retrieved November 8 2014 Lewis Cameron December 25 2007 America s Army True Soldiers Official Xbox Magazine p 78 Retrieved October 9 2019 Nardozzi Dale November 29 2007 America s Army True Soldiers Review Xbox 360 TeamXbox Archived from the original on November 1 2012 Retrieved November 8 2014 External links editOfficial website Retrieved from https en wikipedia org w index php title America 27s Army True Soldiers amp oldid 1183019263, wikipedia, wiki, book, books, library,

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