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Ace–ten game

An ace–ten game is a type of card game, highly popular in Europe, in which the aces and tens are of particularly high value.[1]

The ace (deuce) and ten of bells from a Bavarian pattern, German-suited pack

Description edit

Many of Europe's most popular card games feature the ace–ten scoring system, where the cards count as ace = 11, ten = 10, king = 4, queen or Ober = 3, jack or Unter = 2. Pip cards below the ten generally have no card point value and the pack is often shortened by removing the lower pip cards or 'non-counters'. This means that, in a typical shortened pack of between 20 and 36 cards, there are 120 card points and thus a winning total is typically 61 points. Wins are doubled for scoring three-quarters of the total points and trebled for winning every trick, a scoring system known as the skat schedule after its "most illustrious" example, the German national game of skat.[1]

There are 3 branches of the ace–ten family:[2]

  • Schafkopf group. The trump suit is bolstered by the promotion of each Unter (jack) or each Ober (queen) or both to be permanent top trumps.
  • Marriage group. Bonuses are added for melding a 'marriage' or 'pair' comprising a king and queen or king and Ober of the same suit. In many cases, bonuses are awarded for other melds and for taking the last trick.[a]
  • Jass group. The trump jack and trump nine are permanent top trumps, typically known as Jass and Nell. There are usually bonuses for various melds and taking the last trick.

The historical English game of losing lodam uses a similar scoring system, but the courts are worth one point less i.e. the king is 3 points, the queen 2 and the knave 1.

History edit

Point-trick games edit

Ace-ten games are a subset of point-trick games which go back a long way and may have been invented along with Tarot cards and trumps. Apart from that, the earliest known record of a point-trick game dates to 1522 when Rümpffen was described alongside, flussen, scherlentzen, karnyffeln and Bockenmendeln.[3] The game is also mentioned in 1539 in a Fastnacht play.[4] Other early examples include Trappola, which we know from Girolamo Cardano was current in Venice in 1524,[5] and Triumph, which is described in England in 1586.

Emergence of ace–ten games edit

Although the origin of ace–ten games is uncertain, scholars have proposed a number of theories. In 1980, Sir Michael Dummett argued that they were most likely to have been invented by users of French cards in the Netherlands area, a hypothesis supported by the Dutch origin of the Swiss national game of Jass.[6] In 2000, John McLeod wrote that we can trace their development "from Brisque and Mariage in the 16th century along various paths to produce 66 and Tyziacha, Maria Ulti, Schafkopf, Doppelkopf and Skat, as well as the Jass games."[7]

The earliest record of any ace–ten game, surprising, is for the old English game of losing lodam, which dates to at least 1591, is the earliest known game with an ace–ten scoring system.[8] However, its scoring and ranking system (A 11, K3, Q 2, J 1, T 10, rest 0) are those of early Dutch Jass, with the exception of the promotion of the Jack and 9 in trumps; thus it may be of Dutch origin. Despite unfounded claims for the invention of 66 at Paderborn in 1652, it is not recorded until 1715[9] although Kozietulski stated in 1888 that it had been popular in Poland for two centuries which dates its appearance there to the late 17th century and he doubts it is of Polish origin on account of its French name and the marriage feature which appears in old French games.[10]

The earliest recorded rules for a game with a form of ace–ten scheme date to around 1672 when Willughby published the only known description of losing lodam, a negative game in which the aim was not to collect cards with penalty points. However, losing lodam is mentioned as early as 1586 and may be the same as the game of coquinbert qui gagne perd (..."he who wins loses") listed by Rabelais in 1534.[11][12] Another early example is the French game of Brusquembille whose rules appeared in 1718.[1]

Promotion of the ten edit

Probably around 1820, the Ten began to be promoted from its natural position between the Jack and the Nine to take its place between the Ace and King. In Wendish Schafkopf and Doppelkopf this change does not appear, however, until as late as 1899.[b] So in most ace–ten games nowadays the Tens are high. A few games retain the natural ranking in which Tens are low, an indication that they are older:

Games with national or regional status edit

Many ace–ten games have achieved national or regional status. They are usually played with cards typical of their particular country or region. These include:

Other ace–ten games edit

Other well-known ace–ten games include:

See also edit

Footnotes edit

  1. ^ In Schnapsen and Bavarian sixty-six, the last trick wins the game rather than a bonus
  2. ^ C.f. Anton (1889) Encyclopädia der Spiele 5th edn. Leipzig: Wigand, and Walther (1899) Das Schafkopfspiel. Leipzig: Siegbert Schnurpfeil.

References edit

  1. ^ a b c Parlett 2008, p. 211.
  2. ^ a b Parlett 1991, p. 263.
  3. ^ Güthel (1522), F iii recto.
  4. ^ Sachs (1539), p. 31.
  5. ^ Parlett (2008), p. 201.
  6. ^ Dummett 1980, pp. 561–2.
  7. ^ McLeod 2000, p. 280.
  8. ^ Florio (1591), p. 67.
  9. ^ Parlett 2008, p. 261.
  10. ^ Kozietulski 1888, p. 14.
  11. ^ Rabelais 1894.
  12. ^ Willughby 2003.
  13. ^ Parlett 1991, p. 297.
  14. ^ Binokel - Die Spielregeln I at www.schwaebisch-schwaetza.de. Retrieved 16 Sep 2018
  15. ^ a b Parlett 1991, p. 281.
  16. ^ Jass at www.learn-swiss-german.ch. Retrieved 16 Sep 2018
  17. ^ Parlett 1991, p. 295.
  18. ^ a b Parlett 1991, p. 285.
  19. ^ Schafkopf at www.pagat.com. Retrieved 16 Sep 2018
  20. ^ Tompa 2015, p. 1.
  21. ^ Parlett 1991, p. 271.
  22. ^ Sueca, the most famous Portuguese card game at everybodylovesportugal.com. Retrieved 16 Sep 2018
  23. ^ Parlett 1991, p. 287.
  24. ^ a b Parlett 1991, p. 266.
  25. ^ Parlett 1991, p. 282.

Bibliography edit

  • Dummett, Michael (1980). The Game of Tarot. London: Duckworth. ISBN 0-7156-1014-7.
  • Florio, John (1591). Second Frutes. London: Woodcock.
  • Kozietulski, Stanislaw [under the pseudonym Stary Gracz] (1888). Gry y Karty. Warsaw: Synow or Orgelbrand.
  • McLeod, John (May–June 2000). "Playing the Game: Jass Games–a survey". The Playing-Card. Vol. 28, no. 6. ISSN 0305-2133.
  • Parlett, David (1991). A History of Card Games. Oxford: OUP. ISBN 0-19-282905-X.
  • Parlett, David (2008). The Penguin Book of Card Games. London: Penguin. ISBN 978-0-141-03787-5.
  • Rabelais, François (1894) [1635]. "1.XXII.—The games of Gargantua". Gargantua and Pantagruel. Translated by Sir Thomas Urquhart. Illustrated by Gustave Doré. Derby: Moray Press.
  • Tompa, Martin (2015). Winning Schnapsen. ISBN 978-1515377368.
  • Willughby, Francis (2003) [1665]. David Cram; Jeffrey L. Forgeng (eds.). A Volume of Plaies (ms.) - published as Francis Willughby's Book of Games: A Seventeenth- Century Treatise on Sports, Games, and Pastimes. Oxford: Routledge. ISBN 978-1-85928-460-5.

game, game, type, card, game, highly, popular, europe, which, aces, tens, particularly, high, value, deuce, bells, from, bavarian, pattern, german, suited, pack, contents, description, history, point, trick, games, emergence, games, promotion, games, with, nat. An ace ten game is a type of card game highly popular in Europe in which the aces and tens are of particularly high value 1 The ace deuce and ten of bells from a Bavarian pattern German suited pack Contents 1 Description 2 History 2 1 Point trick games 2 2 Emergence of ace ten games 2 3 Promotion of the ten 3 Games with national or regional status 4 Other ace ten games 5 See also 6 Footnotes 7 References 8 BibliographyDescription editMany of Europe s most popular card games feature the ace ten scoring system where the cards count as ace 11 ten 10 king 4 queen or Ober 3 jack or Unter 2 Pip cards below the ten generally have no card point value and the pack is often shortened by removing the lower pip cards or non counters This means that in a typical shortened pack of between 20 and 36 cards there are 120 card points and thus a winning total is typically 61 points Wins are doubled for scoring three quarters of the total points and trebled for winning every trick a scoring system known as the skat schedule after its most illustrious example the German national game of skat 1 There are 3 branches of the ace ten family 2 Schafkopf group The trump suit is bolstered by the promotion of each Unter jack or each Ober queen or both to be permanent top trumps Marriage group Bonuses are added for melding a marriage or pair comprising a king and queen or king and Ober of the same suit In many cases bonuses are awarded for other melds and for taking the last trick a Jass group The trump jack and trump nine are permanent top trumps typically known as Jass and Nell There are usually bonuses for various melds and taking the last trick The historical English game of losing lodam uses a similar scoring system but the courts are worth one point less i e the king is 3 points the queen 2 and the knave 1 History editPoint trick games edit Ace ten games are a subset of point trick games which go back a long way and may have been invented along with Tarot cards and trumps Apart from that the earliest known record of a point trick game dates to 1522 when Rumpffen was described alongside flussen scherlentzen karnyffeln and Bockenmendeln 3 The game is also mentioned in 1539 in a Fastnacht play 4 Other early examples include Trappola which we know from Girolamo Cardano was current in Venice in 1524 5 and Triumph which is described in England in 1586 Emergence of ace ten games edit Although the origin of ace ten games is uncertain scholars have proposed a number of theories In 1980 Sir Michael Dummett argued that they were most likely to have been invented by users of French cards in the Netherlands area a hypothesis supported by the Dutch origin of the Swiss national game of Jass 6 In 2000 John McLeod wrote that we can trace their development from Brisque and Mariage in the 16th century along various paths to produce 66 and Tyziacha Maria Ulti Schafkopf Doppelkopf and Skat as well as the Jass games 7 The earliest record of any ace ten game surprising is for the old English game of losing lodam which dates to at least 1591 is the earliest known game with an ace ten scoring system 8 However its scoring and ranking system A 11 K3 Q 2 J 1 T 10 rest 0 are those of early Dutch Jass with the exception of the promotion of the Jack and 9 in trumps thus it may be of Dutch origin Despite unfounded claims for the invention of 66 at Paderborn in 1652 it is not recorded until 1715 9 although Kozietulski stated in 1888 that it had been popular in Poland for two centuries which dates its appearance there to the late 17th century and he doubts it is of Polish origin on account of its French name and the marriage feature which appears in old French games 10 The earliest recorded rules for a game with a form of ace ten scheme date to around 1672 when Willughby published the only known description of losing lodam a negative game in which the aim was not to collect cards with penalty points However losing lodam is mentioned as early as 1586 and may be the same as the game of coquinbert qui gagne perd he who wins loses listed by Rabelais in 1534 11 12 Another early example is the French game of Brusquembille whose rules appeared in 1718 1 Promotion of the ten edit Probably around 1820 the Ten began to be promoted from its natural position between the Jack and the Nine to take its place between the Ace and King In Wendish Schafkopf and Doppelkopf this change does not appear however until as late as 1899 b So in most ace ten games nowadays the Tens are high A few games retain the natural ranking in which Tens are low an indication that they are older German Schafkopf Mariage Reunion Hindersche and Viersche Loosing LoadumGames with national or regional status editMany ace ten games have achieved national or regional status They are usually played with cards typical of their particular country or region These include Belote France s national card game very similar to Dutch Klaberjass see below 13 Binokel Wurttemberg s national card game 14 Briscola one of Italy s most popular games 15 Jass Switzerland s national game 16 Klaberjass the Dutch invented international classic two hander 17 Marias Czechoslovakia s national game 18 Pinochle US an American classic 2 Schafkopf Bavaria s national game 19 Schnapsen Austria s national game 20 Skat Germany s national game 21 Sueca Portugal s most famous card game 22 Tute Spain s national game 18 Zole Latvia s national gameOther ace ten games editOther well known ace ten games include Bezique one of the most illustrious games of European high society 23 Brusquembille rules first recorded in 1718 15 Doppelkopf Northern Germany Einwerfen an early ancestor of ace ten games 24 Losing lodam with the earliest recorded rules of an ace ten system 1672 Mariage oldest known game of the Marriage family of ace ten games 25 Russian schnapsen or 1000 a 24 card variant played in Russia Six bid modern American game derived from Tarock 24 Sixty six Bavaria Germany Tarock GermanySee also editMarriage group Jack nine gamesFootnotes edit In Schnapsen and Bavarian sixty six the last trick wins the game rather than a bonus C f Anton 1889 Encyclopadia der Spiele 5th edn Leipzig Wigand and Walther 1899 Das Schafkopfspiel Leipzig Siegbert Schnurpfeil References edit a b c Parlett 2008 p 211 a b Parlett 1991 p 263 Guthel 1522 F iii recto Sachs 1539 p 31 Parlett 2008 p 201 Dummett 1980 pp 561 2 McLeod 2000 p 280 Florio 1591 p 67 Parlett 2008 p 261 Kozietulski 1888 p 14 Rabelais 1894 Willughby 2003 Parlett 1991 p 297 Binokel Die Spielregeln I at www schwaebisch schwaetza de Retrieved 16 Sep 2018 a b Parlett 1991 p 281 Jass at www learn swiss german ch Retrieved 16 Sep 2018 Parlett 1991 p 295 a b Parlett 1991 p 285 Schafkopf at www pagat com Retrieved 16 Sep 2018 Tompa 2015 p 1 Parlett 1991 p 271 Sueca the most famous Portuguese card game at everybodylovesportugal com Retrieved 16 Sep 2018 Parlett 1991 p 287 a b Parlett 1991 p 266 Parlett 1991 p 282 Bibliography editDummett Michael 1980 The Game of Tarot London Duckworth ISBN 0 7156 1014 7 Florio John 1591 Second Frutes London Woodcock Kozietulski Stanislaw under the pseudonym Stary Gracz 1888 Gry y Karty Warsaw Synow or Orgelbrand McLeod John May June 2000 Playing the Game Jass Games a survey The Playing Card Vol 28 no 6 ISSN 0305 2133 Parlett David 1991 A History of Card Games Oxford OUP ISBN 0 19 282905 X Parlett David 2008 The Penguin Book of Card Games London Penguin ISBN 978 0 141 03787 5 Rabelais Francois 1894 1635 1 XXII The games of Gargantua Gargantua and Pantagruel Translated by Sir Thomas Urquhart Illustrated by Gustave Dore Derby Moray Press Tompa Martin 2015 Winning Schnapsen ISBN 978 1515377368 Willughby Francis 2003 1665 David Cram Jeffrey L Forgeng eds A Volume of Plaies ms published as Francis Willughby s Book of Games A Seventeenth Century Treatise on Sports Games and Pastimes Oxford Routledge ISBN 978 1 85928 460 5 Retrieved from https en wikipedia org w index php title Ace ten game amp oldid 1194816766, wikipedia, wiki, book, books, library,

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