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3DiTeams

3DiTeams (also known as 3Di TEAMS) is a first person serious video game developed by the Duke University Medical Center and Virtual Heroes and used for medical education and team training.[3] The 3DiTeams Project was conceived by Dr. Jeffrey M. Taekman and Jerry Heneghan and is managed by the Human Simulation and Patient Safety Center at Duke University Medical Center, Durham, North Carolina.

The project was unveiled to the general public in a workshop entitled "3DiTeams – Team Training in a Virtual Interactive Environment" hosted by the American Society of Anesthesiologists Annual Meeting in San Francisco, California on October 16, 2007.[4] Since that time, it has been the subject of presentations for the Second Annual TeamSTEPPS Consortium Meeting, the Fourth Annual Games for Health Conference, First Annual North Carolina Advanced Learning Technology Summit, and Leadership Symposium on Digital Media in Health Care.

Training edit

The training is based on the United States Department of Defense Patient Safety Program and Agency for Healthcare Research and Quality's TeamSTEPPS curriculum.[5] The player starts the training in an "independent leaning phase" where they are introduced to the teamwork and communication skills and apply the skills by identifying the behaviors in a series of short videos.[3]

The second phase of learning is the "collaboration / team coordination phase" where up to 32 players enter the virtual training environment.[3] Taking place in a fictional field hospital or hospital emergency room, the player begins each mission outside of the care area awaiting the patient's arrival.[6]

All of the group members are shown as avatars and are able to interact with each other, as well as the patients and instruments.[7] Everyone has a predetermined role as a doctor, nurse, technician, or observer as the instructor begins a briefing for the upcoming patient interaction. Once the patient has arrived, the team enters the room and begins to assess and treat the patient. The instructor's user interface allows them to manually control the patient's vital signs in response to the player's actions or by allowing the embedded physiology engine to control the patient's response. Once the patient is stabilized a telephone handoff takes place between the care team and the receiving care team. The team then reassembles outside the patient care area to perform a debriefing or after action review of their care. Gameplay ends when the team leader dismisses the team.

The final phase of learning is accomplished by an instructor's lead after action review of the team's communication skills during their interaction.[3] A video playback of the scenario is used to allow the players to observe their own behaviors as well as those of the team.[8]

Development status edit

In 2006, the Telemedicine and Advanced Technology Research Center, a subordinate element of the United States Army Medical Research and Materiel Command, funded a one-year $249,530 award to support the "3DiTeams: Gaming Environment for Training Healthcare Team Coordination Skills" study.[9]

References edit

  1. ^ (PDF). Virtual Heroes. Archived from the original (PDF) on September 15, 2020. Retrieved May 15, 2019.
  2. ^ Versweyveld, Leslie (2008-03-03). "Health Care Training Program 3DiTeams Becomes Critical New Tool". Virtual Medical Worlds Monthly. Retrieved 2019-05-15.
  3. ^ a b c d Taekman Jeffrey M; Segall Noa; Hobbs Gene W; Wright Melanie C (2008). "3DiTeams – Healthcare team training in a virtual environment". The Journal of the Society for Simulation in Healthcare. 3 (5 Supplement:112).
  4. ^ Caron, Nathalie (2008-03-03). "Health Care Training Program 3DiTeams Becomes Critical New Tool". Digital Journal. Retrieved 2011-12-02.
  5. ^ Demiroz, Erdem; Waldman, Steven (November 30, 2018). Optimizing Medical Education With Instructional Technology. IGI Global. p. 125. ISBN 978-1-5225-6290-0. Retrieved May 15, 2019.
  6. ^ Dagger, Jacob (May–June 2008). . Duke Magazine. Vol. 94, no. 3. Archived from the original on 2009-06-09. Retrieved 2009-06-30.
  7. ^ Beer, Martin (November 30, 2010). Multi-Agent Systems for Education and Interactive Entertainment. Idea Group Inc. p. 119. ISBN 978-1-60960-082-2. Retrieved May 15, 2019.
  8. ^ Levine, Adam; DeMaria Jr, Samuel; Schwartz, Andrew; Sim, Alan (June 18, 2013). The Comprehensive Textbook of Healthcare Simulation. Springer Science+Business Media. p. 250. ISBN 978-1-4614-5993-4. Retrieved May 15, 2019.
  9. ^ "News and Events: Taekman and Wright receive TATRC Funding". Duke Human Simulation and Patient Safety Center. from the original on 28 June 2009. Retrieved 2009-06-30.

External links edit

  • Official website
  • Taekman, Jeffrey M. (April 22, 2005). "3D-i-MD: Gaming, Simulation, and Learning in Healthcare" (PDF). Presentation to Duke University Visualization Technology Group Friday Forum. Retrieved 2009-06-30.

3diteams, also, known, teams, first, person, serious, video, game, developed, duke, university, medical, center, virtual, heroes, used, medical, education, team, training, project, conceived, jeffrey, taekman, jerry, heneghan, managed, human, simulation, patie. 3DiTeams also known as 3Di TEAMS is a first person serious video game developed by the Duke University Medical Center and Virtual Heroes and used for medical education and team training 3 The 3DiTeams Project was conceived by Dr Jeffrey M Taekman and Jerry Heneghan and is managed by the Human Simulation and Patient Safety Center at Duke University Medical Center Durham North Carolina Main menuDeveloper s Duke University Medical Center and Virtual HeroesPublisher s Duke University Medical Center and Virtual HeroesDesigner s Troy Bowman and Steven CattrellEngineUnreal Engine 2 5 2 Platform s Microsoft Windows 98 ME 2000 XP ReleaseNovember 2007 1 Genre s Serious gameMode s multiplayer The project was unveiled to the general public in a workshop entitled 3DiTeams Team Training in a Virtual Interactive Environment hosted by the American Society of Anesthesiologists Annual Meeting in San Francisco California on October 16 2007 4 Since that time it has been the subject of presentations for the Second Annual TeamSTEPPS Consortium Meeting the Fourth Annual Games for Health Conference First Annual North Carolina Advanced Learning Technology Summit and Leadership Symposium on Digital Media in Health Care Contents 1 Training 2 Development status 3 References 4 External linksTraining editThe training is based on the United States Department of Defense Patient Safety Program and Agency for Healthcare Research and Quality s TeamSTEPPS curriculum 5 The player starts the training in an independent leaning phase where they are introduced to the teamwork and communication skills and apply the skills by identifying the behaviors in a series of short videos 3 The second phase of learning is the collaboration team coordination phase where up to 32 players enter the virtual training environment 3 Taking place in a fictional field hospital or hospital emergency room the player begins each mission outside of the care area awaiting the patient s arrival 6 All of the group members are shown as avatars and are able to interact with each other as well as the patients and instruments 7 Everyone has a predetermined role as a doctor nurse technician or observer as the instructor begins a briefing for the upcoming patient interaction Once the patient has arrived the team enters the room and begins to assess and treat the patient The instructor s user interface allows them to manually control the patient s vital signs in response to the player s actions or by allowing the embedded physiology engine to control the patient s response Once the patient is stabilized a telephone handoff takes place between the care team and the receiving care team The team then reassembles outside the patient care area to perform a debriefing or after action review of their care Gameplay ends when the team leader dismisses the team The final phase of learning is accomplished by an instructor s lead after action review of the team s communication skills during their interaction 3 A video playback of the scenario is used to allow the players to observe their own behaviors as well as those of the team 8 Development status editIn 2006 the Telemedicine and Advanced Technology Research Center a subordinate element of the United States Army Medical Research and Materiel Command funded a one year 249 530 award to support the 3DiTeams Gaming Environment for Training Healthcare Team Coordination Skills study 9 References edit Portfolio PDF Virtual Heroes Archived from the original PDF on September 15 2020 Retrieved May 15 2019 Versweyveld Leslie 2008 03 03 Health Care Training Program 3DiTeams Becomes Critical New Tool Virtual Medical Worlds Monthly Retrieved 2019 05 15 a b c d Taekman Jeffrey M Segall Noa Hobbs Gene W Wright Melanie C 2008 3DiTeams Healthcare team training in a virtual environment The Journal of the Society for Simulation in Healthcare 3 5 Supplement 112 Caron Nathalie 2008 03 03 Health Care Training Program 3DiTeams Becomes Critical New Tool Digital Journal Retrieved 2011 12 02 Demiroz Erdem Waldman Steven November 30 2018 Optimizing Medical Education With Instructional Technology IGI Global p 125 ISBN 978 1 5225 6290 0 Retrieved May 15 2019 Dagger Jacob May June 2008 Update The New Game Theory Duke Magazine Vol 94 no 3 Archived from the original on 2009 06 09 Retrieved 2009 06 30 Beer Martin November 30 2010 Multi Agent Systems for Education and Interactive Entertainment Idea Group Inc p 119 ISBN 978 1 60960 082 2 Retrieved May 15 2019 Levine Adam DeMaria Jr Samuel Schwartz Andrew Sim Alan June 18 2013 The Comprehensive Textbook of Healthcare Simulation Springer Science Business Media p 250 ISBN 978 1 4614 5993 4 Retrieved May 15 2019 News and Events Taekman and Wright receive TATRC Funding Duke Human Simulation and Patient Safety Center Archived from the original on 28 June 2009 Retrieved 2009 06 30 External links editOfficial website Taekman Jeffrey M April 22 2005 3D i MD Gaming Simulation and Learning in Healthcare PDF Presentation to Duke University Visualization Technology Group Friday Forum Retrieved 2009 06 30 Retrieved from https en wikipedia org w index php title 3DiTeams amp oldid 1202569122, wikipedia, wiki, book, books, library,

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