fbpx
Wikipedia

MUSH

In multiplayer online games, a MUSH (a backronymed[1] variation on MUD most often expanded as Multi-User Shared Hallucination,[2][3][4] though Multi-User Shared Hack,[5] Habitat, and Holodeck are also observed) is a text-based online social medium to which multiple users are connected at the same time. MUSHes are often used for online social intercourse and role-playing games,[6] although the first forms of MUSH do not appear to be coded specifically to implement gaming activity.[5] MUSH software was originally derived from MUDs; today's two major MUSH variants are descended from TinyMUD, which was fundamentally a social game.[7] MUSH has forked over the years and there are now different varieties with different features, although most have strong similarities and one who is fluent in coding one variety can switch to coding for the other with only a little effort.[7] The source code for most widely used MUSH servers is open source and available from its current maintainers.[7][8]

A primary feature of MUSH codebases that tends to distinguish it from other multi-user environments is the ability, by default, of any player to extend the world by creating new rooms or objects and specifying their behavior in the MUSH's internal scripting language.[9]

The programming language for MUSH, usually referred to as "MUSHcode" or "softcode" (to distinguish it from "hardcode" – the language in which the MUSH server itself is written) was developed by Larry Foard. TinyMUSH started life as a set of enhancements to the original TinyMUD code. "MUSHcode" is similar in syntax to Lisp.[10]

Roleplay

Traditionally, roleplay consists of a series of "poses". Each character makes a "pose" – that is, writes a description of speech, actions, etc. which the character performs. Special commands allow players to print OOC (out of character) messages, distinguished by a prefixed string from IC (in character) action. This medium borrows traits from both improvisational stage acting and writing. Roleplaying is one of the primary activities of MUSHes, along with socializing.[11][12][13][14][15]

There is nothing in the code base that restricts a new MUSH from being a traditional hack-and-slash MUD-style game.[16] However, the earliest uses of MUSH servers were for roleplaying and socializing, and these early trends have largely governed their descendants.[16]

Administration

All MUSH servers provide a flag that, when set on a player, bestows the ability to view and modify nearly everything in the game's database. Such players are usually called Wizards, and typically form the basis for the MUSH administration.[10]

Software

Maintainers and developers of MUSH servers have traditionally shared ideas with one another, so most MUSH servers include concepts or code developed originally in other servers. There is particular interest in ensuring that common MUSHcode features work similarly across servers.[8]

PennMUSH, TinyMUSH, TinyMUX and RhostMUSH are all open-source MUSH servers

See also

References

  1. ^ Burka, Lauren P. (1995). "The MUDline". MUSH didn't stand for anything, but its authors later decided it meant "Multi-User Shared Hallucination."
  2. ^ "Beleriand MUSH FAQ". MUSH stands for "Multi-User Shared Hallucination."
  3. ^ "Internet Games About". MUSH stands for "Multi-User Shared Hallucination."
  4. ^ Shah, Rawn; Romine, James (1995). Playing MUDs on the Internet. John Wiley & Sons, Inc. p. 278. ISBN 0-471-11633-5. Its name, MUSH, stands for Multiuser Shared Hallucination.
  5. ^ a b Ito, Joi (2006). "Goodbye Privacy Presentation" (PDF). They [MUDS] spun off MOOs (MUD object oriented) and MUSHes (Multi-User Shared Hack) where it was more about creating things and creating objects. The kinds of people who participated in MOOs and MUSHes were very different from the kinds of people who participated in MUDs. MUDs were more about constraints and limitations and game-play.
  6. ^ Bartle, Richard (2003). Designing Virtual Worlds. New Riders. p. 47. ISBN 0-13-101816-7. MUSHes. Socially oriented, mostly focused on role-playing, but occasionally non-gaming in nature. MUSHes tend to have a Science Fiction setting based on books, comics, or movies, with Fantasy some way behind.
  7. ^ a b c Schwartz, Alan (2006). "PennMush FAQ".
  8. ^ a b Leong, Lydia (1999). "TinyMush Development FAQ".
  9. ^ Burka, Lauren P. (1995). "The MUDline". Unlike most previous MUDs, TinyMUD emphasizes world creation over competition.
  10. ^ a b c Leong, Lydia (1995). "MUSH Manual Version 2.008". MUSH is a derivative of the original TinyMUD. [...] The programming language of MUSH is most similar to LISP, in its emphasis on lists and the way functions are evaluated.
  11. ^ One Ring Mush Staff. "MUSH and Roleplaying Etiquette Guidelines".
  12. ^ StarWars Mush staff. "Interaction – The Power of the POSE".
  13. ^ One Ring Mush staff. "RolePlay for Newbies".
  14. ^ Ervin Hearn III (2000). "An Introduction to Mush".
  15. ^ Platt, Wes (2004). "Taking the Stage".
  16. ^ a b Smith, Jennifer (1990). "rec.games.mud FAQ". Each type has its own unique style, and players are rarely forced to stick to one type of playing – there's no rule that says an LPMUD _must_ be a combat-oriented MUD, or that a TinyMUSH must not be a combat-oriented MUD. [...] The Tiny- and Teeny- family of MUDs are usually more social in orientation; the players on those MUDs tend to gather, chat, meet friends, make jokes, and discuss all kinds of things

External links

  • PennMUSH developed from TinyMUD and PernMUSH at University of Pennsylvania, and later at University of California, Berkeley and University of Illinois at Chicago.
  • TinyMUSH 3.0 through 3.3 (currently in alpha stage of development) derive from a merger of TinyMUSH 2.2.5 and TinyMUX 1.6, both of which ultimately derive from TinyMUD.
  • TinyMUX 2.0 through 2.9 derive from TinyMUX 1.6. TinyMUX 1.0 through 1.6 were developed from a fork of TinyMUSH 2.0 10p6 and ultimately from TinyMUD.
  • BattletechMUX A TinyMUX 1.6 derived codebase with real-time Battletech extensions.
  • RhostMUSH developed from TinyMUD, then TinyMUSE. It is currently opensource.
  • MUSH Resources at Curlie

mush, other, uses, mush, disambiguation, this, article, needs, additional, citations, verification, please, help, improve, this, article, adding, citations, reliable, sources, unsourced, material, challenged, removed, find, sources, news, newspapers, books, sc. For other uses see Mush disambiguation This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources MUSH news newspapers books scholar JSTOR January 2007 Learn how and when to remove this template message In multiplayer online games a MUSH a backronymed 1 variation on MUD most often expanded as Multi User Shared Hallucination 2 3 4 though Multi User Shared Hack 5 Habitat and Holodeck are also observed is a text based online social medium to which multiple users are connected at the same time MUSHes are often used for online social intercourse and role playing games 6 although the first forms of MUSH do not appear to be coded specifically to implement gaming activity 5 MUSH software was originally derived from MUDs today s two major MUSH variants are descended from TinyMUD which was fundamentally a social game 7 MUSH has forked over the years and there are now different varieties with different features although most have strong similarities and one who is fluent in coding one variety can switch to coding for the other with only a little effort 7 The source code for most widely used MUSH servers is open source and available from its current maintainers 7 8 A primary feature of MUSH codebases that tends to distinguish it from other multi user environments is the ability by default of any player to extend the world by creating new rooms or objects and specifying their behavior in the MUSH s internal scripting language 9 The programming language for MUSH usually referred to as MUSHcode or softcode to distinguish it from hardcode the language in which the MUSH server itself is written was developed by Larry Foard TinyMUSH started life as a set of enhancements to the original TinyMUD code MUSHcode is similar in syntax to Lisp 10 Contents 1 Roleplay 2 Administration 3 Software 4 See also 5 References 6 External linksRoleplay EditTraditionally roleplay consists of a series of poses Each character makes a pose that is writes a description of speech actions etc which the character performs Special commands allow players to print OOC out of character messages distinguished by a prefixed string from IC in character action This medium borrows traits from both improvisational stage acting and writing Roleplaying is one of the primary activities of MUSHes along with socializing 11 12 13 14 15 There is nothing in the code base that restricts a new MUSH from being a traditional hack and slash MUD style game 16 However the earliest uses of MUSH servers were for roleplaying and socializing and these early trends have largely governed their descendants 16 Administration EditAll MUSH servers provide a flag that when set on a player bestows the ability to view and modify nearly everything in the game s database Such players are usually called Wizards and typically form the basis for the MUSH administration 10 Software EditMaintainers and developers of MUSH servers have traditionally shared ideas with one another so most MUSH servers include concepts or code developed originally in other servers There is particular interest in ensuring that common MUSHcode features work similarly across servers 8 PennMUSH TinyMUSH TinyMUX and RhostMUSH are all open source MUSH serversSee also EditTinyMUD the ancestor to MUSH servers 10 MOO MUCK MUD Online text based role playing game Online creation MUSHclientReferences Edit Burka Lauren P 1995 The MUDline MUSH didn t stand for anything but its authors later decided it meant Multi User Shared Hallucination Beleriand MUSH FAQ MUSH stands for Multi User Shared Hallucination Internet Games About MUSH stands for Multi User Shared Hallucination Shah Rawn Romine James 1995 Playing MUDs on the Internet John Wiley amp Sons Inc p 278 ISBN 0 471 11633 5 Its name MUSH stands for Multiuser Shared Hallucination a b Ito Joi 2006 Goodbye Privacy Presentation PDF They MUDS spun off MOOs MUD object oriented and MUSHes Multi User Shared Hack where it was more about creating things and creating objects The kinds of people who participated in MOOs and MUSHes were very different from the kinds of people who participated in MUDs MUDs were more about constraints and limitations and game play Bartle Richard 2003 Designing Virtual Worlds New Riders p 47 ISBN 0 13 101816 7 MUSHes Socially oriented mostly focused on role playing but occasionally non gaming in nature MUSHes tend to have a Science Fiction setting based on books comics or movies with Fantasy some way behind a b c Schwartz Alan 2006 PennMush FAQ a b Leong Lydia 1999 TinyMush Development FAQ Burka Lauren P 1995 The MUDline Unlike most previous MUDs TinyMUD emphasizes world creation over competition a b c Leong Lydia 1995 MUSH Manual Version 2 008 MUSH is a derivative of the original TinyMUD The programming language of MUSH is most similar to LISP in its emphasis on lists and the way functions are evaluated One Ring Mush Staff MUSH and Roleplaying Etiquette Guidelines StarWars Mush staff Interaction The Power of the POSE One Ring Mush staff RolePlay for Newbies Ervin Hearn III 2000 An Introduction to Mush Platt Wes 2004 Taking the Stage a b Smith Jennifer 1990 rec games mud FAQ Each type has its own unique style and players are rarely forced to stick to one type of playing there s no rule that says an LPMUD must be a combat oriented MUD or that a TinyMUSH must not be a combat oriented MUD The Tiny and Teeny family of MUDs are usually more social in orientation the players on those MUDs tend to gather chat meet friends make jokes and discuss all kinds of thingsExternal links EditPennMUSH developed from TinyMUD and PernMUSH at University of Pennsylvania and later at University of California Berkeley and University of Illinois at Chicago TinyMUSH 3 0 through 3 3 currently in alpha stage of development derive from a merger of TinyMUSH 2 2 5 and TinyMUX 1 6 both of which ultimately derive from TinyMUD TinyMUX 2 0 through 2 9 derive from TinyMUX 1 6 TinyMUX 1 0 through 1 6 were developed from a fork of TinyMUSH 2 0 10p6 and ultimately from TinyMUD BattletechMUX A TinyMUX 1 6 derived codebase with real time Battletech extensions RhostMUSH developed from TinyMUD then TinyMUSE It is currently opensource MUSH Resources at Curlie Retrieved from https en wikipedia org w index php title MUSH amp oldid 1119420416, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.