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Zork books

The Zork books were a series of four books, written by S. Eric Meretzky, which took place in the fictional universe of Zork. The books were published by Tor Books. Like the Zork video games, the books were a form of interactive fiction which offered the reader a choice of actions symbolized by pages to turn to, as in the contemporary book series Choose Your Own Adventure or the later Give Yourself Goosebumps series. The protagonists of each book were a boy and girl, called Bill and June on Earth and re-dubbed Bivotar and Juranda in Zork. The settings and plots were reminiscent of locations and events from the Zork universe.

At each ending the player received a score from zero to ten based on how far they had made it through the book and, if the ending were a failure, a chance to try again at the incorrect choice. The books also usually contained a "cheater trap", reached by opting to use an item which does not exist (at least not in the current book). In these traps, the story abruptly ends; the reader is chastised and not given a chance to try again.

The books were written in English and translated into Spanish. All four books were published as "What-Do-I-Do-Now Books". Copies did contain publication errors—page numbers that the reader was directed to turn to or turn back to were at times incorrect. The first three books were published as a trilogy in August and September 1983; each has the titles of the other two listed opposite the cover page. The fourth book in the series was published in October 1984.

The Forces of Krill edit

The first book in the Zork series, The Forces of Krill, used familiar Zork locations and scoring systems. Bivotar and Juranda are on a quest to find the three Palantirs of Zork and to defeat the evil sorcerer Krill. There were 20 possible endings.

The Malifestro Quest edit

The second book in the Zork series, The Malifestro Quest, contained several inside jokes for those familiar with the Zork games. Bivotar and Juranda must rescue the hero Syovar and two quirky elves, Fred and Max, from the evil wizard Malifestro. There were 18 possible endings.

The Cavern of Doom edit

The third book in the Zork series, The Cavern of Doom, tried to capture the "exploring the dungeon" motif of the earlier games. Bivotar and Juranda search the Cavern of Doom, which is an uncharted portion of the Great Underground Empire and the site of several mysterious disappearances, including the elves Fred and Max. There were 17 possible endings.

Conquest at Quendor edit

The fourth book in the Zork series, the Conquest of Quendor, featured silly riddles reminiscent of Zork II. Bivotar and Juranda search for the Helm of Zork in an attempt to bring peace to the Land of Frobozz, in defiance of Jeearr, a riddle-telling demon. There were 17 possible endings.

Other books based on Zork edit

Of six novels published as "Infocom Books" by Avon Books between 1989–1991, two were directly based on Zork: The Zork Chronicles by George Alec Effinger (1990) and The Lost City of Zork by Robin W. Bailey (1991).

Reception edit

Colin Greenland reviewed The Forces of Krill, The Manifestro Quest and The Cavern of Doom for Imagine magazine, and stated that "Any child of any intelligence will swiftly realize they're being patronized, and will return to their own fantasies - and a good thing too."[1]

Reviews edit

References edit

  1. ^ Greenland, Colin (July 1984). "Fantasy Media". Imagine (review) (16). TSR Hobbies (UK), Ltd.: 49.
  2. ^ "Title: The Forces of Krill".

See also edit

zork, books, were, series, four, books, written, eric, meretzky, which, took, place, fictional, universe, zork, books, were, published, books, like, zork, video, games, books, were, form, interactive, fiction, which, offered, reader, choice, actions, symbolize. The Zork books were a series of four books written by S Eric Meretzky which took place in the fictional universe of Zork The books were published by Tor Books Like the Zork video games the books were a form of interactive fiction which offered the reader a choice of actions symbolized by pages to turn to as in the contemporary book series Choose Your Own Adventure or the later Give Yourself Goosebumps series The protagonists of each book were a boy and girl called Bill and June on Earth and re dubbed Bivotar and Juranda in Zork The settings and plots were reminiscent of locations and events from the Zork universe At each ending the player received a score from zero to ten based on how far they had made it through the book and if the ending were a failure a chance to try again at the incorrect choice The books also usually contained a cheater trap reached by opting to use an item which does not exist at least not in the current book In these traps the story abruptly ends the reader is chastised and not given a chance to try again The books were written in English and translated into Spanish All four books were published as What Do I Do Now Books Copies did contain publication errors page numbers that the reader was directed to turn to or turn back to were at times incorrect The first three books were published as a trilogy in August and September 1983 each has the titles of the other two listed opposite the cover page The fourth book in the series was published in October 1984 Contents 1 The Forces of Krill 2 The Malifestro Quest 3 The Cavern of Doom 4 Conquest at Quendor 5 Other books based on Zork 6 Reception 7 Reviews 8 References 9 See alsoThe Forces of Krill editThe first book in the Zork series The Forces of Krill used familiar Zork locations and scoring systems Bivotar and Juranda are on a quest to find the three Palantirs of Zork and to defeat the evil sorcerer Krill There were 20 possible endings The Malifestro Quest editThe second book in the Zork series The Malifestro Quest contained several inside jokes for those familiar with the Zork games Bivotar and Juranda must rescue the hero Syovar and two quirky elves Fred and Max from the evil wizard Malifestro There were 18 possible endings The Cavern of Doom editThe third book in the Zork series The Cavern of Doom tried to capture the exploring the dungeon motif of the earlier games Bivotar and Juranda search the Cavern of Doom which is an uncharted portion of the Great Underground Empire and the site of several mysterious disappearances including the elves Fred and Max There were 17 possible endings Conquest at Quendor editThe fourth book in the Zork series the Conquest of Quendor featured silly riddles reminiscent of Zork II Bivotar and Juranda search for the Helm of Zork in an attempt to bring peace to the Land of Frobozz in defiance of Jeearr a riddle telling demon There were 17 possible endings Other books based on Zork editOf six novels published as Infocom Books by Avon Books between 1989 1991 two were directly based on Zork The Zork Chronicles by George Alec Effinger 1990 and The Lost City of Zork by Robin W Bailey 1991 Reception editColin Greenland reviewed The Forces of Krill The Manifestro Quest and The Cavern of Doom for Imagine magazine and stated that Any child of any intelligence will swiftly realize they re being patronized and will return to their own fantasies and a good thing too 1 Reviews editReview by Mary S Weinkauf 1984 in Fantasy Review August 1984 2 References edit Greenland Colin July 1984 Fantasy Media Imagine review 16 TSR Hobbies UK Ltd 49 Title The Forces of Krill S Eric Meretzky 1983 The Forces of Krill ISBN 0 8125 7975 5 S Eric Meretzky 1983 The Malifestro Quest ISBN 0 8125 7980 1 S Eric Meretzky 1983 The Caverns of Doom ISBN 0 8125 7985 2 S Eric Meretzky 1984 Conquest at Quendor ISBN 0 8125 5989 4 See also editGamebook Retrieved from https en wikipedia org w index php title Zork books amp oldid 1133401888, wikipedia, wiki, book, books, library,

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