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Zoo Keeper (1983 video game)

Zoo Keeper is an arcade video game created by Taito America and released in 1983. The player controls Zeke, a zookeeper, attempting to rescue his girlfriend Zelda from a zoo where the animals have escaped from their cages. The majority of the game takes place on a screen where the player builds a wall to keep animals in the zoo—jumping escaped animals to avoid contact. Two different platform game levels are interspersed every few rounds. Zoo Keeper was sold as a conversion kit for Taito's Qix.[2]

Zoo Keeper
Arcade flyer
Developer(s)Taito America
Publisher(s)Taito America
Designer(s)Keith Egging
John Morgan
Programmer(s)John Morgan
Mark Blazczyk
Rex Battenberg[1]
Composer(s)Tom Fosha
Platform(s)Arcade
Release1983
Genre(s)Action, platform
Mode(s)1-2 players alternating

Gameplay edit

Zoo Keeper has three different types of stages. In the zoo stage, Zeke runs around the edges of the screen to build up an outer wall and keep the animals from escaping. Each of these stages is timed, with collectible bonus items appearing at preset points. One item is always a net which can be used for a few seconds to put animals back in the cage at the center of the screen. Multiple nets appear in later zoo stages. When time runs out, points are awarded for every animal inside the wall perimeter.

Points are also earned for jumping over animals. Values grow exponentially for jumping multiple animals. It is possible get 1,000,000 points with a single jump.[3]

After every second zoo stage, the goal is to jump on moving platforms to reach a platform at top center, where Zelda is tied to a tree. Some platforms carry bonus items. A monkey throws down coconuts that bounce among the platforms and must be avoided.

After every platform stage except the first, there is a stage with several escalators and a cage in front of each one. Zeke must cross the screen to get to each escalator, jumping over both the animals running toward him and the cage itself. An extra life is awarded for reaching Zelda, who stands at the top of the last escalator. The first bonus stage has two escalators, the second one has three, and subsequent bonus stages have four.

One life is lost whenever Zeke touches an animal without a net, is hit by a coconut, or falls off the bottom edge of the screen. The game ends when all lives are lost.

Development edit

The initial design, from Keith Egging, was for a game about a crab that interacted with eggs and tadpoles that emerged from the eggs.[1] As programmer John Morgan worked on the game, he made substantial changes and it evolved away from the original concept. He described how the art was created:

I wrote some software that would allow you to use a modified control panel (with more buttons) so that you could create art (pixel by pixel) on the screen itself, complete with animation control. We hired a part time animator to use it to design the animals, complete with great motion for the time.[1]

Later in the game, the ledges in the platform level are invisible, which according to Morgan is a bug. Because they always move in the same pattern, it still possible to beat the level, so he decided to leave the bug unfixed.[1]

Ports edit

Zoo Keeper was not ported to contemporary home systems, but programmer Christopher H. Omarzu partially implemented an Atari 2600 version which was cancelled in 1984.[4]

Legacy edit

Zoo Keeper was re-released in the 2005 Taito Legends collection for PlayStation 2, Xbox, and Microsoft Windows.

The game's main character, Zeke, later appeared in a family-friendly version of Taito's mechanical game Ice Cold Beer called Zeke's Peak. In this game, Zeke is a mountain climber instead of a zookeeper.

References edit

  1. ^ a b c d Morgan, John (January 1, 2001). "John Morgan's Story of Zoo Keeper". dadgum.com.
  2. ^ "Zoo Keeper". The Arcade Flyer Archive. Taito America. 1983.
  3. ^ "Zoo Keeper 1,000,000 point jump arcade gameplay". YouTube.
  4. ^ "Atari 2600 VCS Zoo Keeper". Atari Mania.

External links edit

  • Zoo Keeper at the Killer List of Videogames
  • Zoo Keeper at Arcade History
  • Video of attract mode and gameplay
  • , one player's quest for a world record

keeper, 1983, video, game, this, article, about, 1983, arcade, game, puzzle, game, keeper, 2003, video, game, other, uses, zookeeper, disambiguation, keeper, arcade, video, game, created, taito, america, released, 1983, player, controls, zeke, zookeeper, attem. This article is about the 1983 arcade game For the puzzle game see Zoo Keeper 2003 video game For other uses see Zookeeper disambiguation Zoo Keeper is an arcade video game created by Taito America and released in 1983 The player controls Zeke a zookeeper attempting to rescue his girlfriend Zelda from a zoo where the animals have escaped from their cages The majority of the game takes place on a screen where the player builds a wall to keep animals in the zoo jumping escaped animals to avoid contact Two different platform game levels are interspersed every few rounds Zoo Keeper was sold as a conversion kit for Taito s Qix 2 Zoo KeeperArcade flyerDeveloper s Taito AmericaPublisher s Taito AmericaDesigner s Keith EggingJohn MorganProgrammer s John MorganMark BlazczykRex Battenberg 1 Composer s Tom FoshaPlatform s ArcadeRelease1983Genre s Action platformMode s 1 2 players alternating Contents 1 Gameplay 2 Development 3 Ports 4 Legacy 5 References 6 External linksGameplay editThis section needs additional citations for verification Please help improve this article by adding citations to reliable sources in this section Unsourced material may be challenged and removed Find sources Zoo Keeper 1983 video game news newspapers books scholar JSTOR July 2016 Learn how and when to remove this template message Zoo Keeper has three different types of stages In the zoo stage Zeke runs around the edges of the screen to build up an outer wall and keep the animals from escaping Each of these stages is timed with collectible bonus items appearing at preset points One item is always a net which can be used for a few seconds to put animals back in the cage at the center of the screen Multiple nets appear in later zoo stages When time runs out points are awarded for every animal inside the wall perimeter Points are also earned for jumping over animals Values grow exponentially for jumping multiple animals It is possible get 1 000 000 points with a single jump 3 After every second zoo stage the goal is to jump on moving platforms to reach a platform at top center where Zelda is tied to a tree Some platforms carry bonus items A monkey throws down coconuts that bounce among the platforms and must be avoided After every platform stage except the first there is a stage with several escalators and a cage in front of each one Zeke must cross the screen to get to each escalator jumping over both the animals running toward him and the cage itself An extra life is awarded for reaching Zelda who stands at the top of the last escalator The first bonus stage has two escalators the second one has three and subsequent bonus stages have four One life is lost whenever Zeke touches an animal without a net is hit by a coconut or falls off the bottom edge of the screen The game ends when all lives are lost Development editThe initial design from Keith Egging was for a game about a crab that interacted with eggs and tadpoles that emerged from the eggs 1 As programmer John Morgan worked on the game he made substantial changes and it evolved away from the original concept He described how the art was created I wrote some software that would allow you to use a modified control panel with more buttons so that you could create art pixel by pixel on the screen itself complete with animation control We hired a part time animator to use it to design the animals complete with great motion for the time 1 Later in the game the ledges in the platform level are invisible which according to Morgan is a bug Because they always move in the same pattern it still possible to beat the level so he decided to leave the bug unfixed 1 Ports editZoo Keeper was not ported to contemporary home systems but programmer Christopher H Omarzu partially implemented an Atari 2600 version which was cancelled in 1984 4 Legacy editZoo Keeper was re released in the 2005 Taito Legends collection for PlayStation 2 Xbox and Microsoft Windows The game s main character Zeke later appeared in a family friendly version of Taito s mechanical game Ice Cold Beer called Zeke s Peak In this game Zeke is a mountain climber instead of a zookeeper References edit a b c d Morgan John January 1 2001 John Morgan s Story of Zoo Keeper dadgum com Zoo Keeper The Arcade Flyer Archive Taito America 1983 Zoo Keeper 1 000 000 point jump arcade gameplay YouTube Atari 2600 VCS Zoo Keeper Atari Mania External links editZoo Keeper at the Killer List of Videogames Zoo Keeper at Arcade History Video of attract mode and gameplay Keeper of the Zoo one player s quest for a world record Retrieved from https en wikipedia org w index php title Zoo Keeper 1983 video game amp oldid 1182957171, wikipedia, wiki, book, books, library,

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