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Video random-access memory

Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor.[1] This is often different technology than other computer memory, to facilitate being read rapidly to draw the image.

GDDR5X SDRAM on an NVIDIA GeForce GTX 1080 Ti graphics card

Relation to GPUs edit

 
Independent system RAM and video RAM
 
Unified memory
 
A GPU die surrounded by VRAM chips

Many modern GPUs rely on VRAM. In contrast, a GPU that does not use VRAM, and relies instead on system RAM, is said to have a unified memory architecture, or shared graphics memory.

System RAM and VRAM have been segregated due to the bandwidth requirements of GPUs,[2][3] and to achieve lower latency, since VRAM is physically closer to the GPU die.[4]

Modern VRAM is typically found in a BGA package[5] soldered onto a graphics card.[6] The VRAM is cooled along with the GPU by the GPU heatsink.[7]

Technologies edit

See also edit

References edit

  1. ^ Foley, James D.; van Dam, Andries; Feiner, Steven K.; Hughes, John F. (1997). Computer Graphics: Principles and Practice. Addison-Wesley. p. 859. ISBN 0-201-84840-6.
  2. ^ "What is VRAM: The Memory Power Behind Real-time Ray-Tracing".
  3. ^ "Relationship Between RAM and VRAM Bandwidth and Their Latency".
  4. ^ "RAM vs. VRAM: What's the Difference?". makeuseof.com.
  5. ^ "Encapsulated in CPUs, GPUs, RAM and Flash: Types and Uses".
  6. ^ "Graphics Card Components & Connectors Explained".
  7. ^ "Different Types of Graphics Card Cooling Solutions for GPU, VRAM & VRM".
  8. ^ "VRAM vs RAM | Differences & Applications". TechDim.
  9. ^ "GPU Framebuffer Memory: Understanding Tiling".

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