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Vermeer (video game series)

Vermeer is a series of strategy and business simulation video games launched in 1987 by Ariolasoft. It contained three individual games between the original launch and 2004: Vermeer (1987), Vermeer: Die Kunst zu erben (1997), and Vermeer: The Great Art Race (2004).

The name of the game series is reminiscent of the Dutch painter Jan Vermeer. The game title of the original game contained a graphic that is similar to his famous work "Girl with a Pearl Earring". In the game, however, the name stands for a fictional art forger named Vico Vermeer.

Description edit

Aim of the game edit

The action takes place in the 1920s. The game is playable in both single and multiplayer modes with up to 4 players (up to 5 in Vermeer 2). The aim of the game is to recover works of art which were lost in the first world war and which belong the players' dying uncle - the Berlin art collector Walter von Grünschild. Each player receives funding from the uncle which has to be increased by various means in order to enable the player to buy at auction various works of art as they come up for sale. The winner will inherit Walter von Grünschild's fortune and gain control of the corporate empire.[1][2]

Game play edit

As the main source of income, the player engages in the acquisition of and trade in colonial goods. To this end, property is being acquired all over the world with up to twenty-four plantations for the cultivation of coffee, cocoa, silk, tea or tobacco. The harvested goods are then being sold at major trading venues in London and New York. Commodity forward transactions with individual customers are also possible. In addition, revenue can be generated through stock and foreign exchange trading and it is possible to win money at the racecourse.

With the assets generated, a total of 40 paintings belonging to the uncle's former collection can be acquired at auction. If a player does not have sufficient knowledge of art, he can easily end up with a counterfeit. Numerous deceptively genuine reproductions of the art forger Vico Vermeer are in circulation. In order to generate a game score, only real works or art are counted. Images of the forger Vico Vermeer are accepted by the uncle, as long as none of the other players can present the corresponding original. In order to conceal the pictures players are chasing, players can choose to be represented by intermediaries at auction.

The global economic crisis and many other unforeseen events are troubling the players or offering opportunities and bringing him luck. Numerous gimmicks lighten up the game.[3]

Versions edit

  • Vermeer - the original 1987 release[4]
  • Vermeer: Die Kunst zu erben (Vermeer: The art to inherit) - a 1997 sequel[5]
  • Vermeer: The Great Art Race - a modernised 2004 version, released by Ascaron. Also known as Vermeer 2 in Germany.[6][7]

References edit

  1. ^ Aktueller Software Markt (ASM) Magazine (October 1987) (in German). October 1987.
  2. ^ "Kultboy.com - DIE Kult-Seite über die alten Spiele-Magazine und Retro-Games!". www.kultboy.com. Retrieved 2017-12-30.
  3. ^ "Kultboy.com - DIE Kult-Seite über die alten Spiele-Magazine und Retro-Games!". www.kultboy.com. Retrieved 2017-12-30.
  4. ^ "Kultpower Archiv: Komplettscan Powerplay 6/1988". www.kultpower.de. Retrieved 2017-12-30.
  5. ^ "Kultboy.com - DIE Kult-Seite über die alten Spiele-Magazine und Retro-Games!". www.kultboy.com. Retrieved 2017-12-30.
  6. ^ . 2007-09-05. Archived from the original on 2007-09-05. Retrieved 2017-12-30.
  7. ^ . 2013-05-22. Archived from the original on 2013-05-22. Retrieved 2017-12-30.

External links edit

Vermeer

  • ASM review
  • Amiga Joker review
  • Powerplay
  • Sonderpart review

Vermeer 2

  • PC Player review
  • Powerplay review (part 2)
  • Gamona review

Vermeer 3

vermeer, video, game, series, vermeer, series, strategy, business, simulation, video, games, launched, 1987, ariolasoft, contained, three, individual, games, between, original, launch, 2004, vermeer, 1987, vermeer, kunst, erben, 1997, vermeer, great, race, 200. Vermeer is a series of strategy and business simulation video games launched in 1987 by Ariolasoft It contained three individual games between the original launch and 2004 Vermeer 1987 Vermeer Die Kunst zu erben 1997 and Vermeer The Great Art Race 2004 VermeerGenre s strategy and business simulationDeveloper s AriolasoftThe name of the game series is reminiscent of the Dutch painter Jan Vermeer The game title of the original game contained a graphic that is similar to his famous work Girl with a Pearl Earring In the game however the name stands for a fictional art forger named Vico Vermeer Contents 1 Description 1 1 Aim of the game 1 2 Game play 2 Versions 3 References 4 External linksDescription editAim of the game edit The action takes place in the 1920s The game is playable in both single and multiplayer modes with up to 4 players up to 5 in Vermeer 2 The aim of the game is to recover works of art which were lost in the first world war and which belong the players dying uncle the Berlin art collector Walter von Grunschild Each player receives funding from the uncle which has to be increased by various means in order to enable the player to buy at auction various works of art as they come up for sale The winner will inherit Walter von Grunschild s fortune and gain control of the corporate empire 1 2 Game play edit As the main source of income the player engages in the acquisition of and trade in colonial goods To this end property is being acquired all over the world with up to twenty four plantations for the cultivation of coffee cocoa silk tea or tobacco The harvested goods are then being sold at major trading venues in London and New York Commodity forward transactions with individual customers are also possible In addition revenue can be generated through stock and foreign exchange trading and it is possible to win money at the racecourse With the assets generated a total of 40 paintings belonging to the uncle s former collection can be acquired at auction If a player does not have sufficient knowledge of art he can easily end up with a counterfeit Numerous deceptively genuine reproductions of the art forger Vico Vermeer are in circulation In order to generate a game score only real works or art are counted Images of the forger Vico Vermeer are accepted by the uncle as long as none of the other players can present the corresponding original In order to conceal the pictures players are chasing players can choose to be represented by intermediaries at auction The global economic crisis and many other unforeseen events are troubling the players or offering opportunities and bringing him luck Numerous gimmicks lighten up the game 3 Versions editVermeer the original 1987 release 4 Vermeer Die Kunst zu erben Vermeer The art to inherit a 1997 sequel 5 Vermeer The Great Art Race a modernised 2004 version released by Ascaron Also known as Vermeer 2 in Germany 6 7 References edit Aktueller Software Markt ASM Magazine October 1987 in German October 1987 Kultboy com DIE Kult Seite uber die alten Spiele Magazine und Retro Games www kultboy com Retrieved 2017 12 30 Kultboy com DIE Kult Seite uber die alten Spiele Magazine und Retro Games www kultboy com Retrieved 2017 12 30 Kultpower Archiv Komplettscan Powerplay 6 1988 www kultpower de Retrieved 2017 12 30 Kultboy com DIE Kult Seite uber die alten Spiele Magazine und Retro Games www kultboy com Retrieved 2017 12 30 PC Action www pcaction de 2007 09 05 Archived from the original on 2007 09 05 Retrieved 2017 12 30 Test de The Great Art Race sur PC 20 06 2006 2013 05 22 Archived from the original on 2013 05 22 Retrieved 2017 12 30 External links editVermeer ASM review Amiga Joker review Powerplay Sonderpart reviewVermeer 2 PC Player review Powerplay review part 2 Gamona reviewVermeer 3 The Great Art Race at MobyGames PC Action JeuxVideo Retrieved from https en wikipedia org w index php title Vermeer video game series amp oldid 1106406478, wikipedia, wiki, book, books, library,

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