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Valley of the Minotaur

Valley of the Minotaur is an interactive fiction game for the Apple II, Commodore PET, VIC-20, and Commodore 64 home computers. It was published by Softalk magazine[1] under the Zeuss Scientific label in 1983. Inspired by Greek mythology, the goal of the game is to collect a set of treasures.

Valley of the Minotaur
Publisher(s)Zeuss Scientific
Designer(s)Nicolas van Dyk
Chris M. Evans
Platform(s)Apple II, Commodore 64, PET, VIC-20
Release1983
Genre(s)Interactive fiction
Mode(s)Single-player

Gameplay edit

Despite the fact it relies on a simple verb-noun parser, it appears to be inspired by the first of the Zork games, in that the goal is to collect treasures, and to deposit them in a telephone booth (whereas in Zork I: The Great Underground Empire, the goal is to collect treasures to be stored in a trophy case). Additionally, the game features a giant bat, which will pick up the player (without consent), and carry him to various other locations within the game (a feature nearly identical to the giant bat in the first of the Zork trilogy games), as well as travel by boat (which is also featured in Zork I).

Valley of the Minotaur features many aspects which, at that early period in gaming history, were essentially unique to itself, such as an encounter with a tribe of cannibalistic headhunters. In addition to treasure collection, there is a secondary goal, necessary in order to solve the game: The slaying of the dreaded Minotaur.

The game appears to have some bugs, but that is difficult to determine without confirmation from the designer. What appear to have been bugs, may have simply been the off-beat nature of the game itself.

Development edit

One of the designers, Nicolas Van Dyk, was only 13 years old when designing and publishing this game. In 2010 he looked back at the game as "terrible".[2]

The content, descriptions, and many of the characters and plot were written by Nick's classmate, Christopher M Evans. Christopher Evans also designed the map. Later, he collaborated with Nick Van Dyke on a second text based adventure project, 'Return to the Valley of the Minotaur', which was finished, but not published. The writing and concepts were heavily influenced by popular text based exploration games of the day, including 'Microsoft's Adventure', 'Zork I' and 'II', as well as the maps from 'Wizardry'. Other influences in the writing of 'Valley of the Minotaur' were Dungeons & Dragons, and some of the props from Doctor Who; specifically the telephone booth which appears in the game is a reference to the TARDIS.

References edit

  1. ^ Adventureland: Legends of Interactive Fiction, list of interactive fiction games produced by Softalk Magazine
  2. ^ PM:X^2, "I wrote and published a terrible computer game when I was 13."

External links edit

  • Valley of the Minotaur in the Interactive Fiction Database

valley, minotaur, interactive, fiction, game, apple, commodore, commodore, home, computers, published, softalk, magazine, under, zeuss, scientific, label, 1983, inspired, greek, mythology, goal, game, collect, treasures, publisher, zeuss, scientificdesigner, n. Valley of the Minotaur is an interactive fiction game for the Apple II Commodore PET VIC 20 and Commodore 64 home computers It was published by Softalk magazine 1 under the Zeuss Scientific label in 1983 Inspired by Greek mythology the goal of the game is to collect a set of treasures Valley of the MinotaurPublisher s Zeuss ScientificDesigner s Nicolas van DykChris M EvansPlatform s Apple II Commodore 64 PET VIC 20Release1983Genre s Interactive fictionMode s Single player Contents 1 Gameplay 2 Development 3 References 4 External linksGameplay editThis section possibly contains original research Please improve it by verifying the claims made and adding inline citations Statements consisting only of original research should be removed March 2019 Learn how and when to remove this template message Despite the fact it relies on a simple verb noun parser it appears to be inspired by the first of the Zork games in that the goal is to collect treasures and to deposit them in a telephone booth whereas in Zork I The Great Underground Empire the goal is to collect treasures to be stored in a trophy case Additionally the game features a giant bat which will pick up the player without consent and carry him to various other locations within the game a feature nearly identical to the giant bat in the first of the Zork trilogy games as well as travel by boat which is also featured in Zork I Valley of the Minotaur features many aspects which at that early period in gaming history were essentially unique to itself such as an encounter with a tribe of cannibalistic headhunters In addition to treasure collection there is a secondary goal necessary in order to solve the game The slaying of the dreaded Minotaur The game appears to have some bugs but that is difficult to determine without confirmation from the designer What appear to have been bugs may have simply been the off beat nature of the game itself Development editOne of the designers Nicolas Van Dyk was only 13 years old when designing and publishing this game In 2010 he looked back at the game as terrible 2 The content descriptions and many of the characters and plot were written by Nick s classmate Christopher M Evans Christopher Evans also designed the map Later he collaborated with Nick Van Dyke on a second text based adventure project Return to the Valley of the Minotaur which was finished but not published The writing and concepts were heavily influenced by popular text based exploration games of the day including Microsoft s Adventure Zork I and II as well as the maps from Wizardry Other influences in the writing of Valley of the Minotaur were Dungeons amp Dragons and some of the props from Doctor Who specifically the telephone booth which appears in the game is a reference to the TARDIS References edit Adventureland Legends of Interactive Fiction list of interactive fiction games produced by Softalk Magazine PM X 2 I wrote and published a terrible computer game when I was 13 External links editValley of the Minotaur in the Interactive Fiction Database Retrieved from https en wikipedia org w index php title Valley of the Minotaur amp oldid 1158991503, wikipedia, wiki, book, books, library,

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