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The Lost Island of Castanamir

The Lost Island of Castanamir (C3) is an adventure module written by Ken Rolston for the first edition of the Advanced Dungeons & Dragons fantasy roleplaying game. The adventure was published in 1984 by TSR. As part of the C(ompetition)-series of modules The Lost Island of Castanamir contains material first used as a tournament adventure. The adventure is intended for five to eight characters of level 1-4.[1]

The Lost Island of Castanamir
The cover of the module, with art by Jeff Easley.
CodeC3
TSR product code9110
Rules requiredAdvanced Dungeons & Dragons 1st edition
Character levels1-4
Campaign settingGeneric
AuthorsKen Rolston
First published1984
Linked modules
C1, C2, C3, C4, C5

Plot summary edit

In this scenario, the adventurers pass through magical portals into a series of interlinked chambers.[2]

The characters are encouraged by a young scholarly mage to voyage into the Sea of Pastures, to explore a mysterious island connected with a number of recent shipwrecks and disappearances. The island is grassy and windblasted, but eventually the characters discover a stone door leading into a subterranean complex. There, they discover 18 rooms linked by secret passages and magical portals. Most of these rooms have been ransacked by a variety of other survivors, human and monstrous. These survivors are likewise trapped within the labyrinth and are either eking out a miserable existence there or else desperately searching for a means of escape.

Also within the building are a number of extraplanar creatures, collectively known as gingwatzim, who can shift between various forms: an energy form (glowing ball of light), an inanimate form (usually a magical weapon), and an animate form (an animal or monster). Eventually the characters may find the exit, and are once again deposited on the dreary islands to await rescue.

Publication history edit

C3 The Lost Island of Castanamir was written by Ken Rolston, with art by Jeff Easley, and was published by TSR in 1984 as a 32-page booklet with an outer folder.[2]

The "C" in the module code represents the first letter in the word "competition," the name of C1 - C6 module series.[3]

Reception edit

Chris Hunter reviewed the module in Imagine magazine, giving it a mixed review.[1] He wrote that, as a competition module, it is "so tough that not everyone survives" and thus when used with regular characters Hunter suggested the use of higher level characters.[1] He described the module as disjointed and difficult to DM, as many encounters were not fully thought through by the designers. As this module introduces an "interesting class of creatures", it could also have major long-term consequences for a campaign.[1] According to Hunter, C3 is "good buy" for those looking for a competition module.[1] However, he did not recommend it for an ongoing campaign.

Lawrence Schick, in his 1991 book Heroic Worlds, called The Lost Island of Castanamir "a tricky competition module".[2]

References edit

  1. ^ a b c d e Hunter, Chris (July 1985). "Game Reviews". Imagine (review). TSR Hobbies (UK), Ltd. (28): 42.
  2. ^ a b c Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Buffalo, New York: Prometheus Books. p. 88. ISBN 0-87975-653-5.
  3. ^ . wizards.com. Archived from the original on April 29, 2001. Retrieved 2007-03-29.

External links edit

  • RPGnet review

lost, island, castanamir, adventure, module, written, rolston, first, edition, advanced, dungeons, dragons, fantasy, roleplaying, game, adventure, published, 1984, part, ompetition, series, modules, contains, material, first, used, tournament, adventure, adven. The Lost Island of Castanamir C3 is an adventure module written by Ken Rolston for the first edition of the Advanced Dungeons amp Dragons fantasy roleplaying game The adventure was published in 1984 by TSR As part of the C ompetition series of modules The Lost Island of Castanamir contains material first used as a tournament adventure The adventure is intended for five to eight characters of level 1 4 1 The Lost Island of CastanamirThe cover of the module with art by Jeff Easley CodeC3TSR product code9110Rules requiredAdvanced Dungeons amp Dragons 1st editionCharacter levels1 4Campaign settingGenericAuthorsKen RolstonFirst published1984Linked modulesC1 C2 C3 C4 C5 Contents 1 Plot summary 2 Publication history 3 Reception 4 References 5 External linksPlot summary editIn this scenario the adventurers pass through magical portals into a series of interlinked chambers 2 The characters are encouraged by a young scholarly mage to voyage into the Sea of Pastures to explore a mysterious island connected with a number of recent shipwrecks and disappearances The island is grassy and windblasted but eventually the characters discover a stone door leading into a subterranean complex There they discover 18 rooms linked by secret passages and magical portals Most of these rooms have been ransacked by a variety of other survivors human and monstrous These survivors are likewise trapped within the labyrinth and are either eking out a miserable existence there or else desperately searching for a means of escape Also within the building are a number of extraplanar creatures collectively known as gingwatzim who can shift between various forms an energy form glowing ball of light an inanimate form usually a magical weapon and an animate form an animal or monster Eventually the characters may find the exit and are once again deposited on the dreary islands to await rescue Publication history editC3 The Lost Island of Castanamir was written by Ken Rolston with art by Jeff Easley and was published by TSR in 1984 as a 32 page booklet with an outer folder 2 The C in the module code represents the first letter in the word competition the name of C1 C6 module series 3 Reception editChris Hunter reviewed the module in Imagine magazine giving it a mixed review 1 He wrote that as a competition module it is so tough that not everyone survives and thus when used with regular characters Hunter suggested the use of higher level characters 1 He described the module as disjointed and difficult to DM as many encounters were not fully thought through by the designers As this module introduces an interesting class of creatures it could also have major long term consequences for a campaign 1 According to Hunter C3 is good buy for those looking for a competition module 1 However he did not recommend it for an ongoing campaign Lawrence Schick in his 1991 book Heroic Worlds called The Lost Island of Castanamir a tricky competition module 2 References edit a b c d e Hunter Chris July 1985 Game Reviews Imagine review TSR Hobbies UK Ltd 28 42 a b c Schick Lawrence 1991 Heroic Worlds A History and Guide to Role Playing Games Buffalo New York Prometheus Books p 88 ISBN 0 87975 653 5 Dungeons amp Dragons FAQ wizards com Archived from the original on April 29 2001 Retrieved 2007 03 29 External links editRPGnet review nbsp This Dungeons amp Dragons article is a stub You can help Wikipedia by expanding it vte Retrieved from https en wikipedia org w index php title The Lost Island of Castanamir amp oldid 1128583891, wikipedia, wiki, book, books, library,

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