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Terra II (game)

Terra II is a open-ended, play-by-mail (PBM) wargame published by Clemens & Associates.

Terra II
PublishersClemens & Associates
Years active~1983 to unknown
Genresplay-by-mail
LanguagesEnglish
Playing timeUnlimited
Materials requiredInstructions, order sheets, turn results, paper, pencil
Media typePlay-by-mail or email

History and development edit

Terra II was a tribal-based play-by-mail game published by Clemens & Associates of San Clemente, CA.[1][2] The game was computer moderated and open-ended.[2]

Gameplay edit

The game's setting was the medieval period.[3] Its map comprised 10-mile hexes with 22 types of terrain.[4] In the game, players led tribes displaced by an ice age.[2] Available tribe actions included "herding, hunting, weapon making, mining, and most of the other actions that would be found in a medieval period".[2] The game featured realistic and detailed combat.[2] Player could choose from a variety of paths, including exploration, trading and economics, combat, and business pursuits.[3]

Reception edit

William Callaway reviewed the game in a 1984 issue of Paper Mayhem. He stated that the only game drawback related to its complexity which "may only appeal to the most sophisticated and experienced PBM gamers".[3] John Rees reviewed the game in a 1984 issue of Flagship, stating, "I recommend this game with slight hesitation", pointing to a preference toward more active closed-end games.[5] In a later 1984 issue of Flagship, John Muir stated, "this is an excellent, fast-paced game with moderate charges".[6] The editor of the U.S. edition of Flagship, Tim Sullivan, reviewed Terra II in a 1988 issue of the D2 Report. He stated that it was "one of the most realistic and reliable tribal clan simulations around".[7]

See also edit

References edit

  1. ^ McLain 1983. p. 31.
  2. ^ a b c d e Callaway 1984. p. 5.
  3. ^ a b c Callaway 1984. p. 6.
  4. ^ Rees 1984. p. 8.
  5. ^ Rees 1984. p. 9.
  6. ^ Muir 1984. p. 7.
  7. ^ Sullivan 1988. p. 30.

Bibliography edit

  • Callaway, William (July–August 1984). "A Game Review... Feature: Terra – II". Paper Mayhem. No. 7. pp. 5–6.
  • Frink, Chris (June–July 1984). "Terra II review". Fantasy Gamer. No. 6. pp. 32–33.
  • Harlee, Jack (Autumn 1987). "A Strategy for Terra II". Flagship. No. 16. pp. 46–47.
  • McLain, Bob (November–December 1983). "Gamealog". PBM Universal. No. 1. pp. 27–33.
  • Muir, John (Autumn 1984). "Advanced Terra II". Flagship. No. 4. pp. 4–7.
  • Rees, John (Spring 1984). "Terra II". Flagship. No. 2. pp. 8–9.
  • Sullivan, Tim (February–March 1988). "From the Helm". D2 Report: The Play-by-Mail Gamer's Reading Companion. No. 15. pp. 29–30.

Further reading edit

terra, game, terra, open, ended, play, mail, wargame, published, clemens, associates, terra, iipublishersclemens, associatesyears, active, 1983, unknowngenresplay, maillanguagesenglishplaying, timeunlimitedmaterials, requiredinstructions, order, sheets, turn, . Terra II is a open ended play by mail PBM wargame published by Clemens amp Associates Terra IIPublishersClemens amp AssociatesYears active 1983 to unknownGenresplay by mailLanguagesEnglishPlaying timeUnlimitedMaterials requiredInstructions order sheets turn results paper pencilMedia typePlay by mail or email Contents 1 History and development 2 Gameplay 3 Reception 4 See also 5 References 6 Bibliography 7 Further readingHistory and development editTerra II was a tribal based play by mail game published by Clemens amp Associates of San Clemente CA 1 2 The game was computer moderated and open ended 2 Gameplay editThe game s setting was the medieval period 3 Its map comprised 10 mile hexes with 22 types of terrain 4 In the game players led tribes displaced by an ice age 2 Available tribe actions included herding hunting weapon making mining and most of the other actions that would be found in a medieval period 2 The game featured realistic and detailed combat 2 Player could choose from a variety of paths including exploration trading and economics combat and business pursuits 3 Reception editWilliam Callaway reviewed the game in a 1984 issue of Paper Mayhem He stated that the only game drawback related to its complexity which may only appeal to the most sophisticated and experienced PBM gamers 3 John Rees reviewed the game in a 1984 issue of Flagship stating I recommend this game with slight hesitation pointing to a preference toward more active closed end games 5 In a later 1984 issue of Flagship John Muir stated this is an excellent fast paced game with moderate charges 6 The editor of the U S edition of Flagship Tim Sullivan reviewed Terra II in a 1988 issue of the D2 Report He stated that it was one of the most realistic and reliable tribal clan simulations around 7 See also editList of play by mail gamesReferences edit McLain 1983 p 31 a b c d e Callaway 1984 p 5 a b c Callaway 1984 p 6 Rees 1984 p 8 Rees 1984 p 9 Muir 1984 p 7 Sullivan 1988 p 30 Bibliography editCallaway William July August 1984 A Game Review Feature Terra II Paper Mayhem No 7 pp 5 6 Frink Chris June July 1984 Terra II review Fantasy Gamer No 6 pp 32 33 Harlee Jack Autumn 1987 A Strategy for Terra II Flagship No 16 pp 46 47 McLain Bob November December 1983 Gamealog PBM Universal No 1 pp 27 33 Muir John Autumn 1984 Advanced Terra II Flagship No 4 pp 4 7 Rees John Spring 1984 Terra II Flagship No 2 pp 8 9 Sullivan Tim February March 1988 From the Helm D2 Report The Play by Mail Gamer s Reading Companion No 15 pp 29 30 Further reading editMuir John C 1983 Setup Review Terra II Nuts amp Bolts of Gaming Vol 3 no 15 pp 10 11 Retrieved from https en wikipedia org w index php title Terra II game amp oldid 1190629153, wikipedia, wiki, book, books, library,

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