fbpx
Wikipedia

Surface brightness

In astronomy, surface brightness (SB) quantifies the apparent brightness or flux density per unit angular area of a spatially extended object such as a galaxy or nebula, or of the night sky background. An object's surface brightness depends on its surface luminosity density, i.e., its luminosity emitted per unit surface area. In visible and infrared astronomy, surface brightness is often quoted on a magnitude scale, in magnitudes per square arcsecond (MPSAS) in a particular filter band or photometric system.

Measurement of the surface brightnesses of celestial objects is called surface photometry.

General description

The total magnitude is a measure of the brightness of an extended object such as a nebula, cluster, galaxy or comet. It can be obtained by summing up the luminosity over the area of the object. Alternatively, a photometer can be used by applying apertures or slits of different sizes of diameter.[1] The background light is then subtracted from the measurement to obtain the total brightness.[2] The resulting magnitude value is the same as a point-like source that is emitting the same amount of energy.[3] The total magnitude of a comet is the combined magnitude of the coma and nucleus.

The apparent magnitude of an astronomical object is generally given as an integrated value—if a galaxy is quoted as having a magnitude of 12.5, it means we see the same total amount of light from the galaxy as we would from a star with magnitude 12.5. However, a star is so small it is effectively a point source in most observations (the largest angular diameter, that of R Doradus, is 0.057 ± 0.005 arcsec), whereas a galaxy may extend over several arcseconds or arcminutes. Therefore, the galaxy will be harder to see than the star against the airglow background light. Apparent magnitude is a good indication of visibility if the object is point-like or small, whereas surface brightness is a better indicator if the object is large. What counts as small or large depends on the specific viewing conditions and follows from Ricco's law.[4] In general, in order to adequately assess an object's visibility one needs to know both parameters.

Calculating surface brightness

Surface brightnesses are usually quoted in magnitudes per square arcsecond. Because the magnitude is logarithmic, calculating surface brightness cannot be done by simple division of magnitude by area. Instead, for a source with a total or integrated magnitude m extending over a visual area of A square arcseconds, the surface brightness S is given by

 

For astronomical objects, surface brightness is analogous to photometric luminance and is therefore constant with distance: as an object becomes fainter with distance, it also becomes correspondingly smaller in visual area. In geometrical terms, for a nearby object emitting a given amount of light, radiative flux decreases with the square of the distance to the object, but the physical area corresponding to a given solid angle or visual area (e.g. 1 square arcsecond) decreases by the same proportion, resulting in the same surface brightness.[5] For extended objects such as nebulae or galaxies, this allows the estimation of spatial distance from surface brightness by means of the distance modulus or luminosity distance.[clarification needed]

Relationship to physical units

The surface brightness in magnitude units is related to the surface brightness in physical units of solar luminosity per square parsec by

 
where   and   are the absolute magnitude and the luminosity of the Sun in chosen color-band[6] respectively.

Surface brightness can also be expressed in candela per square metre using the formula [value in cd/m2] = 10.8×104 × 10(-0.4*[value in mag/arcsec2]).

There is an online calculator available here http://unihedron.com/projects/darksky/magconv.php?ACTION=SOLVE&txtMAGSQA=21.83

Examples

A truly dark sky has a surface brightness of 2×10−4  cd m−2 or 21.8 mag arcsec−2.[7][clarification needed]

The peak surface brightness of the central region of the Orion Nebula is about 17 Mag/arcsec2 (about 14 millinits) and the outer bluish glow has a peak surface brightness of 21.3 Mag/arcsec2 (about 0.27 millinits).[8]

See also

References

  1. ^ Daintith, John; Gould, William (2006). The Facts on File dictionary of astronomy. Facts on File science library (5th ed.). Infobase Publishing. p. 489. ISBN 0-8160-5998-5.
  2. ^ Palei, A. B. (August 1968). "Integrating Photometers". Soviet Astronomy. 12: 164. Bibcode:1968SvA....12..164P.
  3. ^ Sherrod, P. Clay; Koed, Thomas L. (2003). A Complete Manual of Amateur Astronomy: Tools and Techniques for Astronomical Observations. Astronomy Series. Courier Dover Publications. p. 266. ISBN 0-486-42820-6.
  4. ^ Crumey, Andrew (2014). "Human contrast threshold and astronomical visibility". Monthly Notices of the Royal Astronomical Society. 442 (3): 2600–2619. arXiv:1405.4209. Bibcode:2014MNRAS.442.2600C. doi:10.1093/mnras/stu992.
  5. ^ Sparke & Gallagher (2000, § 5.1.2)
  6. ^ Absolute magnitudes of the Sun in different color-bands can be obtained from Binney & Merrifield (1998) or Absolute Magnitude of the Sun in Several Bands 2007-07-18 at the Wayback Machine
  7. ^ Based on the equivalence 21.83 mag arcsec−2 = 2×10−4  cd m−2, from description of a "truly dark sky", Section 1.3 of Crumey, A. (2014). Human contrast threshold and astronomical visibility. MNRAS 442, 2600–2619.
  8. ^ Clark, Roger (2004-03-28). "Surface Brightness of Deep Sky Objects". Retrieved 2013-06-29.. The conversion to nits is based on 0 magnitude being 2.08 microlux.

General references

surface, brightness, astronomy, surface, brightness, quantifies, apparent, brightness, flux, density, unit, angular, area, spatially, extended, object, such, galaxy, nebula, night, background, object, surface, brightness, depends, surface, luminosity, density,. In astronomy surface brightness SB quantifies the apparent brightness or flux density per unit angular area of a spatially extended object such as a galaxy or nebula or of the night sky background An object s surface brightness depends on its surface luminosity density i e its luminosity emitted per unit surface area In visible and infrared astronomy surface brightness is often quoted on a magnitude scale in magnitudes per square arcsecond MPSAS in a particular filter band or photometric system Measurement of the surface brightnesses of celestial objects is called surface photometry Contents 1 General description 2 Calculating surface brightness 3 Relationship to physical units 4 Examples 5 See also 6 References 6 1 General referencesGeneral description EditThe total magnitude is a measure of the brightness of an extended object such as a nebula cluster galaxy or comet It can be obtained by summing up the luminosity over the area of the object Alternatively a photometer can be used by applying apertures or slits of different sizes of diameter 1 The background light is then subtracted from the measurement to obtain the total brightness 2 The resulting magnitude value is the same as a point like source that is emitting the same amount of energy 3 The total magnitude of a comet is the combined magnitude of the coma and nucleus The apparent magnitude of an astronomical object is generally given as an integrated value if a galaxy is quoted as having a magnitude of 12 5 it means we see the same total amount of light from the galaxy as we would from a star with magnitude 12 5 However a star is so small it is effectively a point source in most observations the largest angular diameter that of R Doradus is 0 057 0 005 arcsec whereas a galaxy may extend over several arcseconds or arcminutes Therefore the galaxy will be harder to see than the star against the airglow background light Apparent magnitude is a good indication of visibility if the object is point like or small whereas surface brightness is a better indicator if the object is large What counts as small or large depends on the specific viewing conditions and follows from Ricco s law 4 In general in order to adequately assess an object s visibility one needs to know both parameters Calculating surface brightness EditSurface brightnesses are usually quoted in magnitudes per square arcsecond Because the magnitude is logarithmic calculating surface brightness cannot be done by simple division of magnitude by area Instead for a source with a total or integrated magnitude m extending over a visual area of A square arcseconds the surface brightness S is given byS m 2 5 log 10 A displaystyle S m 2 5 cdot log 10 A For astronomical objects surface brightness is analogous to photometric luminance and is therefore constant with distance as an object becomes fainter with distance it also becomes correspondingly smaller in visual area In geometrical terms for a nearby object emitting a given amount of light radiative flux decreases with the square of the distance to the object but the physical area corresponding to a given solid angle or visual area e g 1 square arcsecond decreases by the same proportion resulting in the same surface brightness 5 For extended objects such as nebulae or galaxies this allows the estimation of spatial distance from surface brightness by means of the distance modulus or luminosity distance clarification needed Relationship to physical units EditThe surface brightness in magnitude units is related to the surface brightness in physical units of solar luminosity per square parsec byS m a g a r c s e c 2 M 21 572 2 5 log 10 S L p c 2 displaystyle S mathrm mag arcsec 2 M odot 21 572 2 5 log 10 S L odot mathrm pc 2 where M displaystyle M odot and L displaystyle L odot are the absolute magnitude and the luminosity of the Sun in chosen color band 6 respectively Surface brightness can also be expressed in candela per square metre using the formula value in cd m2 10 8 104 10 0 4 value in mag arcsec2 There is an online calculator available here http unihedron com projects darksky magconv php ACTION SOLVE amp txtMAGSQA 21 83Examples EditA truly dark sky has a surface brightness of 2 10 4 cd m 2 or 21 8 mag arcsec 2 7 clarification needed The peak surface brightness of the central region of the Orion Nebula is about 17 Mag arcsec2 about 14 millinits and the outer bluish glow has a peak surface brightness of 21 3 Mag arcsec2 about 0 27 millinits 8 See also EditAraucaria Project Low surface brightness galaxy Limiting magnitude Sigma D relationReferences Edit Daintith John Gould William 2006 The Facts on File dictionary of astronomy Facts on File science library 5th ed Infobase Publishing p 489 ISBN 0 8160 5998 5 Palei A B August 1968 Integrating Photometers Soviet Astronomy 12 164 Bibcode 1968SvA 12 164P Sherrod P Clay Koed Thomas L 2003 A Complete Manual of Amateur Astronomy Tools and Techniques for Astronomical Observations Astronomy Series Courier Dover Publications p 266 ISBN 0 486 42820 6 Crumey Andrew 2014 Human contrast threshold and astronomical visibility Monthly Notices of the Royal Astronomical Society 442 3 2600 2619 arXiv 1405 4209 Bibcode 2014MNRAS 442 2600C doi 10 1093 mnras stu992 Sparke amp Gallagher 2000 5 1 2 Absolute magnitudes of the Sun in different color bands can be obtained from Binney amp Merrifield 1998 or Absolute Magnitude of the Sun in Several Bands Archived 2007 07 18 at the Wayback Machine Based on the equivalence 21 83 mag arcsec 2 2 10 4 cd m 2 from description of a truly dark sky Section 1 3 of Crumey A 2014 Human contrast threshold and astronomical visibility MNRAS 442 2600 2619 Clark Roger 2004 03 28 Surface Brightness of Deep Sky Objects Retrieved 2013 06 29 The conversion to nits is based on 0 magnitude being 2 08 microlux General references Edit Binney James Merrifield Michael 1998 Galactic Astronomy Princeton University Press ISBN 978 0 691 02565 0 Sparke L Gallagher J 2000 Galaxies in the Universe An Introduction 1st ed Cambridge University Press ISBN 0 521 59241 0 Portals Astronomy Stars Spaceflight Outer space Solar System Retrieved from https en wikipedia org w index php title Surface brightness amp oldid 1079813437, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.