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Steven M. Drucker

Steven Mark Drucker is an American computer scientist who studies how to help people understand data, and communicate their insights to others. He is a Partner at Microsoft Research, where he also serves as the Research Manager of the VIDA (Visualization and Data Analysis) group.[1] Drucker is an affiliate professor at the University of Washington Computer Science and Engineering Department.[2]

Education edit

Drucker received his Ph.D. from the Computer Graphics and Animation Group at the MIT Media Lab in May 1994,[3] where he studied improvements to controlling cameras in synthetic environments.[4] He graduated Magna Cum Laude with Honors in Neurosciences from Brown University, and earned his Master's degree in robot learning at the MIT Artificial Intelligence Laboratory.

Scientific contributions edit

Drucker developed the SandDance system for information visualization.[5] SandDance provides a web interface to explore, animate, and communicate insights into complex datasets. The system is designed to facilitate discovery of patterns and trends in data by displaying it in ways that complement the pattern-finding systems in the human visual system.[6]

Drucker contributed to the growth of e-sports by designing a robust system that allows spectators to enjoy watching others play competitive video games.[7] His related work on automatic camera control leveraged decades of art and experience in video and film to create engaging, real-time choices for camera placement and motion in any synthetic environment, such as video games.[8][9]

Drucker has participated in the development of multiple systems designed to help understand the results of machine learning algorithms by using novel visualizations.[10][11][12]

Drucker has helped to develop visualization tools for a wide variety of applications, such as interpreting data in virtual reality,[13] filtering trajectories in virtual reality,[14] and pen-and-touch interfaces.[15]

Recognition edit

  • ACM SIGCHI CHI Academy[16]
  • Papers Chair for ACM SIGCHI 2022[17]
  • Papers Chair for ACM SIGCHI 2021[18]

References edit

  1. ^ "Steven M. Drucker". Microsoft Research. Microsoft. Retrieved 5 October 2021.
  2. ^ "Affiliate Faculty, Paul G. Allen School of Computer Science & Engineering". www.cs.washington.edu/people/faculty/affiliate. Retrieved 5 October 2021.
  3. ^ "MIT Media Lab Alumni". www.media.mit.edu/people/alumni/. Retrieved 6 October 2021.
  4. ^ Drucker, Steven M. (1988). Task-level robot learning on a complex task. MIT Libraries (Thesis). hdl:1721.1/13661. Retrieved 6 October 2021.
  5. ^ Park, D.; Drucker, S. M.; Fernandez, R.; Elmqvist, N. (December 2018). "Atom: A grammar for unit visualizations. IEEE transactions on visualization and computer graphics". IEEE Transactions on Visualization and Computer Graphics. 24 (12): 3032–3043. doi:10.1109/TVCG.2017.2785807. PMC 6995670. PMID 29990044.
  6. ^ Drucker, Steven; Fernandez, Roland (2015). "A unifying framework for animated and interactive unit visualizations". Microsoft Research Technical Report.
  7. ^ Drucker, Steven; He, Li-Wei; Cohen, Michael; Wong, Curtis; Gupta, Anoop (January 2003). "Spectator Games: A New Entertainment Modality For Networked Multiplayer Games". Microsoft Research Technical Report. MSR-TR-2003-105.
  8. ^ Drucker, Steven M.; Galyean, Tinsley A.; Zeltzer, David (1992). "CINEMA: A system for procedural camera movements". Proceedings of the 1992 symposium on Interactive 3D graphics - SI3D '92. pp. 67–70. doi:10.1145/147156.147166. ISBN 0897914678. S2CID 417992.
  9. ^ Drucker, Steven M.; Zeltzer, David (1992). "Intelligent camera control in a virtual environment". Graphics Interface: 190–195.
  10. ^ Amershi, Saleema; Chickering, Max; Drucker, Steven M.; Lee, Bongshin; Simard, Patrice; Suh, Jina (2015). "Modeltracker: Redesigning performance analysis tools for machine learning". Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems: 337–346.
  11. ^ Hohman, Fred; Head, Andrew; Caruana, Rich; DeLine, Rob; Drucker, Steven (2019). "Gamut: A Design Probe to Understand How Data Scientists Understand Machine Learning Models". Proceedings of the SIGCHI Conference on Human Factors in Computing Systems.
  12. ^ Hohman, Fred; Srinivasan, Arjun; Drucker, Steven M.. (2019). "TeleGam: Combining Visualization and Verbalization for Interpretable Machine Learning". IEEE Transactions on Visualization and Computer Graphics.
  13. ^ Lee, Benjamin; Brown, Dave; Lee, Bongshin; Hurter, Christophe; Drucker, Steven; Dwyer, Tim (2021). "Data Visceralization: Enabling Deeper Understanding of Data Using Virtual Reality". IEEE Transactions on Visualization and Computer Graphics. 27 (2): 1095–1105. arXiv:2009.00059. doi:10.1109/TVCG.2020.3030435. PMID 33074821. S2CID 221397284.
  14. ^ Hunter, C.; Riche, N.H.; Drucker, S.M.; Cordell, M.; Alligier, R.; Vuillemot, R. (2011). "Fiberclay: Sculpting three dimensional trajectories to reveal structural insights". In IFIP Conference on Human-Computer Interaction: 187–203.
  15. ^ Zgraggen, Emanuel; Fisher, Danyel; Drucker, Steven M. (2014). "PanoramicData: Data analysis through pen & touch". IEEE Transactions on Visualization and Computer Graphics. 20 (12): 2112–2121. doi:10.1109/TVCG.2014.2346293. PMID 26356925. S2CID 9416838.
  16. ^ "SIGCHI 2020 Award Recipients". ACM SIGCHI 2021. Retrieved 6 October 2021.
  17. ^ "ACM SIGCHI 2022". ACM SIGCHI 2022. Retrieved 6 October 2021.
  18. ^ "CHI 2021 Organizing Committee". ACM SIGCHI 2021. Retrieved 6 October 2021.

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computer scientist who studies how to help people understand data and communicate their insights to others He is a Partner at Microsoft Research where he also serves as the Research Manager of the VIDA Visualization and Data Analysis group 1 Drucker is an affiliate professor at the University of Washington Computer Science and Engineering Department 2 Contents 1 Education 2 Scientific contributions 3 Recognition 4 ReferencesEducation editDrucker received his Ph D from the Computer Graphics and Animation Group at the MIT Media Lab in May 1994 3 where he studied improvements to controlling cameras in synthetic environments 4 He graduated Magna Cum Laude with Honors in Neurosciences from Brown University and earned his Master s degree in robot learning at the MIT Artificial Intelligence Laboratory Scientific contributions editDrucker developed the SandDance system for information visualization 5 SandDance provides a web interface to explore animate and communicate insights into complex datasets The system is designed to facilitate discovery of patterns and trends in data by displaying it in ways that complement the pattern finding systems in the human visual system 6 Drucker contributed to the growth of e sports by designing a robust system that allows spectators to enjoy watching others play competitive video games 7 His related work on automatic camera control leveraged decades of art and experience in video and film to create engaging real time choices for camera placement and motion in any synthetic environment such as video games 8 9 Drucker has participated in the development of multiple systems designed to help understand the results of machine learning algorithms by using novel visualizations 10 11 12 Drucker has helped to develop visualization tools for a wide variety of applications such as interpreting data in virtual reality 13 filtering trajectories in virtual reality 14 and pen and touch interfaces 15 Recognition editACM SIGCHI CHI Academy 16 Papers Chair for ACM SIGCHI 2022 17 Papers Chair for ACM SIGCHI 2021 18 References edit Steven M Drucker Microsoft Research Microsoft Retrieved 5 October 2021 Affiliate Faculty Paul G Allen School of Computer Science amp Engineering www cs washington edu people faculty affiliate Retrieved 5 October 2021 MIT Media Lab Alumni www media mit edu people alumni Retrieved 6 October 2021 Drucker Steven M 1988 Task level robot learning on a complex task MIT Libraries Thesis hdl 1721 1 13661 Retrieved 6 October 2021 Park D Drucker S M Fernandez R Elmqvist N December 2018 Atom A grammar for unit visualizations IEEE transactions on visualization and computer graphics IEEE Transactions on Visualization and Computer Graphics 24 12 3032 3043 doi 10 1109 TVCG 2017 2785807 PMC 6995670 PMID 29990044 Drucker Steven Fernandez Roland 2015 A unifying framework for animated and interactive unit visualizations Microsoft Research Technical Report Drucker Steven He Li Wei Cohen Michael Wong Curtis Gupta Anoop January 2003 Spectator Games A New Entertainment Modality For Networked Multiplayer Games Microsoft Research Technical Report MSR TR 2003 105 Drucker Steven M Galyean Tinsley A Zeltzer David 1992 CINEMA A system for procedural camera movements Proceedings of the 1992 symposium on Interactive 3D graphics SI3D 92 pp 67 70 doi 10 1145 147156 147166 ISBN 0897914678 S2CID 417992 Drucker Steven M Zeltzer David 1992 Intelligent camera control in a virtual environment Graphics Interface 190 195 Amershi Saleema Chickering Max Drucker Steven M Lee Bongshin Simard Patrice Suh Jina 2015 Modeltracker Redesigning performance analysis tools for machine learning Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems 337 346 Hohman Fred Head Andrew Caruana Rich DeLine Rob Drucker Steven 2019 Gamut A Design Probe to Understand How Data Scientists Understand Machine Learning Models Proceedings of the SIGCHI Conference on Human Factors in Computing Systems Hohman Fred Srinivasan Arjun Drucker Steven M 2019 TeleGam Combining Visualization and Verbalization for Interpretable Machine Learning IEEE Transactions on Visualization and Computer Graphics Lee Benjamin Brown Dave Lee Bongshin Hurter Christophe Drucker Steven Dwyer Tim 2021 Data Visceralization Enabling Deeper Understanding of Data Using Virtual Reality IEEE Transactions on Visualization and Computer Graphics 27 2 1095 1105 arXiv 2009 00059 doi 10 1109 TVCG 2020 3030435 PMID 33074821 S2CID 221397284 Hunter C Riche N H Drucker S M Cordell M Alligier R Vuillemot R 2011 Fiberclay Sculpting three dimensional trajectories to reveal structural insights In IFIP Conference on Human Computer Interaction 187 203 Zgraggen Emanuel Fisher Danyel Drucker Steven M 2014 PanoramicData Data analysis through pen amp touch IEEE Transactions on Visualization and Computer Graphics 20 12 2112 2121 doi 10 1109 TVCG 2014 2346293 PMID 26356925 S2CID 9416838 SIGCHI 2020 Award Recipients ACM SIGCHI 2021 Retrieved 6 October 2021 ACM SIGCHI 2022 ACM SIGCHI 2022 Retrieved 6 October 2021 CHI 2021 Organizing Committee ACM SIGCHI 2021 Retrieved 6 October 2021 Retrieved from https en wikipedia org w index php title Steven M Drucker amp oldid 1218127250, wikipedia, wiki, book, books, library,

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