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Wikipedia

Seega (game)

Seega is an abstract strategy game that originated in Egypt. It can be played on boards with cells in a 5×5, 7×7 or 9×9 disposition. Other names include Seejeh, Siga and Sidjah.[1]

Seega
Board after the positioning stage is complete
GenresBoard game
Abstract strategy game
Mind sport
Players2

The board starts out empty, and players take turns placing two pieces in any empty cell, excluding the center cell. Then, players move their pieces trying to bound their opponent's pieces to remove them.[1]

The game has been described in literature at least since 1836.[2]

Rules edit

The game is played by two players, one with dark pieces and the other with clear pieces. Both start with the same number of pieces, equal to half the number of cells in the board minus one cell. Therefore, if the board has 25 cells, each player starts with 12 pieces. If the board has 49 cells, each player starts with 24 pieces. Some Seega boards have an X in the center cell.

Similar to Yoté, the Seega board starts empty, and players may place their pieces in the cells of their own choice.

The game has two stages. In the first, the positioning stage, players place their pieces in the board cells, and cannot place any piece in the center cell. In each turn, each player places two pieces, until they have placed all their pieces.

In the second stage, the moving stage, players move their pieces and capture their opponent's pieces. The first move of player 1 must be moving a piece to the center of the board. Pieces can be moved horizontally or vertically, never diagonally, and cannot jump over other pieces.

To capture a piece, a player must move one of their pieces in such way as to "bound" an opponent piece in one way (either vertically or horizontally). That is, if moving a dark piece results in a clear piece having a dark piece to its right and to its left (that is, the piece that has just been moved and another one), the clear piece will be removed. Same thing happens if the clear piece has a dark piece below and above it. If a player places one of its pieces between two opponent's pieces, nothing happens: captures only occur when a player bounds the pieces of the opponent.

After capturing an opponent's piece, the player can move again if that results in another capture.[1][2][3]

Variants edit

There are many rules that describe what happen if a player can not move a piece. In one variant, the player can skip their turn, and their opponent plays again.[4] In another, the player that can't make a move can make their opponent remove a piece that will allow the player to make a move.[2] In another one, the player that can't make a move loses the game, except if it happens immediately after the first move of player one. That is, if after player 1 moves for the first time leaving player 2 with no moves, player 1 must remove one of its pieces adjacent to the cell which the first piece moved came from, so that player 2 can move.[1][5] In another variant, it is player 2 that chooses which piece from player 1 will be removed.[3]

In some versions, the game is over when one player has only one piece left. In others, the game is only over when one player has lost their final piece.[3]

History edit

 
Drawing of a board of "khamsáwee seega" in Lane's book. According to Lane, the first player's first move must be to place their pieces in cells marked with "a", and the second player in cells marked with "b". The following pieces are free to be placed anywhere.

The book An Account Of The Manners And Customs Of The Modern Egyptians (1st edition from 1836) by Edward William Lane mentions the game. According to him, the 5×5 board is called "khamsáwee seega", the 7×7 board is called "seb'áwee", and the 9×9 board is called "tisáwee". The first move of each player is predetermined, as described in the image.[2] The board and game of Seega must not be confused with the board and game called "táb" (also called "Seega") which has four rows of nine to fifteen cells, and is also described by Lane.[2]

Another mention of the game is from an 1890 paper published in the Journal of American Folklore. In the paper, H. Carrington Bolton says he was camping by Mount Sinai and saw Egyptians and bedouins playing in holes dug in the sand. Bolton describes variants with 5×5, 7×7 and 9×9 cells. According to him, the game was called "seegà", and the pieces "kelb".[5]

See also edit

References edit

  1. ^ a b c d Aljaafreh, Ahmad; Al-Oudat, Naeem (2019). "Development of a Computer Player for Seejeh (A.K.A Seega, Siga, Kharbga) Board Game with Deep Reinforcement Learning". Procedia Computer Science. 160: 241–247. doi:10.1016/j.procs.2019.09.463. ISSN 1877-0509.
  2. ^ a b c d e Lane, Edward William (1842). An Account of the Manners and Customs of the Modern Egyptians. Written In Egypt During the Years 1833—1835 (3 ed.). Ward, Lock and Co. pp. 320–321.
  3. ^ a b c Fouze, Abu Qouder; Amit, Miriam (2017-11-19). "Development of Mathematical Thinking through Integration of Ethnomathematic Folklore Game in Math Instruction". Eurasia Journal of Mathematics, Science and Technology Education. 14 (2). doi:10.12973/ejmste/80626. Retrieved 2021-01-20.
  4. ^ Pritchard, D. Brine (David Brine) (1994). The family book of games. London? : Brockhampton Press. p. 12. ISBN 9781860190216.{{cite book}}: CS1 maint: date and year (link)
  5. ^ a b Bolton, H. Carrington (1890). "Seegà, an Egyptian Game". The Journal of American Folklore. 3 (9): 132–134. doi:10.2307/534200. ISSN 0021-8715. JSTOR 534200. Retrieved 2021-01-20.

External links edit

  •   Media related to Sidjah at Wikimedia Commons

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This article is about an Egyptian board game It is not to be confused with Seega Thuringia Seega is an abstract strategy game that originated in Egypt It can be played on boards with cells in a 5 5 7 7 or 9 9 disposition Other names include Seejeh Siga and Sidjah 1 SeegaBoard after the positioning stage is completeGenresBoard game Abstract strategy game Mind sportPlayers2 The board starts out empty and players take turns placing two pieces in any empty cell excluding the center cell Then players move their pieces trying to bound their opponent s pieces to remove them 1 The game has been described in literature at least since 1836 2 Contents 1 Rules 1 1 Variants 2 History 3 See also 4 References 5 External linksRules editThe game is played by two players one with dark pieces and the other with clear pieces Both start with the same number of pieces equal to half the number of cells in the board minus one cell Therefore if the board has 25 cells each player starts with 12 pieces If the board has 49 cells each player starts with 24 pieces Some Seega boards have an X in the center cell Similar to Yote the Seega board starts empty and players may place their pieces in the cells of their own choice The game has two stages In the first the positioning stage players place their pieces in the board cells and cannot place any piece in the center cell In each turn each player places two pieces until they have placed all their pieces In the second stage the moving stage players move their pieces and capture their opponent s pieces The first move of player 1 must be moving a piece to the center of the board Pieces can be moved horizontally or vertically never diagonally and cannot jump over other pieces To capture a piece a player must move one of their pieces in such way as to bound an opponent piece in one way either vertically or horizontally That is if moving a dark piece results in a clear piece having a dark piece to its right and to its left that is the piece that has just been moved and another one the clear piece will be removed Same thing happens if the clear piece has a dark piece below and above it If a player places one of its pieces between two opponent s pieces nothing happens captures only occur when a player bounds the pieces of the opponent After capturing an opponent s piece the player can move again if that results in another capture 1 2 3 Variants edit There are many rules that describe what happen if a player can not move a piece In one variant the player can skip their turn and their opponent plays again 4 In another the player that can t make a move can make their opponent remove a piece that will allow the player to make a move 2 In another one the player that can t make a move loses the game except if it happens immediately after the first move of player one That is if after player 1 moves for the first time leaving player 2 with no moves player 1 must remove one of its pieces adjacent to the cell which the first piece moved came from so that player 2 can move 1 5 In another variant it is player 2 that chooses which piece from player 1 will be removed 3 In some versions the game is over when one player has only one piece left In others the game is only over when one player has lost their final piece 3 History edit nbsp Drawing of a board of khamsawee seega in Lane s book According to Lane the first player s first move must be to place their pieces in cells marked with a and the second player in cells marked with b The following pieces are free to be placed anywhere The book An Account Of The Manners And Customs Of The Modern Egyptians 1st edition from 1836 by Edward William Lane mentions the game According to him the 5 5 board is called khamsawee seega the 7 7 board is called seb awee and the 9 9 board is called tisawee The first move of each player is predetermined as described in the image 2 The board and game of Seega must not be confused with the board and game called tab also called Seega which has four rows of nine to fifteen cells and is also described by Lane 2 Another mention of the game is from an 1890 paper published in the Journal of American Folklore In the paper H Carrington Bolton says he was camping by Mount Sinai and saw Egyptians and bedouins playing in holes dug in the sand Bolton describes variants with 5 5 7 7 and 9 9 cells According to him the game was called seega and the pieces kelb 5 See also editPolis board game SenetReferences edit a b c d Aljaafreh Ahmad Al Oudat Naeem 2019 Development of a Computer Player for Seejeh A K A Seega Siga Kharbga Board Game with Deep Reinforcement Learning Procedia Computer Science 160 241 247 doi 10 1016 j procs 2019 09 463 ISSN 1877 0509 a b c d e Lane Edward William 1842 An Account of the Manners and Customs of the Modern Egyptians Written In Egypt During the Years 1833 1835 3 ed Ward Lock and Co pp 320 321 a b c Fouze Abu Qouder Amit Miriam 2017 11 19 Development of Mathematical Thinking through Integration of Ethnomathematic Folklore Game in Math Instruction Eurasia Journal of Mathematics Science and Technology Education 14 2 doi 10 12973 ejmste 80626 Retrieved 2021 01 20 Pritchard D Brine David Brine 1994 The family book of games London Brockhampton Press p 12 ISBN 9781860190216 a href Template Cite book html title Template Cite book cite book a CS1 maint date and year link a b Bolton H Carrington 1890 Seega an Egyptian Game The Journal of American Folklore 3 9 132 134 doi 10 2307 534200 ISSN 0021 8715 JSTOR 534200 Retrieved 2021 01 20 External links edit nbsp Media related to Sidjah at Wikimedia Commons Retrieved from https en wikipedia org w index php title Seega game amp oldid 1223800919, wikipedia, wiki, book, books, library,

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