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Wikipedia

Scopa

Scopa (Italian: [ˈskoːpa]; lit.'broom') is an Italian card game, and one of the three major national card games in Italy, the others being Briscola and Tresette.[1] It is also popular in Argentina and Brazil, brought in by Italian immigrants, mostly in the Scopa a Quindici variation.[2] Scopa is also played in former Italian colonies such as Libya and Somalia or some other countries like Tunisia and even Morocco, with changed appearance in the cards. It is played with a standard Italian 40-card deck, mostly between two players or four in two partnerships, but it can also be played by three or six players.

Scopa
Italian playing cards from a deck of "Bergamasche" by Dal Negro
OriginItaly
TypeFishing
Players2, 3, 4, or 6
Cards40-card
DeckItalian
Rank (high→low)R C F 7 6 5 4 3 2 1
Playcounter-clockwise
Related games
Cassino • Escoba • Skwitz • Zwickern

The name scopa is an Italian noun meaning 'broom', since taking a scopa means 'to sweep' all the cards from the table. Watching a game of scopa can be a highly entertaining activity, since games traditionally involve lively, colorful, and somewhat strong-worded banter in between hands.[3] However, skill and chance are more important for the outcome of the game.

History edit

Scopa was already widespread throughout Italy in the 18th century, but there is no earlier evidence of its origin.[4]

Cards edit

 
A set of 40 "Napoletane" cards. The rows depict the suits Denari, Coppe, Bastoni, and Spade.

A deck of Italian cards consist of 40 cards, divided into four suits. Neapolitan, Piacentine, Triestine, and Sicilian cards are divided into Coppe (Cups), Ori or Denari (Golds or Coins), Spada (Swords) and Bastoni (Clubs) or Mazzi (Clubs in Sicilian), while Piemontesi, Milanesi and Toscane cards use the 'French' suits, that is Cuori (Hearts), Quadri (Diamonds, lit.'Squares'), Fiori (Flowers) and Picche (Spades, lit.'Pikes').

The values on the cards range numerically from one through seven, plus three face cards in each suit: Knave [Fante in Italian] (worth a value of 8), Knight [Cavallo in Italian] in the Neapolitan-type decks, Queen [Donna in Italian] in the Milanese-type decks (worth 9), and King [Re in Italian] (worth 10). A Knave is a lone male figure standing. The Knight is a male figure riding a horse; the Queen is a female figure. The King is a male figure wearing a crown. To determine the face value of any numeric card, simply count the number of suit icons on the card. Since the Coins/Diamonds are important in winning some points, the cards of that suit are also nicknamed as "bello" (handsome): so, "il settebello" is the Seven of Coins/Diamonds, "l'asso bello" is the ace of Coins/Diamonds.

Rules edit

All players arrange themselves around the playing surface. If playing in teams, team members should be opposite each other. One player is chosen to be the dealer.

 
Initial setting of the game

Each player receives three cards. The dealer deals them out one card at a time, in a counter-clockwise direction, beginning with the player to their right. During this deal, the dealer will also place four cards face up on the table. A table card may be dealt before the deal begins, immediately after dealing a card to themselves but before dealing to the next player, or after dealing all players all three cards.

As it is impossible to sweep in a game where the initial table cards include three or four kings, such a deal is considered invalid. The cards are re-shuffled, and the dealer deals again.

The player to the dealer's right begins play. This player has two options: either place a card on the table or play a card to capture one or more cards. A capture is made by matching a card in the player's hand to a card of the same value on the table, or if that is not possible, by matching a card in the player's hand to the sum of the values of two or more cards on the table. In both cases, both the card from the player's hand and the captured card(s) are removed and placed face down in a pile in front of the player. These cards are now out of play until scores are calculated at the end of the round. If by capturing, all cards were removed from the table, then this is called a scopa, and an additional point is awarded at the end of the round (unless this happened with the final card played by the last player of the last hand of a round, in which case cards are still captured but no additional point is awarded).

 
Opponent is capturing two cards with one card from his hand (1+3=4).
Example: the player's hand contains the 2 of coins, 5 of swords, and 7 of clubs (or batons). On the table are the ace of coins, 5 of cups, and 6 of swords. The player's options are:
  1. Place the 2 of coins on the table;
  2. Capture the 5 of cups using the 5 of swords, and place both cards face down in front of themselves;
  3. Capture the 6 of swords and ace of coins using the 7 of clubs, and place all three cards face down in front of themselves.

Note that it is not legal to place on the table a card that has the ability to capture. For example, if a 2 and a 4 are on the table and a player holds a 6, the player must either take that trick or play a different card from their hand.

In any circumstance in which a played card may capture either a single or multiple cards, the player is forced to capture only the single card. For example, if the cards on the table are 1, 3, 4, and 8 (Knave, or Fante in Italian), and the player plays another Knave, the player is not allowed to capture the 1, 3, and 4, even though their total does add up to 8. Instead, the player is only allowed to capture the Knave.

After all players have played all three cards, the dealer deals out three more cards to each player, again beginning with the player to their right. That player then begins play again. No additional cards are dealt to the table. This process is repeated until no cards remain in the deck.

After the dealer has played the final card of the final hand of the round, the player who most recently captured is awarded any remaining cards on the table, and points are calculated for each player or team. If no team has yet won the game, the deal moves to the right. The new dealer shuffles and deals the cards as described above.

Scoring edit

Points are awarded at the completion of each deal. If playing in teams, the team members combine their captured cards before counting to calculate points. Players get one point for each "scopa".

In addition, there are up to four points available for the following, each worth 1 point apiece:

  • captured the greatest number of cards.
  • captured the greatest number of cards in the suit of coins.
  • captured the seven of coins ("sette bello" or "settore").
  • obtained the highest "prime" (lit.'primiera'), erroneously referred to as simply "capturing the majority of sevens".

If two or more teams or players capture the same number of cards, the same number of coin cards, or the same prime value, no point is awarded for that result, e.g. if both team 1 and team 2 capture 20 cards total, neither gets a point for the most cards.

The "prime" for each team is determined by selecting the team's "best" card in each of the four suits, and totaling those four cards' point values. When calculating the prime, a separate point scale is used. The player with the highest number of points using this separate point scale gets one point toward the game score.

The most common version of the separate scale is:

Card rank Point value
Seven (sette) 21
Six (sei) 18
Ace (asso) 16
Five (cinque) 15
Four (quattro) 14
Three (tre) 13
Two (due) 12
Face cards 10

If one team captures the seven of cups and coins, the six of clubs and the ace of swords, that team's prime is (21 + 21 + 18 + 16) = 76.

Other versions of the prime's point scale exist. Most use the same ranking of cards but have variant scores, e.g. 0 points for face cards instead of 10. A variant that is popular in America but disliked by purists is to award the prime to the person with the most sevens, or the person with the most sixes if there is a tie, down to aces, and so on.

Obviously, the seven of coins is the most valuable card in the deck, as it alone contributes to all the four points. A player or team can win the "prime" even with only one seven but other useful cards. If one player has three sevens (3x21) and no cards of the fourth suit (sum=63), their opponent can win the "prime" with one seven (21) and three aces (3x16), for their sum would be 69. Therefore, it is a common tactic, while playing the game, to capture aces and sixes whenever possible.

Likewise, if a player is holding a six and there are an ace, a two, a four, and a five on the table, they should choose the five plus the ace, unless they have already taken the seven or the six of the suit of the ace and unless one of the two remaining cards is of the coins suit and they have not made the point of coins yet.

In addition to the four standard points (called "punti di mazzo", lit.'deck's points'), teams are awarded additional points for every "scopa" they took during game play. A scopa is awarded when a team manages to sweep the table of all cards. That is, if the table contains only a 2 and a 4, and player A plays a 6, player A is awarded a scopa. Clearing the table on the last play of the last hand of a round does not count as a scopa.

The game is played until one team has at least 11 points and has a greater total than any other team. No points, including scopa points, are awarded mid-round; they are all calculated upon completion of the round. For that reason, if the current score is 10 to 9, and the team with 10 points captures the seven of coins or a scopa, the team cannot immediately claim victory. It is still possible that the opposing team could end up with a tied or higher score once all points are calculated.

In some Italian cities, before the game the players can agree to play with the cappotto variant. In that scenario, if a player is winning 7 points to 0 then the game can be considered over and the player does not have to reach the total of 11 points.

It is also possible to agree on a different score, usually with increments of five or ten, e.g., 16, 21 or 31 points.

Idioms edit

Traditionally, one card from a sweep is turned face up in the captured cards, to remind players while calculating points that a scopa was won, and to taunt them. Many players deal the initial table cards in a 2x2 square.

Variants edit

There are many variants and minor variations of scopa. Since there are no formal rules, it is good manners to agree with the other players on the rules that are to be used before starting a game.

Many of the variations here can be combined. For example, a common variant in the Milan area combines "Scopone scientifico", "Scopa d'Assi" and "Napola".

Playing with French-suited cards edit

When playing with a standard 52-card pack with French suits, 12 cards need to be removed from the deck. Easiest for most new players is to remove the face cards, and therefore play with cards ranging numerically from one through ten. More traditional is to remove the eights, nines, and tens from the deck, which yields the 40-card "Milanese" deck. With the Milanese deck the Jack is 8, the Queen is 9, and the King is 10 (note that in some Neapolitan decks, the Jack is called "Lady" and is worth 8). Regardless of which cards are removed, the diamonds suit is used for the Italian coin suit, making capturing the most diamonds and the seven of diamonds each worth a point.

Alternatively, it is possible to play an 8 player game of scopa using all 52 cards. 4 cards are placed face-up on the table, and 3 cards are dealt to each player for 2 rounds (52 = 4 + 3 * 8 * 2). Jacks are treated as value 11, Queens as 12, and Kings as 13. It is recommended to play multiple games so that each player has the opportunity to deal and to mitigate first-player advantage. Points can be rewarded for ties, and the player with the most points after all the games is the winner.

Scopa d'Assi (Asso piglia tutto) edit

In this variation of the game, playing an Ace captures all cards currently on the table (and does not count as a scopa).

Depending on the variant chosen, it can happen that an ace is already on the table when one draws an ace. Rules vary as to whether or not the player will take all the cards, but usually, the player takes only the ace already on the table. This event, that every player will try to avoid, is called "burning an ace".

Scopone edit

The game of Scopone (sometimes referred to as Scopone scientifico) is based on Scopa. In this game, which must be played in two teams of two, players are dealt all nine of their cards at the start of each round. Play proceeds around the table until all players have played all of their cards.[5]

In another form of the game, Scopone a 10 carte, the players are dealt ten cards each so that none are left.[6]

Scopa d'Assi is mostly played in the latter variant.

Napola edit

In this variation (also known as Scopone trentino), a team capturing the ace, two, and three of coins achieves the Napola (aka Napula) and is awarded additional points equal to the highest consecutive coin they obtain, e.g. if a team captures the ace, two, three, four, and five, and eight of coins, that team is awarded 6 additional points. 3 points for the Napola, 1 point for each other carta di denari (card in the suit of coins). Settebello (  7) is then worth 2 points (one for the card and one for being in the sequence) as is Re Bello (  K), if the variation below is played.

Because of the higher number of points awarded per game, the game is played until one team has 21 points, rather than 11. Sometimes a team that manages to capture all 10 coins in a single round wins the game immediately.

Additional points edit

In the Re Bello (lit.'Beautiful King') version, the King of coins also counts as a point, just as does the seven of coins.

In some regions of Calabria (especially near Cosenza), a point is awarded for the seven of cups in addition to the seven of coins.

In Napoli, if a player gets all four sevens in a hand, as well as scoring a point for the primiera they get an additional point Le palle del cane (lit.'The dog's bollocks').

Scopa a Quindici edit

In this variation, the played card does not take a card or set of cards that sum to the value of the card played. Rather, it takes any set of cards including itself that add to 15. If the table is A, 3, 5, 7, playing a 2 would take itself plus the A, 5 and 7 (A + 2 + 5 + 7 = 15).

Cirulla edit

The game of Cirulla (in Ligurian cirolla [tʃiˈɾulːa] or ciammachinze [ˌtʃamaˈkiŋze]) is the variant most commonly found in Liguria and bordering areas such as Lower Piedmont, and is usually played with the 40-card Genoese deck by 2, 3 or 4 players.[7] This variant combines elements of traditional Scopa, Scopa a quindici, Scopa d'assi and Napola, and awards additional points for special combinations held in the hand or captured.

Each player is dealt three cards, and four cards are dealt to the table. If two or more aces are dealt to the table, the cards are collected, re-shuffled, and dealt again by the next dealer.

Capture edit

Cards in Cirulla can be captured in one of three ways:

  • 'Simple capture'. Like in Scopa, a card in one's hand can capture a card on the table of the same rank; or multiple cards whose ranks add up to its value. When a single card can capture different combinations of cards, players may choose whichever combination suits them best. They are not forced to take the least amount of cards possible. Thus, with 'J 5 3' on the table, a player holding a 'J' would be free to either capture the 'J', or the '5' and '3' (and not be forced to take the first option, like in Scopa).
  • 'Fifteen-capture'. Similarly to Scopa a quindici, a card in one's hand can capture one or more cards on the table when the total sum of their values adds up to 15. Similarly to above, when multiple captures are available with a single card, players may choose the one they prefer. For example: with 'A 6 7' on the table, a player holding a 'J' could choose to either capture the '7' (since 8 + 7 = 15) or the 'A' and the '6' (8 + 6 + 1 = 15).
  • 'Ace-capture'. Playing an ace allows a player to capture all cards on the table, and counts as a scopa (worth one point). This type of capture is always possible, unless an ace is already on the table – in which case playing the ace can only capture the ace already on the table (or be used to perform a 'fifteen-capture', if applicable).

When multiple types of captures are possible, players are always free to choose the one that suits them best, with the exception of the ace-capture which is unavailable when an ace is already on the table.

Bonuses edit

There are two hand bonuses available which award points for certain combinations of the three cards held in the hand:

  • A 'three-point bonus' (in Ligurian barsega [ˈbaːrsega] or boña da trei [ˈbuŋˑa da ˈtrej]) is awarded to players who hold three cards whose values add up to strictly less than 10 (e.g. '7 A A', 'A 3 4', etc.). Normally, the player scoring this bonus keeps tracks of the extra points by marking three scope.
  • A 'ten-point bonus' (in Ligurian boña da dexe [ˈbuŋˑa da ˈdeːʒe]) is awarded to players that hold three cards of the same rank.

Such bonuses must be declared before the player holding them has played their first card (typically this is done by knocking on the table) and the player making the announcement must reveal their hand and leave it turned up. For the rare cases in which a hand qualifies for both bonuses (e.g. when a player holds three threes), only the ten-point bonus is normally awarded, although variations to this rule exist.

Two more bonuses are available to the dealer, as a way of balancing the fact that players in this role are generally at a disadvantage:

  • 'One-scopa bonus'. If the four cards dealt by the dealer to the table at the start of a round add up to 15, the dealer captures them and marks a scopa.
  • 'Two-scopa bonus'. If the four cards dealt to the table at the start add up to 30, the dealer captures them and scores two scope.

For the purposes of the two hand bonuses and the two dealer bonuses, the '7' counts as a wildcard (in Ligurian poncin [puŋˈtʃiŋ], in Italian matta) and can play the role of any other card that the player chooses, but only as long as doing so allows them to score one of these four bonuses. For instance, a player holding 'Q Q 7' may declare that the '7' is a queen, thus qualifying them for the ten-point bonus. The '7' will then keep its declared rank (in this example a queen, which has a value of nine) for the rest of the hand for the purposes of card capturing (and could therefore capture a '6' since 9 + 6 = 15), but will then revert to being the '7'. On the other hand, a player holding 'Q K 7' is not allowed to take advantage of the '7' as a wildcard since, no matter what value it might be declared to have, this will not allow the player to score a bonus.

Scoring edit

Scoring works similarly to standard Scopa, with points being awarded for having captured the most cards, the most diamonds, the '7', holding the best 'prime', and an extra point for each scopa (sgobba [ˈsgubˑa]). Additionally:

  • Three points are awarded for capturing 'A23', known in Ligurian as a bassa [a ˈbasˑa] and in Italian as la piccola. This bonus can be extended by having captured further cards in the sequence, so that 'A234' is worth four points, all the way up to 'A23456' which is worth six points.
  • Five points are awarded for capturing 'JQK', known in Ligurian as l'erta [l ˈɛːrta] and in Italian as la grande.

With such a high degree of point-awarding combinations and the possibility of scoring dozens of points in a single hand, Cirulla games are tense affairs, where seemingly desperate situations can be reversed in a matter of minutes. As a result, the game is typically played until a player (or team, if playing the 4-player partnership variant) reaches 51 points. However, if a player or team manages to capture all diamonds in one round, they win the game immediately.

Libyan Scopa edit

Scopa is very popular in Libya and is usually played as mentioned above, but some local variations are often added, such as:

  • a sweep of Diamonds (sometimes eight are enough) will reset the opponent to zero,
  • players count Scopas based on the value of the winning card (if the 'winning card' is worth 7, the scopa is worth 7),
  • players count Scopa values based on the total number of cards involved (if a scopa numbers 5 cards, the number of points awarded for that scopa equals 5; if a scopa is but 2 cards, only 2 points are awarded).

Scoring the prime edit

A number of variant point systems are used for calculating the prime, most of which produce the same order of hands. One notable variant that does not produce the same order is to count 0 points for each face card.

Final score edit

Some play to 16 or 21 points, or even to an arbitrary score agreed to at the beginning of the game.

Computer versions edit

There is a playable version of scopa within the Nancy Drew game The Phantom of Venice.

There are apps for Android smartphones and the Nokia internet tablet running the Maemo operating system, as well as for iOS iPads and iPhones.

See also edit

References edit

  1. ^ Parlett, David (1992). Oxford Dictionary of Card Games. Oxford University Press. p. 251. ISBN 0-19-869173-4.
  2. ^ . Jogos de Cartas (in Portuguese). 2014. Archived from the original on 4 May 2015. Retrieved 30 November 2014.
  3. ^ "Scopa: A Traditional Italian Card Game". Life in Italy. 2014. Retrieved 30 November 2014.
  4. ^ Angiolino & Sidoti 2010, p. 935.
  5. ^ Saracino, Giovanni (2011). Lo scopone scientifico : con le regole di Chitarella, Mursia (in Italian). OCLC 955418181.
  6. ^ Bonanni, Sergio. Lo scopone a 10 carte. ISBN 978-8842533214.
  7. ^ "Regole Cirulla: il regolamento, le carte e il punteggio". Lottomatica. Retrieved 2021-11-14.
  • French Wikipedia article about chkobba https://fr.wikipedia.org/wiki/Chkobba

Literature edit

External links edit

  • McLeod, John, ed., Scopone and Scopa, Card Games Website
  • The five-point categories at the Italian Wikipedia (in Italian)
  • Kaszinó Hungarian variant of Scopa at the Hungarian Wikipedia (in Hungarian)

scopa, other, uses, disambiguation, italian, ˈskoːpa, broom, italian, card, game, three, major, national, card, games, italy, others, being, briscola, tresette, also, popular, argentina, brazil, brought, italian, immigrants, mostly, quindici, variation, also, . For other uses see Scopa disambiguation Scopa Italian ˈskoːpa lit broom is an Italian card game and one of the three major national card games in Italy the others being Briscola and Tresette 1 It is also popular in Argentina and Brazil brought in by Italian immigrants mostly in the Scopa a Quindici variation 2 Scopa is also played in former Italian colonies such as Libya and Somalia or some other countries like Tunisia and even Morocco with changed appearance in the cards It is played with a standard Italian 40 card deck mostly between two players or four in two partnerships but it can also be played by three or six players ScopaItalian playing cards from a deck of Bergamasche by Dal NegroOriginItalyTypeFishingPlayers2 3 4 or 6Cards40 cardDeckItalianRank high low R C F 7 6 5 4 3 2 1Playcounter clockwiseRelated gamesCassino Escoba Skwitz Zwickern The name scopa is an Italian noun meaning broom since taking a scopa means to sweep all the cards from the table Watching a game of scopa can be a highly entertaining activity since games traditionally involve lively colorful and somewhat strong worded banter in between hands 3 However skill and chance are more important for the outcome of the game Contents 1 History 2 Cards 3 Rules 4 Scoring 5 Idioms 6 Variants 6 1 Playing with French suited cards 6 2 Scopa d Assi Asso piglia tutto 6 3 Scopone 6 4 Napola 6 5 Additional points 6 6 Scopa a Quindici 6 7 Cirulla 6 7 1 Capture 6 7 2 Bonuses 6 7 3 Scoring 6 8 Libyan Scopa 6 9 Scoring the prime 6 10 Final score 7 Computer versions 8 See also 9 References 10 Literature 11 External linksHistory editScopa was already widespread throughout Italy in the 18th century but there is no earlier evidence of its origin 4 Cards edit nbsp A set of 40 Napoletane cards The rows depict the suits Denari Coppe Bastoni and Spade A deck of Italian cards consist of 40 cards divided into four suits Neapolitan Piacentine Triestine and Sicilian cards are divided into Coppe Cups Ori or Denari Golds or Coins Spada Swords and Bastoni Clubs or Mazzi Clubs in Sicilian while Piemontesi Milanesi and Toscane cards use the French suits that is Cuori Hearts Quadri Diamonds lit Squares Fiori Flowers and Picche Spades lit Pikes The values on the cards range numerically from one through seven plus three face cards in each suit Knave Fante in Italian worth a value of 8 Knight Cavallo in Italian in the Neapolitan type decks Queen Donna in Italian in the Milanese type decks worth 9 and King Re in Italian worth 10 A Knave is a lone male figure standing The Knight is a male figure riding a horse the Queen is a female figure The King is a male figure wearing a crown To determine the face value of any numeric card simply count the number of suit icons on the card Since the Coins Diamonds are important in winning some points the cards of that suit are also nicknamed as bello handsome so il settebello is the Seven of Coins Diamonds l asso bello is the ace of Coins Diamonds Rules editAll players arrange themselves around the playing surface If playing in teams team members should be opposite each other One player is chosen to be the dealer nbsp Initial setting of the game Each player receives three cards The dealer deals them out one card at a time in a counter clockwise direction beginning with the player to their right During this deal the dealer will also place four cards face up on the table A table card may be dealt before the deal begins immediately after dealing a card to themselves but before dealing to the next player or after dealing all players all three cards As it is impossible to sweep in a game where the initial table cards include three or four kings such a deal is considered invalid The cards are re shuffled and the dealer deals again The player to the dealer s right begins play This player has two options either place a card on the table or play a card to capture one or more cards A capture is made by matching a card in the player s hand to a card of the same value on the table or if that is not possible by matching a card in the player s hand to the sum of the values of two or more cards on the table In both cases both the card from the player s hand and the captured card s are removed and placed face down in a pile in front of the player These cards are now out of play until scores are calculated at the end of the round If by capturing all cards were removed from the table then this is called a scopa and an additional point is awarded at the end of the round unless this happened with the final card played by the last player of the last hand of a round in which case cards are still captured but no additional point is awarded nbsp Opponent is capturing two cards with one card from his hand 1 3 4 Example the player s hand contains the 2 of coins 5 of swords and 7 of clubs or batons On the table are the ace of coins 5 of cups and 6 of swords The player s options are Place the 2 of coins on the table Capture the 5 of cups using the 5 of swords and place both cards face down in front of themselves Capture the 6 of swords and ace of coins using the 7 of clubs and place all three cards face down in front of themselves Note that it is not legal to place on the table a card that has the ability to capture For example if a 2 and a 4 are on the table and a player holds a 6 the player must either take that trick or play a different card from their hand In any circumstance in which a played card may capture either a single or multiple cards the player is forced to capture only the single card For example if the cards on the table are 1 3 4 and 8 Knave or Fante in Italian and the player plays another Knave the player is not allowed to capture the 1 3 and 4 even though their total does add up to 8 Instead the player is only allowed to capture the Knave After all players have played all three cards the dealer deals out three more cards to each player again beginning with the player to their right That player then begins play again No additional cards are dealt to the table This process is repeated until no cards remain in the deck After the dealer has played the final card of the final hand of the round the player who most recently captured is awarded any remaining cards on the table and points are calculated for each player or team If no team has yet won the game the deal moves to the right The new dealer shuffles and deals the cards as described above Scoring editPoints are awarded at the completion of each deal If playing in teams the team members combine their captured cards before counting to calculate points Players get one point for each scopa In addition there are up to four points available for the following each worth 1 point apiece captured the greatest number of cards captured the greatest number of cards in the suit of coins captured the seven of coins sette bello or settore obtained the highest prime lit primiera erroneously referred to as simply capturing the majority of sevens If two or more teams or players capture the same number of cards the same number of coin cards or the same prime value no point is awarded for that result e g if both team 1 and team 2 capture 20 cards total neither gets a point for the most cards The prime for each team is determined by selecting the team s best card in each of the four suits and totaling those four cards point values When calculating the prime a separate point scale is used The player with the highest number of points using this separate point scale gets one point toward the game score The most common version of the separate scale is Card rank Point value Seven sette 21 Six sei 18 Ace asso 16 Five cinque 15 Four quattro 14 Three tre 13 Two due 12 Face cards 10 If one team captures the seven of cups and coins the six of clubs and the ace of swords that team s prime is 21 21 18 16 76 Other versions of the prime s point scale exist Most use the same ranking of cards but have variant scores e g 0 points for face cards instead of 10 A variant that is popular in America but disliked by purists is to award the prime to the person with the most sevens or the person with the most sixes if there is a tie down to aces and so on Obviously the seven of coins is the most valuable card in the deck as it alone contributes to all the four points A player or team can win the prime even with only one seven but other useful cards If one player has three sevens 3x21 and no cards of the fourth suit sum 63 their opponent can win the prime with one seven 21 and three aces 3x16 for their sum would be 69 Therefore it is a common tactic while playing the game to capture aces and sixes whenever possible Likewise if a player is holding a six and there are an ace a two a four and a five on the table they should choose the five plus the ace unless they have already taken the seven or the six of the suit of the ace and unless one of the two remaining cards is of the coins suit and they have not made the point of coins yet In addition to the four standard points called punti di mazzo lit deck s points teams are awarded additional points for every scopa they took during game play A scopa is awarded when a team manages to sweep the table of all cards That is if the table contains only a 2 and a 4 and player A plays a 6 player A is awarded a scopa Clearing the table on the last play of the last hand of a round does not count as a scopa The game is played until one team has at least 11 points and has a greater total than any other team No points including scopa points are awarded mid round they are all calculated upon completion of the round For that reason if the current score is 10 to 9 and the team with 10 points captures the seven of coins or a scopa the team cannot immediately claim victory It is still possible that the opposing team could end up with a tied or higher score once all points are calculated In some Italian cities before the game the players can agree to play with the cappotto variant In that scenario if a player is winning 7 points to 0 then the game can be considered over and the player does not have to reach the total of 11 points It is also possible to agree on a different score usually with increments of five or ten e g 16 21 or 31 points Idioms editTraditionally one card from a sweep is turned face up in the captured cards to remind players while calculating points that a scopa was won and to taunt them Many players deal the initial table cards in a 2x2 square Variants editThere are many variants and minor variations of scopa Since there are no formal rules it is good manners to agree with the other players on the rules that are to be used before starting a game Many of the variations here can be combined For example a common variant in the Milan area combines Scopone scientifico Scopa d Assi and Napola Playing with French suited cards edit When playing with a standard 52 card pack with French suits 12 cards need to be removed from the deck Easiest for most new players is to remove the face cards and therefore play with cards ranging numerically from one through ten More traditional is to remove the eights nines and tens from the deck which yields the 40 card Milanese deck With the Milanese deck the Jack is 8 the Queen is 9 and the King is 10 note that in some Neapolitan decks the Jack is called Lady and is worth 8 Regardless of which cards are removed the diamonds suit is used for the Italian coin suit making capturing the most diamonds and the seven of diamonds each worth a point Alternatively it is possible to play an 8 player game of scopa using all 52 cards 4 cards are placed face up on the table and 3 cards are dealt to each player for 2 rounds 52 4 3 8 2 Jacks are treated as value 11 Queens as 12 and Kings as 13 It is recommended to play multiple games so that each player has the opportunity to deal and to mitigate first player advantage Points can be rewarded for ties and the player with the most points after all the games is the winner Scopa d Assi Asso piglia tutto edit In this variation of the game playing an Ace captures all cards currently on the table and does not count as a scopa Depending on the variant chosen it can happen that an ace is already on the table when one draws an ace Rules vary as to whether or not the player will take all the cards but usually the player takes only the ace already on the table This event that every player will try to avoid is called burning an ace Scopone edit The game of Scopone sometimes referred to as Scopone scientifico is based on Scopa In this game which must be played in two teams of two players are dealt all nine of their cards at the start of each round Play proceeds around the table until all players have played all of their cards 5 In another form of the game Scopone a 10 carte the players are dealt ten cards each so that none are left 6 Scopa d Assi is mostly played in the latter variant Napola edit In this variation also known as Scopone trentino a team capturing the ace two and three of coins achieves the Napola aka Napula and is awarded additional points equal to the highest consecutive coin they obtain e g if a team captures the ace two three four and five and eight of coins that team is awarded 6 additional points 3 points for the Napola 1 point for each other carta di denari card in the suit of coins Settebello nbsp 7 is then worth 2 points one for the card and one for being in the sequence as is Re Bello nbsp K if the variation below is played Because of the higher number of points awarded per game the game is played until one team has 21 points rather than 11 Sometimes a team that manages to capture all 10 coins in a single round wins the game immediately Additional points edit In the Re Bello lit Beautiful King version the King of coins also counts as a point just as does the seven of coins In some regions of Calabria especially near Cosenza a point is awarded for the seven of cups in addition to the seven of coins In Napoli if a player gets all four sevens in a hand as well as scoring a point for the primiera they get an additional point Le palle del cane lit The dog s bollocks Scopa a Quindici edit In this variation the played card does not take a card or set of cards that sum to the value of the card played Rather it takes any set of cards including itself that add to 15 If the table is A 3 5 7 playing a 2 would take itself plus the A 5 and 7 A 2 5 7 15 Cirulla edit The game of Cirulla in Ligurian cirolla tʃiˈɾulːa or ciammachinze ˌtʃamaˈkiŋze is the variant most commonly found in Liguria and bordering areas such as Lower Piedmont and is usually played with the 40 card Genoese deck by 2 3 or 4 players 7 This variant combines elements of traditional Scopa Scopa a quindici Scopa d assi and Napola and awards additional points for special combinations held in the hand or captured Each player is dealt three cards and four cards are dealt to the table If two or more aces are dealt to the table the cards are collected re shuffled and dealt again by the next dealer Capture edit Cards in Cirulla can be captured in one of three ways Simple capture Like in Scopa a card in one s hand can capture a card on the table of the same rank or multiple cards whose ranks add up to its value When a single card can capture different combinations of cards players may choose whichever combination suits them best They are not forced to take the least amount of cards possible Thus with J 5 3 on the table a player holding a J would be free to either capture the J or the 5 and 3 and not be forced to take the first option like in Scopa Fifteen capture Similarly to Scopa a quindici a card in one s hand can capture one or more cards on the table when the total sum of their values adds up to 15 Similarly to above when multiple captures are available with a single card players may choose the one they prefer For example with A 6 7 on the table a player holding a J could choose to either capture the 7 since 8 7 15 or the A and the 6 8 6 1 15 Ace capture Playing an ace allows a player to capture all cards on the table and counts as a scopa worth one point This type of capture is always possible unless an ace is already on the table in which case playing the ace can only capture the ace already on the table or be used to perform a fifteen capture if applicable When multiple types of captures are possible players are always free to choose the one that suits them best with the exception of the ace capture which is unavailable when an ace is already on the table Bonuses edit There are two hand bonuses available which award points for certain combinations of the three cards held in the hand A three point bonus in Ligurian barsega ˈbaːrsega or bona da trei ˈbuŋˑa da ˈtrej is awarded to players who hold three cards whose values add up to strictly less than 10 e g 7 A A A 3 4 etc Normally the player scoring this bonus keeps tracks of the extra points by marking three scope A ten point bonus in Ligurian bona da dexe ˈbuŋˑa da ˈdeːʒe is awarded to players that hold three cards of the same rank Such bonuses must be declared before the player holding them has played their first card typically this is done by knocking on the table and the player making the announcement must reveal their hand and leave it turned up For the rare cases in which a hand qualifies for both bonuses e g when a player holds three threes only the ten point bonus is normally awarded although variations to this rule exist Two more bonuses are available to the dealer as a way of balancing the fact that players in this role are generally at a disadvantage One scopa bonus If the four cards dealt by the dealer to the table at the start of a round add up to 15 the dealer captures them and marks a scopa Two scopa bonus If the four cards dealt to the table at the start add up to 30 the dealer captures them and scores two scope For the purposes of the two hand bonuses and the two dealer bonuses the 7 counts as a wildcard in Ligurian poncin puŋˈtʃiŋ in Italian matta and can play the role of any other card that the player chooses but only as long as doing so allows them to score one of these four bonuses For instance a player holding Q Q 7 may declare that the 7 is a queen thus qualifying them for the ten point bonus The 7 will then keep its declared rank in this example a queen which has a value of nine for the rest of the hand for the purposes of card capturing and could therefore capture a 6 since 9 6 15 but will then revert to being the 7 On the other hand a player holding Q K 7 is not allowed to take advantage of the 7 as a wildcard since no matter what value it might be declared to have this will not allow the player to score a bonus Scoring edit Scoring works similarly to standard Scopa with points being awarded for having captured the most cards the most diamonds the 7 holding the best prime and an extra point for each scopa sgobba ˈsgubˑa Additionally Three points are awarded for capturing A23 known in Ligurian as a bassa a ˈbasˑa and in Italian as la piccola This bonus can be extended by having captured further cards in the sequence so that A234 is worth four points all the way up to A23456 which is worth six points Five points are awarded for capturing JQK known in Ligurian as l erta l ˈɛːrta and in Italian as la grande With such a high degree of point awarding combinations and the possibility of scoring dozens of points in a single hand Cirulla games are tense affairs where seemingly desperate situations can be reversed in a matter of minutes As a result the game is typically played until a player or team if playing the 4 player partnership variant reaches 51 points However if a player or team manages to capture all diamonds in one round they win the game immediately Libyan Scopa edit Scopa is very popular in Libya and is usually played as mentioned above but some local variations are often added such as a sweep of Diamonds sometimes eight are enough will reset the opponent to zero players count Scopas based on the value of the winning card if the winning card is worth 7 the scopa is worth 7 players count Scopa values based on the total number of cards involved if a scopa numbers 5 cards the number of points awarded for that scopa equals 5 if a scopa is but 2 cards only 2 points are awarded Scoring the prime edit A number of variant point systems are used for calculating the prime most of which produce the same order of hands One notable variant that does not produce the same order is to count 0 points for each face card Final score edit Some play to 16 or 21 points or even to an arbitrary score agreed to at the beginning of the game Computer versions editThere is a playable version of scopa within the Nancy Drew game The Phantom of Venice There are apps for Android smartphones and the Nokia internet tablet running the Maemo operating system as well as for iOS iPads and iPhones See also editBriscola Cassino Escoba Koi Koi Pasur Zwicker The Scientific Cardplayer a 1972 Italian film about a Scopa playerReferences edit Parlett David 1992 Oxford Dictionary of Card Games Oxford University Press p 251 ISBN 0 19 869173 4 Escopa Jogos de Cartas in Portuguese 2014 Archived from the original on 4 May 2015 Retrieved 30 November 2014 Scopa A Traditional Italian Card Game Life in Italy 2014 Retrieved 30 November 2014 Angiolino amp Sidoti 2010 p 935 Saracino Giovanni 2011 Lo scopone scientifico con le regole di Chitarella Mursia in Italian OCLC 955418181 Bonanni Sergio Lo scopone a 10 carte ISBN 978 8842533214 Regole Cirulla il regolamento le carte e il punteggio Lottomatica Retrieved 2021 11 14 French Wikipedia article about chkobba https fr wikipedia org wiki ChkobbaLiterature editAngiolino Andrea Sidoti Beniamino 2010 Dizionario dei Giochi Bologna Zanichelli ISBN 978 88 08 19349 0 External links editMcLeod John ed Scopone and Scopa Card Games Website The five point categories at the Italian Wikipedia in Italian Kaszino Hungarian variant of Scopa at the Hungarian Wikipedia in Hungarian Retrieved from https en wikipedia org w index php title Scopa amp oldid 1222958645, wikipedia, wiki, book, books, library,

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