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Rescue at Rigel

Rescue at Rigel is a 1980 science fiction role-playing video game written and published by Automated Simulations (later known as Epyx). It is based on a modified version of their Temple of Apshai game engine, which was used for most of their releases in this era. The game was released for the Apple II, IBM PC (as a self-booting disk), TRS-80, PET, VIC-20, and Atari 8-bit computers.

The game requires the player to search out a space fortress looking for ten hostages. Presented in a top-down view, the player can only see the area immediately around them, so the entire base has to be searched room by room. There is a 60-minute time limit on the mission.

Rescue at Rigel was followed by Star Warrior, and the two rebranded to be part of their "Starquest" series.

Gameplay edit

 
Atari 8-bit family version

Players take on the role of adventurer Sudden Smith. Smith must try to rescue captives from the interior of an asteroid orbiting the star Rigel. Players have 60 minutes to rescue 10 human captives from the alien moon base. They must first find the captives before delivering them to the rescue ship (via a transport beam).

Players must defeat or avoid the enemies wandering the base: the alien Tollahs, two types of armed robots, a six-legged "cerbanth", venomous flying "thornets", and a huge amoebic slug. As players forge deeper into the alien stronghold, they have the opportunity to acquire better weapons.

The playfield is presented as a top-down view of the current location of the hero. The game is turn-based, with the player given a certain number of "points" to spend on various actions, completing their turn when the points ran out. Rescue at Rigel is very similar to Temple of Apshai, a popular dungeon crawl by Epyx, part of their "Dunjonquest" series. Rescue at Rigel had a timer similar to The Datestones of Ryn, an earlier Dunjonquest game.

Rescue at Rigel used the concept of providing room descriptions similar to those used in some Dunjonquest games, but instead of unique descriptions for numbered rooms, the game had multiple rooms labeled "Sanctum", for example, and a detailed description of what typical Sanctums contained was provided in the manual along with about a dozen other room types.

Reception edit

Bruce F. Webster reviewed Rescue at Rigel in The Space Gamer No. 34.[1] Webster commented that "if you've got the money and the interest, buy it. In fact, if you've only got either the money or the interest, buy it - you'll be glad you did."[1]

Jerry Pournelle reported in BYTE in 1983 that Rescue at Rigel was one of several Epyx games his sons enjoyed playing.[2]

Reviews edit

References edit

  1. ^ a b Webster, Bruce F. (December 1980). "Capsule Reviews". The Space Gamer (34). Steve Jackson Games: 35.
  2. ^ Pournelle, Jerry (June 1983). "Zenith Z-100, Epson QX-10, Software Licensing, and the Software Piracy Problem". BYTE. Vol. 8, no. 6. p. 411. Retrieved 20 October 2013.
  3. ^ Moves Issue 56 Strategy and Tactics Press

External links edit

rescue, rigel, 1980, science, fiction, role, playing, video, game, written, published, automated, simulations, later, known, epyx, based, modified, version, their, temple, apshai, game, engine, which, used, most, their, releases, this, game, released, apple, s. Rescue at Rigel is a 1980 science fiction role playing video game written and published by Automated Simulations later known as Epyx It is based on a modified version of their Temple of Apshai game engine which was used for most of their releases in this era The game was released for the Apple II IBM PC as a self booting disk TRS 80 PET VIC 20 and Atari 8 bit computers Rescue at RigelAtari cover artDeveloper s EpyxPublisher s EpyxDesigner s Jon FreemanPlatform s Apple II Atari 8 bit IBM PC PET TRS 80 VIC 20Release1980Genre s Role playingMode s Single player The game requires the player to search out a space fortress looking for ten hostages Presented in a top down view the player can only see the area immediately around them so the entire base has to be searched room by room There is a 60 minute time limit on the mission Rescue at Rigel was followed by Star Warrior and the two rebranded to be part of their Starquest series Contents 1 Gameplay 2 Reception 3 Reviews 4 References 5 External linksGameplay editThis section does not cite any sources Please help improve this section by adding citations to reliable sources Unsourced material may be challenged and removed July 2018 Learn how and when to remove this message nbsp Atari 8 bit family version Players take on the role of adventurer Sudden Smith Smith must try to rescue captives from the interior of an asteroid orbiting the star Rigel Players have 60 minutes to rescue 10 human captives from the alien moon base They must first find the captives before delivering them to the rescue ship via a transport beam Players must defeat or avoid the enemies wandering the base the alien Tollahs two types of armed robots a six legged cerbanth venomous flying thornets and a huge amoebic slug As players forge deeper into the alien stronghold they have the opportunity to acquire better weapons The playfield is presented as a top down view of the current location of the hero The game is turn based with the player given a certain number of points to spend on various actions completing their turn when the points ran out Rescue at Rigel is very similar to Temple of Apshai a popular dungeon crawl by Epyx part of their Dunjonquest series Rescue at Rigel had a timer similar to The Datestones of Ryn an earlier Dunjonquest game Rescue at Rigel used the concept of providing room descriptions similar to those used in some Dunjonquest games but instead of unique descriptions for numbered rooms the game had multiple rooms labeled Sanctum for example and a detailed description of what typical Sanctums contained was provided in the manual along with about a dozen other room types Reception editBruce F Webster reviewed Rescue at Rigel in The Space Gamer No 34 1 Webster commented that if you ve got the money and the interest buy it In fact if you ve only got either the money or the interest buy it you ll be glad you did 1 Jerry Pournelle reported in BYTE in 1983 that Rescue at Rigel was one of several Epyx games his sons enjoyed playing 2 Reviews editMoves 56 p28 3 References edit a b Webster Bruce F December 1980 Capsule Reviews The Space Gamer 34 Steve Jackson Games 35 Pournelle Jerry June 1983 Zenith Z 100 Epson QX 10 Software Licensing and the Software Piracy Problem BYTE Vol 8 no 6 p 411 Retrieved 20 October 2013 Moves Issue 56 Strategy and Tactics PressExternal links editRescue at Rigel at MobyGames Retrieved from https en wikipedia org w index php title Rescue at Rigel amp oldid 1224118186, wikipedia, wiki, book, books, library,

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