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Pin (chess)

In chess, a pin is a tactic in which a defending piece cannot move out of an attacking piece's line of attack without exposing a more valuable defending piece. Moving the attacking piece to effect the pin is called pinning; the defending piece restricted by the pin is described as pinned. Only a piece that can move any number of squares along a horizontal, vertical, or diagonal line (i.e. a bishop, rook, or queen) can pin. Any piece can be pinned except the king. The pin is one of the most powerful chess tactics.[1]

The inverse of a pin is a skewer, in which a more valuable piece under direct attack may move to expose a less valuable piece to an attack.

Types edit

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There is an absolute pin on the black knight: moving it is not legal since the black king would be exposed to check from the bishop.
There is a relative pin on the white knight: moving it is legal but would allow the black rook to capture the queen.

Absolute pin edit

An absolute pin is one where the piece shielded by the pinned piece is the king. In this case it is illegal to move the pinned piece out of the line of attack, as that would place one's king in check (see diagram). A piece pinned in this way can still give check or defend another piece from capture by the opposing king.

Relative pin edit

A relative pin is one where the piece shielded by the pinned piece is a piece other than the king, but typically is more valuable than the pinned piece. Moving such a pinned piece is legal but may not be prudent, as the shielded piece would then be vulnerable to capture.

Partial pin edit

Example of a partial pin
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Since the black queen is pinned to the black king by the white rook, the queen cannot move off the e-file.

Independently of whether it is absolute or relative, a pin might be a partial pin, in which the pinned piece can still move along the line of the pin, and it might be able to capture the piece that is pinning it, but it cannot leave that line. For example, a rook or queen can be partially pinned along a file or rank, or a bishop or queen can be partially pinned along a diagonal. Capturing the pinning piece can still be advantageous to the pinning player, as in the example diagram (the pinning rook is defended, so capturing it with the queen would lose material).

A queen can only ever be partially pinned, as it can move in any linear direction, while a knight cannot be partially pinned due to its unique movement. The pawn is a more complex case; due to its limited and conditional movement, whether a pin on a pawn is partial depends on the line and direction of the pin and on whether there are opposing pieces available for it to capture.

It is possible for two opposing pieces to be partially pinning each other.

Situational pin edit

Example of a situational pin
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White to move. White's knight should not capture the black bishop; otherwise, the rook on h1 is lost.

Sometimes a piece may be considered to be in a situational pin. A situational pin is not an absolute pin and the pinned piece can still legally be moved; however, moving the pinned piece out of the line of attack can result in some detriment to the player (e.g. checkmate, immediate loss of the game, occupation of a critical square by the opponent, etc.).

Consider the diagrammed position, it is White's turn to move. The black bishop on d5 is unprotected and White can capture it with 1.Nxd5; however, White should not play the capture or otherwise move the knight, due to the skewer attack 1...Rb1+ winning White's rook (the king is forced to move, then 2...Rxh1). It can be said that the white knight is "pinned to the b1-square" rather than pinned to a piece.

Cross-pin edit

A cross-pin consists of two or more pins, of any type, on the same piece. As there is only one king per side, only one of the pins can be absolute, but there are otherwise no restrictions on the types of pins involved.

Pin combinations edit

Pinning can also be used in combination with other tactics. For example, a piece can be pinned to prevent it from moving to attack, or a defending piece can be pinned as part of tactic undermining an opponent's defense. Another tactic which takes advantage of a pin can be called working the pin. In this tactic, other pieces from the pinning piece's side attack the opposing pinned piece. Since the pinned piece cannot move out of the line of attack, the player whose piece is pinned may move other pieces to defend the pinned piece, but the pinning player may yet attack with even more pieces, etc. Using a battery of doubled rooks with a queen behind them to this end is known as Alekhine's gun.

A pinned piece can usually no longer be counted on as a defender of another friendly piece (that is out of the pinning line of attack) or as an attacker of an opposing piece (out of the pinning line). A pinned piece can still check the opposing king, however, and therefore can still defend friendly pieces against captures made by the enemy king.

Unpinning edit

The act of breaking a pin is unpinning. This can be executed in a number of ways: the piece creating the pin can be captured; another unit can be moved onto the line of the pin; the unit to which a piece is pinned can be moved; or, a relatively pinned piece can be moved despite the pin, such as in the Légal Trap and the Elephant Trap.

Pins commonly seen in gameplay edit

A pinning move that often occurs in openings is Bb5 which, if Black has moved ...Nc6 and ...d6 or ...d5, pins the knight on c6, since moving the knight would expose the king on e8 to check. (The same may, of course, occur on the other flank, with a bishop on g5; or by Black on White, with a bishop on b4 or g4.)

Examples from games edit

Lenin vs. Gorky, 1908
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White to move, resigned. His pawn on g2, pinned by Black's queen, cannot take the deadly black rook on h3.

The diagram shows Vladimir LeninMaxim Gorky, Capri 1908,[2] with White to move.[3] Black is threatening the following rook sacrifice and forced mate:

27...Rh1+ 28.Kxh1 Qh2#

White cannot play 27.gxh3, because the queen on g3 is pinning the pawn to the g-file. The only move that postpones the mate is 27.Nf4, which temporarily blocks Black's bishop from protecting his queen, but to no avail as Black can simply play 27...Bxf4 renewing the mate threat. Or, Black can respond by mating a different way:

27.Nf4 Qh2+ 28.Kf2 Rhxf3#

In this case, White cannot capture 29.gxf3 because the queen now on h2 pins the pawn to the 2nd rank. With mate being inevitable, White resigned after move 26.

See also edit

References edit

  1. ^ Hooper & Whyld (1996), p. 308. pin. "Of the basic elements that make up the tactical content of the game the pin is one of the most powerful."
  2. ^ "Lenin vs. Gorky, Capri 1908". Chessgames.com.
  3. ^ "Chess games played by Communists".

Bibliography

chess, this, article, needs, additional, citations, verification, please, help, improve, this, article, adding, citations, reliable, sources, unsourced, material, challenged, removed, find, sources, chess, news, newspapers, books, scholar, jstor, april, 2021, . This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Pin chess news newspapers books scholar JSTOR April 2021 Learn how and when to remove this template message In chess a pin is a tactic in which a defending piece cannot move out of an attacking piece s line of attack without exposing a more valuable defending piece Moving the attacking piece to effect the pin is called pinning the defending piece restricted by the pin is described as pinned Only a piece that can move any number of squares along a horizontal vertical or diagonal line i e a bishop rook or queen can pin Any piece can be pinned except the king The pin is one of the most powerful chess tactics 1 The inverse of a pin is a skewer in which a more valuable piece under direct attack may move to expose a less valuable piece to an attack Contents 1 Types 1 1 Absolute pin 1 2 Relative pin 1 3 Partial pin 1 4 Situational pin 1 5 Cross pin 2 Pin combinations 3 Unpinning 4 Pins commonly seen in gameplay 5 Examples from games 6 See also 7 ReferencesThis article uses algebraic notation to describe chess moves Types editabcdefgh8 nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp 877665544332211abcdefghThere is an absolute pin on the black knight moving it is not legal since the black king would be exposed to check from the bishop There is a relative pin on the white knight moving it is legal but would allow the black rook to capture the queen Absolute pin edit An absolute pin is one where the piece shielded by the pinned piece is the king In this case it is illegal to move the pinned piece out of the line of attack as that would place one s king in check see diagram A piece pinned in this way can still give check or defend another piece from capture by the opposing king Relative pin edit A relative pin is one where the piece shielded by the pinned piece is a piece other than the king but typically is more valuable than the pinned piece Moving such a pinned piece is legal but may not be prudent as the shielded piece would then be vulnerable to capture Partial pin edit Example of a partial pinabcdefgh8 nbsp nbsp nbsp nbsp nbsp nbsp nbsp 877665544332211abcdefghSince the black queen is pinned to the black king by the white rook the queen cannot move off the e file Independently of whether it is absolute or relative a pin might be a partial pin in which the pinned piece can still move along the line of the pin and it might be able to capture the piece that is pinning it but it cannot leave that line For example a rook or queen can be partially pinned along a file or rank or a bishop or queen can be partially pinned along a diagonal Capturing the pinning piece can still be advantageous to the pinning player as in the example diagram the pinning rook is defended so capturing it with the queen would lose material A queen can only ever be partially pinned as it can move in any linear direction while a knight cannot be partially pinned due to its unique movement The pawn is a more complex case due to its limited and conditional movement whether a pin on a pawn is partial depends on the line and direction of the pin and on whether there are opposing pieces available for it to capture It is possible for two opposing pieces to be partially pinning each other Situational pin edit Example of a situational pinabcdefgh8 nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp 877665544332211abcdefghWhite to move White s knight should not capture the black bishop otherwise the rook on h1 is lost Sometimes a piece may be considered to be in a situational pin A situational pin is not an absolute pin and the pinned piece can still legally be moved however moving the pinned piece out of the line of attack can result in some detriment to the player e g checkmate immediate loss of the game occupation of a critical square by the opponent etc Consider the diagrammed position it is White s turn to move The black bishop on d5 is unprotected and White can capture it with 1 Nxd5 however White should not play the capture or otherwise move the knight due to the skewer attack 1 Rb1 winning White s rook the king is forced to move then 2 Rxh1 It can be said that the white knight is pinned to the b1 square rather than pinned to a piece Cross pin edit A cross pin consists of two or more pins of any type on the same piece As there is only one king per side only one of the pins can be absolute but there are otherwise no restrictions on the types of pins involved Pin combinations editPinning can also be used in combination with other tactics For example a piece can be pinned to prevent it from moving to attack or a defending piece can be pinned as part of tactic undermining an opponent s defense Another tactic which takes advantage of a pin can be called working the pin In this tactic other pieces from the pinning piece s side attack the opposing pinned piece Since the pinned piece cannot move out of the line of attack the player whose piece is pinned may move other pieces to defend the pinned piece but the pinning player may yet attack with even more pieces etc Using a battery of doubled rooks with a queen behind them to this end is known as Alekhine s gun A pinned piece can usually no longer be counted on as a defender of another friendly piece that is out of the pinning line of attack or as an attacker of an opposing piece out of the pinning line A pinned piece can still check the opposing king however and therefore can still defend friendly pieces against captures made by the enemy king Unpinning editThe act of breaking a pin is unpinning This can be executed in a number of ways the piece creating the pin can be captured another unit can be moved onto the line of the pin the unit to which a piece is pinned can be moved or a relatively pinned piece can be moved despite the pin such as in the Legal Trap and the Elephant Trap Pins commonly seen in gameplay editA pinning move that often occurs in openings is Bb5 which if Black has moved Nc6 and d6 or d5 pins the knight on c6 since moving the knight would expose the king on e8 to check The same may of course occur on the other flank with a bishop on g5 or by Black on White with a bishop on b4 or g4 Examples from games editLenin vs Gorky 1908abcdefgh8 nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp 877665544332211abcdefghWhite to move resigned His pawn on g2 pinned by Black s queen cannot take the deadly black rook on h3 The diagram shows Vladimir Lenin Maxim Gorky Capri 1908 2 with White to move 3 Black is threatening the following rook sacrifice and forced mate 27 Rh1 28 Kxh1 Qh2 White cannot play 27 gxh3 because the queen on g3 is pinning the pawn to the g file The only move that postpones the mate is 27 Nf4 which temporarily blocks Black s bishop from protecting his queen but to no avail as Black can simply play 27 Bxf4 renewing the mate threat Or Black can respond by mating a different way 27 Nf4 Qh2 28 Kf2 Rhxf3 In this case White cannot capture 29 gxf3 because the queen now on h2 pins the pawn to the 2nd rank With mate being inevitable White resigned after move 26 See also editChess tacticsReferences edit Hooper amp Whyld 1996 p 308 pin Of the basic elements that make up the tactical content of the game the pin is one of the most powerful Lenin vs Gorky Capri 1908 Chessgames com Chess games played by Communists Bibliography Fine Reuben 1952 The Middle Game in Chess David McKay pp 14 15 Golombek Harry 1977 Golombek s Encyclopedia of Chess Crown Publishing ISBN 0 517 53146 1 Hooper David Whyld Kenneth 1996 First pub 1992 The Oxford Companion to Chess 2nd ed Oxford University Press ISBN 0 19 280049 3 Retrieved from https en wikipedia org w index php title Pin chess amp oldid 1192855819 Relative pin, wikipedia, wiki, book, books, library,

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