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Red Annihilation

Red Annihilation was a Quake competitive eSport event held in May 1997 that was one of the first nationwide video game competitions held in the United States. In the final match of the tournament, Dennis "Thresh" Fong defeated Tom "Entropy" Kimzey of Impulse 9 on the map Castle of the Damned.[1]

Quake
at the Red Annihilation
VenuesWorld Congress Center, E3 1997
LocationAtlanta, Georgia, United States
DatesMay 1997
Competitors~1,900 online contestants
16 offline finalists
Medalists
 
 
 
← none
none →

The tournament was created first as Kings of Capture Quake Tournament started by Michael "Hawthorne" Shearon, after contacting Intergraph for possible sponsorship the tournament was folded into what became Red Annihilation.

The tournament was then developed and organized by Rob Esterling, executive director overseeing Intergraph Computer Systems's commercial and consumer graphics group,[2] and his Intergraph team including Jim Terzian, the tournament's director[3] and Victor Johnson, the team's Art Director.[4]

In 1996, Microsoft's DirectX group hosted game competitions, first at the Computer Game Developers Conference, then as a separate event, selecting the players and flying them in to compete.

When a further Microsoft DirectX-organized event, intended to be held at Naval Air Station Alameda, was cancelled, Intergraph announced it would host a tournament that would be an open, national computer game competition and chose Quake as the game to be played.

Intergraph brought in Quake developer id Software, 3D computer graphics chipset maker Rendition, and online gaming company Mpath Interactive as partners in Red Annihilation. Will Bryant and Frank Cabanski of the Quake ClanRing were selected to operate the game competition because of their prior pioneering experience running large scale gaming tournaments.[5]

The initial phase of the tournament was held on Mpath's MPlayer network with over 2000 participants[citation needed] from across the United States competing online in one-on-one matches.

The top 16 players were flown to Atlanta, Georgia for the concluding phase of the tournament, where they competed inside the World Congress Center in a gaming arena Intergraph built on the floor of the Electronic Entertainment Expo (E3). This phase of the competition used vQuake, the hardware accelerated version of the game, played on Intergraph PC computers equipped with Rendition V1000-based Intense3D graphics accelerators. Players were able to use their own keyboards, mice and other pointing devices if they wished.

As E3 was at the time an industry exhibition open to the trade only, most spectators watched the final competitions online via in-game cameras orchestrated by Bryant and Cabanski. The final morning of the tournament was also covered from the show floor by NBC's Today and The Wall Street Journal.[citation needed]

It was discovered during the award ceremony that tournament winner Fong, a student at De Anza College, would not be able to drive his prize as he was not insured for such a vehicle. Carmack agreed to underwrite Fong's insurance for a year so the latter could enjoy his new car.[6][7]

References edit

  1. ^ Archived at Ghostarchive and the : Thresh vs. Entropy in 4K Ferrari Match Thresh POV Quake 1 One Classic. YouTube.
  2. ^ http://www.linkedin.com/in/robesterling [self-published source]
  3. ^ http://www.linkedin.com/in/jimterzian/ [self-published source]
  4. ^ http://www.linkedin.com/in/victorpauljohnson [self-published source]
  5. ^ "Twenty Minutes Later: The History of ClanRing".
  6. ^ "How Dennis "Thresh" Fong Won John Carmack's Ferrari: Triangulation 161".
  7. ^ "This Week in Tech Triangulation 161".

annihilation, this, article, needs, additional, citations, verification, please, help, improve, this, article, adding, citations, reliable, sources, unsourced, material, challenged, removed, find, sources, news, newspapers, books, scholar, jstor, december, 201. This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Red Annihilation news newspapers books scholar JSTOR December 2012 Learn how and when to remove this message Red Annihilation was a Quake competitive eSport event held in May 1997 that was one of the first nationwide video game competitions held in the United States In the final match of the tournament Dennis Thresh Fong defeated Tom Entropy Kimzey of Impulse 9 on the map Castle of the Damned 1 Quake at the Red AnnihilationVenuesWorld Congress Center E3 1997LocationAtlanta Georgia United StatesDatesMay 1997Competitors 1 900 online contestants 16 offline finalistsMedalists Dennis Thresh Fong Tom Entropy Kimzey Patrick B2 Li nonenone The tournament was created first as Kings of Capture Quake Tournament started by Michael Hawthorne Shearon after contacting Intergraph for possible sponsorship the tournament was folded into what became Red Annihilation The tournament was then developed and organized by Rob Esterling executive director overseeing Intergraph Computer Systems s commercial and consumer graphics group 2 and his Intergraph team including Jim Terzian the tournament s director 3 and Victor Johnson the team s Art Director 4 In 1996 Microsoft s DirectX group hosted game competitions first at the Computer Game Developers Conference then as a separate event selecting the players and flying them in to compete When a further Microsoft DirectX organized event intended to be held at Naval Air Station Alameda was cancelled Intergraph announced it would host a tournament that would be an open national computer game competition and chose Quake as the game to be played Intergraph brought in Quake developer id Software 3D computer graphics chipset maker Rendition and online gaming company Mpath Interactive as partners in Red Annihilation Will Bryant and Frank Cabanski of the Quake ClanRing were selected to operate the game competition because of their prior pioneering experience running large scale gaming tournaments 5 The initial phase of the tournament was held on Mpath s MPlayer network with over 2000 participants citation needed from across the United States competing online in one on one matches The top 16 players were flown to Atlanta Georgia for the concluding phase of the tournament where they competed inside the World Congress Center in a gaming arena Intergraph built on the floor of the Electronic Entertainment Expo E3 This phase of the competition used vQuake the hardware accelerated version of the game played on Intergraph PC computers equipped with Rendition V1000 based Intense3D graphics accelerators Players were able to use their own keyboards mice and other pointing devices if they wished As E3 was at the time an industry exhibition open to the trade only most spectators watched the final competitions online via in game cameras orchestrated by Bryant and Cabanski The final morning of the tournament was also covered from the show floor by NBC s Today and The Wall Street Journal citation needed It was discovered during the award ceremony that tournament winner Fong a student at De Anza College would not be able to drive his prize as he was not insured for such a vehicle Carmack agreed to underwrite Fong s insurance for a year so the latter could enjoy his new car 6 7 References edit Archived at Ghostarchive and the Wayback Machine Thresh vs Entropy in 4K Ferrari Match Thresh POV Quake 1 One Classic YouTube http www linkedin com in robesterling self published source http www linkedin com in jimterzian self published source http www linkedin com in victorpauljohnson self published source Twenty Minutes Later The History of ClanRing How Dennis Thresh Fong Won John Carmack s Ferrari Triangulation 161 This Week in Tech Triangulation 161 Retrieved from https en wikipedia org w index php title Red Annihilation amp oldid 1113396315, wikipedia, wiki, book, books, library,

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