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Psyvariar

Psyvariar (サイヴァリア, Saivaria) is a vertically scrolling shooter arcade game series developed by Success Corporation on Taito's G-NET hardware.

Psyvariar: Medium Unit edit

Psyvariar: Medium Unit
 
Developer(s)Success Corporation (arcade)
Skonec Co., Ltd. (PS2)
Publisher(s)Taito (arcade)
Success Corporation (PS2)
Composer(s)MR2151, Wasi303, Misako ADJUMY Sekiguchi, ORE808
Platform(s)Arcade, PlayStation 2
Release
  • JP: March 2000 (arcade, MU)
  • JP: 11 September 2003 (PS2, MU)
Genre(s)Scrolling shooter
Mode(s)Single-player, 2 player co-op
Arcade systemTaito G-NET

Control edit

  • Rolling: Rapidly moving the joystick in opposite directions. Rolling briefly increases moving speed.
  • Rolling shot: Press fire button when rolling. In this firing mode, the fighter fires in concentrated forward formation for a brief moment.

Fighters edit

Fighter AXION 001 (1st Form) AXION 002 (2nd Form)) AXION 003 (3rd Form) ? (4th Form) ? (5th Form) ? (Final Form)
Minimum level none 8 17 33 54 88

Player's fighter has a hit box of 1x1 pixel at the centre of fighter.

In the beginning of a game, player's fighter is AXION 001. A fighter can gain levels by buzzing of destroying enemy units or buzzing. Once the fighter gains sufficient level, it changes form and its firing patterns are altered. Fighter's level is maintained between stages, lives, and credits.

Stages edit

There a 6 stages in each game. After completing Stage 1 (Area 1), player can choose the area within the higher numbered stage to be completed. More difficult (and higher-scoring) areas become selectable only if the fighter's level reaches the requirement before choosing next stage.

Stage Required level
Area 2-C Valley 8
Area 3-B Cloud Bank 18
Area 4-C Asteroid Belt 26
Area 4-D Colony 32
Area 5-B Photon 38
Area 5-C Graviton 53
Area 6-B Gluon 52

If a stage is completed with only 1 credit, the high score for that area is saved in the game hardware's non-volatile memory, providing the score for that area is higher than previous record.

Buzz system edit

Each time an enemy unit or bullet gets very close to player's fighter without destroying player's fighter, a "buzz" occurs. For each buzz, the fighter gains experience (indicated by meter at the top of the screen). When the fighter gains sufficient experience, its level increases, and it becomes temporarily invulnerable. During that period, fighter can inflict damages to enemy units by colliding. Player can use this short period to risk buzzing more bullets to quickly reach the next level, or to avoid particularly difficult bullet patterns. The collision area for trigger buzz to occur is a circular area surrounding fighter's hit box, covering the fighter's body.

When buzzing causes the fighter to transform, the damage to nearby enemy units increase. If a fighter is rolling, the buzz radius increases, fighter's hit box is reduced, and the buzz collision detection is only done once every 2 frames.

Psyvariar Revision edit

Psyvariar Revision
 
Developer(s)Success Corporation (arcade, SoftBank)
Skonec Co., Ltd. (PS2)
Publisher(s)Taito (arcade)

Success Corporation (PS2)

Success Networks Corporation (YM, i-mode, EZweb)
Composer(s)MR2151, Wasi303, Misako ADJUMY Sekiguchi, ORE808
Platform(s)Arcade, PlayStation 2, Yahoo Mobile (SoftBank), i-mode (DoCoMo), EZweb (au)
Release2000-09-? (arcade, R)
2003-10-09 (PS2, R
2004-07-02 (SoftBank ver.2)
2004-10-03 (SoftBank)
2005-08-08 (i-mode)
2008-11-20 (au)
Genre(s)Scrolling shooter
Mode(s)Single-player, 2 player co-op
Arcade systemTaito G-NET

The game is an update to Psyvariar: Medium Unit. There are following changes:

  • Added replay function, and an associated replay mode.
  • Rearranged stages. Enemies fire denser and faster bullet patterns, especially bosses.
  • Player-controllable fighters' graphics and firing patterns were changed.
  • In boss battles, a life gauge is shown.
  • A bullet can now be buzzed as many times as possible, which allows much higher scores and levels.
  • Rolling can be performed by holding bomb button when the bomb stock is empty.
  • Added Internet ranking (closed as of 31 March 2001).

Normal mode edit

At the end of each stage, the game shows following statistics:

  • Destruction rate: The percentage of enemy units destroyed using current credit. If the value is 100, player gains 1 bomb.
  • Destruction bonus: Player gains 10000 points for every percentage.
  • Max BUZZ chain: The maximum amount of buzz obtained with current credit in the completed stage, compared to buzz obtained with all the lives spent in the stage.
  • Total BUZZ: Total amount of buzz obtained with current credit in the completed stage.
  • BUZZ bonus: Player gains 500 points for every buzz in Max BUZZ chain and Total BUZZ fields.
  • Stage total: Total bonus points player gained in the completed stage.

Replay mode edit

It allows player to choose a stage for which a high score is available. Player can watch a replay for the chosen stage before playing. Player can choose up to 5 areas per game. When player starts a stage, player has the same number of fighters as the one in the replay stage. Unlike Normal mode, if player loses all lives in a stage, the game cannot be continued.

Fighters edit

Fighter AXION 001? (1st Form) AXION 002? (2nd Form)) AXION 003? (3rd Form) ? (4th Form) ? (5th Form) ? (6th Form) ? (Final Form)
Minimum level none 16 40 80 128 192 256

Stages edit

In Normal mode, there are 4-8 stages in each game, depending on the fighter's level. In addition to the branching system in Psyvariar -Medium Unit-, After completing area 2, 3, or 4 stage with very high fighter level, the next stage becomes a danger stage (Area X), where the type of X-area depends on fighter's level. An X-area can only be played 1 time per game, with easier X-area played first. After completing an X-area stage, the next selectable stage is a higher numbered area (if one remains). If the 3rd X-area stage (stage 7) is completed with sufficient fighter level, the next stage is Area X-D. If a sufficiently high fighter level is not achieved the game will end after stage X-B.

Stage Required level
Area 2-C Valley 16
Area 2-D Volcano 24
Area 3-B Cloud Bank 24
Area 3-C City 80
Area 4-B Zero Space 45
Area 4-C Colony 96
Area X-A Photon 56
Area X-B Graviton 118
Area X-C Weakboson 163
Area X-D Gluon 218

If a stage is completed with only 1 credit, not only the high score of the area is saved, but also the replay for that area, providing the score for that area is higher than previous record. Once a replay for that area is saved, it becomes available in Replay mode.

In replay mode, there are following extra stages:

  • Area XXA (Photon-X)
  • Area XXB (Graviton-X)
  • Area XXC (Weakboson-X)
  • Area XXD (Gluon-X)

Area XX stage can only be played by completing Area X-D in replay mode. Once X-D has been completed, all Area XX stages become selectable. The Area XX stages are similar in design to their Area X counterparts but they have an increased number of enemies that fire denser bullet patterns.

SoftBank, DoComo, au versions edit

It includes only 11 areas, but internet ranking is integrated into the phone service. Replays can be transferred between players.

Psyvariar: Complete Edition edit

Psyvariar: Complete Edition
 
European cover art
Developer(s)Skonec Co., Ltd.
Publisher(s)Success Corporation
Composer(s)MR2151, Wasi303, Misako ADJUMY Sekiguchi, ORE808
Platform(s)PlayStation 2, PlayStation Network
ReleasePlayStation 2
  • JP: March 28, 2002 (CE, SSB, SCB)
  • EU: September 29, 2003 (CE)
PlayStation Network
  • JP: April 17, 2013 (CE)
Genre(s)Scrolling shooter
Mode(s)Single-player, 2 player co-op

It is a compilation that contains both Psyvariar: Medium Unit and Psyvariar Revision.

New features include:

  • Option to use a separate button to roll.
  • Secret Lab Jukebox.
  • Ability to display hit boxes.[1]
  • Ability to unlock new stages for Replay Mode after completing current higher areas (starting from Area 2-C, then Area 3-B onwards for remaining stages).
  • Replay Mode is now available on both Psyvariar: Medium Unit and Psyvariar Revision, while in the Arcade version it is only available for Psyvariar Revision.

Two special editions were also available in Japan. The Special Sound Box included an audio CD of the game's soundtrack, and the Special Capture Box included a gameplay DVD of both games being fully completed by expert players. The PlayStation 2 versions of the individual games were later released separately as budget range titles.

The European version retained all the features of the Japanese release and includes a 60 Hz mode.

Reception edit

On release, Famitsu magazine scored the game a 30 out of 40.[2]

Soundtracks edit

PSYVARIAR "THE MIX" is a remixed soundtrack published by Egg Music Records.

See also edit

References edit

  1. ^ サイヴァリア コンプリートエディション / 攻略集
  2. ^ プレイステーション2 - サイヴァリア コンプリートエディション. Weekly Famitsu. No.915 Pt.2. Pg.91. 30 June 2006.

External links edit

Medium Unit edit

  • Success Corp. page: arcade, PS2

Revision edit

  • Success Corp. page: arcade, PS2, , ,

Complete Edition edit

Soundtrack edit

  • Egg Music PSYVARIAR "THE MIX" page

psyvariar, サイヴァリア, saivaria, vertically, scrolling, shooter, arcade, game, series, developed, success, corporation, taito, hardware, contents, medium, unit, control, fighters, stages, buzz, system, revision, normal, mode, replay, mode, fighters, stages, softba. Psyvariar サイヴァリア Saivaria is a vertically scrolling shooter arcade game series developed by Success Corporation on Taito s G NET hardware Contents 1 Psyvariar Medium Unit 1 1 Control 1 2 Fighters 1 3 Stages 1 4 Buzz system 2 Psyvariar Revision 2 1 Normal mode 2 2 Replay mode 2 3 Fighters 2 4 Stages 2 5 SoftBank DoComo au versions 3 Psyvariar Complete Edition 3 1 Reception 4 Soundtracks 5 See also 6 References 7 External links 7 1 Medium Unit 7 2 Revision 7 3 Complete Edition 7 4 SoundtrackPsyvariar Medium Unit editPsyvariar Medium Unit nbsp Developer s Success Corporation arcade Skonec Co Ltd PS2 Publisher s Taito arcade Success Corporation PS2 Composer s MR2151 Wasi303 Misako ADJUMY Sekiguchi ORE808Platform s Arcade PlayStation 2ReleaseJP March 2000 arcade MU JP 11 September 2003 PS2 MU Genre s Scrolling shooterMode s Single player 2 player co opArcade systemTaito G NETControl edit Rolling Rapidly moving the joystick in opposite directions Rolling briefly increases moving speed Rolling shot Press fire button when rolling In this firing mode the fighter fires in concentrated forward formation for a brief moment Fighters edit Fighter AXION 001 1st Form AXION 002 2nd Form AXION 003 3rd Form 4th Form 5th Form Final Form Minimum level none 8 17 33 54 88Player s fighter has a hit box of 1x1 pixel at the centre of fighter In the beginning of a game player s fighter is AXION 001 A fighter can gain levels by buzzing of destroying enemy units or buzzing Once the fighter gains sufficient level it changes form and its firing patterns are altered Fighter s level is maintained between stages lives and credits Stages edit There a 6 stages in each game After completing Stage 1 Area 1 player can choose the area within the higher numbered stage to be completed More difficult and higher scoring areas become selectable only if the fighter s level reaches the requirement before choosing next stage Stage Required levelArea 2 C Valley 8Area 3 B Cloud Bank 18Area 4 C Asteroid Belt 26Area 4 D Colony 32Area 5 B Photon 38Area 5 C Graviton 53Area 6 B Gluon 52If a stage is completed with only 1 credit the high score for that area is saved in the game hardware s non volatile memory providing the score for that area is higher than previous record Buzz system edit Each time an enemy unit or bullet gets very close to player s fighter without destroying player s fighter a buzz occurs For each buzz the fighter gains experience indicated by meter at the top of the screen When the fighter gains sufficient experience its level increases and it becomes temporarily invulnerable During that period fighter can inflict damages to enemy units by colliding Player can use this short period to risk buzzing more bullets to quickly reach the next level or to avoid particularly difficult bullet patterns The collision area for trigger buzz to occur is a circular area surrounding fighter s hit box covering the fighter s body When buzzing causes the fighter to transform the damage to nearby enemy units increase If a fighter is rolling the buzz radius increases fighter s hit box is reduced and the buzz collision detection is only done once every 2 frames Psyvariar Revision editPsyvariar Revision nbsp Developer s Success Corporation arcade SoftBank Skonec Co Ltd PS2 Publisher s Taito arcade Success Corporation PS2 Success Networks Corporation YM i mode EZweb Composer s MR2151 Wasi303 Misako ADJUMY Sekiguchi ORE808Platform s Arcade PlayStation 2 Yahoo Mobile SoftBank i mode DoCoMo EZweb au Release2000 09 arcade R 2003 10 09 PS2 R2004 07 02 SoftBank ver 2 2004 10 03 SoftBank 2005 08 08 i mode 2008 11 20 au Genre s Scrolling shooterMode s Single player 2 player co opArcade systemTaito G NETThe game is an update to Psyvariar Medium Unit There are following changes Added replay function and an associated replay mode Rearranged stages Enemies fire denser and faster bullet patterns especially bosses Player controllable fighters graphics and firing patterns were changed In boss battles a life gauge is shown A bullet can now be buzzed as many times as possible which allows much higher scores and levels Rolling can be performed by holding bomb button when the bomb stock is empty Added Internet ranking closed as of 31 March 2001 Normal mode edit At the end of each stage the game shows following statistics Destruction rate The percentage of enemy units destroyed using current credit If the value is 100 player gains 1 bomb Destruction bonus Player gains 10000 points for every percentage Max BUZZ chain The maximum amount of buzz obtained with current credit in the completed stage compared to buzz obtained with all the lives spent in the stage Total BUZZ Total amount of buzz obtained with current credit in the completed stage BUZZ bonus Player gains 500 points for every buzz in Max BUZZ chain and Total BUZZ fields Stage total Total bonus points player gained in the completed stage Replay mode edit It allows player to choose a stage for which a high score is available Player can watch a replay for the chosen stage before playing Player can choose up to 5 areas per game When player starts a stage player has the same number of fighters as the one in the replay stage Unlike Normal mode if player loses all lives in a stage the game cannot be continued Fighters edit Fighter AXION 001 1st Form AXION 002 2nd Form AXION 003 3rd Form 4th Form 5th Form 6th Form Final Form Minimum level none 16 40 80 128 192 256Stages edit In Normal mode there are 4 8 stages in each game depending on the fighter s level In addition to the branching system in Psyvariar Medium Unit After completing area 2 3 or 4 stage with very high fighter level the next stage becomes a danger stage Area X where the type of X area depends on fighter s level An X area can only be played 1 time per game with easier X area played first After completing an X area stage the next selectable stage is a higher numbered area if one remains If the 3rd X area stage stage 7 is completed with sufficient fighter level the next stage is Area X D If a sufficiently high fighter level is not achieved the game will end after stage X B Stage Required levelArea 2 C Valley 16Area 2 D Volcano 24Area 3 B Cloud Bank 24Area 3 C City 80Area 4 B Zero Space 45Area 4 C Colony 96Area X A Photon 56Area X B Graviton 118Area X C Weakboson 163Area X D Gluon 218If a stage is completed with only 1 credit not only the high score of the area is saved but also the replay for that area providing the score for that area is higher than previous record Once a replay for that area is saved it becomes available in Replay mode In replay mode there are following extra stages Area XXA Photon X Area XXB Graviton X Area XXC Weakboson X Area XXD Gluon X Area XX stage can only be played by completing Area X D in replay mode Once X D has been completed all Area XX stages become selectable The Area XX stages are similar in design to their Area X counterparts but they have an increased number of enemies that fire denser bullet patterns SoftBank DoComo au versions edit It includes only 11 areas but internet ranking is integrated into the phone service Replays can be transferred between players Psyvariar Complete Edition editPsyvariar Complete Edition nbsp European cover artDeveloper s Skonec Co Ltd Publisher s Success CorporationEU XplosivComposer s MR2151 Wasi303 Misako ADJUMY Sekiguchi ORE808Platform s PlayStation 2 PlayStation NetworkReleasePlayStation 2JP March 28 2002 CE SSB SCB EU September 29 2003 CE PlayStation NetworkJP April 17 2013 CE Genre s Scrolling shooterMode s Single player 2 player co opIt is a compilation that contains both Psyvariar Medium Unit and Psyvariar Revision New features include Option to use a separate button to roll Secret Lab Jukebox Ability to display hit boxes 1 Ability to unlock new stages for Replay Mode after completing current higher areas starting from Area 2 C then Area 3 B onwards for remaining stages Replay Mode is now available on both Psyvariar Medium Unit and Psyvariar Revision while in the Arcade version it is only available for Psyvariar Revision Two special editions were also available in Japan The Special Sound Box included an audio CD of the game s soundtrack and the Special Capture Box included a gameplay DVD of both games being fully completed by expert players The PlayStation 2 versions of the individual games were later released separately as budget range titles The European version retained all the features of the Japanese release and includes a 60 Hz mode Reception edit On release Famitsu magazine scored the game a 30 out of 40 2 Soundtracks editPSYVARIAR THE MIX is a remixed soundtrack published by Egg Music Records See also editPsyvariar 2References edit サイヴァリア コンプリートエディション 攻略集 プレイステーション2 サイヴァリア コンプリートエディション Weekly Famitsu No 915 Pt 2 Pg 91 30 June 2006 External links editSkonec page Taito pageMedium Unit edit Success Corp page arcade PS2Revision edit Success Corp page arcade PS2 SoftBank DoCoMo auComplete Edition edit Success Corp page Xplosiv pageSoundtrack edit Egg Music PSYVARIAR THE MIX page Retrieved from https en wikipedia org w index php title Psyvariar amp oldid 1197795584, wikipedia, wiki, book, books, library,

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