In this game, a player can take a piece from the board and put it into a pocket. The piece in the pocket can be put back on the board later. When placing the piece into the pocket the player can mutate the piece, i.e. change it to a different piece.
The starting position in this game is the same as in standard chess and players make moves as in standard chess. Instead of moving, a player can take one of their own pieces from the board and put it into the pocket, provided that the pocket is empty. If the piece is placed into the pocket from the last rank, it gets promoted to a piece of higher class. Otherwise the player has an option to mutate the piece into a different piece of the same class. The choice of mutating (or not) must be made at the time the piece is removed. White cannot use the pocket on the first move. The king cannot be placed into the pocket.
As a players move, a piece in the pocket can be dropped on any empty position on the board, except the last rank. A pawn can make only a single step from the first rank, but can do a double step from the second one, even if dropped there or moved from the first rank. The en passant rule applies as in standard chess. Pawns that reach the last rank do not get promoted immediately. Instead, they can be placed into the pocket and promoted to a piece of higher class.
There is no castling in this chess variant. The game is declared a draw if no capture or promotion was made for 50 consecutive moves.
Classes of the piecesedit
Besides usual pieces there are several fairy chess pieces in this game. All pieces are divided into the following classes. All pieces from the same class are of presumably the same (or close) value.
Class
Usual pieces
Combined with knight
Combined with nightrider
Combined with king
Combined with nightrider and king
1
pawn
2
bishop
knight
3
rook
nightrider
super bishop (bishop+king)
4
cardinal (bishop+knight)
super rook (rook+king)
5
queen
chancellor (rook+knight)
cardinal rider (bishop+nightrider)
super cardinal (bishop+knight+king)
6
chancellor rider (rook+nightrider)
super chancellor (rook+knight+king)
super cardinal rider (bishop+nightrider+king)
7
amazon (queen+knight)
super chancellor rider (rook+nightrider+king)
8
amazon rider (queen+nightrider)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Nightrider makes any number of knight moves in the same direction.
Referencesedit
^Pritchard, D. B. (2007). "Pocket Mutation Chess". In Beasley, John (ed.). The Classified Encyclopedia of Chess Variants. John Beasley. p. 164. ISBN978-0-9555168-0-1.
pocket, mutation, chess, chess, variant, invented, mike, nelson, 2003, designersmike, nelsongenreschess, variantplayers2skillsstrategy, tacticsin, this, game, player, take, piece, from, board, into, pocket, piece, pocket, back, board, later, when, placing, pie. Pocket mutation chess is a chess variant invented by Mike Nelson in 2003 1 Pocket mutation chessDesignersMike NelsonGenresChess variantPlayers2SkillsStrategy tacticsIn this game a player can take a piece from the board and put it into a pocket The piece in the pocket can be put back on the board later When placing the piece into the pocket the player can mutate the piece i e change it to a different piece The game is one of the Recognized Chess Variants at The Chess Variant Pages 2 Contents 1 Rules 2 Classes of the pieces 3 References 4 External linksRules editThe starting position in this game is the same as in standard chess and players make moves as in standard chess Instead of moving a player can take one of their own pieces from the board and put it into the pocket provided that the pocket is empty If the piece is placed into the pocket from the last rank it gets promoted to a piece of higher class Otherwise the player has an option to mutate the piece into a different piece of the same class The choice of mutating or not must be made at the time the piece is removed White cannot use the pocket on the first move The king cannot be placed into the pocket As a players move a piece in the pocket can be dropped on any empty position on the board except the last rank A pawn can make only a single step from the first rank but can do a double step from the second one even if dropped there or moved from the first rank The en passant rule applies as in standard chess Pawns that reach the last rank do not get promoted immediately Instead they can be placed into the pocket and promoted to a piece of higher class There is no castling in this chess variant The game is declared a draw if no capture or promotion was made for 50 consecutive moves Classes of the pieces editBesides usual pieces there are several fairy chess pieces in this game All pieces are divided into the following classes All pieces from the same class are of presumably the same or close value Class Usual pieces Combined with knight Combined with nightrider Combined with king Combined with nightrider and king1 nbsp pawn2 nbsp bishop nbsp knight3 nbsp rook nbsp nightrider super bishop bishop king 4 nbsp cardinal bishop knight super rook rook king 5 nbsp queen nbsp chancellor rook knight cardinal rider bishop nightrider super cardinal bishop knight king 6 chancellor rider rook nightrider super chancellor rook knight king super cardinal rider bishop nightrider king 7 amazon queen knight super chancellor rider rook nightrider king 8 amazon rider queen nightrider abcdefgh8 nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp 877665544332211abcdefghNightrider makes any number of knight moves in the same direction References edit Pritchard D B 2007 Pocket Mutation Chess In Beasley John ed The Classified Encyclopedia of Chess Variants John Beasley p 164 ISBN 978 0 9555168 0 1 The Chess Variant Pages Recognized Chess VariantsExternal links editPocket Mutation Chess by Mike Nelson Retrieved from https en wikipedia org w index php title Pocket mutation chess amp oldid 1205821152, wikipedia, wiki, book, books, library,