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Pickett's Charge (board game)

Pickett's Charge, subtitled "A Game of the Battle of Gettysburg, July 1–3, 1863", is a board wargame published by Yaquinto Publications in 1980 that is a tactical simulation of the three-day Battle of Gettysburg.

Description edit

Although the title suggests this two-player wargame is only focused on the famous and ultimately futile "Pickett's Charge" on the afternoon of 3 July 1863, the game covers all three days of the overall battle. The rules system is the same as used in Yaquinto's earlier games Thin Red Line and The Great Redoubt.[1] There are separate scenarios for each of the three days of the battle, as well as for the assaults on Culp's Hill and Little Round Top.

Components edit

The game box includes:[2]

  • 22" x 28" paper hex grid map of Gettysburg battlefield scaled at 500 yd (457 m) per hex
  • 350 counters
  • 34-page rulebook
  • pad of Strength/Morale record sheets
  • two player aid charts

Gameplay edit

Each day turn represents one hour, each night turn represents two hours. Each turn starts with five phases by Player 1:[3]

  1. Charge
  2. Movement and Reinforcements
  3. Rally
  4. Fire Combat
  5. Melee Combat

Player 2 then repeats all these phases to complete the turn.

Each unit has front, back and flank facings, and only exerts a zone of control into the hex in front of the unit.[1] Several optional rules can be used, including moving artillery by prolongue (dragging them into place rather than limbering them up); wagon and ammunition supplies; and command control.[1]

Victory conditions edit

Victory points are gained for taking Cemetery Ridge, Culp's Hill and Little Round Top, as well as for eliminating enemy units, and for each friendly unit that survives the entire battle at full strength. The player with the most Victory Points is the winner.

Publication history edit

Pickett's Charge was designed by S. Craig Taylor, with artwork by Paul Philippoteaux, and was published by Yaquinto in 1980.

Reception edit

In Issue 33 of Phoenix, Doug Mylie noted that "players will find that they are always short of movement points", since "it takes time to get troops into action." He also warned that "It is always tempting to throw everything against the enemy, and indeed there are times when this must be done.. But knowing when to do it is important!" Mylie concluded, "I bought Pickett's Charge on the strength of previous Yaquinto games and can definitely recommend it."[1]

In Issue 54 of Moves, Steve List found the basic game "a bit simplistic", and recommended players use all of the optional rules. He concluded by giving Pickett's Charge a grade of "B", saying, "This game takes a new approach to the portrayal of Civil War combat, and in some cases is not as successful as it could be."[2]

In 1993, Edward Linenthal noted that copies of Pickett's Charge were for sale in a Gettysburg hobby and souvenir shop more than a decade after its publication.[4]

References edit

  1. ^ a b c d Mylie, Doug (September–October 1981). "Pickett's Charge". Phoenix. No. 33. pp. 15–17.
  2. ^ a b List, Steve (January 1981). "Civil War Survey". Moves. No. 54. p. 7.
  3. ^ "Pickett's Charge: A Game of the Battle of Gettysburg (1980)". boardgamegeek.com. Retrieved 2022-01-14.
  4. ^ Linenthal, Edward (1993). Sacred Ground: Americans and Their Battlefields. University of Illinois Press. p. 95. ISBN 0252061713.

pickett, charge, board, game, pickett, charge, subtitled, game, battle, gettysburg, july, 1863, board, wargame, published, yaquinto, publications, 1980, that, tactical, simulation, three, battle, gettysburg, contents, description, components, gameplay, victory. Pickett s Charge subtitled A Game of the Battle of Gettysburg July 1 3 1863 is a board wargame published by Yaquinto Publications in 1980 that is a tactical simulation of the three day Battle of Gettysburg Contents 1 Description 1 1 Components 1 2 Gameplay 1 3 Victory conditions 2 Publication history 3 Reception 4 ReferencesDescription editAlthough the title suggests this two player wargame is only focused on the famous and ultimately futile Pickett s Charge on the afternoon of 3 July 1863 the game covers all three days of the overall battle The rules system is the same as used in Yaquinto s earlier games Thin Red Line and The Great Redoubt 1 There are separate scenarios for each of the three days of the battle as well as for the assaults on Culp s Hill and Little Round Top Components edit The game box includes 2 22 x 28 paper hex grid map of Gettysburg battlefield scaled at 500 yd 457 m per hex 350 counters 34 page rulebook pad of Strength Morale record sheets two player aid chartsGameplay edit Each day turn represents one hour each night turn represents two hours Each turn starts with five phases by Player 1 3 Charge Movement and Reinforcements Rally Fire Combat Melee CombatPlayer 2 then repeats all these phases to complete the turn Each unit has front back and flank facings and only exerts a zone of control into the hex in front of the unit 1 Several optional rules can be used including moving artillery by prolongue dragging them into place rather than limbering them up wagon and ammunition supplies and command control 1 Victory conditions edit Victory points are gained for taking Cemetery Ridge Culp s Hill and Little Round Top as well as for eliminating enemy units and for each friendly unit that survives the entire battle at full strength The player with the most Victory Points is the winner Publication history editPickett s Charge was designed by S Craig Taylor with artwork by Paul Philippoteaux and was published by Yaquinto in 1980 Reception editIn Issue 33 of Phoenix Doug Mylie noted that players will find that they are always short of movement points since it takes time to get troops into action He also warned that It is always tempting to throw everything against the enemy and indeed there are times when this must be done But knowing when to do it is important Mylie concluded I bought Pickett s Charge on the strength of previous Yaquinto games and can definitely recommend it 1 In Issue 54 of Moves Steve List found the basic game a bit simplistic and recommended players use all of the optional rules He concluded by giving Pickett s Charge a grade of B saying This game takes a new approach to the portrayal of Civil War combat and in some cases is not as successful as it could be 2 In 1993 Edward Linenthal noted that copies of Pickett s Charge were for sale in a Gettysburg hobby and souvenir shop more than a decade after its publication 4 References edit a b c d Mylie Doug September October 1981 Pickett s Charge Phoenix No 33 pp 15 17 a b List Steve January 1981 Civil War Survey Moves No 54 p 7 Pickett s Charge A Game of the Battle of Gettysburg 1980 boardgamegeek com Retrieved 2022 01 14 Linenthal Edward 1993 Sacred Ground Americans and Their Battlefields University of Illinois Press p 95 ISBN 0252061713 Retrieved from https en wikipedia org w index php title Pickett 27s Charge board game amp oldid 1096082730, wikipedia, wiki, book, books, library,

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