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Peekaboo

Peekaboo (also spelled peek-a-boo) is a form of play played with an infant. To play, one player hides their face, pops back into the view of the other, and says Peekaboo!, sometimes followed by I see you! There are many variations: for example, where trees are involved, "Hiding behind that tree!" is sometimes added. Another variation involves saying "Where's the baby?" while the face is covered and "There's the baby!" when uncovering the face.

Two children playing peekaboo (1895 painting by Georgios Jakobides)

Peekaboo uses the fundamental structure of all good jokes—surprise, balanced with expectation.[1]

Linguist Iris Nomikou has compared the game to a dialogue given the predictable back-and-forth pattern.[2] Other researchers have called the game “protoconversation" – a way to teach an infant the timing and the structure of social exchanges.[3]

Object permanence edit

 
Peekaboo is a prime example of an object permanence test in childhood cognition.[4]

Peekaboo is thought by developmental psychologists to demonstrate an infant's inability to understand object permanence.[5] Object permanence is an important stage of cognitive development for infants. In early sensorimotor stages, the infant is completely unable to comprehend object permanence. Psychologist Jean Piaget conducted experiments with infants which led him to conclude that this awareness was typically achieved at eight to nine months of age.[6] He said that infants before this age are too young to understand object permanence. A lack of object permanence can lead to A-not-B errors, where children reach for a thing at a place where it should not be.

See also edit

References edit

  1. ^ Stafford, Tom (April 18, 2014). "Why All Babies Love Peekaboo". BBC.
  2. ^ Nomikou, Iris; Leonardi, Giuseppe; Radkowska, Alicja; Rączaszek-Leonardi, Joanna; Rohlfing, Katharina J. (2017-10-10). "Taking Up an Active Role: Emerging Participation in Early Mother–Infant Interaction during Peekaboo Routines". Frontiers in Psychology. 8: 1656. doi:10.3389/fpsyg.2017.01656. ISSN 1664-1078. PMC 5641350. PMID 29066985.
  3. ^ "PsycNET". psycnet.apa.org. Retrieved 2019-08-13.
  4. ^ Kitajima, Yoshio; Kumoi, Miyoshi; Koike, Toshihide (1998). "Developmental changes of anticipatory heart rate responses in human infants". Japanese Journal of Physiological Psychology and Psychophysiology. 16 (2): 93–100. doi:10.5674/jjppp1983.16.93. ProQuest 619539004.
  5. ^ Mayers, David (2011). Exploring Psychology. New York, NY: Worth. ISBN 978-1-4292-1635-7.
  6. ^ Wellman, Henry M.; et al. (1986), "Infant Search and Object Permanence: A Meta-Analysis of the A-Not-B Error.", Monographs of the Society for Research in Child Development, 51 (3): i-67, doi:10.2307/1166103, JSTOR 1166103, PMID 3683418

Further reading edit

  • Bruner, J. S. & Sherwood, V. (1976). "Peek-a-boo and the learning of rule structures". In Bruner, J.; Jolly, A. & Sylva, K. (eds.). Play: Its Role in Development and Evolution. Middlesex: Penguin. pp. 277–287. ISBN 0-14-081126-5.

peekaboo, other, uses, disambiguation, also, spelled, peek, form, play, played, with, infant, play, player, hides, their, face, pops, back, into, view, other, says, sometimes, followed, there, many, variations, example, where, trees, involved, hiding, behind, . For other uses see Peekaboo disambiguation Peekaboo also spelled peek a boo is a form of play played with an infant To play one player hides their face pops back into the view of the other and says Peekaboo sometimes followed by I see you There are many variations for example where trees are involved Hiding behind that tree is sometimes added Another variation involves saying Where s the baby while the face is covered and There s the baby when uncovering the face Two children playing peekaboo 1895 painting by Georgios Jakobides Peekaboo uses the fundamental structure of all good jokes surprise balanced with expectation 1 Linguist Iris Nomikou has compared the game to a dialogue given the predictable back and forth pattern 2 Other researchers have called the game protoconversation a way to teach an infant the timing and the structure of social exchanges 3 Contents 1 Object permanence 2 See also 3 References 4 Further readingObject permanence edit nbsp Peekaboo is a prime example of an object permanence test in childhood cognition 4 Peekaboo is thought by developmental psychologists to demonstrate an infant s inability to understand object permanence 5 Object permanence is an important stage of cognitive development for infants In early sensorimotor stages the infant is completely unable to comprehend object permanence Psychologist Jean Piaget conducted experiments with infants which led him to conclude that this awareness was typically achieved at eight to nine months of age 6 He said that infants before this age are too young to understand object permanence A lack of object permanence can lead to A not B errors where children reach for a thing at a place where it should not be See also edit nbsp Look up peekaboo in Wiktionary the free dictionary Infant cognitive developmentReferences edit Stafford Tom April 18 2014 Why All Babies Love Peekaboo BBC Nomikou Iris Leonardi Giuseppe Radkowska Alicja Raczaszek Leonardi Joanna Rohlfing Katharina J 2017 10 10 Taking Up an Active Role Emerging Participation in Early Mother Infant Interaction during Peekaboo Routines Frontiers in Psychology 8 1656 doi 10 3389 fpsyg 2017 01656 ISSN 1664 1078 PMC 5641350 PMID 29066985 PsycNET psycnet apa org Retrieved 2019 08 13 Kitajima Yoshio Kumoi Miyoshi Koike Toshihide 1998 Developmental changes of anticipatory heart rate responses in human infants Japanese Journal of Physiological Psychology and Psychophysiology 16 2 93 100 doi 10 5674 jjppp1983 16 93 ProQuest 619539004 Mayers David 2011 Exploring Psychology New York NY Worth ISBN 978 1 4292 1635 7 Wellman Henry M et al 1986 Infant Search and Object Permanence A Meta Analysis of the A Not B Error Monographs of the Society for Research in Child Development 51 3 i 67 doi 10 2307 1166103 JSTOR 1166103 PMID 3683418Further reading editBruner J S amp Sherwood V 1976 Peek a boo and the learning of rule structures In Bruner J Jolly A amp Sylva K eds Play Its Role in Development and Evolution Middlesex Penguin pp 277 287 ISBN 0 14 081126 5 Retrieved from https en wikipedia org w index php title Peekaboo amp oldid 1220857835, wikipedia, wiki, book, books, library,

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