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Parallel worlds chess

Parallel worlds chess is a three-dimensional chess variant invented by R. Wayne Schmittberger in the 1980s.[1][2][3] The gamespace comprises three 8×8 chessboards at different levels. Each side commands two full chess armies on levels 1 and 3. Level 2 begins empty and obeys its own move rules.

The three "levels" of the board

Game description

Each player controls two complete chess armies, initially on levels 1 and 3. White moves first. The first player to capture either enemy king wins the game.

               
               
               
               
               
               
               
               
1
               
               
               
               
               
               
               
               
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3
Starting setup. Level 2 obeys its own rules and can be thought of as an interdimensional wormhole.

Move rules

On each turn, a player may move up to three of their pieces, including pawns. (On the first turn, however, White may move no more than two pieces.) Each piece moved can move only once in the turn. The only stipulation is that none of these moves may end on the same level. (They may begin on the same level, however.)

All pieces except kings can move straight up or down one level to an empty square. (Thus captures are not permitted when moving to a new level.)

On levels 1 and 3, moves, captures, and pawn promotions follow the same rules as in standard chess. On level 2, special rules apply:

  • All pieces move as chess queens;
  • Captures are not permitted;
  • A pawn that moves to the last rank does not promote.

Rules for pawns that move from level 2:

  • If a pawn on level 2 moves to the owner's last rank on levels 1 or 3, it immediately promotes.
  • If a pawn on level 2 moves to the owner's first rank on levels 1 or 3, on that level it can, on a future turn, move only one step to the second rank. Once on the second rank, it regains its normal two-step option.

See also

References

  1. ^ Schmittberger (1992), pp. 106–07
  2. ^ Pritchard (1994), p. 218
  3. ^ Pritchard (2007), p. 227

Bibliography

  • Pritchard, D. B. (1994). The Encyclopedia of Chess Variants. Games & Puzzles Publications. ISBN 0-9524142-0-1.
  • Pritchard, D. B. (2007). Beasley, John (ed.). The Classified Encyclopedia of Chess Variants. John Beasley. ISBN 978-0-9555168-0-1.
  • Schmittberger, R. Wayne (1992). New Rules for Classic Games. John Wiley & Sons Inc. ISBN 978-0471536215.

External links

  • Parallel Worlds a simple program by Ed Friedlander (Java)

parallel, worlds, chess, three, dimensional, chess, variant, invented, wayne, schmittberger, 1980s, gamespace, comprises, three, chessboards, different, levels, each, side, commands, full, chess, armies, levels, level, begins, empty, obeys, move, rules, three,. Parallel worlds chess is a three dimensional chess variant invented by R Wayne Schmittberger in the 1980s 1 2 3 The gamespace comprises three 8 8 chessboards at different levels Each side commands two full chess armies on levels 1 and 3 Level 2 begins empty and obeys its own move rules The three levels of the board Contents 1 Game description 1 1 Move rules 2 See also 3 References 4 External linksGame description EditEach player controls two complete chess armies initially on levels 1 and 3 White moves first The first player to capture either enemy king wins the game 1 2 3Starting setup Level 2 obeys its own rules and can be thought of as an interdimensional wormhole Move rules Edit On each turn a player may move up to three of their pieces including pawns On the first turn however White may move no more than two pieces Each piece moved can move only once in the turn The only stipulation is that none of these moves may end on the same level They may begin on the same level however All pieces except kings can move straight up or down one level to an empty square Thus captures are not permitted when moving to a new level On levels 1 and 3 moves captures and pawn promotions follow the same rules as in standard chess On level 2 special rules apply All pieces move as chess queens Captures are not permitted A pawn that moves to the last rank does not promote Rules for pawns that move from level 2 If a pawn on level 2 moves to the owner s last rank on levels 1 or 3 it immediately promotes If a pawn on level 2 moves to the owner s first rank on levels 1 or 3 on that level it can on a future turn move only one step to the second rank Once on the second rank it regains its normal two step option See also EditDouble chess a 2D chess variant with two kings per side Millennium 3D Chess Wildebeest chess another chess variant by R Wayne SchmittbergerReferences Edit Schmittberger 1992 pp 106 07 Pritchard 1994 p 218 Pritchard 2007 p 227 Bibliography Pritchard D B 1994 The Encyclopedia of Chess Variants Games amp Puzzles Publications ISBN 0 9524142 0 1 Pritchard D B 2007 Beasley John ed The Classified Encyclopedia of Chess Variants John Beasley ISBN 978 0 9555168 0 1 Schmittberger R Wayne 1992 New Rules for Classic Games John Wiley amp Sons Inc ISBN 978 0471536215 External links EditParallel Worlds a simple program by Ed Friedlander Java Retrieved from https en wikipedia org w index php title Parallel worlds chess amp oldid 1110944577, wikipedia, wiki, book, books, library,

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