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Paradroid

Paradroid is a Commodore 64 computer game written by Andrew Braybrook and published by Hewson Consultants in 1985. It is a shoot 'em up with puzzle elements and was critically praised at release.[1] The objective is to clear a fleet of spaceships of hostile robots by destroying them or taking them over via a mini-game. It was later remade as Paradroid 90 for the Commodore Amiga and Atari ST home computers[2] and as Paradroid 2000 for the Acorn Archimedes. There exist several fan-made remakes for modern PCs. In 2004 the Commodore 64 version was re-released as a built-in game on the C64 Direct-to-TV,[3] and in 2008 for the Wii Virtual Console in Europe.[4]

Gameplay edit

 
Paradroid on the C64. Player controls the "139" droid.

Enemy forces have hijacked a space fleet by turning its robot consignment against the crew; the job is to neutralize all the robots, thereby rescuing the humans. The players control a prototype influence device that allows them to control the hostile robots.[5]

The game is set on a spaceship viewed from a top-down perspective. The ship consists of numerous rooms and levels, each one populated by hostile robots or "androids". The player, in control of a special droid called the "Influence Device", must destroy all the other droids on the ship. Each droid (including the player) is represented as a circle around a three-digit number. The numbers roughly correspond to the droid's "power" or "level", in that higher-numbered droids are tougher to destroy;[6] there are 24 droid types.[7]

The Influence Device is numbered "001". The primary way in which the Influence Device destroys other droids is by "linking" with them, effectively taking them over. When the player takes over another droid, the previously controlled droid is destroyed.

Taking over a droid is done via a mini-game involving basic circuit diagrams and logic gates. Each droid has one side of the screen, with a series of logic gates and circuits connected together. The droids have a number of "power supplies" that can apply power to one circuit. Higher-numbered droids have more power supplies. At the end of a short time period, the droid supplying the most power to the circuit "wins". The logic gates are the key to allowing lower-numbered droids to beat higher-numbered droids. There is also a strategy in timing when power is applied to a circuit (as two supplies of power to the same circuit result in the later supplier of power gaining control of the circuit).[6] It is possible for the transfer game to end in a draw. If this occurs a replay will take place.[8]

In either case, the droid being controlled by the player is destroyed. If the player beats the droid in this mini-game, they take control of that droid. If not, either the droid is destroyed and the player returned to the game as just the Influence Device (if they were previously controlling a different droid), or the player is killed, ending the game, if they were not already controlling another droid before the takeover attempt.

While in control of another droid, the player effectively acts as that droid, meaning the player has access to that droid's maneuverability, armor, weapons and "power supplies" (used during the droid-control mini-game). If the droid has weapons, the player can destroy other droids by shooting them instead of taking them over, though higher-numbered droids can require several shots to destroy and might fire back. The player has control of a droid only for a limited amount of time (which is inversely proportional to the droid's number). If that time elapses, the controlled droid self-destructs and the player reverts to the Influence Device (001).

The spaceship has 20 decks, each with many rooms; the game has more than 400 screens.[7] Doors and elevators connect the rooms and the decks. Only droids in the player's line of sight are visible, although doors being operated by out-of-sight droids can be seen moving. Many rooms have computer terminals that provide access to maps of the current deck and the entire ship as well as droid information. Each droid can access information about itself and all lower-numbered droids (this access is available to the player based on the droid being controlled).[9]

Goals and challenges edit

As well as achieving a high score, Paradroid players can aim to completely clear one or more ships of robots and to achieve a successful transfer from the 001 Influence Device to the unstable 999 droid. Despite the instructions referring to a finite fleet, the Commodore 64 game never ends. When clearing the eighth ship called "Itsnotardenuff", the players are just placed back on the ship with higher-ranking droids on each deck.[9]

History edit

Development edit

During the development of the original game, Andrew Braybrook kept a diary that was published in Zzap!64 magazine, in which he stated:

The thing you actually play with are robots shown from above. There's going to be lots of them. If you want to know more about a particular robot what you do is log-on to a computer terminal. From there you can sift through all the robots and get large side view pictures and you can select things to get more information. I've been working hard on it for about four weeks, but I was working on utilities—programs to help make the finished game—for a couple of weeks before that. I always like to do the character set first because it buys time while you're thinking about the rest of it. It's probably the easiest thing that you can do.

It's not really an arcade adventure—it leans more towards arcade. Gribbly's I wanted to be a non-violent game. All of the zapping and violence that I couldn't get into Gribbly's will be going into this one. Last week we designed the game's 20-deck space-ship, but I'd like to actually build one just to make sure it all works—all the lift shafts tie up and the decks fit together. Maybe I'll try using Lego. Dunno, it might work.

So far I've got a little robot skating about inside a test deck plan. You can log onto a console, select an option, make an enquiry on the test robot and get a big picture of it. The piccie uses all eight sprites combined (the maximum available on the 64 at any one time). Despite being a view from above, I intend you won't be able to see anything behind a wall. You'll have to go into a room to actually explore it.[10]

The game was influenced by several different computer games and movies, and was built on top of a previous game, "Survive", developed by GEC Marconi.[11] Author Andrew Braybrook said in a Retro Gamer interview that the droid-swapping idea came from an arcade game, Front Line, where the player could enter a tank and had to leave it when it got hit.[12] In another Retro Gamer feature, Braybrook also stated that the cover of the Black Sabbath album Technical Ecstasy influenced him, where two droids "interfacing" can be observed, along with the corridors of the film Aliens. Development started right after Braybrook finished his previous game Gribbly's Day Out and even shared some code with Gribbly's.[9] Later when Braybrook was working on Morpheus he did another diary for Zzap!64 where he revealed that the then recently released Competition Edition of Paradroid was 50% faster than the original.[13] In the same series he revealed that they had redone the Paradroid graphics in the new (Morpheus) style,[14] which was later released as Heavy Metal Paradroid. Andrew Braybrook did another diary during the development of Paradroid 90 for Amiga Action.[2]

Versions edit

  • 1985 – Paradroid
  • 1986 – Paradroid Competition Edition – Released as a double pack at Christmas with Uridium+,[18] plays faster than the original, mainly due to scroll code enhancements.[13]
  • 1987 – Heavy Metal ParadroidParadroid with Morpheus style graphics[14] (budget release in 1989).[19]
  • 1990 – Paradroid 90 (Commodore Amiga, Atari ST)
  • 1993 – Paradroid 2000 (Acorn Archimedes)[20]

Reception edit

The game has been heralded as one of the best original games to appear on the Commodore 64, as can be seen when the readers of Retro Gamer selected it as the best game on the platform:

Andrew Braybrook's Paradroid is a masterpiece, there's no other way to describe its sheer brilliance.[21]

In 1993, Commodore Force ranked the game at number 14 on its list of the top 100 Commodore 64 games.[22] Also in a 2002 Zzap!64 tribute publication, Paradroid via a community vote was ranked the best C64 game ever with the comment "there is something about Paradroid that sets it apart from other C64 games".

[23]

When it originally came out it received 97 out of 100 in the Zzap!64 November 1985 issue with the comment "THE classic shoot em up"[6] and receiving a "Gold Medal" where 98% is the highest score ever given in the magazine,[24] once again 97 out of 100 with the remark "A game no C64 gamer should be without", in 1989 for the re-issued "Heavy Metal" Edition.[19] In November 1988 it was selected the second best Shoot 'em up on the C64[25] and in December the same year it was selected the third best game by Zzap!64 magazine.[26]

Info rated Paradroid four-plus stars out of five. Praising how all of the large game fit into the Commodore 64's memory, the magazine concluded that "if you like science fiction, arcade games, inspiring graphics, and intricate gameplay, you will LOVE Paradroid!".[7]

Paradroid 90 received "C+VG Hit" with a score of 93% in Computer and Video Games[17] and was ranked the 22nd best game of all time by Amiga Power.[27]

Other clones and games inspired by Paradroid edit

Several Freeware or free and open source software clones of the game have been published:

Quazatron edit

Andrew Braybrook's Graftgold partner, Steve Turner, wrote a version of Paradroid for the ZX Spectrum called Quazatron in 1986, also published by Hewson. Gameplay was similar but on an isometric playing field, and based in cities rather than spacecraft.

See also edit

References edit

  1. ^ "View a Scan". www.zzap64.co.uk. Retrieved 2018-09-09.
  2. ^ a b "From start to finish: The diary of a game", Amiga Action
  3. ^ "Games on the C64DTV".[dead link]
  4. ^ "C64 Nintendolife Paradroid Review". 22 May 2008. Retrieved 2014-06-19.
  5. ^ "C64 Wiki Paradroid Briefing". Retrieved 19 June 2014.
  6. ^ a b c d "Review: Paradroid (C64)". Zzap!64 (7). Newsfield Publications Ltd: 120–124. November 1985. Retrieved 2014-06-23.
  7. ^ a b c d "Paradroid". Info. December 1985 – January 1986. pp. 45–46. Retrieved 2019-03-19.
  8. ^ "The Paradroid Transfer Game".
  9. ^ a b c "The Making of Paradroid", Retro Gamer (125), Imagine Publishing: 44–49, February 2014
  10. ^ "Birth of a Paradroid (Web Archive)", Zzap!64 (3): 46, July 1985, retrieved 2014-06-23
  11. ^ Retro gamer magazine, spanish edition (issue 28, page 103)
  12. ^ "In the Chair with... Andrew Braybrook", Retro Gamer (100), Imagine Publishing: 79, March 2012
  13. ^ a b Mental Procreation part 2 - Web Archive "Zzap!64" (24). April 1987: 92. {{cite journal}}: Cite journal requires |journal= (help)
  14. ^ a b Mental Procreation part 1 - Web Archive from "Zzap!64" (23). March 1987: 90. {{cite journal}}: Cite journal requires |journal= (help)
  15. ^ a b "C+VG Paradroid Review (Web Scan)", C+VG (49), Future Publishing: 20, November 1985, retrieved 2014-06-23[permanent dead link]
  16. ^ "Amiga Format Paradroid 90 Review (Web Archive)". Amiga Magazine Rack. Retrieved 2014-06-23. Amiga Format (17): 89. December 1990. {{cite journal}}: Missing or empty |title= (help)
  17. ^ a b "C+VG Paradroid 90 Review (Web Scan)". Amiga Magazine Rack. Retrieved 2013-09-29. C+VG (105). Future Publishing: 14–15. April 1990. {{cite journal}}: Missing or empty |title= (help)
  18. ^ "Commodore User Uridium + Review (Web Scan)". The Internet Archive. January 1987. Retrieved 2014-06-23. Commodore User (40): 24. January 1987. {{cite journal}}: Missing or empty |title= (help)
  19. ^ a b "Zzap!64 Review - Heavy Metal Edition (Web Scan)". Def Guide to Zzap!64. Retrieved 2014-06-23. Zzap!64 (49): 87. May 1989. {{cite journal}}: Missing or empty |title= (help)
  20. ^ "Archimedes Paradroid 2000". Thegoodolddays.net.
  21. ^ "Top 25 Commodore 64 Games of All Time", Retro Gamer (96), Imagine Publishing: 58–67, November 2011, retrieved 2013-01-11
  22. ^ "Top Ton!". Commodore Force. Autumn 1993. p. 33. Retrieved 2017-09-03.
  23. ^ "Zzap64 Def Guide To... The Best C64 Games Ever!", DEF Tribute to Zzap!64 (107): 10–11, March 2002
  24. ^ "Zzap!64 Gold Standard".
  25. ^ "DEF Guide to Shoot 'em Ups", Zzap!64 (43): 105–108, November 1988
  26. ^ "The Best and Worst of Six Years of the C64!", Zzap!64 (44): 124, November 1988
  27. ^ "All-Time Top 100 Games", Amiga Power Supplemental: 7, May 1991
  28. ^ Nguyen, Binh. Linux Dictionary. p. 1095. An improved version of Paradroid - a strategic shoot-em up. You are a droid out to save the universe. To do this, you must do more than simply blasting everything in sight - you have to transfer to better droids in order to conquer more advanced droids, and go through walls to reach parts other droids cannot reach.
  29. ^ Paradroid for Linux and Windows version 1.3 (March 2004) at SourceForge
  30. ^ Home of the Underdogs – SDL Paradroid review
  31. ^ Freedroid Classic information at the bottom of the page
  32. ^ Project Paradroid 2015-03-25 at the Wayback Machine Project home page
  33. ^ Paradroid Redux Project home page
  34. ^ Freedroid RPG project home page
  35. ^ Urbanoids game page

External links edit

  • Paradroid at MobyGames
  • Paradroid at Lemon 64
  • Paradroid at Lemon 64 (Heavy Metal Paradroid)
  • Paradroid at the C64 Wiki
  • Paradroid 90 at Lemon Amiga
  • Birth of a Paradroid – the original diary of the making of the game by Andrew Braybrook
  • Longplay (Video) at www.c64-longplays.de
  • Longplay (Video) at www.archive.org/details/C64GVA230-Paradroid
  • Paradroid Remake in progress

paradroid, commodore, computer, game, written, andrew, braybrook, published, hewson, consultants, 1985, shoot, with, puzzle, elements, critically, praised, release, objective, clear, fleet, spaceships, hostile, robots, destroying, them, taking, them, over, min. Paradroid is a Commodore 64 computer game written by Andrew Braybrook and published by Hewson Consultants in 1985 It is a shoot em up with puzzle elements and was critically praised at release 1 The objective is to clear a fleet of spaceships of hostile robots by destroying them or taking them over via a mini game It was later remade as Paradroid 90 for the Commodore Amiga and Atari ST home computers 2 and as Paradroid 2000 for the Acorn Archimedes There exist several fan made remakes for modern PCs In 2004 the Commodore 64 version was re released as a built in game on the C64 Direct to TV 3 and in 2008 for the Wii Virtual Console in Europe 4 ParadroidEuropean cover artDeveloper s GraftgoldPublisher s Hewson Consultants Jester Interactive PublishingDesigner s Andrew BraybrookPlatform s Commodore 64 Amiga Atari ST Acorn Archimedes C64 Direct to TV Virtual Console iOS ZX Spectrum Elite Collection Release1985Genre s Shoot em up PuzzleMode s Single player Contents 1 Gameplay 1 1 Goals and challenges 2 History 2 1 Development 2 2 Versions 2 3 Reception 3 Other clones and games inspired by Paradroid 3 1 Quazatron 4 See also 5 References 6 External linksGameplay edit nbsp Paradroid on the C64 Player controls the 139 droid Enemy forces have hijacked a space fleet by turning its robot consignment against the crew the job is to neutralize all the robots thereby rescuing the humans The players control a prototype influence device that allows them to control the hostile robots 5 The game is set on a spaceship viewed from a top down perspective The ship consists of numerous rooms and levels each one populated by hostile robots or androids The player in control of a special droid called the Influence Device must destroy all the other droids on the ship Each droid including the player is represented as a circle around a three digit number The numbers roughly correspond to the droid s power or level in that higher numbered droids are tougher to destroy 6 there are 24 droid types 7 The Influence Device is numbered 001 The primary way in which the Influence Device destroys other droids is by linking with them effectively taking them over When the player takes over another droid the previously controlled droid is destroyed Taking over a droid is done via a mini game involving basic circuit diagrams and logic gates Each droid has one side of the screen with a series of logic gates and circuits connected together The droids have a number of power supplies that can apply power to one circuit Higher numbered droids have more power supplies At the end of a short time period the droid supplying the most power to the circuit wins The logic gates are the key to allowing lower numbered droids to beat higher numbered droids There is also a strategy in timing when power is applied to a circuit as two supplies of power to the same circuit result in the later supplier of power gaining control of the circuit 6 It is possible for the transfer game to end in a draw If this occurs a replay will take place 8 In either case the droid being controlled by the player is destroyed If the player beats the droid in this mini game they take control of that droid If not either the droid is destroyed and the player returned to the game as just the Influence Device if they were previously controlling a different droid or the player is killed ending the game if they were not already controlling another droid before the takeover attempt While in control of another droid the player effectively acts as that droid meaning the player has access to that droid s maneuverability armor weapons and power supplies used during the droid control mini game If the droid has weapons the player can destroy other droids by shooting them instead of taking them over though higher numbered droids can require several shots to destroy and might fire back The player has control of a droid only for a limited amount of time which is inversely proportional to the droid s number If that time elapses the controlled droid self destructs and the player reverts to the Influence Device 001 The spaceship has 20 decks each with many rooms the game has more than 400 screens 7 Doors and elevators connect the rooms and the decks Only droids in the player s line of sight are visible although doors being operated by out of sight droids can be seen moving Many rooms have computer terminals that provide access to maps of the current deck and the entire ship as well as droid information Each droid can access information about itself and all lower numbered droids this access is available to the player based on the droid being controlled 9 Goals and challenges edit As well as achieving a high score Paradroid players can aim to completely clear one or more ships of robots and to achieve a successful transfer from the 001 Influence Device to the unstable 999 droid Despite the instructions referring to a finite fleet the Commodore 64 game never ends When clearing the eighth ship called Itsnotardenuff the players are just placed back on the ship with higher ranking droids on each deck 9 History editDevelopment edit During the development of the original game Andrew Braybrook kept a diary that was published in Zzap 64 magazine in which he stated The thing you actually play with are robots shown from above There s going to be lots of them If you want to know more about a particular robot what you do is log on to a computer terminal From there you can sift through all the robots and get large side view pictures and you can select things to get more information I ve been working hard on it for about four weeks but I was working on utilities programs to help make the finished game for a couple of weeks before that I always like to do the character set first because it buys time while you re thinking about the rest of it It s probably the easiest thing that you can do It s not really an arcade adventure it leans more towards arcade Gribbly s I wanted to be a non violent game All of the zapping and violence that I couldn t get into Gribbly s will be going into this one Last week we designed the game s 20 deck space ship but I d like to actually build one just to make sure it all works all the lift shafts tie up and the decks fit together Maybe I ll try using Lego Dunno it might work So far I ve got a little robot skating about inside a test deck plan You can log onto a console select an option make an enquiry on the test robot and get a big picture of it The piccie uses all eight sprites combined the maximum available on the 64 at any one time Despite being a view from above I intend you won t be able to see anything behind a wall You ll have to go into a room to actually explore it 10 The game was influenced by several different computer games and movies and was built on top of a previous game Survive developed by GEC Marconi 11 Author Andrew Braybrook said in a Retro Gamer interview that the droid swapping idea came from an arcade game Front Line where the player could enter a tank and had to leave it when it got hit 12 In another Retro Gamer feature Braybrook also stated that the cover of the Black Sabbath album Technical Ecstasy influenced him where two droids interfacing can be observed along with the corridors of the film Aliens Development started right after Braybrook finished his previous game Gribbly s Day Out and even shared some code with Gribbly s 9 Later when Braybrook was working on Morpheus he did another diary for Zzap 64 where he revealed that the then recently released Competition Edition of Paradroid was 50 faster than the original 13 In the same series he revealed that they had redone the Paradroid graphics in the new Morpheus style 14 which was later released as Heavy Metal Paradroid Andrew Braybrook did another diary during the development of Paradroid 90 for Amiga Action 2 ReceptionReview scoresPublicationScoreComputer and Video Games9 10 15 Zzap 6497 6 Amiga Format88 16 Info nbsp nbsp nbsp nbsp nbsp 7 AwardsPublicationAwardZzap 64Gold MedalC VGBlitz Game 15 C VGC VG Hit 17 Versions edit 1985 Paradroid 1986 Paradroid Competition Edition Released as a double pack at Christmas with Uridium 18 plays faster than the original mainly due to scroll code enhancements 13 1987 Heavy Metal Paradroid Paradroid with Morpheus style graphics 14 budget release in 1989 19 1990 Paradroid 90 Commodore Amiga Atari ST 1993 Paradroid 2000 Acorn Archimedes 20 Reception edit The game has been heralded as one of the best original games to appear on the Commodore 64 as can be seen when the readers of Retro Gamer selected it as the best game on the platform Andrew Braybrook s Paradroid is a masterpiece there s no other way to describe its sheer brilliance 21 In 1993 Commodore Force ranked the game at number 14 on its list of the top 100 Commodore 64 games 22 Also in a 2002 Zzap 64 tribute publication Paradroid via a community vote was ranked the best C64 game ever with the comment there is something about Paradroid that sets it apart from other C64 games 23 When it originally came out it received 97 out of 100 in the Zzap 64 November 1985 issue with the comment THE classic shoot em up 6 and receiving a Gold Medal where 98 is the highest score ever given in the magazine 24 once again 97 out of 100 with the remark A game no C64 gamer should be without in 1989 for the re issued Heavy Metal Edition 19 In November 1988 it was selected the second best Shoot em up on the C64 25 and in December the same year it was selected the third best game by Zzap 64 magazine 26 Info rated Paradroid four plus stars out of five Praising how all of the large game fit into the Commodore 64 s memory the magazine concluded that if you like science fiction arcade games inspiring graphics and intricate gameplay you will LOVE Paradroid 7 Paradroid 90 received C VG Hit with a score of 93 in Computer and Video Games 17 and was ranked the 22nd best game of all time by Amiga Power 27 Other clones and games inspired by Paradroid editSeveral Freeware or free and open source software clones of the game have been published Nighthawk for Linux 28 Paradroid for Windows and Linux current version 1 3 March 2004 29 which garnered favourable reviews at the Home of the Underdogs 30 Freedroid Classic for Windows Linux OS X and Sharp Zaurus current version 1 0 2 2004 31 Project Paradroid for Windows current version 2 2006 32 Paradroid Redux is a reimplementation of the original Commodore 64 code fixing bugs and adding features 33 Freedroid RPG is a Diablo style role playing video game based on Freedroid Classic inheriting only the main theme of fighting hostile robots the takeover game and the robot models 34 Urbanoids 35 Quazatron edit Andrew Braybrook s Graftgold partner Steve Turner wrote a version of Paradroid for the ZX Spectrum called Quazatron in 1986 also published by Hewson Gameplay was similar but on an isometric playing field and based in cities rather than spacecraft See also editC64 Direct to TV the 30 C64 games in 1 joystick unit References edit View a Scan www zzap64 co uk Retrieved 2018 09 09 a b From start to finish The diary of a game Amiga Action Games on the C64DTV dead link C64 Nintendolife Paradroid Review 22 May 2008 Retrieved 2014 06 19 C64 Wiki Paradroid Briefing Retrieved 19 June 2014 a b c d Review Paradroid C64 Zzap 64 7 Newsfield Publications Ltd 120 124 November 1985 Retrieved 2014 06 23 a b c d Paradroid Info December 1985 January 1986 pp 45 46 Retrieved 2019 03 19 The Paradroid Transfer Game a b c The Making of Paradroid Retro Gamer 125 Imagine Publishing 44 49 February 2014 Birth of a Paradroid Web Archive Zzap 64 3 46 July 1985 retrieved 2014 06 23 Retro gamer magazine spanish edition issue 28 page 103 In the Chair with Andrew Braybrook Retro Gamer 100 Imagine Publishing 79 March 2012 a b Mental Procreation part 2 Web Archive Zzap 64 24 April 1987 92 a href Template Cite journal html title Template Cite journal cite journal a Cite journal requires journal help a b Mental Procreation part 1 Web Archive from Zzap 64 23 March 1987 90 a href Template Cite journal html title Template Cite journal cite journal a Cite journal requires journal help a b C VG Paradroid Review Web Scan C VG 49 Future Publishing 20 November 1985 retrieved 2014 06 23 permanent dead link Amiga Format Paradroid 90 Review Web Archive Amiga Magazine Rack Retrieved 2014 06 23 Amiga Format 17 89 December 1990 a href Template Cite journal html title Template Cite journal cite journal a Missing or empty title help a b C VG Paradroid 90 Review Web Scan Amiga Magazine Rack Retrieved 2013 09 29 C VG 105 Future Publishing 14 15 April 1990 a href Template Cite journal html title Template Cite journal cite journal a Missing or empty title help Commodore User Uridium Review Web Scan The Internet Archive January 1987 Retrieved 2014 06 23 Commodore User 40 24 January 1987 a href Template Cite journal html title Template Cite journal cite journal a Missing or empty title help a b Zzap 64 Review Heavy Metal Edition Web Scan Def Guide to Zzap 64 Retrieved 2014 06 23 Zzap 64 49 87 May 1989 a href Template Cite journal html title Template Cite journal cite journal a Missing or empty title help Archimedes Paradroid 2000 Thegoodolddays net Top 25 Commodore 64 Games of All Time Retro Gamer 96 Imagine Publishing 58 67 November 2011 retrieved 2013 01 11 Top Ton Commodore Force Autumn 1993 p 33 Retrieved 2017 09 03 Zzap64 Def Guide To The Best C64 Games Ever DEF Tribute to Zzap 64 107 10 11 March 2002 Zzap 64 Gold Standard DEF Guide to Shoot em Ups Zzap 64 43 105 108 November 1988 The Best and Worst of Six Years of the C64 Zzap 64 44 124 November 1988 All Time Top 100 Games Amiga Power Supplemental 7 May 1991 Nguyen Binh Linux Dictionary p 1095 An improved version of Paradroid a strategic shoot em up You are a droid out to save the universe To do this you must do more than simply blasting everything in sight you have to transfer to better droids in order to conquer more advanced droids and go through walls to reach parts other droids cannot reach Paradroid for Linux and Windows version 1 3 March 2004 at SourceForge Home of the Underdogs SDL Paradroid review Freedroid Classic information at the bottom of the page Project Paradroid Archived 2015 03 25 at the Wayback Machine Project home page Paradroid Redux Project home page Freedroid RPG project home page Urbanoids game pageExternal links editParadroid at MobyGames Paradroid at Lemon 64 Paradroid at Lemon 64 Heavy Metal Paradroid Paradroid at the C64 Wiki Paradroid 90 at Lemon Amiga Birth of a Paradroid the original diary of the making of the game by Andrew Braybrook Longplay Video at www c64 longplays de Longplay Video at www archive org details C64GVA230 Paradroid Paradroid Remake in progress Retrieved from https en wikipedia org w index php title Paradroid amp oldid 1223864855, wikipedia, wiki, book, books, library,

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