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Motocross Mania 3

Motocross Mania 3 is a motocross racing video game developed by British company Deibus Studios and was released in April 2005 for the PlayStation 2 and Xbox. The game was the third in the Motocross Mania series, and the first to be released for sixth-generation consoles.[1] The Xbox version has Xbox Live, and top scores on a particular track are automatically posted.[2]

Motocross Mania 3
North American PS2 box art
Developer(s)Deibus Studios
Publisher(s)
SeriesMotocross Mania
Platform(s)PlayStation 2, Xbox
Release
  • PAL: April 22, 2005
  • NA: April 27, 2005
Genre(s)Racing
Mode(s)Single-player, multiplayer

Gameplay edit

The game focuses on vehicular combat, and players can use various weapons such as baseball bats and ice picks to attack opponents. Players can also attack without weapons, which involves attacking while airborne, which the game considers as "showing off and kicking ass at the same time". There is a "mania meter", which slows down time similar to bullet time in order to get another opportunity to attack.[3]

One of the modes available is the Championship, in which players compete in a series of races across 20 tracks[4] and try to finish in the top 4 to advance. Before each race in the mode, players can challenge another driver to a best-of-three series, and if the player wins, they win the driver's bike. Another event in the Championship mode is the Battle Royal, in which the player with the most KOs win.[2] Minigames are also present in the game, one of which involves a game of "tag", in which the player who's "it" has 30 seconds to tag another driver or else they explode.[3]

Reception edit

The game received "unfavorable" reviews on both platforms according to the review aggregation website Metacritic.[9][10] David Clayman of IGN criticized the Xbox version's buggy gameplay and "lack of variety". Clayman also commented that there was a haze on the map,[3] which TeamXbox's Matthew Fisher first called logical due to the first race taking place at dusk, but Fisher then noted that it appears in every level.[8] Fisher also criticized the audio, stating that whenever the drivers crash, it sounds like a water bottle getting crushed, and as a result, called it the "water bottle effect".[8] Brian Ekberg of GameSpot praised the Xbox Live implementation, along with amusing dialogue from characters, but criticized the graphics and poor physics engine.[2]

References edit

  1. ^ "Motocross Mania 3". GameSpy. IGN Entertainment. from the original on October 8, 2013. Retrieved August 30, 2013.
  2. ^ a b c d Ekberg, Brian (May 12, 2005). "Motocross Mania 3 Review (Xbox)". GameSpot. CBS Interactive. from the original on July 26, 2018. Retrieved July 26, 2018.
  3. ^ a b c d Clayman, David (May 10, 2005). "Motocross Mania 3 (Xbox)". IGN. Ziff Davis. from the original on March 4, 2016. Retrieved August 30, 2013.
  4. ^ . AllGame. All Media Network. Archived from the original on November 14, 2014. Retrieved July 26, 2018.
  5. ^ "Motocross Mania 3 (Xbox)". GamesMaster. Future plc. July 2005.
  6. ^ "Motocross Mania 3". Official Xbox Magazine UK. Future plc. June 2005.
  7. ^ "Motocross Mania 3". Play UK. Imagine Publishing. 2005.
  8. ^ a b c Fisher, Matthew (May 4, 2005). . TeamXbox. IGN Entertainment. Archived from the original on September 26, 2013. Retrieved August 30, 2013.
  9. ^ a b "Motocross Mania for PlayStation 2 Reviews". Metacritic. CBS Interactive. Archived from the original on January 29, 2024. Retrieved July 26, 2018.
  10. ^ a b "Motocross Mania 3 for Xbox Reviews". Metacritic. CBS Interactive. Archived from the original on January 29, 2024. Retrieved July 26, 2018.

External links edit

motocross, mania, motocross, racing, video, game, developed, british, company, deibus, studios, released, april, 2005, playstation, xbox, game, third, motocross, mania, series, first, released, sixth, generation, consoles, xbox, version, xbox, live, scores, pa. Motocross Mania 3 is a motocross racing video game developed by British company Deibus Studios and was released in April 2005 for the PlayStation 2 and Xbox The game was the third in the Motocross Mania series and the first to be released for sixth generation consoles 1 The Xbox version has Xbox Live and top scores on a particular track are automatically posted 2 Motocross Mania 3North American PS2 box artDeveloper s Deibus StudiosPublisher s PAL Global StarNA 2KSeriesMotocross ManiaPlatform s PlayStation 2 XboxReleasePAL April 22 2005NA April 27 2005Genre s RacingMode s Single player multiplayer Contents 1 Gameplay 2 Reception 3 References 4 External linksGameplay editThe game focuses on vehicular combat and players can use various weapons such as baseball bats and ice picks to attack opponents Players can also attack without weapons which involves attacking while airborne which the game considers as showing off and kicking ass at the same time There is a mania meter which slows down time similar to bullet time in order to get another opportunity to attack 3 One of the modes available is the Championship in which players compete in a series of races across 20 tracks 4 and try to finish in the top 4 to advance Before each race in the mode players can challenge another driver to a best of three series and if the player wins they win the driver s bike Another event in the Championship mode is the Battle Royal in which the player with the most KOs win 2 Minigames are also present in the game one of which involves a game of tag in which the player who s it has 30 seconds to tag another driver or else they explode 3 Reception editReceptionAggregate scoreAggregatorScorePS2XboxMetacritic34 100 9 38 100 10 Review scoresPublicationScorePS2XboxGamesMasterN A46 5 GameSpotN A3 1 10 2 IGNN A3 8 10 3 Official Xbox Magazine UK N A4 5 10 6 Play62 7 N ATeamXboxN A5 10 8 The game received unfavorable reviews on both platforms according to the review aggregation website Metacritic 9 10 David Clayman of IGN criticized the Xbox version s buggy gameplay and lack of variety Clayman also commented that there was a haze on the map 3 which TeamXbox s Matthew Fisher first called logical due to the first race taking place at dusk but Fisher then noted that it appears in every level 8 Fisher also criticized the audio stating that whenever the drivers crash it sounds like a water bottle getting crushed and as a result called it the water bottle effect 8 Brian Ekberg of GameSpot praised the Xbox Live implementation along with amusing dialogue from characters but criticized the graphics and poor physics engine 2 References edit Motocross Mania 3 GameSpy IGN Entertainment Archived from the original on October 8 2013 Retrieved August 30 2013 a b c d Ekberg Brian May 12 2005 Motocross Mania 3 Review Xbox GameSpot CBS Interactive Archived from the original on July 26 2018 Retrieved July 26 2018 a b c d Clayman David May 10 2005 Motocross Mania 3 Xbox IGN Ziff Davis Archived from the original on March 4 2016 Retrieved August 30 2013 Motocross Mania 3 Xbox Overview AllGame All Media Network Archived from the original on November 14 2014 Retrieved July 26 2018 Motocross Mania 3 Xbox GamesMaster Future plc July 2005 Motocross Mania 3 Official Xbox Magazine UK Future plc June 2005 Motocross Mania 3 Play UK Imagine Publishing 2005 a b c Fisher Matthew May 4 2005 Motocross Mania 3 Review Xbox TeamXbox IGN Entertainment Archived from the original on September 26 2013 Retrieved August 30 2013 a b Motocross Mania for PlayStation 2 Reviews Metacritic CBS Interactive Archived from the original on January 29 2024 Retrieved July 26 2018 a b Motocross Mania 3 for Xbox Reviews Metacritic CBS Interactive Archived from the original on January 29 2024 Retrieved July 26 2018 External links editMotocross Mania 3 at MobyGames Retrieved from https en wikipedia org w index php title Motocross Mania 3 amp oldid 1207784596, wikipedia, wiki, book, books, library,

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