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Mob (video games)

A mob, short for mobile or mobile object,[1][2][3][4] is a computer-controlled non-player character (NPC) in a video game such as an MMORPG[5] or MUD.[1][3] Depending on context, every and any such character in a game may be considered to be a "mob",[2][1] or usage of the term may be limited to hostile NPCs and/or NPCs vulnerable to attack.[5]

In most modern graphical games, "mob" may be used to specifically refer to generic monstrous NPCs that the player is expected to hunt and kill, excluding NPCs that engage in dialog, sell items, or NPCs which cannot be attacked.[5] "Named mobs" are distinguished by having a proper name rather than being referred to by a general type ("a goblin", "a citizen", etc.).[6] Most mobs are those capable of no complex behaviors beyond generic programming of attacking or moving around.

Purpose of mobs edit

Defeating mobs may be required to gather experience points,[7] money,[8] items,[9] or to complete quests.[10] Combat between player characters (PCs) and mobs is called player versus environment (PvE).[11] PCs may also attack mobs because they aggressively attack PCs.[2] Monster versus monster (MvM) battles also take place in some games.[12]

A game world might contain hundreds of different kinds of mobs, but if players spend a certain amount of time playing, they might become well aware of the characteristics presented by each kind and its related hazard. This knowledge might dull the game to some extent.[13]

Etymology edit

The term "mobile object" [1][2][3][4] was used by Richard Bartle for objects that were self-mobile in MUD1.[1] Later source code in DikuMUD used the term "mobile" to refer to a generic NPC, shortened further to "mob" in identifiers. DikuMUD was a heavy influence on EverQuest,[14][15] and the term as it exists in MMORPGs is derived from the MUD usage.[5][1]. The term is properly an abbreviation rather than an acronym.

References edit

  1. ^ a b c d e f Bartle, Richard (2003). Designing Virtual Worlds. New Riders. p. 102. ISBN 0-13-101816-7. What's more of an issue is the presence in the virtual world of virtual creatures. These are commonly known as mobiles30 (mobs for short), and they represent the monsters and non-player characters who inhabit the virtual world. [...] 30From MUD1, "mobile objects." I called them that because creatures moving in a controlled but unpredictable way are like the kind of "mobiles" that hang from ceilings. Well, I was in kind of a hurry...
  2. ^ a b c d Shah, Rawn; Romine, James (1995). Playing MUDs on the Internet. John Wiley & Sons, Inc. pp. 93–94. ISBN 0-471-11633-5. One of the major types of objects that you will encounter on a Mud is the mobile. A mob (pronounced MOHb, not MAWb), or mobile, is a computer controlled creature. [...] If a mob is not friendly, it is known as an agg or aggressive mobile. It will hit you at the first opportunity, even the instant you walk into a room. A majority of Muds have dumb mobs. A dumb mob will fight you until you kill it or flee from it.
  3. ^ a b c Maloni, Kelly; Baker, Derek; Wice, Nathaniel (1994). Net Games. Random House / Michael Wolff & Company, Inc. pp. 213. ISBN 0-679-75592-6. mob or mobile ..... a monster in the game
  4. ^ a b Towers, J. Tarin; Badertscher, Ken; Cunningham, Wayne; Buskirk, Laura (1996). Yahoo! Wild Web Rides. IDG Books Worldwide Inc. p. 140. ISBN 0-7645-7003-X. mob = mobile (This is jargon for a monster or creature.)
  5. ^ a b c d Hecht, Eliah (2007-02-20). . WoW Insider. Archived from the original on 2009-08-31. Retrieved 2010-03-25. Mob: Short for "mobile" (derived from MUDs, where any NPC was either a stationary shopkeeper or mobile; see WoWWiki), this refers in WoW to NPCs, primarily NPCs that are meant to be killed.
  6. ^ Poisso, Lisa (2009-06-08). . WoW Insider. Archived from the original on 2009-07-18. Retrieved 2010-03-25. Named mobs are just that: monsters that have names.
  7. ^ Carton, Sean (1995). Internet Virtual Worlds Quick Tour. Ventana Press. p. 175. ISBN 1-56604-222-4. Mob A slang term for "mobiles" or monsters on a virtual world. Monsters are non-player characters who roam the world. Often, players reach a higher level by fighting and killing monsters.
  8. ^ Bartle, Richard (2003). Designing Virtual Worlds. New Riders. p. 301. ISBN 0-13-101816-7. One consequence of this is that quest rewards and mobile drops should be variable, too. Who'd want to risk life and limb for 20,000 UOC if it wasn't enough to buy an arrow? Yet how do designers make these price rises occur rationally in such a way that unscrupulous players can't screw over the system?
  9. ^ Busey, Andrew (1995). Secrets of the MUD Wizards. SAMS Publishing. p. 295. ISBN 0-672-30723-5. Monsters keep players on the go for experience and weapons.
  10. ^ Bartle, Richard (2003). Designing Virtual Worlds. New Riders. p. 649. ISBN 0-13-101816-7. In the big city, you're asked to deliver bread; in the frontier town, you're asked to kill bandits. Can you stand the heat, or do you get out of the kitchen? By giving players harder quests in rougher areas, designers inform them that these are tougher areas.
  11. ^ Bartle, Richard (2003). Designing Virtual Worlds. New Riders. p. 406. ISBN 0-13-101816-7. Player versus Environment (PvE). Players are opposed by the environment—that is, the virtual world. In a combat situation, this means player characters (PCs) fight monsters.
  12. ^ Bartle, Richard (2003). Designing Virtual Worlds. New Riders. p. 103. ISBN 0-13-101816-7. Consider a second goblin raiding party. It emerges from its camp, kills some villagers' sheep, and then returns home with the spoils. The villagers get angry and offer to pay players to kill the goblins.
  13. ^ Guarneri, Andrea; Maggiorini, Dario; Ripamonti, Laura A.; Trubian, Marco (2013). (PDF). Università di Milano. p. 585. Archived from the original (PDF) on 2016-03-06. Retrieved 2015-05-30. In spite of the fact that a game world can contain hundreds of different species of monsters, after spending a certain amount of time playing, players become well aware of the characteristics presented by each specie and its related hazard. In the long run, this knowledge has the drawback of generating a certain amount of boredom in players, which lose the thrill of braving unfamiliar dangers (Koster, 2004).
  14. ^ . DikuMUD Alfa. MUDBytes. 1991. Archived from the original on 2011-07-18. Retrieved 2010-11-30.
  15. ^ Bartle, Richard (2003). Designing Virtual Worlds. New Riders. p. 25. ISBN 0-13-101816-7. If ever there was a case of being in the right place at the right time, EverQuest (EQ) is it. It was basically a DikuMUD with a graphical client bolted on—the similarities are so close that under legal threat its server programmers were forced to sign sworn statements to the effect that they didn't use any actual DikuMUD code in EverQuest.

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A mob short for mobile or mobile object 1 2 3 4 is a computer controlled non player character NPC in a video game such as an MMORPG 5 or MUD 1 3 Depending on context every and any such character in a game may be considered to be a mob 2 1 or usage of the term may be limited to hostile NPCs and or NPCs vulnerable to attack 5 In most modern graphical games mob may be used to specifically refer to generic monstrous NPCs that the player is expected to hunt and kill excluding NPCs that engage in dialog sell items or NPCs which cannot be attacked 5 Named mobs are distinguished by having a proper name rather than being referred to by a general type a goblin a citizen etc 6 Most mobs are those capable of no complex behaviors beyond generic programming of attacking or moving around Purpose of mobs editDefeating mobs may be required to gather experience points 7 money 8 items 9 or to complete quests 10 Combat between player characters PCs and mobs is called player versus environment PvE 11 PCs may also attack mobs because they aggressively attack PCs 2 Monster versus monster MvM battles also take place in some games 12 A game world might contain hundreds of different kinds of mobs but if players spend a certain amount of time playing they might become well aware of the characteristics presented by each kind and its related hazard This knowledge might dull the game to some extent 13 Etymology editThe term mobile object 1 2 3 4 was used by Richard Bartle for objects that were self mobile in MUD1 1 Later source code in DikuMUD used the term mobile to refer to a generic NPC shortened further to mob in identifiers DikuMUD was a heavy influence on EverQuest 14 15 and the term as it exists in MMORPGs is derived from the MUD usage 5 1 The term is properly an abbreviation rather than an acronym References edit a b c d e f Bartle Richard 2003 Designing Virtual Worlds New Riders p 102 ISBN 0 13 101816 7 What s more of an issue is the presence in the virtual world of virtual creatures These are commonly known as mobiles30 mobs for short and they represent the monsters and non player characters who inhabit the virtual world 30From MUD1 mobile objects I called them that because creatures moving in a controlled but unpredictable way are like the kind of mobiles that hang from ceilings Well I was in kind of a hurry a b c d Shah Rawn Romine James 1995 Playing MUDs on the Internet John Wiley amp Sons Inc pp 93 94 ISBN 0 471 11633 5 One of the major types of objects that you will encounter on a Mud is the mobile A mob pronounced MOHb not MAWb or mobile is a computer controlled creature If a mob is not friendly it is known as an agg or aggressive mobile It will hit you at the first opportunity even the instant you walk into a room A majority of Muds have dumb mobs A dumb mob will fight you until you kill it or flee from it a b c Maloni Kelly Baker Derek Wice Nathaniel 1994 Net Games Random House Michael Wolff amp Company Inc pp 213 ISBN 0 679 75592 6 mob or mobile a monster in the game a b Towers J Tarin Badertscher Ken Cunningham Wayne Buskirk Laura 1996 Yahoo Wild Web Rides IDG Books Worldwide Inc p 140 ISBN 0 7645 7003 X mob mobile This is jargon for a monster or creature a b c d Hecht Eliah 2007 02 20 The compleat WoW abbreviations WoW Insider Archived from the original on 2009 08 31 Retrieved 2010 03 25 Mob Short for mobile derived from MUDs where any NPC was either a stationary shopkeeper or mobile see WoWWiki this refers in WoW to NPCs primarily NPCs that are meant to be killed Poisso Lisa 2009 06 08 WoW Rookie Rares elites and nameds WoW Insider Archived from the original on 2009 07 18 Retrieved 2010 03 25 Named mobs are just that monsters that have names Carton Sean 1995 Internet Virtual Worlds Quick Tour Ventana Press p 175 ISBN 1 56604 222 4 Mob A slang term for mobiles or monsters on a virtual world Monsters are non player characters who roam the world Often players reach a higher level by fighting and killing monsters Bartle Richard 2003 Designing Virtual Worlds New Riders p 301 ISBN 0 13 101816 7 One consequence of this is that quest rewards and mobile drops should be variable too Who d want to risk life and limb for 20 000 UOC if it wasn t enough to buy an arrow Yet how do designers make these price rises occur rationally in such a way that unscrupulous players can t screw over the system Busey Andrew 1995 Secrets of the MUD Wizards SAMS Publishing p 295 ISBN 0 672 30723 5 Monsters keep players on the go for experience and weapons Bartle Richard 2003 Designing Virtual Worlds New Riders p 649 ISBN 0 13 101816 7 In the big city you re asked to deliver bread in the frontier town you re asked to kill bandits Can you stand the heat or do you get out of the kitchen By giving players harder quests in rougher areas designers inform them that these are tougher areas Bartle Richard 2003 Designing Virtual Worlds New Riders p 406 ISBN 0 13 101816 7 Player versus Environment PvE Players are opposed by the environment that is the virtual world In a combat situation this means player characters PCs fight monsters Bartle Richard 2003 Designing Virtual Worlds New Riders p 103 ISBN 0 13 101816 7 Consider a second goblin raiding party It emerges from its camp kills some villagers sheep and then returns home with the spoils The villagers get angry and offer to pay players to kill the goblins Guarneri Andrea Maggiorini Dario Ripamonti Laura A Trubian Marco 2013 GOLEM Generator Of Life Embedded into MMOs PDF Universita di Milano p 585 Archived from the original PDF on 2016 03 06 Retrieved 2015 05 30 In spite of the fact that a game world can contain hundreds of different species of monsters after spending a certain amount of time playing players become well aware of the characteristics presented by each specie and its related hazard In the long run this knowledge has the drawback of generating a certain amount of boredom in players which lose the thrill of braving unfamiliar dangers Koster 2004 mobact c Mobile action module DikuMUD Alfa MUDBytes 1991 Archived from the original on 2011 07 18 Retrieved 2010 11 30 Bartle Richard 2003 Designing Virtual Worlds New Riders p 25 ISBN 0 13 101816 7 If ever there was a case of being in the right place at the right time EverQuest EQ is it It was basically a DikuMUD with a graphical client bolted on the similarities are so close that under legal threat its server programmers were forced to sign sworn statements to the effect that they didn t use any actual DikuMUD code in EverQuest Retrieved from https en wikipedia org w index php title Mob video games amp oldid 1184771264, wikipedia, wiki, book, books, library,

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