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Metal Dead

Metal Dead is a point-and-click adventure game created by independent Australian developer Walk Thru Walls Studios and released online on December 19, 2011. It was built with the Adventure Game Studio engine.

Metal Dead
Developer(s)Walk Thru Walls Studios
Designer(s)Liam O'Sullivan
Robert Wriedt
EngineAdventure Game Studio
Platform(s)Windows
ReleaseDecember 19, 2011
Genre(s)Point-and-click adventure
Mode(s)Single-player

Metal Dead was heavily influenced by adventure games released by LucasArts and Sierra Entertainment in the late 1980s and early 1990s. It also drew inspiration from zombie films and heavy metal bands.[1]

Plot edit

The game begins with protagonist Malcolm and his best friend Ronnie driving down zombie infested streets in a beat-up car. Upon learning that Ronnie is driving them directly into the heart of the undead infestation, Malcolm grabs the wheel and causes them to crash outside the MediGeniTech building, a place where nefarious medical experiments are said to take place. Ronnie dies a violent death in the wreck, leaving Malcolm to find his way into the building on his lonesome. Once inside the facility, Malcolm meets Doctor Fritz Von Fechenheim, a stereotypical German mad scientist who sends him on an errand to collect the head of a zombie.

When returning to the wrecked car, Malcolm finds that Ronnie has already become one of the undead. Using his wits, he manages to remove Ronnie's head without damaging the brain and brings it back to Doctor Fechenheim, who then performs an experimental surgical procedure. By installing a speaker and other various machinery inside the disembodied cranium, Fechenheim gives Ronnie the ability to communicate as if he were never dead. Before long, Ronnie is back to his normal self, sans body and perhaps a little more rotten than before.

As friends reunited, Malcolm and Ronnie vow to discover the cause and source of the zombie apocalypse, which seems to be converging on the MediGeniTech building. With an elevator keycard obtained from the Doctor, they begin their ascent, meeting a cast of weird characters along the way and uncovering the building's dark secrets.

Development edit

The game was designed by Liam O'Sullivan and Robert Wriedt, with music composed by Josh Birch.[1] Development began in mid-2010 and ended in late 2011.[2]

Reception edit

The game received generally positive reviews, with most focusing on the strength of the writing, humor, and characters. Adventure Gamers wrote that the "polished writing surpasses that of efforts from much larger studios" and that "jokes come quickly, hitting far more often than not".[4] The game's puzzles were also praised, and Gnome's Lair said that while "generally easy, they are logical, well integrated and actually fun."[9] Many reviewers commented on the surreal, surprising ending. JTM Games wrote "I don’t want to say too much about the game’s terrific climax, except, I didn’t expect THAT."[10]

Metal Dead came in at number 9 on IndieGames.com's list "The Top 10 Indie Adventure Games of 2012".[11]

References edit

  1. ^ a b Marty Mulrooney (2012-02-27). "INTERVIEW – In Conversation With Liam O'Sullivan and Robert Wriedt (Walk Thru Walls Studios, Metal Dead)". Alternative Magazine Online. Retrieved 2012-05-23.
  2. ^ James Attard (2011-11-06). . Indie Game Magazine. Archived from the original on 2012-03-30. Retrieved 2012-05-23.
  3. ^ . GameRankings. Archived from the original on 2015-09-09. Retrieved 2022-06-04.
  4. ^ a b Jason L Blair (2012-01-23). "Review: Metal Dead". Adventure Gamers. Retrieved 2012-05-23.
  5. ^ Marty Mulrooney (2012-01-09). "GAME REVIEW – Metal Dead (PC)". Alternative Magazine Online. Retrieved 2012-03-12.
  6. ^ Nick Wheeler (2012-01-22). "Metal Dead - The Verdict". The Reticule. Retrieved 2012-05-23.
  7. ^ Michael Ridgaway (2012-02-01). "Metal Dead (PC)". Gamecola. Retrieved 2012-05-23.
  8. ^ Christian Fratta (2012-01-09). "Recensione Metal Dead". The Indie Shelter. Retrieved 2012-05-23.
  9. ^ gnome (2012-02-14). "A zombie-infested Metal Dead review". Gnome's Lair. Retrieved 2012-05-23.
  10. ^ bfargo (2012-04-18). . JTM Games. Archived from the original on 2012-05-11. Retrieved 2012-05-23.
  11. ^ Konstantinos Dimopoulos (2013-01-10). . IndieGames.com. Archived from the original on 2013-01-13. Retrieved 2013-01-11.

External links edit

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Some of this article s listed sources may not be reliable Please help improve this article by looking for better more reliable sources Unreliable citations may be challenged and removed November 2013 Learn how and when to remove this message Metal Dead is a point and click adventure game created by independent Australian developer Walk Thru Walls Studios and released online on December 19 2011 It was built with the Adventure Game Studio engine Metal DeadDeveloper s Walk Thru Walls StudiosDesigner s Liam O SullivanRobert WriedtEngineAdventure Game StudioPlatform s WindowsReleaseDecember 19 2011Genre s Point and click adventureMode s Single player Metal Dead was heavily influenced by adventure games released by LucasArts and Sierra Entertainment in the late 1980s and early 1990s It also drew inspiration from zombie films and heavy metal bands 1 Contents 1 Plot 2 Development 3 Reception 4 References 5 External linksPlot editThe game begins with protagonist Malcolm and his best friend Ronnie driving down zombie infested streets in a beat up car Upon learning that Ronnie is driving them directly into the heart of the undead infestation Malcolm grabs the wheel and causes them to crash outside the MediGeniTech building a place where nefarious medical experiments are said to take place Ronnie dies a violent death in the wreck leaving Malcolm to find his way into the building on his lonesome Once inside the facility Malcolm meets Doctor Fritz Von Fechenheim a stereotypical German mad scientist who sends him on an errand to collect the head of a zombie When returning to the wrecked car Malcolm finds that Ronnie has already become one of the undead Using his wits he manages to remove Ronnie s head without damaging the brain and brings it back to Doctor Fechenheim who then performs an experimental surgical procedure By installing a speaker and other various machinery inside the disembodied cranium Fechenheim gives Ronnie the ability to communicate as if he were never dead Before long Ronnie is back to his normal self sans body and perhaps a little more rotten than before As friends reunited Malcolm and Ronnie vow to discover the cause and source of the zombie apocalypse which seems to be converging on the MediGeniTech building With an elevator keycard obtained from the Doctor they begin their ascent meeting a cast of weird characters along the way and uncovering the building s dark secrets Development editThe game was designed by Liam O Sullivan and Robert Wriedt with music composed by Josh Birch 1 Development began in mid 2010 and ended in late 2011 2 Reception editReceptionAggregate scoreAggregatorScoreGameRankings75 3 Review scoresPublicationScoreAdventure Gamers nbsp nbsp nbsp nbsp nbsp 4 PC PowerPlay7 10Alternative Magazine Online8 5 10 5 The Reticule4 5 6 GameCola7 10 7 The Indie Shelter8 10 8 The game received generally positive reviews with most focusing on the strength of the writing humor and characters Adventure Gamers wrote that the polished writing surpasses that of efforts from much larger studios and that jokes come quickly hitting far more often than not 4 The game s puzzles were also praised and Gnome s Lair said that while generally easy they are logical well integrated and actually fun 9 Many reviewers commented on the surreal surprising ending JTM Games wrote I don t want to say too much about the game s terrific climax except I didn t expect THAT 10 Metal Dead came in at number 9 on IndieGames com s list The Top 10 Indie Adventure Games of 2012 11 References edit a b Marty Mulrooney 2012 02 27 INTERVIEW In Conversation With Liam O Sullivan and Robert Wriedt Walk Thru Walls Studios Metal Dead Alternative Magazine Online Retrieved 2012 05 23 James Attard 2011 11 06 Surviving The Zombie Apocalypse in Metal Dead an Interview with Walk Thru Walls Indie Game Magazine Archived from the original on 2012 03 30 Retrieved 2012 05 23 Metal Dead for PC GameRankings Archived from the original on 2015 09 09 Retrieved 2022 06 04 a b Jason L Blair 2012 01 23 Review Metal Dead Adventure Gamers Retrieved 2012 05 23 Marty Mulrooney 2012 01 09 GAME REVIEW Metal Dead PC Alternative Magazine Online Retrieved 2012 03 12 Nick Wheeler 2012 01 22 Metal Dead The Verdict The Reticule Retrieved 2012 05 23 Michael Ridgaway 2012 02 01 Metal Dead PC Gamecola Retrieved 2012 05 23 Christian Fratta 2012 01 09 Recensione Metal Dead The Indie Shelter Retrieved 2012 05 23 gnome 2012 02 14 A zombie infested Metal Dead review Gnome s Lair Retrieved 2012 05 23 bfargo 2012 04 18 Metal Dead Review JTM Games Archived from the original on 2012 05 11 Retrieved 2012 05 23 Konstantinos Dimopoulos 2013 01 10 Top 10 Indie Adventure Games of 2012 IndieGames com Archived from the original on 2013 01 13 Retrieved 2013 01 11 External links editOfficial game and company website archived Metal Dead at Adventure Game Studio Demo download at Indie DB Retrieved from https en wikipedia org w index php title Metal Dead amp oldid 1180346466, wikipedia, 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