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Lord of Ultima

Lord of Ultima was a free-to-play, browser-based, massively multiplayer real-time strategy (MMORTS) video game by Electronic Arts. The game started a beta test on April 20, 2010 and was developed by EA Phenomic.[1][2] While it is, technically, part of the Ultima series of games, there was very little actual connection to the other games in the series.[3]

Lord of Ultima
Developer(s)EA Phenomic
ReleaseApril 20, 2010 (2010-04-20) (Open Beta)
Genre(s)Real-time military strategy
City-building

The game was a 2D strategy game similar to Evony. Though the game was nominally free, players could purchase "Funds" for real-world money, providing the game with its revenue stream. The "Funds" could be used for three types of enhancements: improved user-interface features through the purchase of "ministers" which reduce micro-management of resources; "artifacts" which provide increased resources and can speed completion of commands; and protection from player attacks.

The game used pure JavaScript Web technology, and was not based on Adobe Flash, unlike many other browser-based games.

EA announced that all servers would be turned off on May 12, 2014. On March 1, 2014 EA no longer offered support through their official LOU forum. User reports suggest most servers had already been turned off as of March 5, 2014 well in advance of the May 12th closure, prompting anger among remaining players who were told days earlier by EA to spend their remaining funds as no refund would be issued. A number of websites had urged players to seek refunds via PayPal for recently bought game funds.[4]

Lord of Ultima shut down on May 12, 2014 at 07:00 UTC.

Fans of Lord of Ultima supported a KickStarter campaign to recreate the game. This Kickstarter campaign was fully funded in just 17 minutes.[5] The remake was released as "Crown of the Gods" which focused on emulating the gameplay while using different artwork and lore to avoid copyright infraction.[6]

Gameplay edit

In Lord of Ultima, game-play primarily revolved around collecting resources to develop cities and armies and then battle against each other for power and prestige.

Players started off with a single city, which was protected from attack for seven days. A player could choose to settle inactive cities or create new cities after the required prerequisites have been met. A player can also build a castle enabling them to conquer other cities with castles and vice versa. It was a common mistake for new players to "castle their first city", resulting in their elimination. Players without castles could raid dungeons (PvE battles) but cannot plunder other players' cities. Joining an alliance was crucial in this game for both protection and economic support.

The objective of the game was to attain the title "Lord of Ultima", which can only be done with the support of an alliance by jointly completing and holding a level 10 alliance palace of each of 8 in-game faiths.

Several third party tools were commonly used to support the player. City planning tools help to design a city layout by displaying the potential resource gain per hour. City design was crucial for the player to rank highly on the in-game leaderboards.[citation needed]

Reception edit

According to GameRankings, PC Gamer magazine in the UK gave it a score of 75%, and Game Vortex awarded it 82%.[7]

MMOHut cited the game's positive points as an "original strategy script", and the fact that "city layouts take thought." It criticised Lord of Ultima's "slow paced gameplay" and "very weak connection with the Ultima franchise."[3]

IT Reviews concluded: "Ultimately... this browser-based strategy affair proved rather too slow paced for our liking." However, the reviewer noted that: "If you're the sort of player who can happily dip in and out of a game very casually, it's worth checking out. There's considerable depth in the town planning, a decent guild system, and after all, it's free to play."[8]

References edit

  1. ^ Sliwinski, Alexander (2010-04-20). "EA launches free-to-play 'Lord of Ultima' browser-based game". Joystiq. Retrieved 2012-08-17.
  2. ^ Reahard, Jef (2010-04-20). "EA launches Lord of Ultima browser game". Massively. Retrieved 2012-08-17.
  3. ^ a b . Archived from the original on 9 August 2010. Retrieved 20 June 2017.
  4. ^ "Service Updates". www.ea.com. Retrieved 20 June 2017.
  5. ^ "Crown of the Gods". Kickstarter. Retrieved 20 June 2017.
  6. ^ "Crown of the Gods - An empire-building strategy game". Crown of the Gods. Retrieved 20 June 2017.
  7. ^ "Lord of Ultima for PC - GameRankings". www.gamerankings.com. Retrieved 20 June 2017.
  8. ^ . Archived from the original on 27 January 2011. Retrieved 20 June 2017.

External links edit

  • Official site
  • Crown of the Gods


lord, ultima, this, article, need, rewritten, comply, with, wikipedia, quality, standards, help, talk, page, contain, suggestions, september, 2014, this, article, needs, additional, citations, verification, please, help, improve, this, article, adding, citatio. This article may need to be rewritten to comply with Wikipedia s quality standards You can help The talk page may contain suggestions September 2014 This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Lord of Ultima news newspapers books scholar JSTOR October 2017 Learn how and when to remove this template message Lord of Ultima was a free to play browser based massively multiplayer real time strategy MMORTS video game by Electronic Arts The game started a beta test on April 20 2010 and was developed by EA Phenomic 1 2 While it is technically part of the Ultima series of games there was very little actual connection to the other games in the series 3 Lord of UltimaDeveloper s EA PhenomicReleaseApril 20 2010 2010 04 20 Open Beta Genre s Real time military strategyCity buildingThe game was a 2D strategy game similar to Evony Though the game was nominally free players could purchase Funds for real world money providing the game with its revenue stream The Funds could be used for three types of enhancements improved user interface features through the purchase of ministers which reduce micro management of resources artifacts which provide increased resources and can speed completion of commands and protection from player attacks The game used pure JavaScript Web technology and was not based on Adobe Flash unlike many other browser based games EA announced that all servers would be turned off on May 12 2014 On March 1 2014 EA no longer offered support through their official LOU forum User reports suggest most servers had already been turned off as of March 5 2014 well in advance of the May 12th closure prompting anger among remaining players who were told days earlier by EA to spend their remaining funds as no refund would be issued A number of websites had urged players to seek refunds via PayPal for recently bought game funds 4 Lord of Ultima shut down on May 12 2014 at 07 00 UTC Fans of Lord of Ultima supported a KickStarter campaign to recreate the game This Kickstarter campaign was fully funded in just 17 minutes 5 The remake was released as Crown of the Gods which focused on emulating the gameplay while using different artwork and lore to avoid copyright infraction 6 Contents 1 Gameplay 2 Reception 3 References 4 External linksGameplay editIn Lord of Ultima game play primarily revolved around collecting resources to develop cities and armies and then battle against each other for power and prestige Players started off with a single city which was protected from attack for seven days A player could choose to settle inactive cities or create new cities after the required prerequisites have been met A player can also build a castle enabling them to conquer other cities with castles and vice versa It was a common mistake for new players to castle their first city resulting in their elimination Players without castles could raid dungeons PvE battles but cannot plunder other players cities Joining an alliance was crucial in this game for both protection and economic support The objective of the game was to attain the title Lord of Ultima which can only be done with the support of an alliance by jointly completing and holding a level 10 alliance palace of each of 8 in game faiths Several third party tools were commonly used to support the player City planning tools help to design a city layout by displaying the potential resource gain per hour City design was crucial for the player to rank highly on the in game leaderboards citation needed Reception editAccording to GameRankings PC Gamer magazine in the UK gave it a score of 75 and Game Vortex awarded it 82 7 MMOHut cited the game s positive points as an original strategy script and the fact that city layouts take thought It criticised Lord of Ultima s slow paced gameplay and very weak connection with the Ultima franchise 3 IT Reviews concluded Ultimately this browser based strategy affair proved rather too slow paced for our liking However the reviewer noted that If you re the sort of player who can happily dip in and out of a game very casually it s worth checking out There s considerable depth in the town planning a decent guild system and after all it s free to play 8 References edit Sliwinski Alexander 2010 04 20 EA launches free to play Lord of Ultima browser based game Joystiq Retrieved 2012 08 17 Reahard Jef 2010 04 20 EA launches Lord of Ultima browser game Massively Retrieved 2012 08 17 a b MMOHut Archived from the original on 9 August 2010 Retrieved 20 June 2017 Service Updates www ea com Retrieved 20 June 2017 Crown of the Gods Kickstarter Retrieved 20 June 2017 Crown of the Gods An empire building strategy game Crown of the Gods Retrieved 20 June 2017 Lord of Ultima for PC GameRankings www gamerankings com Retrieved 20 June 2017 IT Reviews Archived from the original on 27 January 2011 Retrieved 20 June 2017 External links editOfficial site Crown of the Gods Retrieved from https en wikipedia org w index php title Lord of Ultima amp oldid 1218305422, wikipedia, wiki, book, books, library,

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