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Kishonna Gray

Kishonna L. Gray is an American communication and gender studies researcher based at the University of Kentucky College of Arts and Sciences.[1] Gray is best known for her research on technology, gaming, race, and gender. As an expert in Women's and Communication Studies, she has written several articles for publications such as the New York Times.[2] In the academic year 2016–2017, she was a Visiting Assistant Professor in the Martin Luther King, Jr. Visiting Professors and Scholars Program at the Massachusetts Institute of Technology, hosted by the Department of Women's and Gender Studies and the MIT Comparative Media Studies/Writing Program.[3] She has also been a faculty visitor at the Berkman Klein Center for Internet & Society at Harvard University and at Microsoft Research.

Kishonna Gray
Born
United States
NationalityAmerican
CitizenshipUnited States
EducationArizona State University School of Social Transformation , PhD
Known forBlack experiences online, gaming, intersectional tech, #citeherwork
Scientific career
FieldsCommunication
Gender
Women's studies
African American studies
InstitutionsUniversity of Illinois at Chicago, Arizona State University, Massachusetts Institute of Technology, Berkman Klein Center for Internet & Society, Eastern Kentucky University
ThesisDeviant Bodies Resisting Online: Examining the Intersecting Realities of Women of Color in Xbox Live (2011)
Doctoral advisorLisa M. Anderson
Websitehttp://www.kishonnagray.com/

Education edit

Kishonna L. Gray received her B.S. in Criminal Justice in 2005 and M.S. in Justice Studies in 2007 at Eastern Kentucky University. She received her PhD in Justice Studies from Arizona State University in 2011. She joined the Eastern Kentucky University faculty in 2011, the Arizona State University faculty in 2017, and her position at the University of Illinois at Chicago in 2018. She also accepted a position at the University of Kentucky.[4]

Research edit

Gray is known for her work in the areas of gender, race, and game studies. She is best known for her research on racism in video games and on intersectionality in technology.[5] She has published multiple books: Race, Gender, & Deviance in Xbox Live: Theoretical Perspectives from the Virtual Margins; Intersectional Tech: Black users in digital gaming, and Black Cyberfeminism or How Intersectionality Went Viral (under contract). In her research, she analyzes the relationship between white hegemonic masculinity and Black identities.[6] Gray focuses on racial dynamics specifically in streaming video games.[7] Therefore, the oppression of intersecting marginalized identities, specifically those of Black women are at the core of her research.[8] Gray is the creator of the #citeherwork hashtag, created in 2015 to call attention to gender disparities in academic citation practices.[9][10][11]

Impact edit

Her work has been covered numerous times in the New York Times and in other publications.[12][13][14][15][16][17] Gray is a research leader in intersectional feminism and white misogyny.[18] Her findings are picked up by other scholars to find solutions for biases in video games.[19]

Her work has found its way into cyber-activism and has been cited by the Encyclopedia of Diversity and Social Justice.[20] The encyclopedia cites how minority identities evoke a perceived threat in majority identities.[20] Princeton Professor Wendy Belcher developed a test to analyze the choices of sources and named it "Gray Test" after Kishonna Gray.[21]

She answers the correlation between online and offline identities and the translation of racism and misogyny from a gamer world into the real world.[22]

David G. Schwartz, in the journal of the American Library Association CHOICE, identifies Gray's book, Intersectional tech: Black users in digital gaming as an interdisciplinary approach to understanding oppression in new technologies.[23] Schwartz recommends the book for scholars and game designers, as well as a work that can empower those who feel marginalized.[23] Christopher A. Paul in the journal Critical Studies in Media Communication adds that her research is helping us understand how the virtual (gaming) worlds we are creating affect real-world societies.[7]

Her work informs Game Design, with articles such as the Electronic Book Review's How to Design Games that Promote Racial Equity, cowritten with Lai-Tze Fan, and Aynur Kadir.[24]

Selected works edit

  • Gray, K. L. (2012). Intersecting oppressions and online communities: Examining the experiences of women of color in Xbox Live. Information, Communication & Society, 15(3), 411-428.
  • Gray, K. L. (2012). Deviant bodies, stigmatized identities, and racist acts: Examining the experiences of African-American gamers in Xbox Live. New Review of Hypermedia and Multimedia, 18(4), 261-276.
  • Gray, K. L., & Leonard, D. J. (Eds.). (2018). Woke gaming: Digital challenges to oppression and social injustice. University of Washington Press.
  • Gray, K. L. (2020). Black Gamers’ Resistance. Race and Media: Critical Approaches, 241.
  • Gray, K. L. (2020). Intersectional Tech: Black users in digital gaming. LSU Press.

References edit

  1. ^ "Kishonna L. Gray | Writing, Rhetoric, and Digital Studies". wrd.as.uky.edu. Retrieved 2021-10-24.
  2. ^ Sarkeesian, Anita; Petit, Carolyn (2020-12-17). "These People Helped Shape Video Game Culture in 2020". The New York Times. ISSN 0362-4331. Retrieved 2021-09-23.
  3. ^ "MLK Visiting Professors and Scholars Program: Scholars: Kishonna Gray". Massachusetts Institute of Technology. Retrieved 2023-06-07.
  4. ^ "Kishonna Gray". Center for Critical Race and Digital Studies. 2018-05-24. Retrieved 2021-10-20.
  5. ^ Buyukozturk, Bertan (2016-07-01). "Race, Gender, and Deviance in Xbox Live: Theoretical Perspectives from the Virtual Margins". Sociology of Race and Ethnicity. 2 (3): 387–398. doi:10.1177/2332649216645529. ISSN 2332-6492. S2CID 148363848.
  6. ^ Christensen, Wendy M.; Daniels, Jessie; Gregory, Karen; Cottom, Tressie McMillan (2018). "Review of Digital Sociologies, DanielsJessie, GregoryKaren, CottomTressie McMillan". Contemporary Sociology. 47 (5): 568–570. doi:10.1177/0094306118792220g. ISSN 0094-3061. JSTOR 26585923. S2CID 220194950.
  7. ^ a b Paul, Christopher A. (2021-09-09). "Intersectional Tech: black users in digital gaming". Critical Studies in Media Communication. 38 (5): 426–428. doi:10.1080/15295036.2021.1975374. ISSN 1529-5036. S2CID 240075057.
  8. ^ Calhoun, Kendra (2021-02-17). "The digital lives of black women in Britain: by Francesca Sobande, Cham, Palgrave Macmillan, 2020, vii/149 pp., (paperback), ISBN 978-3-030-46678-7; (eBook) ISBN 978-3-030-46679-4". Feminist Media Studies. 21 (2): 334–335. doi:10.1080/14680777.2021.1875162. ISSN 1468-0777. S2CID 232125029.
  9. ^ "#CiteHerWork: Marginalizing Women in Academic and Journalistic Writing". Retrieved 18 June 2021.
  10. ^ Gray, Kishonna (2014). Race, gender, and deviance in Xbox live: Theoretical perspectives from the virtual margins. Routledge. ISBN 978-0-323-29649-6.
  11. ^ Gray, Kishonna (2020). Intersectional Tech: Black users in digital gaming. LSU Press.
  12. ^ McPhate, Mike (16 December 2015). "Women Who Play Games Shun 'Gamer' Label". The New York Times. Retrieved 18 June 2021.
  13. ^ Kung, Jess (31 August 2019). "Should Your Avatar's Skin Match Yours?". NPR. Retrieved 18 June 2021.
  14. ^ Browning, Kellen (19 July 2020). "More Resignations, but No Sign Yet of a Change in Gaming Culture". The New York Times. Retrieved 18 June 2021.
  15. ^ Johnson, Christen (12 June 2020). "Social media is one way to get involved in the anti-racist movement, but it can also cause anxiety. And the rules of engagement seem to differ for black and nonblack people". Chicago Tribune. Retrieved 18 June 2021.
  16. ^ Schoenberg, Nara (10 August 2020). "In the wake of Englewood police shooting, a father of 5 goes viral on Twitter with a heartfelt video highlighting role activists played in defusing tensions between neighbors and police". Chicago Tribune. Retrieved 18 June 2021.
  17. ^ Sarkeesian, Anita (17 December 2020). "These People Helped Shape Video Game Culture in 2020". The New York Times. Retrieved 18 June 2021.
  18. ^ Sarkeesian, Anita; Petit, Carolyn (2020-12-17). "These People Helped Shape Video Game Culture in 2020". The New York Times. ISSN 0362-4331. Retrieved 2021-10-24.
  19. ^ How the Obama presidency changed the political landscape. Larry J. Walker, F. Erik Brooks, Ramon B. Goings. Santa Barbara, California. 2017. ISBN 978-1-4408-5206-0. OCLC 972901405.{{cite book}}: CS1 maint: location missing publisher (link) CS1 maint: others (link)
  20. ^ a b Encyclopedia of diversity and social justice. Sherwood Thompson. Lanham. 2015. ISBN 978-1-4422-1606-8. OCLC 900277068.{{cite book}}: CS1 maint: location missing publisher (link) CS1 maint: others (link)
  21. ^ "Researching Gaming and Showing Why Citations Matter". WIHE. 2021-08-03. Retrieved 2021-10-10.
  22. ^ Shaw, Adrienne (2019-08-01). "Woke Gaming: Digital Challenges to Oppression and Social Injustice". International Journal of Communication (Online): 3865–3869.
  23. ^ a b Schwartz, D. G. (2021-03-01). "Gray, Kishonna. Intersectional tech: Black users in digital gaming". CHOICE: Current Reviews for Academic Libraries. 58 (7): 693–695.
  24. ^ Grey, Kishonna (12 September 2021). "How to Design Games that Promote Racial Equity". Electronic Book Review. doi:10.7273/fkek-qa39.

kishonna, gray, kishonna, gray, american, communication, gender, studies, researcher, based, university, kentucky, college, arts, sciences, gray, best, known, research, technology, gaming, race, gender, expert, women, communication, studies, written, several, . Kishonna L Gray is an American communication and gender studies researcher based at the University of Kentucky College of Arts and Sciences 1 Gray is best known for her research on technology gaming race and gender As an expert in Women s and Communication Studies she has written several articles for publications such as the New York Times 2 In the academic year 2016 2017 she was a Visiting Assistant Professor in the Martin Luther King Jr Visiting Professors and Scholars Program at the Massachusetts Institute of Technology hosted by the Department of Women s and Gender Studies and the MIT Comparative Media Studies Writing Program 3 She has also been a faculty visitor at the Berkman Klein Center for Internet amp Society at Harvard University and at Microsoft Research Kishonna GrayBornUnited StatesNationalityAmericanCitizenshipUnited StatesEducationArizona State University School of Social Transformation PhDKnown forBlack experiences online gaming intersectional tech citeherworkScientific careerFieldsCommunicationGenderWomen s studiesAfrican American studiesInstitutionsUniversity of Illinois at Chicago Arizona State University Massachusetts Institute of Technology Berkman Klein Center for Internet amp Society Eastern Kentucky UniversityThesisDeviant Bodies Resisting Online Examining the Intersecting Realities of Women of Color in Xbox Live 2011 Doctoral advisorLisa M AndersonWebsitehttp www kishonnagray com Contents 1 Education 2 Research 3 Impact 4 Selected works 5 ReferencesEducation editKishonna L Gray received her B S in Criminal Justice in 2005 and M S in Justice Studies in 2007 at Eastern Kentucky University She received her PhD in Justice Studies from Arizona State University in 2011 She joined the Eastern Kentucky University faculty in 2011 the Arizona State University faculty in 2017 and her position at the University of Illinois at Chicago in 2018 She also accepted a position at the University of Kentucky 4 Research editGray is known for her work in the areas of gender race and game studies She is best known for her research on racism in video games and on intersectionality in technology 5 She has published multiple books Race Gender amp Deviance in Xbox Live Theoretical Perspectives from the Virtual Margins Intersectional Tech Black users in digital gaming and Black Cyberfeminism or How Intersectionality Went Viral under contract In her research she analyzes the relationship between white hegemonic masculinity and Black identities 6 Gray focuses on racial dynamics specifically in streaming video games 7 Therefore the oppression of intersecting marginalized identities specifically those of Black women are at the core of her research 8 Gray is the creator of the citeherwork hashtag created in 2015 to call attention to gender disparities in academic citation practices 9 10 11 Impact editHer work has been covered numerous times in the New York Times and in other publications 12 13 14 15 16 17 Gray is a research leader in intersectional feminism and white misogyny 18 Her findings are picked up by other scholars to find solutions for biases in video games 19 Her work has found its way into cyber activism and has been cited by the Encyclopedia of Diversity and Social Justice 20 The encyclopedia cites how minority identities evoke a perceived threat in majority identities 20 Princeton Professor Wendy Belcher developed a test to analyze the choices of sources and named it Gray Test after Kishonna Gray 21 She answers the correlation between online and offline identities and the translation of racism and misogyny from a gamer world into the real world 22 David G Schwartz in the journal of the American Library Association CHOICE identifies Gray s book Intersectional tech Black users in digital gaming as an interdisciplinary approach to understanding oppression in new technologies 23 Schwartz recommends the book for scholars and game designers as well as a work that can empower those who feel marginalized 23 Christopher A Paul in the journal Critical Studies in Media Communication adds that her research is helping us understand how the virtual gaming worlds we are creating affect real world societies 7 Her work informs Game Design with articles such as the Electronic Book Review s How to Design Games that Promote Racial Equity cowritten with Lai Tze Fan and Aynur Kadir 24 Selected works editGray K L 2012 Intersecting oppressions and online communities Examining the experiences of women of color in Xbox Live Information Communication amp Society 15 3 411 428 Gray K L 2012 Deviant bodies stigmatized identities and racist acts Examining the experiences of African American gamers in Xbox Live New Review of Hypermedia and Multimedia 18 4 261 276 Gray K L amp Leonard D J Eds 2018 Woke gaming Digital challenges to oppression and social injustice University of Washington Press Gray K L 2020 Black Gamers Resistance Race and Media Critical Approaches 241 Gray K L 2020 Intersectional Tech Black users in digital gaming LSU Press References edit Kishonna L Gray Writing Rhetoric and Digital Studies wrd as uky edu Retrieved 2021 10 24 Sarkeesian Anita Petit Carolyn 2020 12 17 These People Helped Shape Video Game Culture in 2020 The New York Times ISSN 0362 4331 Retrieved 2021 09 23 MLK Visiting Professors and Scholars Program Scholars Kishonna Gray Massachusetts Institute of Technology Retrieved 2023 06 07 Kishonna Gray Center for Critical Race and Digital Studies 2018 05 24 Retrieved 2021 10 20 Buyukozturk Bertan 2016 07 01 Race Gender and Deviance in Xbox Live Theoretical Perspectives from the Virtual Margins Sociology of Race and Ethnicity 2 3 387 398 doi 10 1177 2332649216645529 ISSN 2332 6492 S2CID 148363848 Christensen Wendy M Daniels Jessie Gregory Karen Cottom Tressie McMillan 2018 Review of Digital Sociologies DanielsJessie GregoryKaren CottomTressie McMillan Contemporary Sociology 47 5 568 570 doi 10 1177 0094306118792220g ISSN 0094 3061 JSTOR 26585923 S2CID 220194950 a b Paul Christopher A 2021 09 09 Intersectional Tech black users in digital gaming Critical Studies in Media Communication 38 5 426 428 doi 10 1080 15295036 2021 1975374 ISSN 1529 5036 S2CID 240075057 Calhoun Kendra 2021 02 17 The digital lives of black women in Britain by Francesca Sobande Cham Palgrave Macmillan 2020 vii 149 pp paperback ISBN 978 3 030 46678 7 eBook ISBN 978 3 030 46679 4 Feminist Media Studies 21 2 334 335 doi 10 1080 14680777 2021 1875162 ISSN 1468 0777 S2CID 232125029 CiteHerWork Marginalizing Women in Academic and Journalistic Writing Retrieved 18 June 2021 Gray Kishonna 2014 Race gender and deviance in Xbox live Theoretical perspectives from the virtual margins Routledge ISBN 978 0 323 29649 6 Gray Kishonna 2020 Intersectional Tech Black users in digital gaming LSU Press McPhate Mike 16 December 2015 Women Who Play Games Shun Gamer Label The New York Times Retrieved 18 June 2021 Kung Jess 31 August 2019 Should Your Avatar s Skin Match Yours NPR Retrieved 18 June 2021 Browning Kellen 19 July 2020 More Resignations but No Sign Yet of a Change in Gaming Culture The New York Times Retrieved 18 June 2021 Johnson Christen 12 June 2020 Social media is one way to get involved in the anti racist movement but it can also cause anxiety And the rules of engagement seem to differ for black and nonblack people Chicago Tribune Retrieved 18 June 2021 Schoenberg Nara 10 August 2020 In the wake of Englewood police shooting a father of 5 goes viral on Twitter with a heartfelt video highlighting role activists played in defusing tensions between neighbors and police Chicago Tribune Retrieved 18 June 2021 Sarkeesian Anita 17 December 2020 These People Helped Shape Video Game Culture in 2020 The New York Times Retrieved 18 June 2021 Sarkeesian Anita Petit Carolyn 2020 12 17 These People Helped Shape Video Game Culture in 2020 The New York Times ISSN 0362 4331 Retrieved 2021 10 24 How the Obama presidency changed the political landscape Larry J Walker F Erik Brooks Ramon B Goings Santa Barbara California 2017 ISBN 978 1 4408 5206 0 OCLC 972901405 a href Template Cite book html title Template Cite book cite book a CS1 maint location missing publisher link CS1 maint others link a b Encyclopedia of diversity and social justice Sherwood Thompson Lanham 2015 ISBN 978 1 4422 1606 8 OCLC 900277068 a href Template Cite book html title Template Cite book cite book a CS1 maint location missing publisher link CS1 maint others link Researching Gaming and Showing Why Citations Matter WIHE 2021 08 03 Retrieved 2021 10 10 Shaw Adrienne 2019 08 01 Woke Gaming Digital Challenges to Oppression and Social Injustice International Journal of Communication Online 3865 3869 a b Schwartz D G 2021 03 01 Gray Kishonna Intersectional tech Black users in digital gaming CHOICE Current Reviews for Academic Libraries 58 7 693 695 Grey Kishonna 12 September 2021 How to Design Games that Promote Racial Equity Electronic Book Review doi 10 7273 fkek qa39 Retrieved from https en wikipedia org w index php title Kishonna Gray amp oldid 1179470187, wikipedia, wiki, book, books, library,

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