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Kaisa (cue sport)

Kaisa or karoliina is a cue sport mainly played in Finland. The game originated in Russia, where it is still played to some extent. Kaisa equipment is similar to Russian pyramid from the 68 mm (2+1116 in) balls, small pockets barely large enough for a ball to enter, and the long and heavy cue sticks. Kaisa tables are usually 10 feet long, and thus 2 feet shorter than official tournament Russian pyramid tables, which are 12 feet long. It is a two-player or two-team game. As with many carom billiards games, both players have their own cue balls used to shoot at the other balls, and usually differentiated by one cue ball having a dot or other marking on it. In all, five balls are used: the yellow object ball (called the kaisa in Finnish), two red object balls, and the two white cue balls (each of which serves as an object ball for the opponent). The game is played to 60 points, in a rather elaborate scoring system, reminiscent of those used in snooker and English billiards, with points being awarded for various types of shots. Like both Russian and English billiards, which are also played on large pocket billiards tables, kaisa is a hybrid of carom and pocket billiards game styles. Kaisa is principally a recreational game, without professional players. However, the first kaisa world championship tournament was held in April 2010. Participants came from 33 countries, and the main tournament was held in Kotka. A Finnish player, Marko Rautiainen, won the championship title.[citation needed]

Kaisa, corner pocket.
The lag
Common starting position

Origins edit

Kaisa can be traced back to an 18th century game called Russian carambole played with two white cue balls and one red object ball.[1] By the beginning of the 19th century, a new variant added two more object balls: a blue ball and a black, brown, or yellow ball called the karolin, caroline, or carline which gave the game its name.[2][3][4]: 43 

Rules edit

The players lag to decide who will be the first shooter; the player who wins the lag begins the game.[5]: 0:01–0:46  The object balls are positioned at their spots, and the cue ball of the winner of the lag is placed behind the head string, while the lag-loser's cue ball is placed somewhere between the foot (top) string and center string,[5]: 0:01–0:40  but cannot obstruct the first player being able to shoot the yellow kaisa toward the corner pocket diagonally opposite the corner pocket closest to the first player's cue ball. At the start of the game (or with ball-in-hand after an opponent's foul), the player cannot shoot an object ball directly to a side (centre) pocket.[clarification needed][citation needed], though this shot is legal at any other time.

All shots must be called in detail. In most call-shot games, nominating the object ball and the intended pocket is sufficient, but in kaisa the shooter must also call any kisses on other balls or cushion contacts on the path of the object ball to the pocket. After pocketing of the called object ball, any carom on or pocketing of another object ball for additional points (see below) need not be called.[citation needed]

The same player continues shooting after each successful shot,[5]: 0:38–1:00  but yields the table to the next player after failing to earn points on a shot attempt.[5]: 2:20–2:40  All pocketed balls are spotted before the next shot is taken,[5]: 0:38–1:10  except the opponent's cue ball, which remains pocketed until the end of the current shooter's visit.[5]: 1:12–2:40  Balls moved but not pocketed remain where they lie.: 1:50–2:20  The incoming player shoots from where that player's cue ball lies if it remains on the table,[5]: 3:50–4:21  or has ball-in-hand behind the head string if that cue ball was pocketed by the previous player.[5]: 2:10–3:50 

Scoring edit

Points are acquired by pocketing (potting) the object balls with the cue ball, with additional points being available for additional feats. The game ends when one player earns 60 or more points.[clarification needed]

Basic shots:

  • Pocketing the opponent's white ball = 2 points
  • Pocketing a red ball = 3 points
  • Pocketing the yellow ball (kaisa) = 6 points

Additional points are awarded for caroming the cue ball to object balls (in any order) on the same shot, providing that the initial object ball was pocketed. This kind of carom is called nakki in Finnish (which translates to "vienna sausage" or "hot dog" in English). A kiss shot – causing an object ball to hit another object ball – does not award points.

In scoring nakki shots, the caromed balls are scored as in a basic shot (white is 2 points, each red is 3 points, yellow is 6 points), but the effective point value of the pocketed ball changes (white is effectively 1 point, each red is still 3 points, yellow is effectively 9 points). The result is the following nakki shot values:

  • Pocketing opponent's white plus a carom (nakki) with a red = 4 points
  • Pocketing opponent's white plus caroms with both reds = 7 points
  • Pocketing opponent's white plus a carom with the yellow = 7 points
  • Pocketing opponent's white plus caroms with the yellow and a red = 10 points
  • Pocketing opponent's white plus caroms with the yellow and both reds = 13 points
  • Pocketing a red plus a carom with opponent's white = 5 points
  • Pocketing a red plus a carom with the other red = 6 points
  • Pocketing a red plus a caroms with the other red and opponent's white = 8 points
  • Pocketing a red plus a carom with the yellow = 9 points
  • Pocketing a red plus a carom with the yellow and opponent's white = 11 points
  • Pocketing a red plus caroms with the yellow and the other red = 12 points
  • Pocketing a red plus caroms with the yellow, the other red and opponent's white = 14 points
  • Pocketing the yellow plus a carom with opponent's white = 11 points
  • Pocketing the yellow plus a carom with a red = 12 points
  • Pocketing the yellow plus caroms with opponent's white and a red = 14
  • Pocketing the yellow plus caroms with both reds = 15 points
  • Pocketing the yellow plus caroms with the opponent's white and both reds = 17 points

A special 12-point shot is pocketing the yellow kaisa cross-side (yli keskelle in Finnish) as the first-struck object ball. It does not matter which ball hit the cushion first, the cue ball (a kick shot) or the kaisa (a bank shot). This adds an additional 6 points to the shot's value, which otherwise accumulates like a regular object-ball pocketing shot:

  • Pocketing the yellow cross-side plus a carom with opponent's white = 17 points
  • Pocketing the yellow cross-side plus a carom with a red = 18 points
  • Pocketing the yellow cross-side plus caroms with opponent's white and a red = 20 points
  • Pocketing the yellow cross-side plus caroms with both reds = 21 points
  • Pocketing the yellow cross-side plus caroms with opponent's white and both reds = 23 points

Additionally, the player gets still more points if a ball with which the cue ball caromed for additional points (i.e. a nakki ball) is also pocketed on the same shot. The number of points is awarded by the pocketed ball's value: white = 2, red = 3, yellow = 6. For example, if a player pockets the yellow kaisa, and caroms a red nakki ball into a pocket, the score is 15 points (kaisa pocketed for 6, nakki carom off pocketed kaisa for 3, red hit on nakki carom for 3, plus red ball in a pocket for 3, equals 15).

Fouls edit

If a player scratches his/her cue ball into a pocket or off the table, the player's points are reduced according to which ball the cue ball hit first (e.g. a scratch off the yellow kaisa deducts 6 points). If no ball is hit before the scratch, the penalty is simply 2 points.

Fouls result in ball-in-hand for the incoming player.[clarification needed]

References edit

  1. ^ Beaufort, James (1775). Hoyle's Games Improved (1st ed.). London: Samuel Bladon. pp. 188–189. Retrieved 13 April 2019.
  2. ^ White, E. (1807). A Practical Treatise on the Game of Billiards. London: W. Miller. pp. 55–56. Retrieved 13 April 2019.
  3. ^ Pardon, George Frederick (1857). Billiards: Its Theory and Practice (2nd ed.). London: William Henry Cox. pp. 103–105. Retrieved 13 April 2019.
  4. ^ Shamos, Mike (1999). The New Illustrated Encyclopedia of Billiards. New York: Lyons Press. ISBN 9781558217973 – via Internet Archive.
  5. ^ a b c d e f g h "Antti Saari Turnaus 2009 Hyvinkää: Ari Järvinen - Ville Pasanen [Antti Saari Tournament 2009 in Hyvinkää: Ari Järvinen vs. Ville Pasanen]". blip.tv: Kaisa. Blip Networks. 2009. Archived from the original on April 18, 2013. Retrieved October 11, 2010.

External links edit

  • Carline or Caroline 1866 rules for Russian game

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For other uses see Kaisa Kaisa or karoliina is a cue sport mainly played in Finland The game originated in Russia where it is still played to some extent Kaisa equipment is similar to Russian pyramid from the 68 mm 2 11 16 in balls small pockets barely large enough for a ball to enter and the long and heavy cue sticks Kaisa tables are usually 10 feet long and thus 2 feet shorter than official tournament Russian pyramid tables which are 12 feet long It is a two player or two team game As with many carom billiards games both players have their own cue balls used to shoot at the other balls and usually differentiated by one cue ball having a dot or other marking on it In all five balls are used the yellow object ball called the kaisa in Finnish two red object balls and the two white cue balls each of which serves as an object ball for the opponent The game is played to 60 points in a rather elaborate scoring system reminiscent of those used in snooker and English billiards with points being awarded for various types of shots Like both Russian and English billiards which are also played on large pocket billiards tables kaisa is a hybrid of carom and pocket billiards game styles Kaisa is principally a recreational game without professional players However the first kaisa world championship tournament was held in April 2010 Participants came from 33 countries and the main tournament was held in Kotka A Finnish player Marko Rautiainen won the championship title citation needed Kaisa corner pocket The lag Common starting position Contents 1 Origins 2 Rules 2 1 Scoring 2 2 Fouls 3 References 4 External linksOrigins editKaisa can be traced back to an 18th century game called Russian carambole played with two white cue balls and one red object ball 1 By the beginning of the 19th century a new variant added two more object balls a blue ball and a black brown or yellow ball called the karolin caroline or carline which gave the game its name 2 3 4 43 Rules editThe players lag to decide who will be the first shooter the player who wins the lag begins the game 5 0 01 0 46 The object balls are positioned at their spots and the cue ball of the winner of the lag is placed behind the head string while the lag loser s cue ball is placed somewhere between the foot top string and center string 5 0 01 0 40 but cannot obstruct the first player being able to shoot the yellow kaisa toward the corner pocket diagonally opposite the corner pocket closest to the first player s cue ball At the start of the game or with ball in hand after an opponent s foul the player cannot shoot an object ball directly to a side centre pocket clarification needed citation needed though this shot is legal at any other time All shots must be called in detail In most call shot games nominating the object ball and the intended pocket is sufficient but in kaisa the shooter must also call any kisses on other balls or cushion contacts on the path of the object ball to the pocket After pocketing of the called object ball any carom on or pocketing of another object ball for additional points see below need not be called citation needed The same player continues shooting after each successful shot 5 0 38 1 00 but yields the table to the next player after failing to earn points on a shot attempt 5 2 20 2 40 All pocketed balls are spotted before the next shot is taken 5 0 38 1 10 except the opponent s cue ball which remains pocketed until the end of the current shooter s visit 5 1 12 2 40 Balls moved but not pocketed remain where they lie 1 50 2 20 The incoming player shoots from where that player s cue ball lies if it remains on the table 5 3 50 4 21 or has ball in hand behind the head string if that cue ball was pocketed by the previous player 5 2 10 3 50 Scoring edit Points are acquired by pocketing potting the object balls with the cue ball with additional points being available for additional feats The game ends when one player earns 60 or more points clarification needed Basic shots Pocketing the opponent s white ball 2 points Pocketing a red ball 3 points Pocketing the yellow ball kaisa 6 points Additional points are awarded for caroming the cue ball to object balls in any order on the same shot providing that the initial object ball was pocketed This kind of carom is called nakki in Finnish which translates to vienna sausage or hot dog in English A kiss shot causing an object ball to hit another object ball does not award points In scoring nakki shots the caromed balls are scored as in a basic shot white is 2 points each red is 3 points yellow is 6 points but the effective point value of the pocketed ball changes white is effectively 1 point each red is still 3 points yellow is effectively 9 points The result is the following nakki shot values Pocketing opponent s white plus a carom nakki with a red 4 points Pocketing opponent s white plus caroms with both reds 7 points Pocketing opponent s white plus a carom with the yellow 7 points Pocketing opponent s white plus caroms with the yellow and a red 10 points Pocketing opponent s white plus caroms with the yellow and both reds 13 points Pocketing a red plus a carom with opponent s white 5 points Pocketing a red plus a carom with the other red 6 points Pocketing a red plus a caroms with the other red and opponent s white 8 points Pocketing a red plus a carom with the yellow 9 points Pocketing a red plus a carom with the yellow and opponent s white 11 points Pocketing a red plus caroms with the yellow and the other red 12 points Pocketing a red plus caroms with the yellow the other red and opponent s white 14 points Pocketing the yellow plus a carom with opponent s white 11 points Pocketing the yellow plus a carom with a red 12 points Pocketing the yellow plus caroms with opponent s white and a red 14 Pocketing the yellow plus caroms with both reds 15 points Pocketing the yellow plus caroms with the opponent s white and both reds 17 points A special 12 point shot is pocketing the yellow kaisa cross side yli keskelle in Finnish as the first struck object ball It does not matter which ball hit the cushion first the cue ball a kick shot or the kaisa a bank shot This adds an additional 6 points to the shot s value which otherwise accumulates like a regular object ball pocketing shot Pocketing the yellow cross side plus a carom with opponent s white 17 points Pocketing the yellow cross side plus a carom with a red 18 points Pocketing the yellow cross side plus caroms with opponent s white and a red 20 points Pocketing the yellow cross side plus caroms with both reds 21 points Pocketing the yellow cross side plus caroms with opponent s white and both reds 23 points Additionally the player gets still more points if a ball with which the cue ball caromed for additional points i e a nakki ball is also pocketed on the same shot The number of points is awarded by the pocketed ball s value white 2 red 3 yellow 6 For example if a player pockets the yellow kaisa and caroms a red nakki ball into a pocket the score is 15 points kaisa pocketed for 6 nakki carom off pocketed kaisa for 3 red hit on nakki carom for 3 plus red ball in a pocket for 3 equals 15 Fouls edit This section needs expansion with additional fouls and penalties You can help by adding to it October 2010 If a player scratches his her cue ball into a pocket or off the table the player s points are reduced according to which ball the cue ball hit first e g a scratch off the yellow kaisa deducts 6 points If no ball is hit before the scratch the penalty is simply 2 points Fouls result in ball in hand for the incoming player clarification needed References editThis article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Kaisa cue sport news newspapers books scholar JSTOR September 2010 Learn how and when to remove this message Beaufort James 1775 Hoyle s Games Improved 1st ed London Samuel Bladon pp 188 189 Retrieved 13 April 2019 White E 1807 A Practical Treatise on the Game of Billiards London W Miller pp 55 56 Retrieved 13 April 2019 Pardon George Frederick 1857 Billiards Its Theory and Practice 2nd ed London William Henry Cox pp 103 105 Retrieved 13 April 2019 Shamos Mike 1999 The New Illustrated Encyclopedia of Billiards New York Lyons Press ISBN 9781558217973 via Internet Archive a b c d e f g h Antti Saari Turnaus 2009 Hyvinkaa Ari Jarvinen Ville Pasanen Antti Saari Tournament 2009 in Hyvinkaa Ari Jarvinen vs Ville Pasanen blip tv Kaisa Blip Networks 2009 Archived from the original on April 18 2013 Retrieved October 11 2010 External links editCarline or Caroline 1866 rules for Russian game Retrieved from https en wikipedia org w index php title Kaisa cue sport amp oldid 1185537975, wikipedia, wiki, book, books, library,

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