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James Korris

James H. Korris, a pioneer of the current trend in game-based simulation for military training, served as Creative Director of the Institute for Creative Technologies (Institute), University of Southern California (USC) in Los Angeles from its founding in August 1999 until October 2006. Dubbed "The Military Entertainment Complex", the modern collaboration of Hollywood and the Department of Defense at the institute was first discussed in a National Research Council study published in 1997.[1] At the institute, Korris worked with talents as diverse as John Milius, Randal Kleiser and David Ayer The initial $44.5 million contract grew substantially as basic research in immersive virtual reality and prototype application development was expanded.

At USC, Korris led projects including Full Spectrum Warrior,[2] the first military application developed for Microsoft's Xbox, along with desktop training simulations Full Spectrum Command, Full Spectrum Leader, the Joint Fires and Effects Trainer System[3] and the Department of Defense 2006 Modeling & Simulation Award-winner Every Soldier a Sensor Simulation.

Korris also led USC Institute work in Concept Development and Visualization, a process that brought Hollywood story-telling and production techniques to military informational films. Work included the award-winning video Nowhere To Hide, the US Army/Defense Advanced Research Projects Agency vision of America's future, transformed land force. His team supported the US Army's Future Combat Systems critical Block B review which resulted in approval of the $14.7 billion System Development & Design phase of the program.

Korris' work at USC was recognized in the 2006 Smithsonian Institution-Cooper Hewitt Design Life Now 2006 National Design Triennial.[4] He was a featured speaker at Richard Saul Wurman's 2006 Entertainment Gathering, eg2006. Korris was also designated a Massive Change Visionary in Bruce Mau's Massive Change exhibit in October 2004,[5] which premiered at the Vancouver Art Gallery and travelled most recently to the Chicago Museum of Contemporary Art.

In 2007, Korris was appointed to the Naval Research Advisory Committee, the senior scientific advisory group to the Secretary of the Navy, the Chief of Naval Operations, Commandant of the Marine Corps, and the Chief of Naval Research. In 2008, he was named to lead a US Marine Corps study on virtual simulation training for ground forces.

Founding of Creative Technologies Incorporated edit

In October 2006 Korris launched Creative Technologies Incorporated (CTI) as a direct outgrowth of his work at USC. CTI efforts include a large-format, mobile simulation project for the Future Combat Systems program and concept development and content production for The Boeing Company's Space Segment Design Review for Transformational SATCOM. The FCS Experiment 1.1 Soldier Exercise marked CTI's entrance to the realm of large-scale live demonstration. In 2008, CTI teamed with Boeing to develop virtual training solutions for military and law enforcement.

Writing and Producing edit

Korris came to USC following work in Hollywood studio production, producing and writing. He began with several creative executive positions at Universal Television, moving on to serve as a staff producer for Ron Howard and Brian Grazer's Imagine Films. Friends Rick Berman, (Star Trek: Next Generation Executive Producer) and Maurice Hurley (Co-Executive Producer) named character Captain Korris after him in the episode Heart of Glory. He executive produced Showtime/Paramount's "The Killing Yard" which won the 2003 American Bar Association Silver Gavel.[6] He is a member of the writers' branch of the Academy of Television Arts and Sciences, the Writers Guild of America, the Writers Guild of Canada and the Society of Motion Picture and Television Engineers. Korris earned his undergraduate degree in economics at Yale University and was awarded an MBA with distinction at the Harvard Business School.

Notes and references edit

  1. ^ Modeling and Simulation, Linking Entertainment & Defense, National Research Council, Committee on Modeling and Simulation, 1997
  2. ^ Full Spectrum Warrior Bios - XtremeGaming - Tech News The Spider Web Network (2003)
  3. ^ The War Room, Wired Magazine, September 2004
  4. ^ Design Life Now: National Design Triennial 2006: ICT Leaders Project 2007-04-02 at the Wayback Machine
  5. ^ Vancouver Art Gallery Presents: Massive Change Visionaries, 2004 2007-10-23 at the Wayback Machine
  6. ^ The Killing Yard (2001, Showtime) - Full cast and crew

Selected publications edit

  • Making Information Entertaining & Entertainment Informative,The Entertainment Gathering 1/2/3/ Feb 2006 Program Book (Wired 2006)
  • Organizational Simulation "Application of Immersive Technology For Next Generation Simulation" (with Richard Lindheim) (John Wiley & Sons, 2005)
  • Every Soldier A Sensor Simulation: The Ninety Day Wonder – How the Army's Institute for Creative Technologies Developed an Award-Winning Training Application for the Global War on Terrorism in Record Time, 25th Army Science Conference (2006), (with Julia C. Campbell and LTC Raymond Compton)
  • JFETS: Using Immersive Technology to Train the "Universal Observer" – 24th Army Science Conference 2004 (with Randall Hill and David Hendrie)

Selected Invited Talks edit

  • Technology as a Solution to Effective Homeland Security, Featured Speaker, British American Business Council Annual Transatlantic Business Conference (2007)[permanent dead link]
  • eg2006 Featured Speaker (Entertainment Gathering 2006 - Richard Saul Wurman) (2006)
  • Association of the United States Army, Winter Symposium, Featured Speaker (2006)
  • Joint C4 and Space Operations for the Current and Future Force, Association of the United States Army, Greater Los Angeles Chapter, Keynote (2005)
  • US Army Training and Doctrine Command (TRADOC) Senior Leadership Conference, Panelist (2005)
  • Training Fall Conference & Expo, Featured Speaker (2005)
  • Training & Simulation, 24th Army Science Conference, Panelist (2004)
  • Interservice/Industry Training, Simulation & Education Conference, Panelist (2002)
  • 23rd Army Science Conference, Panelist (2002)
  • Simulation and Modeling for Acquisition, Requirements and Training Conference, Keynote (2002)
  • International Test & Evaluation Association Annual Modeling & Simulation Workshop, Keynote (2001)
  • The Cinema – Now and the Future, Society of Motion Pictures and Television Engineers Seminar, Keynote (2001)
  • Interservice/Industry Training, Simulation & Education Conference, Panelist (2000)

External links edit

  • (pdf)
  • (pdf) – Paper
  • Book Chapter, Application of Immersive Technology for Next Generation Simulation, 2005 John Wiley & Sons, Inc.[dead link]
  • British American Business Council – Annual Transatlantic Business Conference (2007)[permanent dead link]
  • James Korris at IMDb

james, korris, this, article, multiple, issues, please, help, improve, discuss, these, issues, talk, page, learn, when, remove, these, template, messages, this, biographical, article, written, like, résumé, please, help, improve, revising, neutral, encyclopedi. This article has multiple issues Please help improve it or discuss these issues on the talk page Learn how and when to remove these template messages This biographical article is written like a resume Please help improve it by revising it to be neutral and encyclopedic July 2020 This biography of a living person needs additional citations for verification Please help by adding reliable sources Contentious material about living persons that is unsourced or poorly sourced must be removed immediately from the article and its talk page especially if potentially libelous Find sources James Korris news newspapers books scholar JSTOR October 2021 Learn how and when to remove this message Learn how and when to remove this message James H Korris a pioneer of the current trend in game based simulation for military training served as Creative Director of the Institute for Creative Technologies Institute University of Southern California USC in Los Angeles from its founding in August 1999 until October 2006 Dubbed The Military Entertainment Complex the modern collaboration of Hollywood and the Department of Defense at the institute was first discussed in a National Research Council study published in 1997 1 At the institute Korris worked with talents as diverse as John Milius Randal Kleiser and David Ayer The initial 44 5 million contract grew substantially as basic research in immersive virtual reality and prototype application development was expanded At USC Korris led projects including Full Spectrum Warrior 2 the first military application developed for Microsoft s Xbox along with desktop training simulations Full Spectrum Command Full Spectrum Leader the Joint Fires and Effects Trainer System 3 and the Department of Defense 2006 Modeling amp Simulation Award winner Every Soldier a Sensor Simulation Korris also led USC Institute work in Concept Development and Visualization a process that brought Hollywood story telling and production techniques to military informational films Work included the award winning video Nowhere To Hide the US Army Defense Advanced Research Projects Agency vision of America s future transformed land force His team supported the US Army s Future Combat Systems critical Block B review which resulted in approval of the 14 7 billion System Development amp Design phase of the program Korris work at USC was recognized in the 2006 Smithsonian Institution Cooper Hewitt Design Life Now 2006 National Design Triennial 4 He was a featured speaker at Richard Saul Wurman s 2006 Entertainment Gathering eg2006 Korris was also designated a Massive Change Visionary in Bruce Mau s Massive Change exhibit in October 2004 5 which premiered at the Vancouver Art Gallery and travelled most recently to the Chicago Museum of Contemporary Art In 2007 Korris was appointed to the Naval Research Advisory Committee the senior scientific advisory group to the Secretary of the Navy the Chief of Naval Operations Commandant of the Marine Corps and the Chief of Naval Research In 2008 he was named to lead a US Marine Corps study on virtual simulation training for ground forces Contents 1 Founding of Creative Technologies Incorporated 2 Writing and Producing 3 Notes and references 3 1 Selected publications 3 2 Selected Invited Talks 4 External linksFounding of Creative Technologies Incorporated editIn October 2006 Korris launched Creative Technologies Incorporated CTI as a direct outgrowth of his work at USC CTI efforts include a large format mobile simulation project for the Future Combat Systems program and concept development and content production for The Boeing Company s Space Segment Design Review for Transformational SATCOM The FCS Experiment 1 1 Soldier Exercise marked CTI s entrance to the realm of large scale live demonstration In 2008 CTI teamed with Boeing to develop virtual training solutions for military and law enforcement Writing and Producing editKorris came to USC following work in Hollywood studio production producing and writing He began with several creative executive positions at Universal Television moving on to serve as a staff producer for Ron Howard and Brian Grazer s Imagine Films Friends Rick Berman Star Trek Next Generation Executive Producer and Maurice Hurley Co Executive Producer named character Captain Korris after him in the episode Heart of Glory He executive produced Showtime Paramount s The Killing Yard which won the 2003 American Bar Association Silver Gavel 6 He is a member of the writers branch of the Academy of Television Arts and Sciences the Writers Guild of America the Writers Guild of Canada and the Society of Motion Picture and Television Engineers Korris earned his undergraduate degree in economics at Yale University and was awarded an MBA with distinction at the Harvard Business School Notes and references edit Modeling and Simulation Linking Entertainment amp Defense National Research Council Committee on Modeling and Simulation 1997 Full Spectrum Warrior Bios XtremeGaming Tech News The Spider Web Network 2003 The War Room Wired Magazine September 2004 Design Life Now National Design Triennial 2006 ICT Leaders Project Archived 2007 04 02 at the Wayback Machine Vancouver Art Gallery Presents Massive Change Visionaries 2004 Archived 2007 10 23 at the Wayback Machine The Killing Yard 2001 Showtime Full cast and crew Selected publications edit Making Information Entertaining amp Entertainment Informative The Entertainment Gathering 1 2 3 Feb 2006 Program Book Wired 2006 Organizational Simulation Application of Immersive Technology For Next Generation Simulation with Richard Lindheim John Wiley amp Sons 2005 Every Soldier A Sensor Simulation The Ninety Day Wonder How the Army s Institute for Creative Technologies Developed an Award Winning Training Application for the Global War on Terrorism in Record Time 25th Army Science Conference 2006 with Julia C Campbell and LTC Raymond Compton Learning To Win How the Military amp You Can Build Leaders Through Gaming ELearning Magazine October 2006 cover story How ICT Built A Cognitive Training Tool for the Xbox 24th Army Science Conference 2004 JFETS Using Immersive Technology to Train the Universal Observer 24th Army Science Conference 2004 with Randall Hill and David Hendrie Selected Invited Talks edit Technology as a Solution to Effective Homeland Security Featured Speaker British American Business Council Annual Transatlantic Business Conference 2007 permanent dead link Naval Research Advisory Committee Study on Distributed Operations 2006 eg2006 Featured Speaker Entertainment Gathering 2006 Richard Saul Wurman 2006 Association of the United States Army Winter Symposium Featured Speaker 2006 Joint C4 and Space Operations for the Current and Future Force Association of the United States Army Greater Los Angeles Chapter Keynote 2005 US Army Training and Doctrine Command TRADOC Senior Leadership Conference Panelist 2005 Training Fall Conference amp Expo Featured Speaker 2005 Training amp Simulation 24th Army Science Conference Panelist 2004 Interservice Industry Training Simulation amp Education Conference Panelist 2002 23rd Army Science Conference Panelist 2002 Simulation and Modeling for Acquisition Requirements and Training Conference Keynote 2002 International Test amp Evaluation Association Annual Modeling amp Simulation Workshop Keynote 2001 The Cinema Now and the Future Society of Motion Pictures and Television Engineers Seminar Keynote 2001 Interservice Industry Training Simulation amp Education Conference Panelist 2000 External links editSmithsonian Design Triennial Massive Change Visionaries pdf 23rd US Army Science Conference pdf Paper Book Chapter Application of Immersive Technology for Next Generation Simulation 2005 John Wiley amp Sons Inc dead link British American Business Council Annual Transatlantic Business Conference 2007 permanent dead link James Korris at IMDb Retrieved from https en wikipedia org w index php title James Korris amp oldid 1153546304, wikipedia, wiki, book, books, library,

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