fbpx
Wikipedia

Immutable object

In object-oriented (OO) and functional programming, an immutable object (unchangeable[1] object) is an object whose state cannot be modified after it is created.[2] This is in contrast to a mutable object (changeable object), which can be modified after it is created.[3] In some cases, an object is considered immutable even if some internally used attributes change, but the object's state appears unchanging from an external point of view. For example, an object that uses memoization to cache the results of expensive computations could still be considered an immutable object.

Strings and other concrete objects are typically expressed as immutable objects to improve readability and runtime efficiency in OO programming. Immutable objects are also useful because they are inherently thread-safe.[2] Other benefits are that they are simpler to understand and reason about and offer higher security than mutable objects.[2]

Concepts edit

Immutable variables edit

In imperative programming, values held in program variables whose content never changes are known as constants to differentiate them from variables that could be altered during execution. Examples include conversion factors from meters to feet, or the value of pi to several decimal places.

Read-only fields may be calculated when the program runs (unlike constants, which are known beforehand), but never change after they are initialized.

Weak vs strong immutability edit

Sometimes, one talks of certain fields of an object being immutable. This means that there is no way to change those parts of the object state, even though other parts of the object may be changeable (weakly immutable). If all fields are immutable, then the object is immutable. If the whole object cannot be extended by another class, the object is called strongly immutable.[4] This might, for example, help to explicitly enforce certain invariants about certain data in the object staying the same through the lifetime of the object. In some languages, this is done with a keyword (e.g. const in C++, final in Java) that designates the field as immutable. Some languages reverse it: in OCaml, fields of an object or record are by default immutable, and must be explicitly marked with mutable to be so.

References to objects edit

In most object-oriented languages, objects can be referred to using references. Some examples of such languages are Java, C++, C#, VB.NET, and many scripting languages, such as Perl, Python, and Ruby. In this case, it matters whether the state of an object can vary when objects are shared via references.

Referencing vs copying objects edit

If an object is known to be immutable, it is preferred to create a reference of it instead of copying the entire object. This is done to conserve memory by preventing data duplication and avoid calls to constructors and destructors; it also results in a potential boost in execution speed.

The reference copying technique is much more difficult to use for mutable objects, because if any user of a mutable object reference changes it, all other users of that reference see the change. If this is not the intended effect, it can be difficult to notify the other users to have them respond correctly. In these situations, defensive copying of the entire object rather than the reference is usually an easy but costly solution. The observer pattern is an alternative technique for handling changes to mutable objects.

Copy-on-write edit

A technique that blends the advantages of mutable and immutable objects, and is supported directly in almost all modern hardware, is copy-on-write (COW). Using this technique, when a user asks the system to copy an object, it instead merely creates a new reference that still points to the same object. As soon as a user attempts to modify the object through a particular reference, the system makes a real copy, applies the modification to that, and sets the reference to refer to the new copy. The other users are unaffected, because they still refer to the original object. Therefore, under COW, all users appear to have a mutable version of their objects, although in the case that users do not modify their objects, the space-saving and speed advantages of immutable objects are preserved. Copy-on-write is popular in virtual memory systems because it allows them to save memory space while still correctly handling anything an application program might do.

Interning edit

The practice of always using references in place of copies of equal objects is known as interning. If interning is used, two objects are considered equal if and only if their references, typically represented as pointers or integers, are equal. Some languages do this automatically: for example, Python automatically interns short strings. If the algorithm that implements interning is guaranteed to do so in every case that it is possible, then comparing objects for equality is reduced to comparing their pointers – a substantial gain in speed in most applications. (Even if the algorithm is not guaranteed to be comprehensive, there still exists the possibility of a fast path case improvement when the objects are equal and use the same reference.) Interning is generally only useful for immutable objects.

Thread safety edit

Immutable objects can be useful in multi-threaded applications. Multiple threads can act on data represented by immutable objects without concern of the data being changed by other threads. Immutable objects are therefore considered more thread-safe than mutable objects.

Violating immutability edit

Immutability does not imply that the object as stored in the computer's memory is unwriteable. Rather, immutability is a compile-time construct that indicates what a programmer can do through the normal interface of the object, not necessarily what they can absolutely do (for instance, by circumventing the type system or violating const correctness in C or C++).

Language-specific details edit

In Python, Java[5]: 80  and the .NET Framework, strings are immutable objects. Both Java and the .NET Framework have mutable versions of string. In Java[5]: 84  these are StringBuffer and StringBuilder (mutable versions of Java String) and in .NET this is StringBuilder (mutable version of .Net String). Python 3 has a mutable string (bytes) variant, named bytearray.[6]

Additionally, all of the primitive wrapper classes in Java are immutable.

Similar patterns are the Immutable Interface and Immutable Wrapper.

In pure functional programming languages it is not possible to create mutable objects without extending the language (e.g. via a mutable references library or a foreign function interface), so all objects are immutable.

Ada edit

In Ada, any object is declared either variable (i.e. mutable; typically the implicit default), or constant (i.e. immutable) via the constant keyword.

 type Some_type is new Integer; -- could be anything more complicated x: constant Some_type:= 1; -- immutable y: Some_type; -- mutable 

Subprogram parameters are immutable in the in mode, and mutable in the in out and out modes.

 procedure Do_it(a: in Integer; b: in out Integer; c: out Integer) is begin -- a is immutable b:= b + a; c:= a; end Do_it; 

C# edit

In C# you can enforce immutability of the fields of a class with the readonly statement.[7]: 239  By enforcing all the fields as immutable, you obtain an immutable type.

class AnImmutableType {  public readonly double _value;  public AnImmutableType(double x)   {   _value = x;   }  public AnImmutableType Square()   {   return new AnImmutableType(_value * _value);   } } 

C# have records which are immutable.[8][9]

record Person(string FirstName, string LastName); 

C++ edit

In C++, a const-correct implementation of Cart would allow the user to create instances of the class and then use them as either const (immutable) or mutable, as desired, by providing two different versions of the items() method. (Notice that in C++ it is not necessary — and in fact impossible — to provide a specialized constructor for const instances.)

class Cart {  public:  Cart(std::vector<Item> items): items_(items) {}  std::vector<Item>& items() { return items_; }  const std::vector<Item>& items() const { return items_; }  int ComputeTotalCost() const { /* return sum of the prices */ }  private:  std::vector<Item> items_; }; 

Note that, when there is a data member that is a pointer or reference to another object, then it is possible to mutate the object pointed to or referenced only within a non-const method.

C++ also provides abstract (as opposed to bitwise) immutability via the mutable keyword, which lets a member variable be changed from within a const method.

class Cart {  public:  Cart(std::vector<Item> items): items_(items) {}  const std::vector<Item>& items() const { return items_; }  int ComputeTotalCost() const {  if (total_cost_) {  return *total_cost_;  }  int total_cost = 0;  for (const auto& item : items_) {  total_cost += item.Cost();  }  total_cost_ = total_cost;  return total_cost;  }  private:  std::vector<Item> items_;  mutable std::optional<int> total_cost_; }; 

D edit

In D, there exist two type qualifiers, const and immutable, for variables that cannot be changed.[10] Unlike C++'s const, Java's final, and C#'s readonly, they are transitive and recursively apply to anything reachable through references of such a variable. The difference between const and immutable is what they apply to: const is a property of the variable: there might legally exist mutable references to referred value, i.e. the value can actually change. In contrast, immutable is a property of the referred value: the value and anything transitively reachable from it cannot change (without breaking the type system, leading to undefined behavior). Any reference of that value must be marked const or immutable. Basically for any unqualified type T, const(T) is the disjoint union of T (mutable) and immutable(T).

class C {  /*mutable*/ Object mField;  const Object cField;  immutable Object iField; } 

For a mutable C object, its mField can be written to. For a const(C) object, mField cannot be modified, it inherits const; iField is still immutable as it is the stronger guarantee. For an immutable(C), all fields are immutable.

In a function like this:

void func(C m, const C c, immutable C i) { /* inside the braces */ } 

Inside the braces, c might refer to the same object as m, so mutations to m could indirectly change c as well. Also, c might refer to the same object as i, but since the value then is immutable, there are no changes. However, m and i cannot legally refer to the same object.

In the language of guarantees, mutable has no guarantees (the function might change the object), const is an outward-only guarantee that the function will not change anything, and immutable is a bidirectional guarantee (the function will not change the value and the caller must not change it).

Values that are const or immutable must be initialized by direct assignment at the point of declaration or by a constructor.

Because const parameters forget if the value was mutable or not, a similar construct, inout, acts, in a sense, as a variable for mutability information. A function of type const(S) function(const(T)) returns const(S) typed values for mutable, const and immutable arguments. In contrast, a function of type inout(S) function(inout(T)) returns S for mutable T arguments, const(S) for const(T) values, and immutable(S) for immutable(T) values.

Casting immutable values to mutable inflicts undefined behavior upon change, even if the original value comes from a mutable origin. Casting mutable values to immutable can be legal when there remain no mutable references afterward. "An expression may be converted from mutable (...) to immutable if the expression is unique and all expressions it transitively refers to are either unique or immutable."[10] If the compiler cannot prove uniqueness, the casting can be done explicitly and it is up to the programmer to ensure that no mutable references exist.

The type string is an alias for immutable(char)[], i.e. a typed slice of memory of immutable characters.[11] Making substrings is cheap, as it just copies and modifies a pointer and a length filed, and safe, as the underlying data cannot be changed. Objects of type const(char)[] can refer to strings, but also to mutable buffers.

Making a shallow copy of a const or immutable value removes the outer layer of immutability: Copying an immutable string (immutable(char[])) returns a string (immutable(char)[]). The immutable pointer and length are being copied and the copies are mutable. The referred data has not been copied and keeps its qualifier, in the example immutable. It can be stripped by making a depper copy, e.g. using the dup function.

Java edit

A classic example of an immutable object is an instance of the Java String class

String s = "ABC"; s.toLowerCase(); // This accomplishes nothing! 

The method toLowerCase() does not change the data "ABC" that s contains. Instead, a new String object is instantiated and given the data "abc" during its construction. A reference to this String object is returned by the toLowerCase() method. To make the String s contain the data "abc", a different approach is needed:

s = s.toLowerCase(); 

Now the String s references a new String object that contains "abc". There is nothing in the syntax of the declaration of the class String that enforces it as immutable; rather, none of the String class's methods ever affect the data that a String object contains, thus making it immutable.

The keyword final (detailed article) is used in implementing immutable primitive types and object references,[12] but it cannot, by itself, make the objects themselves immutable. See below examples:

Primitive type variables (int, long, short, etc.) can be reassigned after being defined. This can be prevented by using final.

int i = 42; //int is a primitive type i = 43; // OK final int j = 42; j = 43; // does not compile. j is final so can't be reassigned 

Reference types cannot be made immutable just by using the final keyword. final only prevents reassignment.

final MyObject m = new MyObject(); //m is of reference type m.data = 100; // OK. We can change state of object m (m is mutable and final doesn't change this fact) m = new MyObject(); // does not compile. m is final so can't be reassigned 

Primitive wrappers (Integer, Long, Short, Double, Float, Character, Byte, Boolean) are also all immutable. Immutable classes can be implemented by following a few simple guidelines.[13]

JavaScript edit

In JavaScript, all primitive types (Undefined, Null, Boolean, Number, BigInt, String, Symbol) are immutable, but custom objects are generally mutable.

function doSomething(x) { /* does changing x here change the original? */ }; var str = 'a string'; var obj = { an: 'object' }; doSomething(str); // strings, numbers and bool types are immutable, function gets a copy doSomething(obj); // objects are passed in by reference and are mutable inside function doAnotherThing(str, obj); // `str` has not changed, but `obj` may have. 

To simulate immutability in an object, one may define properties as read-only (writable: false).

var obj = {}; Object.defineProperty(obj, 'foo', { value: 'bar', writable: false }); obj.foo = 'bar2'; // silently ignored 

However, the approach above still lets new properties be added. Alternatively, one may use Object.freeze to make existing objects immutable.

var obj = { foo: 'bar' }; Object.freeze(obj); obj.foo = 'bars'; // cannot edit property, silently ignored obj.foo2 = 'bar2'; // cannot add property, silently ignored 

With the implementation of ECMA262, JavaScript has the ability to create immutable references that cannot be reassigned. However, using a const declaration doesn't mean that value of the read-only reference is immutable, just that the name cannot be assigned to a new value.

const ALWAYS_IMMUTABLE = true; try {  ALWAYS_IMMUTABLE = false; } catch (err) {  console.log("Can't reassign an immutable reference."); } const arr = [1, 2, 3]; arr.push(4); console.log(arr); // [1, 2, 3, 4] 

The use of immutable state has become a rising trend in JavaScript since the introduction of React, which favours Flux-like state management patterns such as Redux.[14]

Perl edit

In Perl, one can create an immutable class with the Moo library by simply declaring all the attributes read only:

package Immutable; use Moo; has value => (  is => 'ro', # read only  default => 'data', # can be overridden by supplying the constructor with  # a value: Immutable->new(value => 'something else'); ); 1; 

Creating an immutable class used to require two steps: first, creating accessors (either automatically or manually) that prevent modification of object attributes, and secondly, preventing direct modification of the instance data of instances of that class (this was usually stored in a hash reference, and could be locked with Hash::Util's lock_hash function):

package Immutable; use strict; use warnings; use base qw(Class::Accessor); # create read-only accessors __PACKAGE__->mk_ro_accessors(qw(value)); use Hash::Util 'lock_hash'; sub new {  my $class = shift;  return $class if ref($class);  die "Arguments to new must be key => value pairs\n"  unless (@_ % 2 == 0);  my %defaults = (  value => 'data',  );  my $obj = {  %defaults,  @_,  };  bless $obj, $class;  # prevent modification of the object data  lock_hash %$obj; } 1; 

Or, with a manually written accessor:

package Immutable; use strict; use warnings; use Hash::Util 'lock_hash'; sub new {  my $class = shift;  return $class if ref($class);  die "Arguments to new must be key => value pairs\n"  unless (@_ % 2 == 0);  my %defaults = (  value => 'data',  );  my $obj = {  %defaults,  @_,  };  bless $obj, $class;  # prevent modification of the object data  lock_hash %$obj; } # read-only accessor sub value {  my $self = shift;  if (my $new_value = shift) {  # trying to set a new value  die "This object cannot be modified\n";  } else {  return $self->{value}  } } 1; 

Python edit

In Python, some built-in types (numbers, booleans, strings, tuples, frozensets) are immutable, but custom classes are generally mutable. To simulate immutability in a class, one could override attribute setting and deletion to raise exceptions:

class ImmutablePoint:  """An immutable class with two attributes 'x' and 'y'.""" __slots__ = ['x', 'y'] def __setattr__(self, *args): raise TypeError("Can not modify immutable instance.") __delattr__ = __setattr__ def __init__(self, x, y): # We can no longer use self.value = value to store the instance data # so we must explicitly call the superclass super().__setattr__('x', x) super().__setattr__('y', y) 

The standard library helpers collections.namedtuple and typing.NamedTuple, available from Python 3.6 onward, create simple immutable classes. The following example is roughly equivalent to the above, plus some tuple-like features:

from typing import NamedTuple import collections Point = collections.namedtuple('Point', ['x', 'y']) # the following creates a similar namedtuple to the above class Point(NamedTuple): x: int y: int 

Introduced in Python 3.7, dataclasses allow developers to emulate immutability with frozen instances. If a frozen dataclass is built, dataclasses will override __setattr__() and __delattr__() to raise FrozenInstanceError if invoked.

from dataclasses import dataclass @dataclass(frozen=True) class Point: x: int y: int 

Racket edit

Racket substantially diverges from other Scheme implementations by making its core pair type ("cons cells") immutable. Instead, it provides a parallel mutable pair type, via mcons, mcar, set-mcar! etc. In addition, many immutable types are supported, for example, immutable strings and vectors, and these are used extensively. New structs are immutable by default, unless a field is specifically declared mutable, or the whole struct:

(struct foo1 (x y)) ; all fields immutable (struct foo2 (x [y #:mutable])) ; one mutable field (struct foo3 (x y) #:mutable) ; all fields mutable 

The language also supports immutable hash tables, implemented functionally, and immutable dictionaries.

Rust edit

Rust's ownership system allows developers to declare immutable variables, and pass immutable references. By default, all variables and references are immutable. Mutable variables and references are explicitly created with the mut keyword.

Constant items in Rust are always immutable.

// constant items are always immutable const ALWAYS_IMMUTABLE: bool = true; struct Object {  x: usize,  y: usize, } fn main() {  // explicitly declare a mutable variable  let mut mutable_obj = Object { x: 1, y: 2 };  mutable_obj.x = 3; // okay  let mutable_ref = &mut mutable_obj;  mutable_ref.x = 1; // okay  let immutable_ref = &mutable_obj;  immutable_ref.x = 3; // error E0594  // by default, variables are immutable  let immutable_obj = Object { x: 4, y: 5 };  immutable_obj.x = 6; // error E0596  let mutable_ref2 =   &mut immutable_obj; // error E0596  let immutable_ref2 = &immutable_obj;  immutable_ref2.x = 6; // error E0594   } 

Scala edit

In Scala, any entity (narrowly, a binding) can be defined as mutable or immutable: in the declaration, one can use val (value) for immutable entities and var (variable) for mutable ones. Note that even though an immutable binding can not be reassigned, it may still refer to a mutable object and it is still possible to call mutating methods on that object: the binding is immutable, but the underlying object may be mutable.

For example, the following code snippet:

val maxValue = 100 var currentValue = 1 

defines an immutable entity maxValue (the integer type is inferred at compile-time) and a mutable entity named currentValue.

By default, collection classes such as List and Map are immutable, so update-methods return a new instance rather than mutating an existing one. While this may sound inefficient, the implementation of these classes and their guarantees of immutability mean that the new instance can re-use existing nodes, which, especially in the case of creating copies, is very efficient.[15][better source needed]

See also edit

References edit

This article contains some material from the Perl Design Patterns Book

  1. ^ "immutable adjective - Definition, pictures, pronunciation and usage notes - Oxford Advanced Learner's Dictionary at OxfordLearnersDictionaries.com". www.oxfordlearnersdictionaries.com.
  2. ^ a b c Goetz et al. Java Concurrency in Practice. Addison Wesley Professional, 2006, Section 3.4. Immutability
  3. ^ "6.005 — Software Construction".
  4. ^ David O'Meara (April 2003). "Mutable and Immutable Objects: Make sure methods can't be overridden". Java Ranch. Retrieved 2012-05-14. The preferred way is to make the class final. This is sometimes referred to as "Strong Immutability". It prevents anyone from extending your class and accidentally or deliberately making it mutable.
  5. ^ a b Bloch, Joshua (2018). "Effective Java: Programming Language Guide" (third ed.). Addison-Wesley. ISBN 978-0134685991.
  6. ^ "Built-in Functions — Python v3.0 documentation". docs.python.org.
  7. ^ Skeet, Jon (23 March 2019). C# in Depth. Manning. ISBN 978-1617294532.
  8. ^ "Use record types - C# tutorial - C#". learn.microsoft.com. 14 November 2023. Retrieved 23 February 2024.
  9. ^ "Records - C# reference - C#". learn.microsoft.com. 25 May 2023. Retrieved 23 February 2024.
  10. ^ a b D Language Specification § 18
  11. ^ D Language Specification § 12.16 (The terms array and slice are used interchangeably.)
  12. ^ "How to create Immutable Class and Object in Java – Tutorial Example". Javarevisited.blogspot.co.uk. 2013-03-04. Retrieved 2014-04-14.
  13. ^ "Immutable objects". javapractices.com. Retrieved November 15, 2012.
  14. ^ "Immutability in JavaScript: A Contrarian View". Desalasworks.
  15. ^ "Scala 2.8 Collections API – Concrete Immutable Collection Classes". Scala-lang.org. Retrieved 2014-04-14.

External links edit

  • Immutable objects in C# using 3 simple steps.
  • Article by Brian Goetz, from IBM DeveloperWorks – by Brian Goetz, from IBM DeveloperWorks
  • Immutable objects from JavaPractices.com
  • Immutable objects from Portland Pattern Repository
  • by Facebook
  • Immutable structures in C# 2017-12-21 at the Wayback Machine opensource project in Codeplex
  • Immutable collections in .NET official library by Microsoft
  • Immutable objects in C# by Tutlane.com

immutable, object, immutable, immutability, redirect, here, christian, doctrine, immutability, theology, album, immutable, album, object, oriented, functional, programming, immutable, object, unchangeable, object, object, whose, state, cannot, modified, after,. Immutable and Immutability redirect here For the Christian doctrine see Immutability theology For the album see Immutable album In object oriented OO and functional programming an immutable object unchangeable 1 object is an object whose state cannot be modified after it is created 2 This is in contrast to a mutable object changeable object which can be modified after it is created 3 In some cases an object is considered immutable even if some internally used attributes change but the object s state appears unchanging from an external point of view For example an object that uses memoization to cache the results of expensive computations could still be considered an immutable object Strings and other concrete objects are typically expressed as immutable objects to improve readability and runtime efficiency in OO programming Immutable objects are also useful because they are inherently thread safe 2 Other benefits are that they are simpler to understand and reason about and offer higher security than mutable objects 2 Contents 1 Concepts 1 1 Immutable variables 1 2 Weak vs strong immutability 1 3 References to objects 1 4 Referencing vs copying objects 1 5 Copy on write 1 6 Interning 1 7 Thread safety 1 8 Violating immutability 2 Language specific details 2 1 Ada 2 2 C 2 3 C 2 4 D 2 5 Java 2 6 JavaScript 2 7 Perl 2 8 Python 2 9 Racket 2 10 Rust 2 11 Scala 3 See also 4 References 5 External linksConcepts editImmutable variables edit In imperative programming values held in program variables whose content never changes are known as constants to differentiate them from variables that could be altered during execution Examples include conversion factors from meters to feet or the value of pi to several decimal places Read only fields may be calculated when the program runs unlike constants which are known beforehand but never change after they are initialized Weak vs strong immutability edit Sometimes one talks of certain fields of an object being immutable This means that there is no way to change those parts of the object state even though other parts of the object may be changeable weakly immutable If all fields are immutable then the object is immutable If the whole object cannot be extended by another class the object is called strongly immutable 4 This might for example help to explicitly enforce certain invariants about certain data in the object staying the same through the lifetime of the object In some languages this is done with a keyword e g const in C final in Java that designates the field as immutable Some languages reverse it in OCaml fields of an object or record are by default immutable and must be explicitly marked with mutable to be so References to objects edit In most object oriented languages objects can be referred to using references Some examples of such languages are Java C C VB NET and many scripting languages such as Perl Python and Ruby In this case it matters whether the state of an object can vary when objects are shared via references Referencing vs copying objects edit If an object is known to be immutable it is preferred to create a reference of it instead of copying the entire object This is done to conserve memory by preventing data duplication and avoid calls to constructors and destructors it also results in a potential boost in execution speed The reference copying technique is much more difficult to use for mutable objects because if any user of a mutable object reference changes it all other users of that reference see the change If this is not the intended effect it can be difficult to notify the other users to have them respond correctly In these situations defensive copying of the entire object rather than the reference is usually an easy but costly solution The observer pattern is an alternative technique for handling changes to mutable objects Copy on write edit A technique that blends the advantages of mutable and immutable objects and is supported directly in almost all modern hardware is copy on write COW Using this technique when a user asks the system to copy an object it instead merely creates a new reference that still points to the same object As soon as a user attempts to modify the object through a particular reference the system makes a real copy applies the modification to that and sets the reference to refer to the new copy The other users are unaffected because they still refer to the original object Therefore under COW all users appear to have a mutable version of their objects although in the case that users do not modify their objects the space saving and speed advantages of immutable objects are preserved Copy on write is popular in virtual memory systems because it allows them to save memory space while still correctly handling anything an application program might do Interning edit The practice of always using references in place of copies of equal objects is known as interning If interning is used two objects are considered equal if and only if their references typically represented as pointers or integers are equal Some languages do this automatically for example Python automatically interns short strings If the algorithm that implements interning is guaranteed to do so in every case that it is possible then comparing objects for equality is reduced to comparing their pointers a substantial gain in speed in most applications Even if the algorithm is not guaranteed to be comprehensive there still exists the possibility of a fast path case improvement when the objects are equal and use the same reference Interning is generally only useful for immutable objects Thread safety edit Immutable objects can be useful in multi threaded applications Multiple threads can act on data represented by immutable objects without concern of the data being changed by other threads Immutable objects are therefore considered more thread safe than mutable objects Violating immutability edit Immutability does not imply that the object as stored in the computer s memory is unwriteable Rather immutability is a compile time construct that indicates what a programmer can do through the normal interface of the object not necessarily what they can absolutely do for instance by circumventing the type system or violating const correctness in C or C Language specific details editIn Python Java 5 80 and the NET Framework strings are immutable objects Both Java and the NET Framework have mutable versions of string In Java 5 84 these are a href StringBuffer html class mw redirect title StringBuffer StringBuffer a and a href StringBuilder html class mw redirect title StringBuilder StringBuilder a mutable versions of Java String and in NET this is StringBuilder mutable version of Net String Python 3 has a mutable string bytes variant named bytearray 6 Additionally all of the primitive wrapper classes in Java are immutable Similar patterns are the Immutable Interface and Immutable Wrapper In pure functional programming languages it is not possible to create mutable objects without extending the language e g via a mutable references library or a foreign function interface so all objects are immutable Ada edit In Ada any object is declared either variable i e mutable typically the implicit default or constant i e immutable via the constant keyword type Some type is new Integer could be anything more complicated x constant Some type 1 immutable y Some type mutable Subprogram parameters are immutable in the in mode and mutable in the in out and out modes procedure Do it a in Integer b in out Integer c out Integer is begin a is immutable b b a c a end Do it C edit In C you can enforce immutability of the fields of a class with the readonly statement 7 239 By enforcing all the fields as immutable you obtain an immutable type class AnImmutableType public readonly double value public AnImmutableType double x value x public AnImmutableType Square return new AnImmutableType value value C have records which are immutable 8 9 record Person string FirstName string LastName C edit In C a const correct implementation of Cart would allow the user to create instances of the class and then use them as either const immutable or mutable as desired by providing two different versions of the items method Notice that in C it is not necessary and in fact impossible to provide a specialized constructor for const instances class Cart public Cart std vector lt Item gt items items items std vector lt Item gt amp items return items const std vector lt Item gt amp items const return items int ComputeTotalCost const return sum of the prices private std vector lt Item gt items Note that when there is a data member that is a pointer or reference to another object then it is possible to mutate the object pointed to or referenced only within a non const method C also provides abstract as opposed to bitwise immutability via the mutable keyword which lets a member variable be changed from within a const method class Cart public Cart std vector lt Item gt items items items const std vector lt Item gt amp items const return items int ComputeTotalCost const if total cost return total cost int total cost 0 for const auto amp item items total cost item Cost total cost total cost return total cost private std vector lt Item gt items mutable std optional lt int gt total cost D edit In D there exist two type qualifiers const and immutable for variables that cannot be changed 10 Unlike C s const Java s final and C s readonly they are transitive and recursively apply to anything reachable through references of such a variable The difference between const and immutable is what they apply to const is a property of the variable there might legally exist mutable references to referred value i e the value can actually change In contrast immutable is a property of the referred value the value and anything transitively reachable from it cannot change without breaking the type system leading to undefined behavior Any reference of that value must be marked const or immutable Basically for any unqualified type T const T is the disjoint union of T mutable and immutable T class C mutable Object mField const Object cField immutable Object iField For a mutable C object its mField can be written to For a const C object mField cannot be modified it inherits const iField is still immutable as it is the stronger guarantee For an immutable C all fields are immutable In a function like this void func C m const C c immutable C i inside the braces Inside the braces c might refer to the same object as m so mutations to m could indirectly change c as well Also c might refer to the same object as i but since the value then is immutable there are no changes However m and i cannot legally refer to the same object In the language of guarantees mutable has no guarantees the function might change the object const is an outward only guarantee that the function will not change anything and immutable is a bidirectional guarantee the function will not change the value and the caller must not change it Values that are const or immutable must be initialized by direct assignment at the point of declaration or by a constructor Because const parameters forget if the value was mutable or not a similar construct inout acts in a sense as a variable for mutability information A function of type const S function const T returns const S typed values for mutable const and immutable arguments In contrast a function of type inout S function inout T returns S for mutable T arguments const S for const T values and immutable S for immutable T values Casting immutable values to mutable inflicts undefined behavior upon change even if the original value comes from a mutable origin Casting mutable values to immutable can be legal when there remain no mutable references afterward An expression may be converted from mutable to immutable if the expression is unique and all expressions it transitively refers to are either unique or immutable 10 If the compiler cannot prove uniqueness the casting can be done explicitly and it is up to the programmer to ensure that no mutable references exist The type string is an alias for immutable char i e a typed slice of memory of immutable characters 11 Making substrings is cheap as it just copies and modifies a pointer and a length filed and safe as the underlying data cannot be changed Objects of type const char can refer to strings but also to mutable buffers Making a shallow copy of a const or immutable value removes the outer layer of immutability Copying an immutable string immutable char returns a string immutable char The immutable pointer and length are being copied and the copies are mutable The referred data has not been copied and keeps its qualifier in the example immutable It can be stripped by making a depper copy e g using the dup function Java edit A classic example of an immutable object is an instance of the Java String class String s ABC s toLowerCase This accomplishes nothing The method toLowerCase does not change the data ABC that s contains Instead a new String object is instantiated and given the data abc during its construction A reference to this String object is returned by the toLowerCase method To make the String s contain the data abc a different approach is needed s s toLowerCase Now the String s references a new String object that contains abc There is nothing in the syntax of the declaration of the class String that enforces it as immutable rather none of the String class s methods ever affect the data that a String object contains thus making it immutable The keyword final detailed article is used in implementing immutable primitive types and object references 12 but it cannot by itself make the objects themselves immutable See below examples Primitive type variables int long short etc can be reassigned after being defined This can be prevented by using final int i 42 int is a primitive type i 43 OK final int j 42 j 43 does not compile j is final so can t be reassigned Reference types cannot be made immutable just by using the final keyword final only prevents reassignment final MyObject m new MyObject m is of reference type m data 100 OK We can change state of object m m is mutable and final doesn t change this fact m new MyObject does not compile m is final so can t be reassigned Primitive wrappers Integer Long Short Double Float Character Byte Boolean are also all immutable Immutable classes can be implemented by following a few simple guidelines 13 JavaScript edit In JavaScript all primitive types Undefined Null Boolean Number BigInt String Symbol are immutable but custom objects are generally mutable function doSomething x does changing x here change the original var str a string var obj an object doSomething str strings numbers and bool types are immutable function gets a copy doSomething obj objects are passed in by reference and are mutable inside function doAnotherThing str obj str has not changed but obj may have To simulate immutability in an object one may define properties as read only writable false var obj Object defineProperty obj foo value bar writable false obj foo bar2 silently ignored However the approach above still lets new properties be added Alternatively one may use Object freeze to make existing objects immutable var obj foo bar Object freeze obj obj foo bars cannot edit property silently ignored obj foo2 bar2 cannot add property silently ignored With the implementation of ECMA262 JavaScript has the ability to create immutable references that cannot be reassigned However using a const declaration doesn t mean that value of the read only reference is immutable just that the name cannot be assigned to a new value const ALWAYS IMMUTABLE true try ALWAYS IMMUTABLE false catch err console log Can t reassign an immutable reference const arr 1 2 3 arr push 4 console log arr 1 2 3 4 The use of immutable state has become a rising trend in JavaScript since the introduction of React which favours Flux like state management patterns such as Redux 14 Perl edit In Perl one can create an immutable class with the Moo library by simply declaring all the attributes read only package Immutable use Moo has value gt is gt ro read only default gt data can be overridden by supplying the constructor with a value Immutable gt new value gt something else 1 Creating an immutable class used to require two steps first creating accessors either automatically or manually that prevent modification of object attributes and secondly preventing direct modification of the instance data of instances of that class this was usually stored in a hash reference and could be locked with Hash Util s lock hash function package Immutable use strict use warnings use base qw Class Accessor create read only accessors PACKAGE gt mk ro accessors qw value use Hash Util lock hash sub new my class shift return class if ref class die Arguments to new must be key gt value pairs n unless 2 0 my defaults value gt data my obj defaults bless obj class prevent modification of the object data lock hash obj 1 Or with a manually written accessor package Immutable use strict use warnings use Hash Util lock hash sub new my class shift return class if ref class die Arguments to new must be key gt value pairs n unless 2 0 my defaults value gt data my obj defaults bless obj class prevent modification of the object data lock hash obj read only accessor sub value my self shift if my new value shift trying to set a new value die This object cannot be modified n else return self gt value 1 Python edit In Python some built in types numbers booleans strings tuples frozensets are immutable but custom classes are generally mutable To simulate immutability in a class one could override attribute setting and deletion to raise exceptions class ImmutablePoint An immutable class with two attributes x and y slots x y def setattr self args raise TypeError Can not modify immutable instance delattr setattr def init self x y We can no longer use self value value to store the instance data so we must explicitly call the superclass super setattr x x super setattr y y The standard library helpers collections namedtuple and typing NamedTuple available from Python 3 6 onward create simple immutable classes The following example is roughly equivalent to the above plus some tuple like features from typing import NamedTuple import collections Point collections namedtuple Point x y the following creates a similar namedtuple to the above class Point NamedTuple x int y int Introduced in Python 3 7 dataclasses allow developers to emulate immutability with frozen instances If a frozen dataclass is built dataclasses will override setattr and delattr to raise FrozenInstanceError if invoked from dataclasses import dataclass dataclass frozen True class Point x int y int Racket edit Racket substantially diverges from other Scheme implementations by making its core pair type cons cells immutable Instead it provides a parallel mutable pair type via mcons mcar set mcar etc In addition many immutable types are supported for example immutable strings and vectors and these are used extensively New structs are immutable by default unless a field is specifically declared mutable or the whole struct struct foo1 x y all fields immutable struct foo2 x y mutable one mutable field struct foo3 x y mutable all fields mutable The language also supports immutable hash tables implemented functionally and immutable dictionaries Rust edit Rust s ownership system allows developers to declare immutable variables and pass immutable references By default all variables and references are immutable Mutable variables and references are explicitly created with the mut keyword Constant items in Rust are always immutable constant items are always immutable const ALWAYS IMMUTABLE bool true struct Object x usize y usize fn main explicitly declare a mutable variable let mut mutable obj Object x 1 y 2 mutable obj x 3 okay let mutable ref amp mut mutable obj mutable ref x 1 okay let immutable ref amp mutable obj immutable ref x 3 error E0594 by default variables are immutable let immutable obj Object x 4 y 5 immutable obj x 6 error E0596 let mutable ref2 amp mut immutable obj error E0596 let immutable ref2 amp immutable obj immutable ref2 x 6 error E0594 Scala edit In Scala any entity narrowly a binding can be defined as mutable or immutable in the declaration one can use val value for immutable entities and var variable for mutable ones Note that even though an immutable binding can not be reassigned it may still refer to a mutable object and it is still possible to call mutating methods on that object the binding is immutable but the underlying object may be mutable For example the following code snippet val maxValue 100 var currentValue 1 defines an immutable entity maxValue the integer type is inferred at compile time and a mutable entity named currentValue By default collection classes such as List and Map are immutable so update methods return a new instance rather than mutating an existing one While this may sound inefficient the implementation of these classes and their guarantees of immutability mean that the new instance can re use existing nodes which especially in the case of creating copies is very efficient 15 better source needed See also editClojure Erlang F Haskell Mutator method Prolog Scala TclReferences editThis article contains some material from the Perl Design Patterns Book immutable adjective Definition pictures pronunciation and usage notes Oxford Advanced Learner s Dictionary at OxfordLearnersDictionaries com www oxfordlearnersdictionaries com a b c Goetz et al Java Concurrency in Practice Addison Wesley Professional 2006 Section 3 4 Immutability 6 005 Software Construction David O Meara April 2003 Mutable and Immutable Objects Make sure methods can t be overridden Java Ranch Retrieved 2012 05 14 The preferred way is to make the class final This is sometimes referred to as Strong Immutability It prevents anyone from extending your class and accidentally or deliberately making it mutable a b Bloch Joshua 2018 Effective Java Programming Language Guide third ed Addison Wesley ISBN 978 0134685991 Built in Functions Python v3 0 documentation docs python org Skeet Jon 23 March 2019 C in Depth Manning ISBN 978 1617294532 Use record types C tutorial C learn microsoft com 14 November 2023 Retrieved 23 February 2024 Records C reference C learn microsoft com 25 May 2023 Retrieved 23 February 2024 a b D Language Specification 18 D Language Specification 12 16 The terms array and slice are used interchangeably How to create Immutable Class and Object in Java Tutorial Example Javarevisited blogspot co uk 2013 03 04 Retrieved 2014 04 14 Immutable objects javapractices com Retrieved November 15 2012 Immutability in JavaScript A Contrarian View Desalasworks Scala 2 8 Collections API Concrete Immutable Collection Classes Scala lang org Retrieved 2014 04 14 External links edit nbsp Look up mutable in Wiktionary the free dictionary Immutable objects in C using 3 simple steps Article Java theory and practice To mutate or not to mutate by Brian Goetz from IBM DeveloperWorks saved copy at Internet Archive by Brian Goetz from IBM DeveloperWorks saved copy at Internet Archive Immutable objects from JavaPractices com Immutable objects from Portland Pattern Repository Immutable js by Facebook Immutable structures in C Archived 2017 12 21 at the Wayback Machine opensource project in Codeplex Immutable collections in NET official library by Microsoft Immutable objects in C by Tutlane com Retrieved from https en wikipedia org w index php title Immutable object amp oldid 1209930438, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.