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IEEE Transactions on Games

IEEE Transactions on Games is a quarterly journal of the IEEE Computational Intelligence Society that publishes peer-reviewed articles covering scientific, technical, and engineering aspects of games.[1] The editor-in-chief is Georgios N. Yannakakis.

IEEE Transactions on Games
DisciplineComputer science
LanguageEnglish
Publication details
Publisher
Standard abbreviations
ISO 4 (alt) · Bluebook (alt1 · alt2)
NLM (alt) · MathSciNet (alt )
ISO 4IEEE Trans. Games
Indexing
CODEN (alt · alt2) · JSTOR (alt) · LCCN (alt)
MIAR · NLM (alt) · Scopus
ISSN2475-1502 (print)
2475-1510 (web)
Links
  • Journal homepage

History edit

The journal started as IEEE Transactions on Computational Intelligence and AI in Games in 2009 and was renamed to IEEE Transactions on Games in 2017.[2]

Conferences edit

The Annual IEEE Conference on Games (CoG) is held in various locations around the world. In 2022 CoG is hosted in Beijing, China through a virtual conference 21-24 August. [3]

References edit

  1. ^ "About the IEEE Transactions on Games".
  2. ^ "IEEE Transactions on Games". Computer Science Bibliography. Retrieved 12 August 2022.
  3. ^ "CoG 2022". IEEE Conference on Games 2022.

External links edit

  • Official website

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