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Wikipedia

HeroEngine

HeroEngine is a 3D game engine and server technology platform originally developed by Simutronics Corporation specifically for building MMO-style games. At first developed for the company's own game Hero's Journey, the engine won multiple awards at tradeshows, and has since been licensed by other companies such as BioWare Austin (which used it for Star Wars: The Old Republic[1]).

HeroEngine
Developer(s)Simutronics / Idea Fabrik
Stable release
2.0 / 5 December 2012
Written inC++, C#, HeroScript Language (HSL)
PlatformMicrosoft Windows
TypeGame engine
LicenseProprietary

On 12 June 2010, Idea Fabrik announced that it had purchased the HeroEngine, as well as hired staff that was associated with its development and support.[2]

Features edit

The engine has online creation. For example, one developer can be creating a house and the entities inside, while another works on the landscaping and terrain around it. Each sees the other's work in real time.[3]

The simulation and rendering processes of the engine are currently run on a single-thread. However, it is planned for there to be a multi-threaded release, but the publish date has not yet been determined.[4]

Development times vary between games. Faxion Online took 18 months to complete,[5] and Star Wars: The Old Republic took over five years.[citation needed]

Integration with other technologies edit

HeroBlade contains integrated features such as custom scripting and collaborative project management, which allow developers to make notes directly onto the in-game levels for others to see.[6] These notes can be attached to tasks to signal other developers that something specific needs to be worked on.[7] HeroEngine also works with technology from third-party vendors,[8] such as FMOD, PhysX, SpeedTree, Wwise, Scaleform, and Vivox, as well as having plugins for 3D Studio Max and Maya.

HeroCloud edit

HeroCloud is a version of HeroEngine that is available for $99 per year, under the license that they receive 30% the money sales of any game made with it. It includes everything that a license to the HeroEngine has, except for access to the source code.[9]

Awards edit

Funding Issues edit

The company chairman of Idea Fabrik announced on 6 November 2015 that they were having funding issues related to an unnamed 3rd party, which could cause downtime on their HeroEngine and HeroCloud services. He stated that they were attempting to resolve and were "currently in negotiations to secure [their] funding for the present and the future."[11]

Games developed using HeroEngine edit

References edit

  1. ^ Wood, Jon (22 October 2008). "Star Wars: The Old Republic: Updates from Around the Web". Retrieved 23 October 2008.
  2. ^ "Idea Fabrik PLC press release". Idea Fabrik PLC. Retrieved 11 August 2011.
  3. ^ Massey, Dana (3 April 2007). "Preview: Hero's Journey & HeroEngine". WarCry Network. Retrieved 2 July 2008.
  4. ^ [1], official forum, "In the current release, simulation and rendering run on a single shared core."
  5. ^ HE-Cooper Administrator, official forum, "Faxion's Development cycle was around 18 months. Which, luckily for us, is exactly what the HeroEngine is supposed to do."
  6. ^ . Archived from the original on 9 March 2008. Retrieved 2 July 2008.
  7. ^ . Archived from the original on 7 March 2008. Retrieved 3 July 2008.
  8. ^ Jordan, Jon (May 2008). "Engines of Creation". Game Developer. p. 12.
  9. ^ . www.heroengine.com. Archived from the original on 17 January 2012.
  10. ^ "Front Line Awards". Game Developer magazine. 2006. HeroEngine finalist for 'Best Engine'
  11. ^ "Login". community.heroengine.com.
  12. ^ Boyer, Brandon (9 March 2007). "Simutronics' HeroEngine Gets Three Licensees". Gamasutra. UBM. Retrieved 2 July 2008.
  13. ^ Biessener, Adam (25 May 2012). "Why The Elder Scrolls Online Isn't Using HeroEngine". Game Informer. UBM. Retrieved 30 July 2019.
  • "Online gaming's Netscape moment?". The Economist. 7 June 2007.
  • "Leading Technologies Now Available to MMO Developers". Forbes. 18 February 2008.
  • . Virtual Worlds News. 8 March 2007. Archived from the original on 18 November 2008. Retrieved 2 July 2008.
  • Cole, Emmet (30 November 2007). "Online Games Use Fraud Software to Combat Cheats". Wired News. Retrieved 2 July 2008.
  • "Virgin Appoints CEO For 3D Digital Distribution". Gamasutra. 30 March 2007. Retrieved 2 July 2008.
  • Aihoshi, Richard (31 August 2006). . Vault Network. Archived from the original on 21 January 2008. Retrieved 2 July 2008.
  • "HeroEngine Licensee ZeniMax announces Elder Scrolls Online". 14 May 2012. Retrieved 26 January 2019.

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For other uses see Hero s engine HeroEngine is a 3D game engine and server technology platform originally developed by Simutronics Corporation specifically for building MMO style games At first developed for the company s own game Hero s Journey the engine won multiple awards at tradeshows and has since been licensed by other companies such as BioWare Austin which used it for Star Wars The Old Republic 1 HeroEngineDeveloper s Simutronics Idea FabrikStable release2 0 5 December 2012Written inC C HeroScript Language HSL PlatformMicrosoft WindowsTypeGame engineLicenseProprietaryOn 12 June 2010 Idea Fabrik announced that it had purchased the HeroEngine as well as hired staff that was associated with its development and support 2 Contents 1 Features 1 1 Integration with other technologies 2 HeroCloud 3 Awards 4 Funding Issues 5 Games developed using HeroEngine 6 ReferencesFeatures editThe engine has online creation For example one developer can be creating a house and the entities inside while another works on the landscaping and terrain around it Each sees the other s work in real time 3 The simulation and rendering processes of the engine are currently run on a single thread However it is planned for there to be a multi threaded release but the publish date has not yet been determined 4 Development times vary between games Faxion Online took 18 months to complete 5 and Star Wars The Old Republic took over five years citation needed Integration with other technologies edit HeroBlade contains integrated features such as custom scripting and collaborative project management which allow developers to make notes directly onto the in game levels for others to see 6 These notes can be attached to tasks to signal other developers that something specific needs to be worked on 7 HeroEngine also works with technology from third party vendors 8 such as FMOD PhysX SpeedTree Wwise Scaleform and Vivox as well as having plugins for 3D Studio Max and Maya HeroCloud editHeroCloud is a version of HeroEngine that is available for 99 per year under the license that they receive 30 the money sales of any game made with it It includes everything that a license to the HeroEngine has except for access to the source code 9 Awards editFinalist for Best Engine from Game Developer magazine in 2006 10 Funding Issues editThe company chairman of Idea Fabrik announced on 6 November 2015 that they were having funding issues related to an unnamed 3rd party which could cause downtime on their HeroEngine and HeroCloud services He stated that they were attempting to resolve and were currently in negotiations to secure their funding for the present and the future 11 Games developed using HeroEngine editStar Wars The Old Republic 2011 BioWare 12 The Elder Scrolls Online used for development 13 References edit Wood Jon 22 October 2008 Star Wars The Old Republic Updates from Around the Web Retrieved 23 October 2008 Idea Fabrik PLC press release Idea Fabrik PLC Retrieved 11 August 2011 Massey Dana 3 April 2007 Preview Hero s Journey amp HeroEngine WarCry Network Retrieved 2 July 2008 1 official forum In the current release simulation and rendering run on a single shared core HE Cooper Administrator official forum Faxion s Development cycle was around 18 months Which luckily for us is exactly what the HeroEngine is supposed to do The official HeroEngine webpage s feature page Archived from the original on 9 March 2008 Retrieved 2 July 2008 The official HeroEngine webpage s management tools page Archived from the original on 7 March 2008 Retrieved 3 July 2008 Jordan Jon May 2008 Engines of Creation Game Developer p 12 Licensing Options HeroEngine www heroengine com Archived from the original on 17 January 2012 Front Line Awards Game Developer magazine 2006 HeroEngine finalist for Best Engine Login community heroengine com Boyer Brandon 9 March 2007 Simutronics HeroEngine Gets Three Licensees Gamasutra UBM Retrieved 2 July 2008 Biessener Adam 25 May 2012 Why The Elder Scrolls Online Isn t Using HeroEngine Game Informer UBM Retrieved 30 July 2019 Online gaming s Netscape moment The Economist 7 June 2007 Leading Technologies Now Available to MMO Developers Forbes 18 February 2008 Simutronics Selects DiamondWare for HeroEngine Virtual Worlds Game Platform Virtual Worlds News 8 March 2007 Archived from the original on 18 November 2008 Retrieved 2 July 2008 Cole Emmet 30 November 2007 Online Games Use Fraud Software to Combat Cheats Wired News Retrieved 2 July 2008 Virgin Appoints CEO For 3D Digital Distribution Gamasutra 30 March 2007 Retrieved 2 July 2008 Aihoshi Richard 31 August 2006 HeroEngine Interview Vault Network Archived from the original on 21 January 2008 Retrieved 2 July 2008 HeroEngine Licensee ZeniMax announces Elder Scrolls Online 14 May 2012 Retrieved 26 January 2019 Retrieved from https en wikipedia org w index php title HeroEngine amp oldid 1165239018, wikipedia, wiki, book, books, library,

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