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Great Swordsman

Great Swordsman (グレートソードマン) is an arcade fighting game developed by Allumer and published by Taito in 1984. In 2005, it was later included in Taito Legends.

Title screen
Developer(s)Allumer
Publisher(s)
Platform(s)Arcade
Release
Genre(s)Fighting game
Mode(s)Up to 2 players simultaneously

Gameplay edit

In Great Swordsman, one or two players can play while taking turns. Players control with two-way joystick and three buttons with different hit levels. Each for creating different level attacks. Like in Data East's Karate Champ, buttons must be held. If they are released, the players' characters will revert to their standing animation. Moves can be defended against by intercepting the players' opponents' weapons with the players'.

The object of the game is to land a hit on the opponent or push him/her off the mat to score a point. There are fifteen levels with three different modes. The first three are fencing, the next five are kendo, and the final seven are gladiator-based. After clearing all levels in one mode, the "VICTORY SCORE" will be added to the players' scores, even if any of them was tied with their opponents at the end. After fifteen levels are completed, the players start over in a higher difficulty setting and repeat after the next fifteen levels are also cleared. There are also bonus levels where players must deflect arrows to score extra points.

Reception edit

In Japan, Game Machine listed Great Swordsman on their September 1, 1984 issue as being the most-successful table arcade unit of the month.[2]

See also edit

Reception edit

  1. ^ a b Akagi, Masumi (October 13, 2006). アーケードTVゲームリスト国内•海外編(1971-2005) [Arcade TV Game List: Domestic • Overseas Edition (1971-2005)] (in Japanese). Japan: Amusement News Agency. p. 130. ISBN 978-4990251215.
  2. ^ a b "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 243. Amusement Press, Inc. 1 September 1984. p. 29.

External links edit

great, swordsman, this, article, needs, additional, citations, verification, please, help, improve, this, article, adding, citations, reliable, sources, unsourced, material, challenged, removed, find, sources, news, newspapers, books, scholar, jstor, january, . This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Great Swordsman news newspapers books scholar JSTOR January 2021 Learn how and when to remove this message Great Swordsman グレートソードマン is an arcade fighting game developed by Allumer and published by Taito in 1984 In 2005 it was later included in Taito Legends Title screenDeveloper s AllumerPublisher s JP TaitoNA Romstar 1 Platform s ArcadeReleaseJP September 1984 2 NA June 1985 1 Genre s Fighting gameMode s Up to 2 players simultaneously Contents 1 Gameplay 2 Reception 3 See also 4 Reception 5 External linksGameplay editIn Great Swordsman one or two players can play while taking turns Players control with two way joystick and three buttons with different hit levels Each for creating different level attacks Like in Data East s Karate Champ buttons must be held If they are released the players characters will revert to their standing animation Moves can be defended against by intercepting the players opponents weapons with the players The object of the game is to land a hit on the opponent or push him her off the mat to score a point There are fifteen levels with three different modes The first three are fencing the next five are kendo and the final seven are gladiator based After clearing all levels in one mode the VICTORY SCORE will be added to the players scores even if any of them was tied with their opponents at the end After fifteen levels are completed the players start over in a higher difficulty setting and repeat after the next fifteen levels are also cleared There are also bonus levels where players must deflect arrows to score extra points Reception editIn Japan Game Machine listed Great Swordsman on their September 1 1984 issue as being the most successful table arcade unit of the month 2 See also editMusashi no Ken Tadaima Shugyō Chu Gladiator Blandia sequel to Gladiator Reception edit a b Akagi Masumi October 13 2006 アーケードTVゲームリスト国内 海外編 1971 2005 Arcade TV Game List Domestic Overseas Edition 1971 2005 in Japanese Japan Amusement News Agency p 130 ISBN 978 4990251215 a b Game Machine s Best Hit Games 25 テーブル型TVゲーム機 Table Videos Game Machine in Japanese No 243 Amusement Press Inc 1 September 1984 p 29 External links editGreat Swordsman at the Killer List of Videogames Great Swordsman at arcade history com Retrieved from https en wikipedia org w index php title Great Swordsman amp oldid 1183586193, wikipedia, wiki, book, books, library,

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