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Grappling Hook (video game)

Grappling Hook is a first-person shooter video game which contains both platform and puzzle elements. It was released on September 18, 2009 for the Windows platform and on September 21 for Mac OS X, a Linux version was later released. The player must collect passcodes from throughout 31 three dimensional stages, using the titular grappling hook to swing from green surfaces in order to progress.

Grappling Hook
Developer(s)Christian Teister
EnginejMonkeyEngine
Platform(s)Linux, Mac OS X, Windows
Release
  • NA: September 18, 2009
(Macintosh)[1]
  • NA: September 21, 2009
(Windows)[2]
Genre(s)First-person shooter, puzzle
Mode(s)Single-player

The game was created by German developer Christian Teister, the sole member of SpeedRunGames, who had previously worked on some smaller indie games and the stealth game Velvet Assassin. Inspired by a fast-paced first-person shooter mod called Cold Ice, Teister wished to couple the mod's speed with the puzzle gameplay made possible by the grappling hook.

Gameplay edit

Grappling Hook has little plot.[3] The object is to complete the challenges set by a malicious computer.[4] Play is focused on speed.[3] The player begins in the first of 31 three-dimensional stages,[5] which are viewed from the first-person perspective, tasked with reaching the exit. The exit will only open once diamond-shaped passcodes have been collected from around the current stage. The titular grappling gun is acquired after the earliest stages have been completed.[4] Moving platforms must be crossed, health-depleting electrified panels must be avoided, and green surfaces can be grappled in order to swing towards the stage exit.[6] In later stages, defensive turrets begin to appear, firing directly at the player-character,[3] and swinging with the grappling hook also becomes more difficult, requiring the player to time the release of the grappling hook very precisely. In addition, grappling hook jumps may require leaps of faith - the next green surface to grapple from may not be visible until after the player-character has been launched through the air.[7]

The full game is available for free on the game's website.[8] A level editor is included with the full game.[5] Use of the level editor can be enabled within the game's option menu, enabling developer-mode. Within this mode the player can create Grappling Hook stages, each of which takes the form of an octree, a cube which has been divided into eight equal parts and then divided further. Stages can be manipulated, cubes created and surfaces added. It is also possible to change the starting point of the stage, dictating where play will start.[9]

Development edit

SpeedRunGames is a one-man development outfit run by computational visualistics student Christian Teister. Having studied since 2001, Teister developed some small video games before being hired to work on the stealth video game Velvet Assassin during 2008 and early 2009. Work on Grappling Hook began after the developer finished work on Velvet Assassin,[10] development of Grappling Hook began in March 2009. The previously created smaller games gave Teister the experience necessary to undertake Grappling Hook. One, a mobile game named Gladiator, provided the animation system used in Grappling Hook.[11]

Grappling Hook was inspired by a Half-Life mod called Cold Ice.[11] Teister wanted to build on the "feeling of acceleration and velocity"[11] from Cold Ice with the use of the grappling hook; "I think the spatial puzzles are perfect to encourage the player to explore how the grappling hook can be used."[11]

References edit

  1. ^ "Data - Grappling Hook for Macintosh". GameFAQs. Retrieved 2010-05-21.
  2. ^ "Data - Grappling Hook for PC". GameFAQs. Retrieved 2010-05-21.
  3. ^ a b c Arsene, Adrian (2010-02-18). "Grappling Hook - FPS action and puzzle game logic". Softpedia. Retrieved 2010-05-21.
  4. ^ a b Jerrad (2009-10-18). "Grappling Hook". Jay is Games. Retrieved 2010-05-22.
  5. ^ a b Teister, Christian. "Grappling Hook". SpeedRunGames.com. Retrieved 2010-05-22.
  6. ^ Penny, Rachel (2009-11-05). "Grappling Hook - Like Portal's ugly little brother". GamesRadar. Retrieved 2010-05-21.
  7. ^ Rose, Michael (2009-10-03). "Indie Game Pick: Grappling Hook (Speed Run Games)". indiegames.com. Retrieved 2010-05-23.
  8. ^ Teister, Christian. "Grappling Hook Website". Teister, Christian. Retrieved 2018-03-28.
  9. ^ Teister, Christian. "How to Create Levels for Grappling Hook?". SpeedRunGames.com. Retrieved 2010-05-24.
  10. ^ Teister, Christian. . SpeedRunGames.com. Archived from the original on 2010-03-12. Retrieved 2010-05-24.
  11. ^ a b c d Teister, Christian (2009-12-15). "Interview & Linux Version Review". SpeedRunGames.com. Retrieved 2010-05-24.

External links edit

  • Grappling Hook Website
  • SpeedRunGames homepage

grappling, hook, video, game, grappling, hook, first, person, shooter, video, game, which, contains, both, platform, puzzle, elements, released, september, 2009, windows, platform, september, linux, version, later, released, player, must, collect, passcodes, f. Grappling Hook is a first person shooter video game which contains both platform and puzzle elements It was released on September 18 2009 for the Windows platform and on September 21 for Mac OS X a Linux version was later released The player must collect passcodes from throughout 31 three dimensional stages using the titular grappling hook to swing from green surfaces in order to progress Grappling HookDeveloper s Christian TeisterEnginejMonkeyEnginePlatform s Linux Mac OS X WindowsReleaseNA September 18 2009 Macintosh 1 NA September 21 2009 Windows 2 Genre s First person shooter puzzleMode s Single playerThe game was created by German developer Christian Teister the sole member of SpeedRunGames who had previously worked on some smaller indie games and the stealth game Velvet Assassin Inspired by a fast paced first person shooter mod called Cold Ice Teister wished to couple the mod s speed with the puzzle gameplay made possible by the grappling hook Contents 1 Gameplay 2 Development 3 References 4 External linksGameplay editGrappling Hook has little plot 3 The object is to complete the challenges set by a malicious computer 4 Play is focused on speed 3 The player begins in the first of 31 three dimensional stages 5 which are viewed from the first person perspective tasked with reaching the exit The exit will only open once diamond shaped passcodes have been collected from around the current stage The titular grappling gun is acquired after the earliest stages have been completed 4 Moving platforms must be crossed health depleting electrified panels must be avoided and green surfaces can be grappled in order to swing towards the stage exit 6 In later stages defensive turrets begin to appear firing directly at the player character 3 and swinging with the grappling hook also becomes more difficult requiring the player to time the release of the grappling hook very precisely In addition grappling hook jumps may require leaps of faith the next green surface to grapple from may not be visible until after the player character has been launched through the air 7 The full game is available for free on the game s website 8 A level editor is included with the full game 5 Use of the level editor can be enabled within the game s option menu enabling developer mode Within this mode the player can create Grappling Hook stages each of which takes the form of an octree a cube which has been divided into eight equal parts and then divided further Stages can be manipulated cubes created and surfaces added It is also possible to change the starting point of the stage dictating where play will start 9 Development editSpeedRunGames is a one man development outfit run by computational visualistics student Christian Teister Having studied since 2001 Teister developed some small video games before being hired to work on the stealth video game Velvet Assassin during 2008 and early 2009 Work on Grappling Hook began after the developer finished work on Velvet Assassin 10 development of Grappling Hook began in March 2009 The previously created smaller games gave Teister the experience necessary to undertake Grappling Hook One a mobile game named Gladiator provided the animation system used in Grappling Hook 11 Grappling Hook was inspired by a Half Life mod called Cold Ice 11 Teister wanted to build on the feeling of acceleration and velocity 11 from Cold Ice with the use of the grappling hook I think the spatial puzzles are perfect to encourage the player to explore how the grappling hook can be used 11 References edit Data Grappling Hook for Macintosh GameFAQs Retrieved 2010 05 21 Data Grappling Hook for PC GameFAQs Retrieved 2010 05 21 a b c Arsene Adrian 2010 02 18 Grappling Hook FPS action and puzzle game logic Softpedia Retrieved 2010 05 21 a b Jerrad 2009 10 18 Grappling Hook Jay is Games Retrieved 2010 05 22 a b Teister Christian Grappling Hook SpeedRunGames com Retrieved 2010 05 22 Penny Rachel 2009 11 05 Grappling Hook Like Portal s ugly little brother GamesRadar Retrieved 2010 05 21 Rose Michael 2009 10 03 Indie Game Pick Grappling Hook Speed Run Games indiegames com Retrieved 2010 05 23 Teister Christian Grappling Hook Website Teister Christian Retrieved 2018 03 28 Teister Christian How to Create Levels for Grappling Hook SpeedRunGames com Retrieved 2010 05 24 Teister Christian About SpeedRunGames com Archived from the original on 2010 03 12 Retrieved 2010 05 24 a b c d Teister Christian 2009 12 15 Interview amp Linux Version Review SpeedRunGames com Retrieved 2010 05 24 External links editGrappling Hook Website SpeedRunGames homepage Retrieved from https en wikipedia org w index php title Grappling Hook video game amp oldid 1184993022, wikipedia, wiki, book, books, library,

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