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Gema Climent

Gema Climent (born in Sagunto, Valencia, Spain in 1971) is a Spanish psychologist and technology entrepreneur in the field of clinical neuropsychology.  She is known for her work in the development of neuropsychological tests in virtual reality and treatments in active distraction and bullying prevention.[1]

Career edit

Climent completed her undergraduate studies in Psychology at the University of Valencia. Later on, she studied Clinical Neuropsychology at the Autonomus University of Barcelona and Child Neuropsychology at the University of La Rioja.[2]

During her career as a specialist in clinical neuropsychology, she has participated in projects as head of residences, in the judicial forensic field, and also in the evaluation and rehabilitation of brain damage. She has worked in several reference clinics in Spain as a specialist in the evaluation of neurological disorders in children and adults.[3]

She has written more than 30 scientific articles related to this area. She is the author of four neuropsychological assessment tests: Aula (attentional processes in children), Aquarium (attentional processes in adults), Ice Cream (executive functions) and Suite (memory processes). She is also the creator of a bullying prevention system with the serious video game, Monité,[4][5] together with Daniel Nesquens, and of a pain distraction and anxiety management system, Isla Calma.[6]

She has also worked on the design of video games and technological applications, including an application to prevent sexist behavior among teenagers.[7] She has been a speaker and lecturer at several universities.

Gema Climent co-founded the virtual reality business Nesplora in 2008.[8] She has worked in public and private entities oriented to the evaluation and treatment of cognitive functions such as Matia Instituto Gerontológico.[9][10] She's a forensic psychologist in the administration of justice.

In 2020 she joined Giuntipsy as a product manager to create new neuropsychological tests.

Awards edit

As CEO of Nesplora, Gema became finalist of the EU Prize for Women Innovators in 2017. "This prize recognises women entrepreneurs who have developed and brought to market an outstanding innovation."[11][12] Nesplora was awarded the Witsa Emerging Technologies Solutions prize in February, 2018 for "analysing human behaviour using immersive technologies."[13][14] Gema Climent is one of the Forbes Europe's Top 50 Women in Tech for 2018.[15] She was awarded the prize Toribio Echevarría to business trajectory in October, 2018. The Toribio Echevarría awards "are organised with the aim of: recognising the work of enterprising people the efforts, sacrifices, risks assumed promoting entrepreneurship, motivating toward business creation and development." They "aim to support and drive the realities of technological creation and innovation" with relevance to the Basque Country.[16][17]

In 2019 Gema is a One of the Women Entrepreneurs of the Year 2019 by CEO Today Magazine.[18]

This award has been recognized for leading the revolution in the field of neuroscience and psychology, demonstrating that it is an innovative science and that it is being built, as a modern, adaptive and growing science, with high possibilities of creating new contributions to the better understanding of the brain and people.

Scientific publications edit

Articles in indexed journals edit

  • Climent, G., Rodríguez, C., García, T., Areces, D., Mejías, M., Aierbe, A., ... & Feli González, M. (2021). A New virtual reality tool (Nesplora Aquarium) for assessing attention and working memory in adults: A normative study. Applied Neuropsychology: Adult, 28(4), 403-415.
  • Iriarte, Y., Diaz-Orueta, U., Cueto, E., Irazustabarrena, P., Banterla, F., & Climent, G. (2016). AULA—Advanced virtual reality tool for the assessment of attention: Normative study in Spain. Journal of Attention Disorders, 20(6), 542-568.
  • Camacho-Conde JA, Legarra L, Bolinches VM, Cano P, Guasch M, Llanos-Torres M, Serret V, Mejías M, Climent G. Assessment of Attentional Processes in Patients with Anxiety-Depressive Disorders Using Virtual Reality. Journal of Personalized Medicine. 2021; 11(12):1341. https://doi.org/10.3390/jpm11121341
  • Jose Antonio Camacho-Conde & Gema Climent (2022) Attentional profile of adolescents with ADHD in virtual-reality dual execution tasks: A pilot study, Applied Neuropsychology: Child, 11:1, 81-90, doi:10.1080/21622965.2020.1760103

References edit

  1. ^ Científicas, SINC Servicio de Información y Noticias (2017-05-02). ""La realidad virtual nos ayuda a entender mejor cómo procesa el cerebro"" (in Spanish). {{cite journal}}: Cite journal requires |journal= (help)
  2. ^ "Gema Climent Martínez – Societat Catalana de Neuropsicologia". neuropsicologia.cat (in Catalan). Retrieved 2022-06-01.
  3. ^ "Gema Climent, neurociencia de vanguardia". Las Provincias (in Spanish). 2022-06-01. Retrieved 2022-06-01.
  4. ^ "'Monité', un videojuego para arrinconar el acoso escolar". Las Provincias (in European Spanish). 2015-02-17. Retrieved 2022-06-01.
  5. ^ "De la vulnerabilidad a la resiliencia. Efecto de una intervención educativa con un serious game" Revista Espacios Vol. 41 (Nº 16) 2020. Pag. 8
  6. ^ Diaz-Orueta, Unai; Alvarado, Sayuri; Gutiérrez, Diego; Climent, Gema; Banterla, Flavio (2012-10-01). ""Isla Calma", a Novel Virtual Reality Environment for Pain and Anxiety Distraction: Report on Usability, Acceptability, and Subjective Experience". Games for Health Journal. 1 (5): 353–361. doi:10.1089/g4h.2012.0037. ISSN 2161-783X. PMID 26192002.
  7. ^ r01e00000fe4e66771ba470b85a842e927973ef4d, r01epd0122e4edf39923e0db0b11fff216b637726 (2017-06-13). "Emakundek gazteen artean indarkeria matxista prebenitzeko bideo-jokoa kaleratu du". www.emakunde.euskadi.eus (in Basque). Retrieved 2022-06-06.{{cite web}}: CS1 maint: numeric names: authors list (link)
  8. ^ "Gema Climent". Forbes. Retrieved 2019-02-06.
  9. ^ "Gema Climent". Forbes. Retrieved 2018-11-20.
  10. ^ "Gema Climent, neurociencia de vanguardia". Las Provincias (in Spanish). 2018-10-28. Retrieved 2018-11-20.
  11. ^ "Eu prize for women innovators".
  12. ^ "vod : Gema Climent - finalist for the EU Prize for Women Innovators 2017 : I-133914". ec.europa.eu. Retrieved 2018-11-20.
  13. ^ "La empresa vasca Nesplora galardonada con el premio WITSA". Euskadi Tecnología (in European Spanish). 2018-02-20. Retrieved 2018-11-20.
  14. ^ "WITSA Recognizes 2018 Global ICT World Award Winners". witsa.org. Retrieved 2018-11-20.
  15. ^ "Gema Climent". Forbes. Retrieved 2018-11-20.
  16. ^ "Gema Climent, neurociencia de vanguardia". Las Provincias (in Spanish). 2018-10-28. Retrieved 2018-11-20.
  17. ^ "Toribio Echevarria Awards".
  18. ^ "Gema Climent". CEO TODAY. Retrieved 2019-12-24.

External links edit

  • Nesplora Website

gema, climent, born, sagunto, valencia, spain, 1971, spanish, psychologist, technology, entrepreneur, field, clinical, neuropsychology, known, work, development, neuropsychological, tests, virtual, reality, treatments, active, distraction, bullying, prevention. Gema Climent born in Sagunto Valencia Spain in 1971 is a Spanish psychologist and technology entrepreneur in the field of clinical neuropsychology She is known for her work in the development of neuropsychological tests in virtual reality and treatments in active distraction and bullying prevention 1 Contents 1 Career 2 Awards 3 Scientific publications 3 1 Articles in indexed journals 4 References 5 External linksCareer editCliment completed her undergraduate studies in Psychology at the University of Valencia Later on she studied Clinical Neuropsychology at the Autonomus University of Barcelona and Child Neuropsychology at the University of La Rioja 2 During her career as a specialist in clinical neuropsychology she has participated in projects as head of residences in the judicial forensic field and also in the evaluation and rehabilitation of brain damage She has worked in several reference clinics in Spain as a specialist in the evaluation of neurological disorders in children and adults 3 She has written more than 30 scientific articles related to this area She is the author of four neuropsychological assessment tests Aula attentional processes in children Aquarium attentional processes in adults Ice Cream executive functions and Suite memory processes She is also the creator of a bullying prevention system with the serious video game Monite 4 5 together with Daniel Nesquens and of a pain distraction and anxiety management system Isla Calma 6 She has also worked on the design of video games and technological applications including an application to prevent sexist behavior among teenagers 7 She has been a speaker and lecturer at several universities Gema Climent co founded the virtual reality business Nesplora in 2008 8 She has worked in public and private entities oriented to the evaluation and treatment of cognitive functions such as Matia Instituto Gerontologico 9 10 She s a forensic psychologist in the administration of justice In 2020 she joined Giuntipsy as a product manager to create new neuropsychological tests Awards editAs CEO of Nesplora Gema became finalist of the EU Prize for Women Innovators in 2017 This prize recognises women entrepreneurs who have developed and brought to market an outstanding innovation 11 12 Nesplora was awarded the Witsa Emerging Technologies Solutions prize in February 2018 for analysing human behaviour using immersive technologies 13 14 Gema Climent is one of the Forbes Europe s Top 50 Women in Tech for 2018 15 She was awarded the prize Toribio Echevarria to business trajectory in October 2018 The Toribio Echevarria awards are organised with the aim of recognising the work of enterprising people the efforts sacrifices risks assumed promoting entrepreneurship motivating toward business creation and development They aim to support and drive the realities of technological creation and innovation with relevance to the Basque Country 16 17 In 2019 Gema is a One of the Women Entrepreneurs of the Year 2019 by CEO Today Magazine 18 This award has been recognized for leading the revolution in the field of neuroscience and psychology demonstrating that it is an innovative science and that it is being built as a modern adaptive and growing science with high possibilities of creating new contributions to the better understanding of the brain and people Scientific publications editArticles in indexed journals edit Climent G Rodriguez C Garcia T Areces D Mejias M Aierbe A amp Feli Gonzalez M 2021 A New virtual reality tool Nesplora Aquarium for assessing attention and working memory in adults A normative study Applied Neuropsychology Adult 28 4 403 415 Iriarte Y Diaz Orueta U Cueto E Irazustabarrena P Banterla F amp Climent G 2016 AULA Advanced virtual reality tool for the assessment of attention Normative study in Spain Journal of Attention Disorders 20 6 542 568 Camacho Conde JA Legarra L Bolinches VM Cano P Guasch M Llanos Torres M Serret V Mejias M Climent G Assessment of Attentional Processes in Patients with Anxiety Depressive Disorders Using Virtual Reality Journal of Personalized Medicine 2021 11 12 1341 https doi org 10 3390 jpm11121341 Jose Antonio Camacho Conde amp Gema Climent 2022 Attentional profile of adolescents with ADHD in virtual reality dual execution tasks A pilot study Applied Neuropsychology Child 11 1 81 90 doi 10 1080 21622965 2020 1760103References edit Cientificas SINC Servicio de Informacion y Noticias 2017 05 02 La realidad virtual nos ayuda a entender mejor como procesa el cerebro in Spanish a href Template Cite journal html title Template Cite journal cite journal a Cite journal requires journal help Gema Climent Martinez Societat Catalana de Neuropsicologia neuropsicologia cat in Catalan Retrieved 2022 06 01 Gema Climent neurociencia de vanguardia Las Provincias in Spanish 2022 06 01 Retrieved 2022 06 01 Monite un videojuego para arrinconar el acoso escolar Las Provincias in European Spanish 2015 02 17 Retrieved 2022 06 01 De la vulnerabilidad a la resiliencia Efecto de una intervencion educativa con un serious game Revista Espacios Vol 41 Nº 16 2020 Pag 8 Diaz Orueta Unai Alvarado Sayuri Gutierrez Diego Climent Gema Banterla Flavio 2012 10 01 Isla Calma a Novel Virtual Reality Environment for Pain and Anxiety Distraction Report on Usability Acceptability and Subjective Experience Games for Health Journal 1 5 353 361 doi 10 1089 g4h 2012 0037 ISSN 2161 783X PMID 26192002 r01e00000fe4e66771ba470b85a842e927973ef4d r01epd0122e4edf39923e0db0b11fff216b637726 2017 06 13 Emakundek gazteen artean indarkeria matxista prebenitzeko bideo jokoa kaleratu du www emakunde euskadi eus in Basque Retrieved 2022 06 06 a href Template Cite web html title Template Cite web cite web a CS1 maint numeric names authors list link Gema Climent Forbes Retrieved 2019 02 06 Gema Climent Forbes Retrieved 2018 11 20 Gema Climent neurociencia de vanguardia Las Provincias in Spanish 2018 10 28 Retrieved 2018 11 20 Eu prize for women innovators vod Gema Climent finalist for the EU Prize for Women Innovators 2017 I 133914 ec europa eu Retrieved 2018 11 20 La empresa vasca Nesplora galardonada con el premio WITSA Euskadi Tecnologia in European Spanish 2018 02 20 Retrieved 2018 11 20 WITSA Recognizes 2018 Global ICT World Award Winners witsa org Retrieved 2018 11 20 Gema Climent Forbes Retrieved 2018 11 20 Gema Climent neurociencia de vanguardia Las Provincias in Spanish 2018 10 28 Retrieved 2018 11 20 Toribio Echevarria Awards Gema Climent CEO TODAY Retrieved 2019 12 24 External links editNesplora Website Retrieved from https en wikipedia org w index php title Gema Climent amp oldid 1165338945, wikipedia, wiki, book, books, library,

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