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Gambler's ruin

In statistics, gambler's ruin is the fact that a gambler playing a game with negative expected value will eventually go broke, regardless of his betting system.

The concept was initially stated: A persistent gambler who raises his bet to a fixed fraction of the gambler's bankroll after a win, but does not reduce it after a loss, will eventually and inevitably go broke, even if each bet has a positive expected value.[1]

Another statement of the concept is that a persistent gambler with finite wealth, playing a fair game (that is, each bet has expected value of zero to both sides) will eventually and inevitably go broke against an opponent with infinite wealth. Such a situation can be modeled by a random walk on the real number line. In that context, it is probable that the gambler will, with virtual certainty, return to his point of origin, which means going broke, and is ruined an infinite number of times if the random walk continues forever. This is a corollary of a general theorem by Christiaan Huygens, which is also known as gambler's ruin. That theorem shows how to compute the probability of each player winning a series of bets that continues until one's entire initial stake is lost, given the initial stakes of the two players and the constant probability of winning. This is the oldest mathematical idea that goes by the name gambler's ruin, but not the first idea to which the name was applied. The term's common usage today is another corollary to Huygens's result.

The concept has specific relevance for gamblers. However it also leads to mathematical theorems with wide application and many related results in probability and statistics. Huygens's result in particular led to important advances in the mathematical theory of probability.

History edit

The earliest known mention of the gambler's ruin problem is a letter from Blaise Pascal to Pierre Fermat in 1656 (two years after the more famous correspondence on the problem of points).[2] Pascal's version was summarized in a 1656 letter from Pierre de Carcavi to Huygens:

Let two men play with three dice, the first player scoring a point whenever 11 is thrown, and the second whenever 14 is thrown. But instead of the points accumulating in the ordinary way, let a point be added to a player's score only if his opponent's score is nil, but otherwise let it be subtracted from his opponent's score. It is as if opposing points form pairs, and annihilate each other, so that the trailing player always has zero points. The winner is the first to reach twelve points; what are the relative chances of each player winning?[3]

Huygens reformulated the problem and published it in De ratiociniis in ludo aleae ("On Reasoning in Games of Chance", 1657):

Problem (2-1) Each player starts with 12 points, and a successful roll of the three dice for a player (getting an 11 for the first player or a 14 for the second) adds one to that player's score and subtracts one from the other player's score; the loser of the game is the first to reach zero points. What is the probability of victory for each player?[4]

This is the classic gambler's ruin formulation: two players begin with fixed stakes, transferring points until one or the other is "ruined" by getting to zero points. However, the term "gambler's ruin" was not applied until many years later.[5]

The gambler's ruin problem is often applied to gamblers with finite capital playing against a bookie or casino assumed to have an “infinite” or much larger amount of capital available. It can then be proven that the probability of the gambler's eventual ruin tends to 1 even in the scenario where the game is fair (martingale).[6]

Reasons for the four results edit

Let   be the amount of money a gambler has at his disposal at any moment, and let   be any positive integer. Suppose that he raises his stake to   when he wins, but does not reduce his stake when he loses (this general pattern is not uncommon among real gamblers). Under this betting scheme, it will take at most N losing bets in a row to bankrupt him. If his probability of winning each bet is less than 1 (if it is 1, then he is no gambler), he is virtually certain to eventually lose N bets in a row, however big N is. It is not necessary that he follow the precise rule, just that he increase his bet fast enough as he wins. This is true even if the expected value of each bet is positive.

The gambler playing a fair game (with probability   of winning) will eventually either go broke or double his wealth. By symmetry, he has a   chance of going broke before doubling his money. If he doubles his money, he repeats this process and he again has a   chance of doubling his money before going broke. After the second process, he has a   chance he has not gone broke yet. Continuing this way, his chance of not going broke after   processes is  , which approaches  , and his chance of going broke after   successive processes is   which approaches  .

Huygens's result is illustrated in the next section.

The eventual fate of a player at a game with negative expected value cannot be better than the player at a fair game, so he will go broke as well.

Example of Huygens's result edit

Fair coin flipping edit

Consider a coin-flipping game with two players where each player has a 50% chance of winning with each flip of the coin. After each flip of the coin the loser transfers one penny to the winner. The game ends when one player has all the pennies.

If there are no other limitations on the number of flips, the probability that the game will eventually end this way is 1. (One way to see this is as follows. Any given finite string of heads and tails will eventually be flipped with certainty: the probability of not seeing this string, while high at first, decays exponentially. In particular, the players would eventually flip a string of heads as long as the total number of pennies in play, by which time the game must have already ended.)

If player one has n1 pennies and player two n2 pennies, the probabilities P1 and P2 that players one and two, respectively, will end penniless are:

 

Two examples of this are if one player has more pennies than the other; and if both players have the same number of pennies. In the first case say player one   has 8 pennies and player two ( ) were to have 5 pennies then the probability of each losing is:

 

It follows that even with equal odds of winning the player that starts with fewer pennies is more likely to fail.

In the second case where both players have the same number of pennies (in this case 6) the likelihood of each losing is:

 

Unfair coin flipping edit

In the event of an unfair coin, where player one wins each toss with probability p, and player two wins with probability q = 1 − p, then the probability of each ending penniless is:

 
Simulations for player   with   starting with   pennies and player   with  . The probability of this stochastic process hitting level   prior to   is   and the sloped line depicts the expected value around which most of the probability mass is clustered. The variance of a Bernoulli process i.e. a binomial distribution is   and proportion  .
 

An argument is that the expected hitting time is finite and so with a martingale, associating the value   with each state so that the expected value of the state is constant, this is the solution to the system of equations:

 

Alternately, this can be shown as follows: Consider the probability of player 1 experiencing gamblers ruin having started with   amount of money,  . Then, using the Law of Total Probability, we have

 

where W denotes the event that player 1 wins the first bet. Then clearly   and  . Also   is the probability that player 1 experiences gambler's ruin having started with   amount of money:  ; and   is the probability that player 1 experiences gambler's ruin having started with   amount of money:  .

Denoting  , we get the linear homogeneous recurrence relation

 

which we can solve using the fact that   (i.e. the probability of gambler's ruin given that player 1 starts with no money is 1), and   (i.e. the probability of gambler's ruin given that player 1 starts with all the money is 0.) For a more detailed description of the method see e.g. Feller (1970), An introduction to probability theory and its applications, 3rd ed.

N-player ruin problem edit

The above-described problem (2 players) is a special case of the so-called N-Player Ruin problem.[7] Here   players with initial capital   dollars, respectively, play a sequence of (arbitrary) independent games and win and lose certain amounts of dollars from and to each other according to fixed rules. The sequence of games ends as soon as at least one player is ruined. Standard Markov chain methods can be applied to solve this more general problem in principle, but the computations quickly become prohibitive as soon as the number of players or their initial capitals increase. For   and large initial capitals   the solution can be well approximated by using two-dimensional Brownian motion. (For   this is not possible.) In practice the true problem is to find the solution for the typical cases of   and limited initial capital. Swan (2006) proposed an algorithm based on matrix-analytic methods (Folding Algorithm for ruin problems) which significantly reduces the order of the computational task in such cases.

See also edit

Notes edit

  1. ^ Coolidge, J. L. (1909). "The Gambler's Ruin". Annals of Mathematics. 10 (4): 181–192. doi:10.2307/1967408. ISSN 0003-486X. JSTOR 1967408.
  2. ^ David, Florence Nightingale (1998). Games, Gods, and Gambling: A History of Probability and Statistical Ideas. Courier Dover Publications. ISBN 978-0486400235.
  3. ^ Edwards, J. W. F. (April 1983). "Pascal's Problem: The 'Gambler's Ruin'". Revue Internationale de Statistique. 51 (1): 73–79. doi:10.2307/1402732. JSTOR 1402732.
  4. ^ Jan Gullberg, Mathematics from the birth of numbers, W. W. Norton & Company; ISBN 978-0-393-04002-9
  5. ^ Kaigh, W. D. (April 1979). "An attrition problem of gambler's ruin". Mathematics Magazine. 52: 22–25. doi:10.1080/0025570X.1979.11976744.
  6. ^ "12.2: Gambler's Ruin". Statistics LibreTexts. 2018-06-25. Retrieved 2023-10-28.
  7. ^ Rocha, Amy L.; Stern, Frederick (1999-08-01). "The gambler's ruin problem with n players and asymmetric play". Statistics & Probability Letters. 44 (1): 87–95. doi:10.1016/S0167-7152(98)00295-8. ISSN 0167-7152.

References edit

  • R., Epstein (1995). The Theory of Gambling and Statistical Logic (Revised ed.). Academic Press.
  • Shoesmith, E (1986). "Huygens' solution to the gambler's ruin problem". Historia Math. 13 (2): 157–164. doi:10.1016/0315-0860(86)90028-5.
  • Swan, Yves C.; Bruss, F. Thomas (2006). "A Matrix-Analytic Approach to the N-Player Ruin Problem". Journal of Applied Probability. 4 (3): 755–766. doi:10.1017/S0021900200002084.

External links edit

  • Illustration of Gambler's Ruin
  • The Gambler's Ruin at MathPages
  • The Gambler’s Ruin Simulation at Wolfram Demonstration Project

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For the mistaken belief that statistical outcomes can become due see gambler s fallacy In statistics gambler s ruin is the fact that a gambler playing a game with negative expected value will eventually go broke regardless of his betting system The concept was initially stated A persistent gambler who raises his bet to a fixed fraction of the gambler s bankroll after a win but does not reduce it after a loss will eventually and inevitably go broke even if each bet has a positive expected value 1 Another statement of the concept is that a persistent gambler with finite wealth playing a fair game that is each bet has expected value of zero to both sides will eventually and inevitably go broke against an opponent with infinite wealth Such a situation can be modeled by a random walk on the real number line In that context it is probable that the gambler will with virtual certainty return to his point of origin which means going broke and is ruined an infinite number of times if the random walk continues forever This is a corollary of a general theorem by Christiaan Huygens which is also known as gambler s ruin That theorem shows how to compute the probability of each player winning a series of bets that continues until one s entire initial stake is lost given the initial stakes of the two players and the constant probability of winning This is the oldest mathematical idea that goes by the name gambler s ruin but not the first idea to which the name was applied The term s common usage today is another corollary to Huygens s result The concept has specific relevance for gamblers However it also leads to mathematical theorems with wide application and many related results in probability and statistics Huygens s result in particular led to important advances in the mathematical theory of probability Contents 1 History 2 Reasons for the four results 3 Example of Huygens s result 3 1 Fair coin flipping 3 2 Unfair coin flipping 4 N player ruin problem 5 See also 6 Notes 7 References 8 External linksHistory editThe earliest known mention of the gambler s ruin problem is a letter from Blaise Pascal to Pierre Fermat in 1656 two years after the more famous correspondence on the problem of points 2 Pascal s version was summarized in a 1656 letter from Pierre de Carcavi to Huygens Let two men play with three dice the first player scoring a point whenever 11 is thrown and the second whenever 14 is thrown But instead of the points accumulating in the ordinary way let a point be added to a player s score only if his opponent s score is nil but otherwise let it be subtracted from his opponent s score It is as if opposing points form pairs and annihilate each other so that the trailing player always has zero points The winner is the first to reach twelve points what are the relative chances of each player winning 3 Huygens reformulated the problem and published it in De ratiociniis in ludo aleae On Reasoning in Games of Chance 1657 Problem 2 1 Each player starts with 12 points and a successful roll of the three dice for a player getting an 11 for the first player or a 14 for the second adds one to that player s score and subtracts one from the other player s score the loser of the game is the first to reach zero points What is the probability of victory for each player 4 This is the classic gambler s ruin formulation two players begin with fixed stakes transferring points until one or the other is ruined by getting to zero points However the term gambler s ruin was not applied until many years later 5 The gambler s ruin problem is often applied to gamblers with finite capital playing against a bookie or casino assumed to have an infinite or much larger amount of capital available It can then be proven that the probability of the gambler s eventual ruin tends to 1 even in the scenario where the game is fair martingale 6 Reasons for the four results editLet d displaystyle d nbsp be the amount of money a gambler has at his disposal at any moment and let N displaystyle N nbsp be any positive integer Suppose that he raises his stake to d N displaystyle frac d N nbsp when he wins but does not reduce his stake when he loses this general pattern is not uncommon among real gamblers Under this betting scheme it will take at most N losing bets in a row to bankrupt him If his probability of winning each bet is less than 1 if it is 1 then he is no gambler he is virtually certain to eventually lose N bets in a row however big N is It is not necessary that he follow the precise rule just that he increase his bet fast enough as he wins This is true even if the expected value of each bet is positive The gambler playing a fair game with probability 1 2 displaystyle frac 1 2 nbsp of winning will eventually either go broke or double his wealth By symmetry he has a 1 2 displaystyle frac 1 2 nbsp chance of going broke before doubling his money If he doubles his money he repeats this process and he again has a 1 2 displaystyle frac 1 2 nbsp chance of doubling his money before going broke After the second process he has a 1 2 2 1 4 displaystyle left frac 1 2 right 2 frac 1 4 nbsp chance he has not gone broke yet Continuing this way his chance of not going broke after n displaystyle n nbsp processes is 1 2 n displaystyle left frac 1 2 right n nbsp which approaches 0 displaystyle 0 nbsp and his chance of going broke after n displaystyle n nbsp successive processes is i 1 n 1 2 i displaystyle sum i 1 n left frac 1 2 right i nbsp which approaches 1 displaystyle 1 nbsp Huygens s result is illustrated in the next section The eventual fate of a player at a game with negative expected value cannot be better than the player at a fair game so he will go broke as well Example of Huygens s result editFair coin flipping edit Consider a coin flipping game with two players where each player has a 50 chance of winning with each flip of the coin After each flip of the coin the loser transfers one penny to the winner The game ends when one player has all the pennies If there are no other limitations on the number of flips the probability that the game will eventually end this way is 1 One way to see this is as follows Any given finite string of heads and tails will eventually be flipped with certainty the probability of not seeing this string while high at first decays exponentially In particular the players would eventually flip a string of heads as long as the total number of pennies in play by which time the game must have already ended If player one has n1 pennies and player two n2 pennies the probabilities P1 and P2 that players one and two respectively will end penniless are P 1 n 2 n 1 n 2 P 2 n 1 n 1 n 2 displaystyle begin aligned P 1 amp frac n 2 n 1 n 2 5pt P 2 amp frac n 1 n 1 n 2 end aligned nbsp Two examples of this are if one player has more pennies than the other and if both players have the same number of pennies In the first case say player one P 1 displaystyle P 1 nbsp has 8 pennies and player two P 2 displaystyle P 2 nbsp were to have 5 pennies then the probability of each losing is P 1 5 8 5 5 13 0 3846 or 38 46 P 2 8 8 5 8 13 0 6154 or 61 54 displaystyle begin aligned P 1 amp frac 5 8 5 frac 5 13 0 3846 text or 38 46 6pt P 2 amp frac 8 8 5 frac 8 13 0 6154 text or 61 54 end aligned nbsp It follows that even with equal odds of winning the player that starts with fewer pennies is more likely to fail In the second case where both players have the same number of pennies in this case 6 the likelihood of each losing is P 1 6 6 6 6 12 1 2 0 5 P 2 6 6 6 6 12 1 2 0 5 displaystyle begin aligned P 1 amp frac 6 6 6 frac 6 12 frac 1 2 0 5 5pt P 2 amp frac 6 6 6 frac 6 12 frac 1 2 0 5 end aligned nbsp Unfair coin flipping edit In the event of an unfair coin where player one wins each toss with probability p and player two wins with probability q 1 p then the probability of each ending penniless is nbsp Simulations for player 1 displaystyle 1 nbsp with P 0 6 displaystyle P 0 6 nbsp starting with 5 displaystyle 5 nbsp pennies and player 2 displaystyle 2 nbsp with 10 displaystyle 10 nbsp The probability of this stochastic process hitting level 15 displaystyle 15 nbsp prior to 0 displaystyle 0 nbsp is 59049 67849 0 8703 displaystyle frac 59049 67849 approx 0 8703 nbsp and the sloped line depicts the expected value around which most of the probability mass is clustered The variance of a Bernoulli process i e a binomial distribution is n p 1 p n p q displaystyle np 1 p npq nbsp and proportion p q n displaystyle frac pq n nbsp P 1 1 p q n 2 1 p q n 1 n 2 P 2 1 q p n 1 1 q p n 1 n 2 displaystyle begin aligned P 1 amp frac 1 frac p q n 2 1 frac p q n 1 n 2 5pt P 2 amp frac 1 frac q p n 1 1 frac q p n 1 n 2 end aligned nbsp An argument is that the expected hitting time is finite and so with a martingale associating the value q p l displaystyle left frac q p right l nbsp with each state so that the expected value of the state is constant this is the solution to the system of equations P 1 P 2 1 q p n 1 P 1 P 2 q p n 1 n 2 displaystyle begin aligned P 1 P 2 amp 1 5pt left frac q p right n 1 amp P 1 P 2 left frac q p right n 1 n 2 end aligned nbsp Alternately this can be shown as follows Consider the probability of player 1 experiencing gamblers ruin having started with n gt 1 displaystyle n gt 1 nbsp amount of money P R n displaystyle P R n nbsp Then using the Law of Total Probability we haveP R n P R n W P W P R n W P W displaystyle P R n P R n mid W P W P R n mid bar W P bar W nbsp where W denotes the event that player 1 wins the first bet Then clearly P W p displaystyle P W p nbsp and P W 1 p q displaystyle P bar W 1 p q nbsp Also P R n W displaystyle P R n mid W nbsp is the probability that player 1 experiences gambler s ruin having started with n 1 displaystyle n 1 nbsp amount of money P R n 1 displaystyle P R n 1 nbsp and P R n W displaystyle P R n mid bar W nbsp is the probability that player 1 experiences gambler s ruin having started with n 1 displaystyle n 1 nbsp amount of money P R n 1 displaystyle P R n 1 nbsp Denoting q n P R n displaystyle q n P R n nbsp we get the linear homogeneous recurrence relationq n q n 1 p q n 1 q displaystyle q n q n 1 p q n 1 q nbsp which we can solve using the fact that q 0 1 displaystyle q 0 1 nbsp i e the probability of gambler s ruin given that player 1 starts with no money is 1 and q n 1 n 2 0 displaystyle q n 1 n 2 0 nbsp i e the probability of gambler s ruin given that player 1 starts with all the money is 0 For a more detailed description of the method see e g Feller 1970 An introduction to probability theory and its applications 3rd ed N player ruin problem editThe above described problem 2 players is a special case of the so called N Player Ruin problem 7 Here N 2 displaystyle N geq 2 nbsp players with initial capital x 1 x 2 x N displaystyle x 1 x 2 ldots x N nbsp dollars respectively play a sequence of arbitrary independent games and win and lose certain amounts of dollars from and to each other according to fixed rules The sequence of games ends as soon as at least one player is ruined Standard Markov chain methods can be applied to solve this more general problem in principle but the computations quickly become prohibitive as soon as the number of players or their initial capitals increase For N 2 displaystyle N 2 nbsp and large initial capitals x 1 x 2 displaystyle x 1 x 2 nbsp the solution can be well approximated by using two dimensional Brownian motion For N 3 displaystyle N geq 3 nbsp this is not possible In practice the true problem is to find the solution for the typical cases of N 3 displaystyle N geq 3 nbsp and limited initial capital Swan 2006 proposed an algorithm based on matrix analytic methods Folding Algorithm for ruin problems which significantly reduces the order of the computational task in such cases See also edit nbsp Mathematics portal Ergodicity In finance Fixed odds betting Gambler s conceit Gambling Gambler s fallacy Impossibility of a gambling system Kelly criterion Martingale betting system Online gambling Risk of ruin Volatility taxNotes edit Coolidge J L 1909 The Gambler s Ruin Annals of Mathematics 10 4 181 192 doi 10 2307 1967408 ISSN 0003 486X JSTOR 1967408 David Florence Nightingale 1998 Games Gods and Gambling A History of Probability and Statistical Ideas Courier Dover Publications ISBN 978 0486400235 Edwards J W F April 1983 Pascal s Problem The Gambler s Ruin Revue Internationale de Statistique 51 1 73 79 doi 10 2307 1402732 JSTOR 1402732 Jan Gullberg Mathematics from the birth of numbers W W Norton amp Company ISBN 978 0 393 04002 9 Kaigh W D April 1979 An attrition problem of gambler s ruin Mathematics Magazine 52 22 25 doi 10 1080 0025570X 1979 11976744 12 2 Gambler s Ruin Statistics LibreTexts 2018 06 25 Retrieved 2023 10 28 Rocha Amy L Stern Frederick 1999 08 01 The gambler s ruin problem with n players and asymmetric play Statistics amp Probability Letters 44 1 87 95 doi 10 1016 S0167 7152 98 00295 8 ISSN 0167 7152 References editR Epstein 1995 The Theory of Gambling and Statistical Logic Revised ed Academic Press Ferguson T S Gamblers Ruin in Three Dimensions Unpublished manuscript https www math ucla edu tom M Kraitchik 1942 6 20 The Gambler s Ruin Mathematical Recreations New York W W Norton p 140 Shoesmith E 1986 Huygens solution to the gambler s ruin problem Historia Math 13 2 157 164 doi 10 1016 0315 0860 86 90028 5 Stigler Stephen M 1990 The History of Statistics The Measurement of Uncertainty before 1900 Belknap Press ISBN 978 0 674 40341 3 Swan Yves C Bruss F Thomas 2006 A Matrix Analytic Approach to the N Player Ruin Problem Journal of Applied Probability 4 3 755 766 doi 10 1017 S0021900200002084 External links editIllustration of Gambler s Ruin The Gambler s Ruin at MathPages The Gambler s Ruin Simulation at Wolfram Demonstration Project Retrieved from https en wikipedia org w index php title Gambler 27s ruin amp oldid 1219742374, wikipedia, wiki, book, books, library,

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