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Firefly Role-Playing Game

The Firefly Role-Playing Game is a science fiction role-playing game released in 2014, written by Monica Valentinelli and set in the universe of the Joss Whedon television show Firefly. It was produced by Margaret Weis Productions, Ltd, and uses the "Cortex Action" variant of Margaret Weis Production's proprietary Cortex Plus game system.

Firefly Role-Playing Game
Cover of the core book
DesignersMonica Valentinelli Cam Banks
PublishersMargaret Weis Productions, Ltd
Publication2014
GenresScience fantasy
SystemsCortex Plus

Setting and theme edit

The Firefly setting is an example of the space Western genre, a blending of science fiction and Western genres, where high technology mixes with frontier life on newly terraformed planets.

This is how the game's core rules describe the game's setting:

Firefly is a space Western television series that debuted on the Fox Television Network in 2002. The show takes place in the 26th century and follows the comings and goings of a close-knit crew led by Captain Malcolm Reynolds. The show follows the trials and tribulations of Mal and eight other folks as they fly around on a Firefly-class transport from job to job, planet to planet, in the year 2517. Part of what makes the Firefly TV series so much fun to watch is that you find out more about Mal, Zoe, Wash, Simon, River, Jayne, Book, Inara, and Kaylee with each passing episode. Admittedly, life for Mal and his crew is harder than it needs to be. As it turns out, there's a darn good reason for it-- they insist on surviving on their own terms instead of settling down on Alliance-friendly planets.[1]

In an interview with the GeekNative website, Firefly line developer and lead writer Monica Valentinelli described how the show's setting and theme were central to her process in designing the game:

At their core, every game asks two questions regardless of genre: What do players do when they're sitting around the table? What does your character do for themselves and for the group? Once you answer those two questions, you will have a strong foundation for a game. Think of these questions as the elevator pitch or tagline – but for a game. In Dune, you'll play a member of the Spacing Guild who'll work with other diplomats to ensure the spice keeps flowing from Arrakis. In Firefly, you'll join a crew to find a job and keep flying across the 'Verse in spite of many obstacles, e.g, 'Find a Crew, Find a Job, Keep Flying.' Then, once a game designer has those questions answered, we extend out from there: System. Pacing. Conflict. Naming conventions. Worldbuilding. Characters. Equipment.[2]

Valentinelli also said that, in designing this game, "My primary responsibility is to the Browncoat fans, and making sure that I give them as much as possible, both setting-wise and system-wise, to make sure that this is done really well.[3]"

Licensing edit

Although the Firefly RPG is sometimes mistaken for a spin-off from Margaret Weis Production's earlier Serenity Role Playing Game, the two games were produced under separate licenses and utilise very different game systems. In an interview with BoardGameGeekTV, line developer and lead writer Monica Valentinelli described the differences between the two licenses this way:

In 2005, Margaret Weis Productions put out another game called the Serenity RPG. ... [The Firefly RPG] is only based on the TV show—it's a completely different license. It's really kind of fascinating how that works because a lot of fans didn't realise that Universal put out the movie and Fox [put out the TV show]. ... From a business standpoint they're two separate things, but from a universe / continuity standpoint they're not.[4]

Margaret Weis, the game's publisher, described being surprised about receiving a license to produce the Firefly role-playing game:

Well, it was kind of odd. We turned in a proposal to Fox, just because it was something I had always wanted to do. I can't remember how long ago, and we didn't hear-- I guess we got a nice little 'thank you' note or something-- and we said, 'Okay, that's that,' and just kind of forgot about it. And then one day, out of the blue, Fox came to us and said, 'Hey! You know, we really liked what you guys did-- and we were wondering if you'd be interested in having a license?'[3]

System edit

Monica Valentinelli explained the game systems' design process in an interview with Dungeon Crawlers Radio:

Margaret's vision for the game was to make it really fun and easy to play. But we kind of had a really interesting situation because we have fans of Margaret Weis Productions that remember when the Serenity RPG came out and played the Cortex System, and then for the past eight years we've also had the Cortex Plus system in its various iterations... So, what we did was went back to the drawing board, and our systems team developed a game based on Margaret's wish for this to be easy to play, but also give somewhat of a nod to our roots, without essentially shutting off everything that's been done in the last eight years. So, what we have is a new streamlined system that's been adapted for Firefly.[3]

Cortex Plus—unlike its predecessor, the Cortex System, which was used in the Serenity RPG—is a roll-and-keep system, in which you roll one die from each of several categories and keep the two highest dice in your dice pool. Cortex Plus uses polyhedral dice common to many role-playing games and utilises standard dice notation, ranging from d4 (a 4-sided tetrahedral die) to d12 (a 12-sided dodecahedron die). The cubed d6 is the "default" die used in the game.

Cortex Plus uses dice pools ranging from d4 (terrible) to d12 (the best possible). Every die in your pool that rolls a natural 1 (called an 'Opportunity') not only doesn't count toward your total but also causes some form of negative consequence for the characters to overcome. Players may voluntarily reduce some of the dice in their pool to a d4, decreasing their likelihood of success and increasing the likelihood of a negative consequence, in exchange for "Plot Points" which may be spent in several ways to influence the game's plot.

In their review of the game, Steven A. Torres-Roman and Carson E. Snow point out that "the Cortex Plus system serves as the engine for several other genre games" and that "Margaret Weis Productions also publishes the Cortex Hacker's Guide, so players who want to dig into the intricacies of the system can do so more easily and come up with a variety of new ideas for their games."[5]

Published books and supplements edit

As of 2016, Margaret Weis Productions has published six titles in the Firefly Role-Playing Game line: a beta preview of the rules, the core rules, and four printed supplements. The publisher has also released a digital adventure for the game which hasn't as yet been collected in any of its print materials.

Gaming in the 'Verse: Gen Con 2013 Preview edit

Gaming in the 'Verse was a preview of the Firefly Role-Playing Game which included a beta edition of the rules, a quick-start character generation system, and two complete adventures. Both of these adventures were later reprinted in the Echoes of War: Thrillin Heroics supplement.

Included Adventures edit

  • Wedding Planners
  • Shooting Fish

Firefly Role-Playing Game (Core rule book) edit

Firefly Role-Playing Game begins with an episode summary of the Firefly television show, which provides the game's setting:

The Firefly RPG has an extensive episode guide, so that GMs and players who haven't seen the television show and film Serenity will know of the signature crew's encounters and adventures. Even better, the episode guide comes with gaming examples, demonstrating how events in the show might have played out at the table, so GMs can see how to adjudicate a number of situations. The core book also has an extensive guide to the 'Verse, lots of write-ups for GMCs, and even a small guide to pronouncing Chinese words and a few choice phrases.[6]

Included Adventure edit

  • What's Yours Is Mine

Echoes of War: Thrillin' Heroics edit

Echoes of War: Thrillin' Heroics was the first supplement published for Margaret Weis Productions, Ltd's Firefly Role-Playing Game. It was awarded an ENnie Judges' Spotlight Award at Gen Con 2015.[7]

Contents edit

Echoes of War collected four digital adventures for the Firefly RPG, (two of which, including the adventure "Wedding Planners" by The New York Times bestselling author Margaret Weis, had previously appeared in the Gaming in the 'Verse preview edition), and published them together under a single cover. Echoes of War also included a basic set of rules, statistics for all nine crew characters from the Firefly TV show, twelve new character archetypes, and basic ship rules. The adventures in this book all deal with themes of loss and renewal in the aftermath of the Unification War. Each adventure was illustrated with original artwork and presented in a five-to-six act structure.[8]

In its review of Echoes of War, the gaming site Reviews from R'lyeh noted that this title's inclusion of a basic set of rules for the Firefly RPG "means that Firefly Echoes of War: Thrillin' Heroics is a standalone book that can be run using just the rules it contains, or it can be run with access to either version of the rulebook.[9]"

This is how Firefly Role-Playing Game brand manager Monica Valentinelli described the original concept for this digital series of adventures in 2013, a year before their print publication:

The logistics of doing a full core book for Gen Con [2013] just wasn't possible, but what we are doing instead, is, we're going to have the Echoes of War line. It's a digital line of adventures, and each adventure ties back to, or has something to do with, the Unification War. ... Wedding Planners is by Margaret, and then Shooting Fish is by an writer named Andrew Peregrine ... those two both have something to do with the Unification War, and you find out what as the adventures continues. But we're going to be releasing those [in digital format] on a regular basis leading up to [the release of] the core book, so that if people want to play a one-shot or a couple of sessions, just to have fun, there's plenty of game material in each one."[3]

The included adventures were written by Margaret Weis, Andrew Peregrine, Monica Valentinelli, and Nicole Wakelin. Featured artists included Ben Mund, Beth Sobel, Jennifer Rodgers, Kurt Komoda, and Melissa Gay.

Included Adventures edit

  • Wedding Planners
  • Shooting Fish
  • Friends in Low Places
  • Freedom Flyer

Production and release information edit

Echoes of War was initially released at Gen Con 2014.[10]

Industry Awards edit

Winner, 2015 ENnie Judges' Spotlight Award

Bucking the Tiger edit

Bucking the Tiger is a full-length adventure for the Firefly Role-Playing Game which has only been published in a digital format. It was available for download at the DriveThruRPG web site.[11]

Things Don't Go Smooth edit

Things Don't Go Smooth is the second supplement published for Margaret Weis Productions, Ltd's Firefly Role-Playing Game. It utilizes the Cortex Plus system.

Contents edit

Things Don't Go Smooth introduces four new types of non-player characters for Firefly campaigns, and offers advice on how to handle Reaver encounters using the Cortex Plus system. It also includes new rules introducing scene Triggers, a random adventure generator, and two new adventures.[12]

Included Adventures edit

  • Merciless
  • Thieves in Heaven

Smuggler's Guide to the Rim edit

Smuggler's Guide to the Rim is the third supplement published for Margaret Weis Productions, Ltd's Firefly Role-Playing Game. It presents several planetary systems in the Firefly game setting in gazetteer format and expands the game's rules.[13]

Contents edit

The Smuggler's Guide to the Rim provides expanded setting information for the Blue Sun and Kalidasa Systems, including secret trade routes, places for player characters to hide out, and new game rules for character reputation. It also includes twelve new player character archetypes and several new ship designs. The Smuggler's Guide also includes two new adventures, including one adventure written by The New York Times best-selling author Margaret Weis.

Included Adventures edit

  • All In the Family
  • Circling the Wagons

Ghosts in the Black edit

Ghosts In the Black was the fourth supplement published for Margaret Weis Productions, Ltd's Firefly Role-Playing Game. Robin Laws described his concept for the adventures contained in this supplement as "a pastiche of a property which itself has a heavy element of pastiche in it, because it's a space opera which is actually a tribute to the classic Westerns."[14]

Contents edit

Ghosts In the Black is a full-length adventure campaign designed by award-winning[15] game designer Robin Laws for the Firefly RPG. The campaign is presented in five interconnected adventures which can either be run consecutively in a single story arc, or as individual adventures. When played as a campaign, player characters get caught up in the mystery of a missing Alliance vessel called the Westlake. Firefly Role-Playing Game brand manager Monica Valintinelli described the Westlake as "a ghost ship from the Unification War—so there's this legendary battleship that's out there, somewhere, in the black—it's got all these rumors about it."[4] In the course of the adventures, the player characters are able to collect enough of these rumours to set out in search of the Westlake themselves.

Ghosts In the Black describes its own campaign premise as follows:

Some folk think that the Westlake disappeared after the first battle of the war. Other travellers believe it happened later on, right before the Battle of Serenity Valley. Before it vanished, the Westlake, a luxury liner originally commandeered as an Alliance troopship, had been modified for prisoner transport. On its run from Hera to Londinium it up and vanished, along with its cargo of Independent POWs and a treasure trove of secrets. 'Ghosts In the Black' gives you and your Crew the opportunity to conclude the Westlake saga, from a false glimmer that establishes its legend in your game, to the final revelation of its mysteries.'[16]

Included Adventures edit

  • Six Cylinders Make a Right
  • Prisoner 3102Y
  • Tombstone Bullets and a Graveyard Mind
  • Hellhound Trail
  • The Big Dark

Production Notes edit

Robin Laws has said that he was approached about writing "a campaign of interlocking adventures" for the Firefly Role-Playing Game at Gen Con 2013, and that he accepted because his "wife would really love it" and "would gladly participate in that homework" if he had to watch all of the shows from the original series again.[14]

Although ICv2 initially reported that Ghosts In the Black would be released in April 2015,[17] the supplement wasn't officially announced on the Margaret Weis Productions, Ltd website until 5 May 2015.[18] Retailer Amazon.com, Inc. provides an actual release date of 22 July 2015.[19] "Ghosts in the Black" was one of the prizes offered in the Lone Wolf Challenge at Gen Con 2015.[20]

Complete list of published adventures for Firefly Role-Playing Game edit

  • Wedding Planners by Margaret Weis (published in Gaming in the 'Verse and Echoes of War)
  • Shooting Fish by Andrew Peregrine (published in Gaming in the 'Verse and Echoes of War)
  • What's Yours is Mine by Monica Valentinelli (published in Firefly Role-Playing Game Core Book)
  • Friends in Low Places by Monica Valentinelli (published in Echoes of War)
  • Freedom Flyer by Nicole Wakelin (published in Echoes of War)
  • Bucking the Tiger by Rob Wieland (digital format only)
  • Merciless by Monica Valentinelli (published in Things Don't Go Smooth]
  • Thieves in Heaven by Monica Valentinelli (published in Things Don't Go Smooth]
  • All In the Family by Margaret Weis (published in Smuggler's Guide to the Rim]
  • Circling the Wagons by Monica Valentinelli (published in Smuggler's Guide to the Rim]
  • Six Cylinders Make a Right by Robin Laws (published in Ghosts in the Black)
  • Prisoner 3102Y by Robin Laws (published in Ghosts in the Black)
  • Tombstone Bullets and a Graveyard Mind by Robin Laws (published in Ghosts in the Black)
  • Hellhound Trail by Robin Laws (published in Ghosts in the Black)
  • The Big Dark by Robin Laws (published in Ghosts in the Black)

Industry awards and nominations for Firefly Role-Playing edit

Reviews edit

References edit

  1. ^ Valentinelli, Monica. "Firefly Role-Playing Game," page 7. Margaret Weis Productions. Williams Bay, WI. 2014.
  2. ^ "Monica Valentinelli on the difference between the Firefly RPG and the Serenity RPG". 28 March 2013.
  3. ^ a b c d "Margaret Weis Productions Interview". Dungeon Crawlers Radio.
  4. ^ a b BoardGameGeekTV (28 August 2015). "Firefly Role-Playing Game – Gen Con 2015" – via YouTube.
  5. ^ Torres-Roman and Snow, ibid.
  6. ^ Torres-Roman, Steven A., and Snow, Carson E. "Dragons In the Stacks: A Teen Librarian's Guide to Tabletop Role-playing," page 96. Libraries Unlimited. Santa Barbara, CA. 2014.
  7. ^ . Archived from the original on 17 July 2015.
  8. ^ Weis, Margaret. "Echoes of War: Thrillin' Heroics." Margaret Weis Productions Ltd. Williams Bay, WI. 2014.
  9. ^ "A Fancible Foursome". Reviews from R'lyeh. 26 July 2015. Retrieved 28 October 2018.
  10. ^ . Margaret Weis Productions, Ltd. Archived from the original on 19 September 2015.
  11. ^ "Firefly Echoes of War: Bucking the Tiger - Margaret Weis Productions - Firefly - DriveThruRPG.com". www.drivethrurpg.com.
  12. ^ Peregrine, Andrew. "Things Don't Go Smooth." Margaret Weis Productions Ltd. Williams Bay, WI. 2014.
  13. ^ Weis, Margaret. "The Smuggler's Guide to the Rim." Margaret Weis Productions. Williams Bay, WI. 2015.
  14. ^ a b Laws, Robin (21 August 2015). "Episode 154: Orange and Tufty From the Primordial Swamp". Ken and Robin Talk About Stuff.
  15. ^ "The 2014 Award". The Diana Jones Award. 23 May 2015. Retrieved 29 January 2019.
  16. ^ Laws, Robin D. "Ghosts In the Black," pp. 6-7. Margaret Weis Productions Ltd. Williams Bay, WI. 2015.
  17. ^ "Upcoming 'Firefly' RPG Releases". ICv2. 22 September 2014.
  18. ^ . Margaret Weis Productions, Ltd. Archived from the original on 7 May 2016.
  19. ^ ' Amazon product information
  20. ^ "Gen Con 2017". 13 March 2015.
  21. ^ "2014 Golden Geek Awards Winners!". Boardgame Geek. 23 February 2015.
  22. ^ "Games, Movies and More - See the Nominees for The Escapist Awards 2014". The Escapist.
  23. ^ . Archived from the original on 17 July 2015.
  24. ^ "Firefly | Article |". RPGGeek.

External links edit

  • Game review at Strange Assembly
  • Things Don't Go Smooth review at Geek Native

firefly, role, playing, game, this, article, multiple, issues, please, help, improve, discuss, these, issues, talk, page, learn, when, remove, these, template, messages, this, article, needs, additional, citations, verification, please, help, improve, this, ar. This article has multiple issues Please help improve it or discuss these issues on the talk page Learn how and when to remove these template messages This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Firefly Role Playing Game news newspapers books scholar JSTOR October 2018 Learn how and when to remove this message This article contains content that is written like an advertisement Please help improve it by removing promotional content and inappropriate external links and by adding encyclopedic content written from a neutral point of view August 2019 Learn how and when to remove this message Learn how and when to remove this message The Firefly Role Playing Game is a science fiction role playing game released in 2014 written by Monica Valentinelli and set in the universe of the Joss Whedon television show Firefly It was produced by Margaret Weis Productions Ltd and uses the Cortex Action variant of Margaret Weis Production s proprietary Cortex Plus game system Firefly Role Playing GameCover of the core bookDesignersMonica Valentinelli Cam BanksPublishersMargaret Weis Productions LtdPublication2014GenresScience fantasySystemsCortex Plus Contents 1 Setting and theme 2 Licensing 3 System 4 Published books and supplements 5 Gaming in the Verse Gen Con 2013 Preview 5 1 Included Adventures 6 Firefly Role Playing Game Core rule book 6 1 Included Adventure 7 Echoes of War Thrillin Heroics 7 1 Contents 7 2 Included Adventures 7 3 Production and release information 7 4 Industry Awards 8 Bucking the Tiger 9 Things Don t Go Smooth 9 1 Contents 9 2 Included Adventures 10 Smuggler s Guide to the Rim 10 1 Contents 10 2 Included Adventures 11 Ghosts in the Black 11 1 Contents 11 2 Included Adventures 11 3 Production Notes 12 Complete list of published adventures for Firefly Role Playing Game 13 Industry awards and nominations for Firefly Role Playing 14 Reviews 15 References 16 External linksSetting and theme editThe Firefly setting is an example of the space Western genre a blending of science fiction and Western genres where high technology mixes with frontier life on newly terraformed planets This is how the game s core rules describe the game s setting Firefly is a space Western television series that debuted on the Fox Television Network in 2002 The show takes place in the 26th century and follows the comings and goings of a close knit crew led by Captain Malcolm Reynolds The show follows the trials and tribulations of Mal and eight other folks as they fly around on a Firefly class transport from job to job planet to planet in the year 2517 Part of what makes the Firefly TV series so much fun to watch is that you find out more about Mal Zoe Wash Simon River Jayne Book Inara and Kaylee with each passing episode Admittedly life for Mal and his crew is harder than it needs to be As it turns out there s a darn good reason for it they insist on surviving on their own terms instead of settling down on Alliance friendly planets 1 In an interview with the GeekNative website Firefly line developer and lead writer Monica Valentinelli described how the show s setting and theme were central to her process in designing the game At their core every game asks two questions regardless of genre What do players do when they re sitting around the table What does your character do for themselves and for the group Once you answer those two questions you will have a strong foundation for a game Think of these questions as the elevator pitch or tagline but for a game In Dune you ll play a member of the Spacing Guild who ll work with other diplomats to ensure the spice keeps flowing from Arrakis In Firefly you ll join a crew to find a job and keep flying across the Verse in spite of many obstacles e g Find a Crew Find a Job Keep Flying Then once a game designer has those questions answered we extend out from there System Pacing Conflict Naming conventions Worldbuilding Characters Equipment 2 Valentinelli also said that in designing this game My primary responsibility is to the Browncoat fans and making sure that I give them as much as possible both setting wise and system wise to make sure that this is done really well 3 Licensing editAlthough the Firefly RPG is sometimes mistaken for a spin off from Margaret Weis Production s earlier Serenity Role Playing Game the two games were produced under separate licenses and utilise very different game systems In an interview with BoardGameGeekTV line developer and lead writer Monica Valentinelli described the differences between the two licenses this way In 2005 Margaret Weis Productions put out another game called the Serenity RPG The Firefly RPG is only based on the TV show it s a completely different license It s really kind of fascinating how that works because a lot of fans didn t realise that Universal put out the movie and Fox put out the TV show From a business standpoint they re two separate things but from a universe continuity standpoint they re not 4 Margaret Weis the game s publisher described being surprised about receiving a license to produce the Firefly role playing game Well it was kind of odd We turned in a proposal to Fox just because it was something I had always wanted to do I can t remember how long ago and we didn t hear I guess we got a nice little thank you note or something and we said Okay that s that and just kind of forgot about it And then one day out of the blue Fox came to us and said Hey You know we really liked what you guys did and we were wondering if you d be interested in having a license 3 System editMonica Valentinelli explained the game systems design process in an interview with Dungeon Crawlers Radio Margaret s vision for the game was to make it really fun and easy to play But we kind of had a really interesting situation because we have fans of Margaret Weis Productions that remember when the Serenity RPG came out and played the Cortex System and then for the past eight years we ve also had the Cortex Plus system in its various iterations So what we did was went back to the drawing board and our systems team developed a game based on Margaret s wish for this to be easy to play but also give somewhat of a nod to our roots without essentially shutting off everything that s been done in the last eight years So what we have is a new streamlined system that s been adapted for Firefly 3 Cortex Plus unlike its predecessor the Cortex System which was used in the Serenity RPG is a roll and keep system in which you roll one die from each of several categories and keep the two highest dice in your dice pool Cortex Plus uses polyhedral dice common to many role playing games and utilises standard dice notation ranging from d4 a 4 sided tetrahedral die to d12 a 12 sided dodecahedron die The cubed d6 is the default die used in the game Cortex Plus uses dice pools ranging from d4 terrible to d12 the best possible Every die in your pool that rolls a natural 1 called an Opportunity not only doesn t count toward your total but also causes some form of negative consequence for the characters to overcome Players may voluntarily reduce some of the dice in their pool to a d4 decreasing their likelihood of success and increasing the likelihood of a negative consequence in exchange for Plot Points which may be spent in several ways to influence the game s plot In their review of the game Steven A Torres Roman and Carson E Snow point out that the Cortex Plus system serves as the engine for several other genre games and that Margaret Weis Productions also publishes the Cortex Hacker s Guide so players who want to dig into the intricacies of the system can do so more easily and come up with a variety of new ideas for their games 5 Published books and supplements editAs of 2016 Margaret Weis Productions has published six titles in the Firefly Role Playing Game line a beta preview of the rules the core rules and four printed supplements The publisher has also released a digital adventure for the game which hasn t as yet been collected in any of its print materials Gaming in the Verse Gen Con 2013 Preview editGaming in the Verse was a preview of the Firefly Role Playing Game which included a beta edition of the rules a quick start character generation system and two complete adventures Both of these adventures were later reprinted in the Echoes of War Thrillin Heroics supplement Included Adventures edit Wedding Planners Shooting FishFirefly Role Playing Game Core rule book editFirefly Role Playing Game begins with an episode summary of the Firefly television show which provides the game s setting The Firefly RPG has an extensive episode guide so that GMs and players who haven t seen the television show and film Serenity will know of the signature crew s encounters and adventures Even better the episode guide comes with gaming examples demonstrating how events in the show might have played out at the table so GMs can see how to adjudicate a number of situations The core book also has an extensive guide to the Verse lots of write ups for GMCs and even a small guide to pronouncing Chinese words and a few choice phrases 6 Included Adventure edit What s Yours Is MineEchoes of War Thrillin Heroics editEchoes of War Thrillin Heroics was the first supplement published for Margaret Weis Productions Ltd s Firefly Role Playing Game It was awarded an ENnie Judges Spotlight Award at Gen Con 2015 7 Contents edit Echoes of War collected four digital adventures for the Firefly RPG two of which including the adventure Wedding Planners by The New York Times bestselling author Margaret Weis had previously appeared in the Gaming in the Verse preview edition and published them together under a single cover Echoes of War also included a basic set of rules statistics for all nine crew characters from the Firefly TV show twelve new character archetypes and basic ship rules The adventures in this book all deal with themes of loss and renewal in the aftermath of the Unification War Each adventure was illustrated with original artwork and presented in a five to six act structure 8 In its review of Echoes of War the gaming site Reviews from R lyeh noted that this title s inclusion of a basic set of rules for the Firefly RPG means that Firefly Echoes of War Thrillin Heroics is a standalone book that can be run using just the rules it contains or it can be run with access to either version of the rulebook 9 This is how Firefly Role Playing Game brand manager Monica Valentinelli described the original concept for this digital series of adventures in 2013 a year before their print publication The logistics of doing a full core book for Gen Con 2013 just wasn t possible but what we are doing instead is we re going to have the Echoes of War line It s a digital line of adventures and each adventure ties back to or has something to do with the Unification War Wedding Planners is by Margaret and then Shooting Fish is by an writer named Andrew Peregrine those two both have something to do with the Unification War and you find out what as the adventures continues But we re going to be releasing those in digital format on a regular basis leading up to the release of the core book so that if people want to play a one shot or a couple of sessions just to have fun there s plenty of game material in each one 3 The included adventures were written by Margaret Weis Andrew Peregrine Monica Valentinelli and Nicole Wakelin Featured artists included Ben Mund Beth Sobel Jennifer Rodgers Kurt Komoda and Melissa Gay Included Adventures edit Wedding Planners Shooting Fish Friends in Low Places Freedom Flyer Production and release information edit Echoes of War was initially released at Gen Con 2014 10 Industry Awards edit Winner 2015 ENnie Judges Spotlight AwardBucking the Tiger editBucking the Tiger is a full length adventure for the Firefly Role Playing Game which has only been published in a digital format It was available for download at the DriveThruRPG web site 11 Things Don t Go Smooth editThings Don t Go Smooth is the second supplement published for Margaret Weis Productions Ltd s Firefly Role Playing Game It utilizes the Cortex Plus system Contents edit Things Don t Go Smooth introduces four new types of non player characters for Firefly campaigns and offers advice on how to handle Reaver encounters using the Cortex Plus system It also includes new rules introducing scene Triggers a random adventure generator and two new adventures 12 Included Adventures edit Merciless Thieves in HeavenSmuggler s Guide to the Rim editSmuggler s Guide to the Rim is the third supplement published for Margaret Weis Productions Ltd s Firefly Role Playing Game It presents several planetary systems in the Firefly game setting in gazetteer format and expands the game s rules 13 Contents edit The Smuggler s Guide to the Rim provides expanded setting information for the Blue Sun and Kalidasa Systems including secret trade routes places for player characters to hide out and new game rules for character reputation It also includes twelve new player character archetypes and several new ship designs The Smuggler s Guide also includes two new adventures including one adventure written by The New York Times best selling author Margaret Weis Included Adventures edit All In the Family Circling the WagonsGhosts in the Black editGhosts In the Black was the fourth supplement published for Margaret Weis Productions Ltd s Firefly Role Playing Game Robin Laws described his concept for the adventures contained in this supplement as a pastiche of a property which itself has a heavy element of pastiche in it because it s a space opera which is actually a tribute to the classic Westerns 14 Contents edit Ghosts In the Black is a full length adventure campaign designed by award winning 15 game designer Robin Laws for the Firefly RPG The campaign is presented in five interconnected adventures which can either be run consecutively in a single story arc or as individual adventures When played as a campaign player characters get caught up in the mystery of a missing Alliance vessel called the Westlake Firefly Role Playing Game brand manager Monica Valintinelli described the Westlake as a ghost ship from the Unification War so there s this legendary battleship that s out there somewhere in the black it s got all these rumors about it 4 In the course of the adventures the player characters are able to collect enough of these rumours to set out in search of the Westlake themselves Ghosts In the Black describes its own campaign premise as follows Some folk think that the Westlake disappeared after the first battle of the war Other travellers believe it happened later on right before the Battle of Serenity Valley Before it vanished the Westlake a luxury liner originally commandeered as an Alliance troopship had been modified for prisoner transport On its run from Hera to Londinium it up and vanished along with its cargo of Independent POWs and a treasure trove of secrets Ghosts In the Black gives you and your Crew the opportunity to conclude the Westlake saga from a false glimmer that establishes its legend in your game to the final revelation of its mysteries 16 Included Adventures edit Six Cylinders Make a Right Prisoner 3102Y Tombstone Bullets and a Graveyard Mind Hellhound Trail The Big Dark Production Notes edit Robin Laws has said that he was approached about writing a campaign of interlocking adventures for the Firefly Role Playing Game at Gen Con 2013 and that he accepted because his wife would really love it and would gladly participate in that homework if he had to watch all of the shows from the original series again 14 Although ICv2 initially reported that Ghosts In the Black would be released in April 2015 17 the supplement wasn t officially announced on the Margaret Weis Productions Ltd website until 5 May 2015 18 Retailer Amazon com Inc provides an actual release date of 22 July 2015 19 Ghosts in the Black was one of the prizes offered in the Lone Wolf Challenge at Gen Con 2015 20 Complete list of published adventures for Firefly Role Playing Game editWedding Planners by Margaret Weis published in Gaming in the Verse and Echoes of War Shooting Fish by Andrew Peregrine published in Gaming in the Verse and Echoes of War What s Yours is Mine by Monica Valentinelli published in Firefly Role Playing Game Core Book Friends in Low Places by Monica Valentinelli published in Echoes of War Freedom Flyer by Nicole Wakelin published in Echoes of War Bucking the Tiger by Rob Wieland digital format only Merciless by Monica Valentinelli published in Things Don t Go Smooth Thieves in Heaven by Monica Valentinelli published in Things Don t Go Smooth All In the Family by Margaret Weis published in Smuggler s Guide to the Rim Circling the Wagons by Monica Valentinelli published in Smuggler s Guide to the Rim Six Cylinders Make a Right by Robin Laws published in Ghosts in the Black Prisoner 3102Y by Robin Laws published in Ghosts in the Black Tombstone Bullets and a Graveyard Mind by Robin Laws published in Ghosts in the Black Hellhound Trail by Robin Laws published in Ghosts in the Black The Big Dark by Robin Laws published in Ghosts in the Black Industry awards and nominations for Firefly Role Playing edit2014 Second Runner Up for Golden Geek Awards Game of the Year 21 2014 The Escapist Game of the Year Nominee 22 2015 ENnie Nominee for Best Game 2015 ENnie Nominee for Product of the Year 2015 Origins Award Nominee 2015 ENnie Judges Spotlight Award Winner for Echoes of War Thrillin Heroics 23 Reviews editCasus Belli v4 Issue 12 Nov Dec 2014 24 References edit Valentinelli Monica Firefly Role Playing Game page 7 Margaret Weis Productions Williams Bay WI 2014 Monica Valentinelli on the difference between the Firefly RPG and the Serenity RPG 28 March 2013 a b c d Margaret Weis Productions Interview Dungeon Crawlers Radio a b BoardGameGeekTV 28 August 2015 Firefly Role Playing Game Gen Con 2015 via YouTube Torres Roman and Snow ibid Torres Roman Steven A and Snow Carson E Dragons In the Stacks A Teen Librarian s Guide to Tabletop Role playing page 96 Libraries Unlimited Santa Barbara CA 2014 2015 ENnie Judges Spotlight Award Winners Archived from the original on 17 July 2015 Weis Margaret Echoes of War Thrillin Heroics Margaret Weis Productions Ltd Williams Bay WI 2014 A Fancible Foursome Reviews from R lyeh 26 July 2015 Retrieved 28 October 2018 Announcing Firefly Echoes of War Thrillin Heroics Margaret Weis Productions Ltd Archived from the original on 19 September 2015 Firefly Echoes of War Bucking the Tiger Margaret Weis Productions Firefly DriveThruRPG com www drivethrurpg com Peregrine Andrew Things Don t Go Smooth Margaret Weis Productions Ltd Williams Bay WI 2014 Weis Margaret The Smuggler s Guide to the Rim Margaret Weis Productions Williams Bay WI 2015 a b Laws Robin 21 August 2015 Episode 154 Orange and Tufty From the Primordial Swamp Ken and Robin Talk About Stuff The 2014 Award The Diana Jones Award 23 May 2015 Retrieved 29 January 2019 Laws Robin D Ghosts In the Black pp 6 7 Margaret Weis Productions Ltd Williams Bay WI 2015 Upcoming Firefly RPG Releases ICv2 22 September 2014 Announcing Firefly Ghosts in the Black Margaret Weis Productions Ltd Archived from the original on 7 May 2016 Amazon product information Gen Con 2017 13 March 2015 2014 Golden Geek Awards Winners Boardgame Geek 23 February 2015 Games Movies and More See the Nominees for The Escapist Awards 2014 The Escapist 2015 ENnie Judges Spotlight Award Winners Archived from the original on 17 July 2015 Firefly Article RPGGeek External links editGame review at Strange Assembly List of 2015 ENnie Award Nominees Thrillin Heroics review at Neuronphaser Things Don t Go Smooth review at Geek Native Retrieved from https en wikipedia org w index php title Firefly Role Playing Game amp oldid 1215026200, wikipedia, wiki, book, books, library,

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