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Feed Me Oil

Feed Me Oil is a physics-based puzzle game developed by Russian studio HolyWaterGames for iOS, Android, and Windows Phone devices. The game was released on the iTunes App Store in June 2011 and Google Play in July 2012, by publisher Chillingo Ltd. The Windows Phone version of the game was published by Electronic Arts and released on the Windows Phone Store in April 2012. The game was featured as the iPhone Game of the Week, as well as the number-one paid app in the United States and other countries.

Feed Me Oil
Developer(s)Alexander Ilin
Publisher(s)Chillingo
EngineCocos2d
Platform(s)iOS
Android
Windows Phone
PlayStation Mobile
Release
June 2, 2011
  • iOS
  • June 2, 2011
  • Windows Phone
  • April 30, 2012
  • Android
  • July 3, 2012
  • PlayStation Mobile
  • June 26, 2013
Genre(s)Puzzle
Mode(s)Single-player

Gameplay

The objective in the game is to fill the creature's mouth with oil (hence the game name). As the player progresses through the game by completing levels, subsequent levels become more complex. The amount of oil varies between level to level, and occasionally there are multiple creatures to feed oil to. Additionally, there may also be a certain color or type of oil that the creature wants. Players will be provided objects to use in order to guide the oil into the creature's mouth. Some of these provided objects include: solid bars, fans, oil filters, and tornados. Each of these objects perform a different task; for example, the fan will "push" the oil in the direction that it is blowing. There are also special objects in some levels, such as buttons, which may activate another pathway or lift an obstacle in order to be able to complete the level. The less objects that the player uses to complete the level, the more points the player will be awarded. The amount of time it takes to complete the level is also a factor when calculating the score.

Additional level packs included with updates to the game introduced new special objects and mechanics, such as anti-gravity and oil-mixing.

Development and release

Feed Me Oil was developed by independent game developer Alexander Ilin, and was published by Chillingo. Production began in August 2010, when Ilin was inspired to create a game with the core mechanic based around fluid after watching the trailer for The Unfinished Swan.[1] According to Ilin, his primary goal when developing Feed Me Oil was "paying attention to every aspect of the design, from the physics to the graphics to the overall mechanics".[2] He also attempted to create gameplay mechanics that would function on any mobile device, regardless of screen size.[2] The game was developed using Cocos2d.[3]

Feed Me Oil was first released for iOS devices on June 2, 2011.[4] In its initial week of release, it became the top selling app in several countries, including the United States, England, and Australia.[5] It was then released for the Windows Phone on April 30, 2012, Android devices on July 3, 2012,[6] and PlayStation Mobile on June 26, 2013.[7] Ilin hired five people to help with developing updates after the game's release, and eventually founded Holy Water Games with his new employees.[2]

Reception

Feed Me Oil received positive reviewers from critics. The aggregate-review website Metacritic rated the iOS version 86/100, based on 17 reviews.[13]

References

  1. ^ Johnson, Jovan. "Holy Water Games Founder Alexander Ilin Enterprise Mobile App Consultant". johnson-moo.com. Retrieved April 13, 2016.
  2. ^ a b c Spirrison, Brad (June 25, 2011). . Appolicious. Archived from the original on April 22, 2016. Retrieved April 13, 2016.
  3. ^ Hodapp, Eli (July 14, 2011). "Developer Alert: Cocos2d 1.0.0 Released". TouchArcade. Retrieved April 13, 2016.
  4. ^ Mack, Christopher (June 7, 2011). "Feed Me Oil Shows Off Its Fluidity in Physics on iOS". Adweek. Retrieved April 13, 2016.
  5. ^ "Chillingo and Holywatergames Strike Black Gold With 'Feed Me Oil'". Develop. June 6, 2011. Retrieved April 13, 2016.
  6. ^ "Feed Me Oil". Chillingo. Retrieved April 13, 2016.
  7. ^ Rumley, Ed (June 25, 2013). "PS Mobile: Chillingo Games Coming to PSM, Starting with Feed Me Oil". PlayStation Blog. Retrieved April 13, 2016.
  8. ^ Reed, Kristan (June 27, 2011). "Mobile Games Roundup - Page 2". Eurogamer. Retrieved April 14, 2016.
  9. ^ Gallegos, Anthony (June 16, 2011). "Feed Me Oil Review". IGN. Retrieved April 14, 2016.
  10. ^ Andrew, Keith (June 2, 2011). "Feed Me Oil Review". Pocket Gamer. Retrieved April 14, 2016.
  11. ^ Woodfield, Troy (June 6, 2011). "'Feed Me Oil' Review - Mmm... Delicious Petrochemicals". TouchArcade. Retrieved April 14, 2016.
  12. ^ "Feed Me Oil for iPhone/iPad Reviews". Metacritic. Retrieved June 1, 2022.
  13. ^ "Feed Me Oil Critic Reviews for iPhone/iPad". Metacritic. Retrieved April 14, 2016.

External links

  • HolyWaterGames official website

feed, physics, based, puzzle, game, developed, russian, studio, holywatergames, android, windows, phone, devices, game, released, itunes, store, june, 2011, google, play, july, 2012, publisher, chillingo, windows, phone, version, game, published, electronic, a. Feed Me Oil is a physics based puzzle game developed by Russian studio HolyWaterGames for iOS Android and Windows Phone devices The game was released on the iTunes App Store in June 2011 and Google Play in July 2012 by publisher Chillingo Ltd The Windows Phone version of the game was published by Electronic Arts and released on the Windows Phone Store in April 2012 The game was featured as the iPhone Game of the Week as well as the number one paid app in the United States and other countries Feed Me OilDeveloper s Alexander IlinPublisher s ChillingoEngineCocos2dPlatform s iOSAndroidWindows PhonePlayStation MobileReleaseJune 2 2011 iOSJune 2 2011Windows PhoneApril 30 2012AndroidJuly 3 2012PlayStation MobileJune 26 2013Genre s PuzzleMode s Single player Contents 1 Gameplay 2 Development and release 3 Reception 4 References 5 External linksGameplay EditThe objective in the game is to fill the creature s mouth with oil hence the game name As the player progresses through the game by completing levels subsequent levels become more complex The amount of oil varies between level to level and occasionally there are multiple creatures to feed oil to Additionally there may also be a certain color or type of oil that the creature wants Players will be provided objects to use in order to guide the oil into the creature s mouth Some of these provided objects include solid bars fans oil filters and tornados Each of these objects perform a different task for example the fan will push the oil in the direction that it is blowing There are also special objects in some levels such as buttons which may activate another pathway or lift an obstacle in order to be able to complete the level The less objects that the player uses to complete the level the more points the player will be awarded The amount of time it takes to complete the level is also a factor when calculating the score Additional level packs included with updates to the game introduced new special objects and mechanics such as anti gravity and oil mixing Development and release EditFeed Me Oil was developed by independent game developer Alexander Ilin and was published by Chillingo Production began in August 2010 when Ilin was inspired to create a game with the core mechanic based around fluid after watching the trailer for The Unfinished Swan 1 According to Ilin his primary goal when developing Feed Me Oil was paying attention to every aspect of the design from the physics to the graphics to the overall mechanics 2 He also attempted to create gameplay mechanics that would function on any mobile device regardless of screen size 2 The game was developed using Cocos2d 3 Feed Me Oil was first released for iOS devices on June 2 2011 4 In its initial week of release it became the top selling app in several countries including the United States England and Australia 5 It was then released for the Windows Phone on April 30 2012 Android devices on July 3 2012 6 and PlayStation Mobile on June 26 2013 7 Ilin hired five people to help with developing updates after the game s release and eventually founded Holy Water Games with his new employees 2 Reception EditReceptionAggregate scoreAggregatorScoreMetacritic86 100 12 Review scoresPublicationScoreEurogamer8 10 8 IGN9 10 9 Pocket Gamer7 10 10 TouchArcade 11 Feed Me Oil received positive reviewers from critics The aggregate review website Metacritic rated the iOS version 86 100 based on 17 reviews 13 References Edit Johnson Jovan Holy Water Games Founder Alexander Ilin Enterprise Mobile App Consultant johnson moo com Retrieved April 13 2016 a b c Spirrison Brad June 25 2011 How Feed Me Oil s developer struck gold in the App Store Appolicious Archived from the original on April 22 2016 Retrieved April 13 2016 Hodapp Eli July 14 2011 Developer Alert Cocos2d 1 0 0 Released TouchArcade Retrieved April 13 2016 Mack Christopher June 7 2011 Feed Me Oil Shows Off Its Fluidity in Physics on iOS Adweek Retrieved April 13 2016 Chillingo and Holywatergames Strike Black Gold With Feed Me Oil Develop June 6 2011 Retrieved April 13 2016 Feed Me Oil Chillingo Retrieved April 13 2016 Rumley Ed June 25 2013 PS Mobile Chillingo Games Coming to PSM Starting with Feed Me Oil PlayStation Blog Retrieved April 13 2016 Reed Kristan June 27 2011 Mobile Games Roundup Page 2 Eurogamer Retrieved April 14 2016 Gallegos Anthony June 16 2011 Feed Me Oil Review IGN Retrieved April 14 2016 Andrew Keith June 2 2011 Feed Me Oil Review Pocket Gamer Retrieved April 14 2016 Woodfield Troy June 6 2011 Feed Me Oil Review Mmm Delicious Petrochemicals TouchArcade Retrieved April 14 2016 Feed Me Oil for iPhone iPad Reviews Metacritic Retrieved June 1 2022 Feed Me Oil Critic Reviews for iPhone iPad Metacritic Retrieved April 14 2016 External links EditHolyWaterGames official website Retrieved from https en wikipedia org w index php title Feed Me Oil amp oldid 1115911408, wikipedia, wiki, book, books, library,

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