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Fantasy Zone II: The Tears of Opa-Opa

Fantasy Zone II: The Tears of Opa-Opa (ファンタジーゾーンII オパオパの涙, Fantajī Zōn tsū: Opa-Opa no Namida) is a horizontally scrolling shooter for the Master System published by Sega in 1987. It was ported to the arcade, Famicom, and MSX2, and was remade for the System 16 hardware on a PlayStation 2 compilation in 2008. It was re-released on the Wii Virtual Console in North America on June 29, 2009.[2] Like the first Fantasy Zone, the player controls a sentient spaceship named Opa-opa who fights surreal invader enemies. Like its predecessor, Fantasy Zone II departs from scrolling shooter themes with its bright colors and whimsical designs. For this reason, it is occasionally dubbed a "cute 'em up".[3]

Fantasy Zone II: The Tears of Opa-Opa
North American cover art
Developer(s)Sega
Atelier Double
Sanritsu
SunSoft
M2
Publisher(s)
Composer(s)Tokuhiko Uwabo
System 16 remake
Manabu Namiki
SeriesFantasy Zone
Platform(s)Mark III, Master System, Arcade, Famicom, MSX2
ReleaseMark III / Master System
  • JP: August 1, 1987
  • NA: December 1987[1]
  • EU: January 1988
Arcade
System E version
  • JP: February 1988
System 16 remake
  • JP: September 11, 2008
Family Computer
  • JP: December 20, 1988
MSX
Genre(s)Scrolling shooter
Mode(s)Single-player

Plot edit

In the past, the courageous hero Opa-Opa saved the Fantasy Zone from the invading Menon forces, but his victory came at a price as he was forced to fight his own father who led the invasion. It is now Space Year 1432, 10 years after that battle, and the Nenon forces are spreading chaos through the Fantasy Zone. Opa-Opa must once again fly into the Fantasy Zone to rout the invasion.

At the end of the game, Opa-Opa comes face-to-face with the invasion's mastermind: an identical copy of himself. After a tense battle, Opa-Opa's father appears to confront them, and the sight of him brings Opa-Opa to tears which causes the second Opa-Opa to vanish. It is later revealed that this twin is a physical manifestation of Opa-Opa's dark impulses and desires, spawned from a war that took place during his childhood, and seeking to drive the Fantasy Zone into ruin. Reunited with his father, Opa-Opa is able to purge this darkness from himself and swears that such a disaster will never occur again.

Gameplay edit

 
Screenshot

Similar to Defender, the player occupies a side-scrolling level that repeats indefinitely, and in which the player can freely travel left or right.[4][5][6] Each zone contains several "bases" that serve as primary targets. New to the sequel are "warps" hidden behind certain bases that allow the player to travel between different zones. Each level has at least three zones, and when all of the bases have been cleared in all of the zones of a level, the player can travel through the warp to the boss.[4][5]

Boss fights do not allow for free travel as the main stages do, and force the player to face the boss or face a particular direction. Bosses are generally very large and change color to reflect damage taken. The final stage is a "boss rush" in which the player must fight a succession of previous bosses before fighting the final boss.[7]

There are two action buttons that correspond to two types of attacks, "fire" and "bomb". The fire attacks shoot horizontally, as in a typical shooter,[8] and different variants can be purchased at shops. The bomb attacks are more powerful, and the basic bomb drops downward. Other variants have other behaviors and are limited in quantity.[7]

Shops, uncovered at key points, allow the player to purchase upgraded weapons, bombs, and speed, as well as extra lives.[9] Upgrades to Opa-Opa's speed (such as larger wings, or jet engines) are permanent as long as the player does not lose a life, but weapon upgrades are time-limited, and bombs limited in quantity. Items become increasingly expensive with subsequent purchases, encouraging the player to vary their purchases.[7]

Reception edit

The Master System port received positive reviews. Computer and Video Games scored it 88% in 1990.[10] Console XS scored it 90% score in 1992.[11]

Ports edit

The arcade version of Fantasy Zone II is based on the System E board, and as a result, is almost identical to the Master System version. Differences include the use of the radar that shows which bases are destroyed or not, as well as the use of a timer that, when it reaches zero, the player will lose a life. If the player manages to clear a level, the timer's remaining seconds will add to the score and money.

Unlike the original version, the Famicom port's subtitle on the title screen says The Teardrop of Opa-opa.

System 16 remake edit

 
Screenshot of Fantasy Zone II: The Tears of Opa-Opa (System 16 version)

In September 2008, Sega released a remake of Fantasy Zone II, as part of the compilation Sega Ages Vol. 33 Fantasy Zone Complete Collection. Developed by M2, the game is unique from most remakes in that it is not an attempt to modernize an older work, but rather a ground-up reimagining of the title as arcade game on System 16 hardware like its predecessor, rather than a console title for the more limited Master System.[12] It has been described as a "What If" remake,[12][13] and strictly adheres to the technical limitations of the time in which Fantasy Zone II was originally released.[12]

M2 CEO Naoki Horii has stated that the remake was inspired by his disappointment that Fantasy Zone never got a true arcade sequel: "I played the SMS game a lot, but in my heart of hearts, I really wanted to see it on arcade hardware."[14] To ensure the remake would be authentic to the System 16's unique hardware capabilities and limitations, M2 developed the title on real System 16 hardware, with a modest memory increase to 256 KB, which M2 dubbed System 16C,[15] and is playable in the compilation via the company's emulation technology. It shows a 1987 SEGA copyright, makes no mention of M2, and bears no titular distinction from the original game. Because of this it can be easily confused for a real arcade title from 1987. Fans have dubbed this version Fantasy Zone II DX to distinguish it from the original versions.[16] This remake was beyond the scope of features requested by Sega and the available budget, so Horii funded development out-of-pocket for an amount he described as "about the cost of a new car".[14]

It follows the original Fantasy Zone II only very loosely, pulling enemies, music, locations, and gameplay elements from the Master System game and pairing them with completely new content and elements of the original arcade Fantasy Zone. The most notable change is to the level structure. Rather than having several distinct zones in each stage that must be cleared, each stage in the remake has two parallel dimensions (Bright Side and Dark Side) of comparable size to the levels in the first Fantasy Zone. Bases destroyed in one dimension will also be destroyed in the other, making it possible to clear the level entirely on one side or the other. The Dark Side is more difficult, but offers greater rewards in points and money earned. Bosses are the same on either side, but have considerably more difficult attack patterns on the dark side.[17] The game also features three endings, which depend on both whether the Dark Side levels were cleared and whether some specific items were bought.

The music, arranged by Manabu Namiki, uses melodies of many songs from Tokuhiko Uwabo's original Fantasy Zone II soundtrack, but is calculatedly rearranged in a style more similar to that of the original Fantasy Zone's composer, Hiroshi Kawaguchi.[17] Namiki also wrote original tracks for the game. Stages and enemies are largely based on themes from the original, but some are difficult to recognize. Only about half of the game's bosses correspond to those in the original. It is generally regarded as a very loose interpretation of the original.[17]

M2 released a free demo of their version of Fantasy Zone II on their website that lets the user download and play the first and second levels on a Windows computer.[18]

The game was bootlegged and released to the arcades under the title FZ-2006 II by Taiwanese manufacturer ISG.[19] The bootleg bears a 2006 copyright date but actually appears to be derived from the 2008 PlayStation 2 release due to it containing the same "2008-07-15VER" string embedded in the ROM data. Sega also produced a limited number of arcade units running real System 16 hardware to promote the game's release.

A Nintendo 3DS port of this 16-bit version of Fantasy Zone II was released in Japan in 2014 and internationally in 2015. Titled 3D Fantasy Zone II W, it includes new features, content, and a second game mode called Link Loop Land, an endless survival mode starring Opa-Opa's brother, Upa-Upa.[20] It is also included in Sega 3D Classics Collection.

See also edit

References edit

  1. ^ "Availability Update" (PDF). Computer Entertainer. January 1988. p. 06.
  2. ^ "It's No Reel Fantasy: Water, Sudoku and Silver Stars Can Boost Your Skills". Nintendo of America. 2009-06-29. Retrieved 2009-06-29.
  3. ^ "Sega Whips up a Complete Fantasy Zone Collection". 29 July 2008.
  4. ^ a b
  5. ^ a b "Fantasy Zone – Hardcore Gaming 101".
  6. ^ IGN
  7. ^ a b c . www.gamefaqs.com. Archived from the original on 2010-03-30.
  8. ^ Fantasy Zone II instruction manual, p. 2, SEGA, 1987
  9. ^ . Archived from the original on 2009-01-05. Retrieved 2009-02-06.
  10. ^ "Guide: Sega". Computer and Video Games (Complete Guide to Consoles: Volume IV): 89–110. November 1990.
  11. ^ "Software A-Z: Master System". Console XS. No. 1 (June/July 1992). United Kingdom: Paragon Publishing. 23 April 1992. pp. 137–47.
  12. ^ a b c "SEGA AGES 2500 シリーズ Vol.33 ファンタジーゾーン コンプリートコレクション".
  13. ^ Fantasy Zone Complete Collection back cover
  14. ^ a b Archived at Ghostarchive and the : M2: Complete Works / MY LIFE IN GAMING. YouTube.
  15. ^ Sega Ages 2500 Vol 33 Fantasy Zone Complete Collection instruction manual, p. 7, SEGA, 2008
  16. ^ IGN
  17. ^ a b c . Archived from the original on 2012-02-13.
  18. ^ "System16版 Fantasy Zone Ii 体験版".
  19. ^ "FZ 2006 II: The Tears of Opa-Opa, Arcade Video game by ISG (2009)".
  20. ^ . Archived from the original on 2014-07-13. Retrieved 2014-07-10.

External links edit

  • Fantasy Zone Complete Collection official website at ages.sega.jp (Japanese)
  • Classic Gaming entry of Fantasy Zone II
  • Hardcore Gaming 101 article on Fantasy Zone Complete Collection
  • The Next Level review of Fantasy Zone Complete Collection and Fantasy Zone II DX

fantasy, zone, tears, ファンタジーゾーンii, オパオパの涙, fantajī, zōn, tsū, namida, horizontally, scrolling, shooter, master, system, published, sega, 1987, ported, arcade, famicom, msx2, remade, system, hardware, playstation, compilation, 2008, released, virtual, console, . Fantasy Zone II The Tears of Opa Opa ファンタジーゾーンII オパオパの涙 Fantaji Zōn tsu Opa Opa no Namida is a horizontally scrolling shooter for the Master System published by Sega in 1987 It was ported to the arcade Famicom and MSX2 and was remade for the System 16 hardware on a PlayStation 2 compilation in 2008 It was re released on the Wii Virtual Console in North America on June 29 2009 2 Like the first Fantasy Zone the player controls a sentient spaceship named Opa opa who fights surreal invader enemies Like its predecessor Fantasy Zone II departs from scrolling shooter themes with its bright colors and whimsical designs For this reason it is occasionally dubbed a cute em up 3 Fantasy Zone II The Tears of Opa OpaNorth American cover artDeveloper s SegaAtelier DoubleSanritsuSunSoftM2Publisher s JP NA PAL SegaJP Pony Canyon MSX JP SunSoft Famicom Composer s Tokuhiko UwaboSystem 16 remakeManabu NamikiSeriesFantasy ZonePlatform s Mark III Master System Arcade Famicom MSX2ReleaseMark III Master SystemJP August 1 1987NA December 1987 1 EU January 1988 ArcadeSystem E versionJP February 1988System 16 remakeJP September 11 2008 Family ComputerJP December 20 1988 MSXJP 1989Genre s Scrolling shooterMode s Single player Contents 1 Plot 2 Gameplay 3 Reception 4 Ports 5 System 16 remake 6 See also 7 References 8 External linksPlot editIn the past the courageous hero Opa Opa saved the Fantasy Zone from the invading Menon forces but his victory came at a price as he was forced to fight his own father who led the invasion It is now Space Year 1432 10 years after that battle and the Nenon forces are spreading chaos through the Fantasy Zone Opa Opa must once again fly into the Fantasy Zone to rout the invasion At the end of the game Opa Opa comes face to face with the invasion s mastermind an identical copy of himself After a tense battle Opa Opa s father appears to confront them and the sight of him brings Opa Opa to tears which causes the second Opa Opa to vanish It is later revealed that this twin is a physical manifestation of Opa Opa s dark impulses and desires spawned from a war that took place during his childhood and seeking to drive the Fantasy Zone into ruin Reunited with his father Opa Opa is able to purge this darkness from himself and swears that such a disaster will never occur again Gameplay edit nbsp ScreenshotSimilar to Defender the player occupies a side scrolling level that repeats indefinitely and in which the player can freely travel left or right 4 5 6 Each zone contains several bases that serve as primary targets New to the sequel are warps hidden behind certain bases that allow the player to travel between different zones Each level has at least three zones and when all of the bases have been cleared in all of the zones of a level the player can travel through the warp to the boss 4 5 Boss fights do not allow for free travel as the main stages do and force the player to face the boss or face a particular direction Bosses are generally very large and change color to reflect damage taken The final stage is a boss rush in which the player must fight a succession of previous bosses before fighting the final boss 7 There are two action buttons that correspond to two types of attacks fire and bomb The fire attacks shoot horizontally as in a typical shooter 8 and different variants can be purchased at shops The bomb attacks are more powerful and the basic bomb drops downward Other variants have other behaviors and are limited in quantity 7 Shops uncovered at key points allow the player to purchase upgraded weapons bombs and speed as well as extra lives 9 Upgrades to Opa Opa s speed such as larger wings or jet engines are permanent as long as the player does not lose a life but weapon upgrades are time limited and bombs limited in quantity Items become increasingly expensive with subsequent purchases encouraging the player to vary their purchases 7 Reception editThe Master System port received positive reviews Computer and Video Games scored it 88 in 1990 10 Console XS scored it 90 score in 1992 11 Ports editThe arcade version of Fantasy Zone II is based on the System E board and as a result is almost identical to the Master System version Differences include the use of the radar that shows which bases are destroyed or not as well as the use of a timer that when it reaches zero the player will lose a life If the player manages to clear a level the timer s remaining seconds will add to the score and money Unlike the original version the Famicom port s subtitle on the title screen says The Teardrop of Opa opa System 16 remake edit nbsp Screenshot of Fantasy Zone II The Tears of Opa Opa System 16 version In September 2008 Sega released a remake of Fantasy Zone II as part of the compilation Sega Ages Vol 33 Fantasy Zone Complete Collection Developed by M2 the game is unique from most remakes in that it is not an attempt to modernize an older work but rather a ground up reimagining of the title as arcade game on System 16 hardware like its predecessor rather than a console title for the more limited Master System 12 It has been described as a What If remake 12 13 and strictly adheres to the technical limitations of the time in which Fantasy Zone II was originally released 12 M2 CEO Naoki Horii has stated that the remake was inspired by his disappointment that Fantasy Zone never got a true arcade sequel I played the SMS game a lot but in my heart of hearts I really wanted to see it on arcade hardware 14 To ensure the remake would be authentic to the System 16 s unique hardware capabilities and limitations M2 developed the title on real System 16 hardware with a modest memory increase to 256 KB which M2 dubbed System 16C 15 and is playable in the compilation via the company s emulation technology It shows a 1987 SEGA copyright makes no mention of M2 and bears no titular distinction from the original game Because of this it can be easily confused for a real arcade title from 1987 Fans have dubbed this version Fantasy Zone II DX to distinguish it from the original versions 16 This remake was beyond the scope of features requested by Sega and the available budget so Horii funded development out of pocket for an amount he described as about the cost of a new car 14 It follows the original Fantasy Zone II only very loosely pulling enemies music locations and gameplay elements from the Master System game and pairing them with completely new content and elements of the original arcade Fantasy Zone The most notable change is to the level structure Rather than having several distinct zones in each stage that must be cleared each stage in the remake has two parallel dimensions Bright Side and Dark Side of comparable size to the levels in the first Fantasy Zone Bases destroyed in one dimension will also be destroyed in the other making it possible to clear the level entirely on one side or the other The Dark Side is more difficult but offers greater rewards in points and money earned Bosses are the same on either side but have considerably more difficult attack patterns on the dark side 17 The game also features three endings which depend on both whether the Dark Side levels were cleared and whether some specific items were bought The music arranged by Manabu Namiki uses melodies of many songs from Tokuhiko Uwabo s original Fantasy Zone II soundtrack but is calculatedly rearranged in a style more similar to that of the original Fantasy Zone s composer Hiroshi Kawaguchi 17 Namiki also wrote original tracks for the game Stages and enemies are largely based on themes from the original but some are difficult to recognize Only about half of the game s bosses correspond to those in the original It is generally regarded as a very loose interpretation of the original 17 M2 released a free demo of their version of Fantasy Zone II on their website that lets the user download and play the first and second levels on a Windows computer 18 The game was bootlegged and released to the arcades under the title FZ 2006 II by Taiwanese manufacturer ISG 19 The bootleg bears a 2006 copyright date but actually appears to be derived from the 2008 PlayStation 2 release due to it containing the same 2008 07 15VER string embedded in the ROM data Sega also produced a limited number of arcade units running real System 16 hardware to promote the game s release A Nintendo 3DS port of this 16 bit version of Fantasy Zone II was released in Japan in 2014 and internationally in 2015 Titled 3D Fantasy Zone II W it includes new features content and a second game mode called Link Loop Land an endless survival mode starring Opa Opa s brother Upa Upa 20 It is also included in Sega 3D Classics Collection See also editRieko KodamaReferences edit Availability Update PDF Computer Entertainer January 1988 p 06 It s No Reel Fantasy Water Sudoku and Silver Stars Can Boost Your Skills Nintendo of America 2009 06 29 Retrieved 2009 06 29 Sega Whips up a Complete Fantasy Zone Collection 29 July 2008 a b IGN a b Fantasy Zone Hardcore Gaming 101 IGN a b c GameFAQs Fantasy Zone 2 NES FAQ Walkthrough by Thunderbird www gamefaqs com Archived from the original on 2010 03 30 Fantasy Zone II instruction manual p 2 SEGA 1987 Fantasy Zone II The Tears of Opa Opa for MSX MobyGames Archived from the original on 2009 01 05 Retrieved 2009 02 06 Guide Sega Computer and Video Games Complete Guide to Consoles Volume IV 89 110 November 1990 Software A Z Master System Console XS No 1 June July 1992 United Kingdom Paragon Publishing 23 April 1992 pp 137 47 a b c SEGA AGES 2500 シリーズ Vol 33 ファンタジーゾーン コンプリートコレクション Fantasy Zone Complete Collection back cover a b Archived at Ghostarchive and the Wayback Machine M2 Complete Works MY LIFE IN GAMING YouTube Sega Ages 2500 Vol 33 Fantasy Zone Complete Collection instruction manual p 7 SEGA 2008 IGN a b c Fantasy Zone Complete Collection Archived from the original on 2012 02 13 System16版 Fantasy Zone Ii 体験版 FZ 2006 II The Tears of Opa Opa Arcade Video game by ISG 2009 3D ファンタジーゾーン オパオパブラザーズ セガ 3D復刻プロジェクト Archived from the original on 2014 07 13 Retrieved 2014 07 10 External links editFantasy Zone Complete Collection official website at ages sega jp Japanese Classic Gaming entry of Fantasy Zone II Hardcore Gaming 101 article on Fantasy Zone Complete Collection The Next Level review of Fantasy Zone Complete Collection and Fantasy Zone II DX Retrieved from https en wikipedia org w index php title Fantasy Zone II The Tears of Opa Opa amp oldid 1215351526, wikipedia, wiki, book, books, library,

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