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Exhibit design

Exhibit design (or exhibition design[1]) is the process of developing an exhibit—from a concept through to a physical, three-dimensional exhibition. It is a continually evolving field, drawing on innovative, creative, and practical solutions to the challenge of developing communicative environments that ‘tell a story’ in a three-dimensional space.[2]

Tyrannosaurus fossil exhibit

There are many people who collaborate to design exhibits such as directors, Curators, exhibition designers, and technicians. These positions have great importance because how they design will affects how people learn. [3] Learning is a byproduct of attention, so first the designers must capture the visitors attention. [4]

A good exhibition designer will consider the whole environment in which a story is being interpreted rather than just concentrating on individual exhibits. Some other things designers must consider are the space allotted for the display, precautions to protect what is being displayed, and what they are displaying. For example a painting, a mask, and a diamond will not be displayed the same way. Taking into account with artifacts culture and history is also important because every time the artifact is displayed in a new context it reinterprets them [5]

Description

 
'Cabinet of Curiosities' style of display in 1888
 
Interactive Exhibition

Exhibit design is a collaborative process, integrating the disciplines of architecture, landscape architecture, graphic design, audiovisual engineering, digital media, lighting, interior design, and content development to develop an audience experience that interprets information, involves and engages a user and influences their understanding of a subject.[6] There are many different types of exhibit, ranging from museum exhibitions, to retail and trades show spaces, to themed attractions, zoos, and visitor centers. All types of exhibits aim to communicate a message through engaging their audiences in meaningful and compelling interactions.

Exhibit designers (or exhibition designers) use a wide range of technologies and techniques to develop experiences that will resonate with diverse audiences–enabling these targeted audiences to access the messages, stories and objects of an exhibit.

The exhibit design process builds on a conceptual or interpretive plan for an exhibit, determining the most effective, engaging and appropriate methods of communicating a message or telling a story. The process will often mirror the architectural process or schedule, moving from conceptual plan, through schematic design, design development, contract document, fabrication, and installation. The first phases establish a thematic direction and develop creative and appropriate design solutions to achieve the interpretive and communication goals of the exhibit. The latter phases employ technical expertise in translating the visual language of the designs into detailed documents that provide all the specifications required to fabricate and install an exhibit.[7]

Exhibition design in different parts of the world are influenced by the local culture as well as the availability of materials. Exhibition design in Europe is considered as a meeting place for relationship building while in North America energy is spent on creating a sense of place and building community.

One of the major shifts in museum and exhibit design in the last decade has been a focus on visitor experience. By identifying the five types of museum visitors and their needs and expectations, museums can design their exhibits to give a positive visitor experience.[8] Participatory activities are also becoming more popular, Nina Simon has done research describing and identifying themes and trends in museums that will attract visitors and educate them in fun and engaging ways. [9]

How an exhibit is designed can greatly persuade the visitors comprehension of artifacts. By using colors, lighting, graphics, guidance systems or materials can dramatize the display or help create a central theme which helps the narrative being presented. [5] The use of new interactive technology can increase the comprehension of facts. New full-body or multi-user interactive technology can help engage visitors in fun activities that support exploratory learning.[10] Utilizing this technology can make museums more fun and less intimating. It also encourages learning new ideas while working with others in a social setting. The use of technology in a museum setting goes further than the four wall of the museum itself. By adding the exhibits to a digital platform it allows others who can not visit the museum in person to still learn from the display. [11] We saw proof of this working particularly during the Covid-19 lockdown when no one could go to museums. Another way this practice could be used is creating digital display for the artifacts sitting in storage do to lack of physical space in the display area.[11]

Designers

There are many steps leading up to getting a museum job. First you must decide what your strengths are and what kind of job you want. [12] Being a designer will require the same strengths as being a researcher. This would also be the time to being doing to research on what the requirements is for the job. The next step would be to network amongst friends and acquaintances and if possible set up some exploratory interviews. [12] This is a good step to start familiarizing yourself with other you may work with and hear about some first have experience. The final step would be to take stock. This means volunteer, go back to school for a higher degree or a new certificate, or take a smaller step in your career towards the job you want. [12] Doing all of these things are just preparing you to apply for the job. Once these are complete interviewers will still be looking for other things too.

 
Exhibition "Rossini. Neapolitan fury: 1868-2018"

There are many requirements to becoming a exhibit designer. Some positions require a certain level of education such as a postgraduate qualification/museum diploma. [3] Also, getting the degree does not guarantee the job. Some positions also require certain skills such as collections management, administration, or research and publication experience. [3] Once all of these are met and the position is acquired the designers still may not get to always design whatever they want. Designers are also constricted at times with what they can and cannot do. This is because museums are conservative at nature and therefore the professional's who aid with designing exhibits are limited by the core mission as well as audience's expectations. [13]

As briefly discussed earlier there are many people who help aid the exhibit designers or oversee the process within the museum. Throughout the planning and design process, exhibit designers work closely with graphic designers, content specialists, architects, fabricators, technical specialists,[14] audiovisual experts, and, in the case of museums and other mission-based institutions, stakeholders like community members, government agencies, and other partner organizations.

 
Display enclosed in glass to protect the contents held within

There are certain elements designers must also take into account such as safety for the artifact. This can come in many different forms such as using makers on the floor to have visitors keep a certain distance, using glass cases to enclose artifacts, and relying on museum workers walking around and watching the artifacts. Taking these into account is when collaborating with other department is very important.

The job of exhibit designers was a declining one between the years of 1990 to 2005 based on a study that shows a drop of six percent of jobs. [15] The questions that surround the decline include; are the jobs still declining, are the jobs being out sourced, are other jobs taking over the design responsibility, and is the job still dramatically declining? These questions have yet to be fully answered.

References

  1. ^ Dernie, David (2006). Exhibition Design. W. W. Norton & Company. ISBN 978-0-393-73211-5.
  2. ^ MA Design for Exhibition and Museum 2018-04-12 at the Wayback Machine, University of Lincoln, UK.
  3. ^ a b c Edwards, Elise Coralie (2007). "The Future for Curators". Papers from the Institute of Archaeology. 18 (1): 98–114 – via DOAJ Directory of Open Access Journals.
  4. ^ Bitgood, Stephen (2013). Attention and Value: Keys to understanding Museum Visitors. Taylor & Francis Group.
  5. ^ a b Schittich, Christian (2009). Exhibition and Displays: Museum Design Concepts, Brand Presentation, Trade Show Design. Basel: Birkhauser.
  6. ^ Lee Skolnick, Jan Lorenc, and Craig Berger, What is Exhibition Design? 2007.
  7. ^ Walhimer, Mark (2015). Museums 101. Rowman & Littlefield. ISBN 9781442230187.
  8. ^ Falk, John H.; Dierking, Lynn D. (2012). The museum visitor experience revisited. Routledge. ISBN 978-1611320459.
  9. ^ Simon, Nina (2010). The participatory museum. Santa Cruz, California: MUSEUM. ISBN 978-0-615-34650-2.
  10. ^ Roberts, Jessica; Lyons, Leilah. "The Value of Learning Talk: Applying a Novel Dialogue Scoring Method to Inform Interaction Design in an Open-Ended, Embodied Museum Exhibit". International Journal of computer-supported collaborative learning.
  11. ^ a b Benford, Steve, Dimitri Darzentas, Edgar Bodiaj, Paul Tennent, Sarah Martindale, Harriet Cameron, and Velvet Spors. “Data-Driven Visiting Experiences.” In Hybrid Museum Experiences: Theory and Design, edited by Annika Waern and Anders Sundnes Løvlie, 157–76. Amsterdam University Press, 2022. doi:10.2307/j.ctv2cxx8x6.12. [edited volume]
  12. ^ a b c   Burdick, Jan E. Creative Careers in Museums. New York: Constable & Robinson, 2012.
  13. ^ Waern, Annika, and Anders Sundnes Løvlie. “Remediating, Reframing and Restaging the Museum.” In Hybrid Museum Experiences: Theory and Design, edited by Annika Waern and Anders Sundnes Løvlie, 197–212. Amsterdam University Press, 2022. doi:10.2307/j.ctv2cxx8x6.14. [edited volume]
  14. ^ "Exhibit supports for sandstone artifacts designed through topology optimization and additive manufacturing techniques". Journal of Cultural Heritage. 2022.
  15. ^ Edwards, Elise Coralie (2007). "The Future for Curators". Papers from the Institute of Archaeology. 18 (1): 98–114 – via DOAJ Directory of Open Access Journals.

exhibit, design, this, article, possibly, contains, original, research, please, improve, verifying, claims, made, adding, inline, citations, statements, consisting, only, original, research, should, removed, march, 2023, learn, when, remove, this, template, me. This article possibly contains original research Please improve it by verifying the claims made and adding inline citations Statements consisting only of original research should be removed March 2023 Learn how and when to remove this template message Exhibit design or exhibition design 1 is the process of developing an exhibit from a concept through to a physical three dimensional exhibition It is a continually evolving field drawing on innovative creative and practical solutions to the challenge of developing communicative environments that tell a story in a three dimensional space 2 Tyrannosaurus fossil exhibitThere are many people who collaborate to design exhibits such as directors Curators exhibition designers and technicians These positions have great importance because how they design will affects how people learn 3 Learning is a byproduct of attention so first the designers must capture the visitors attention 4 A good exhibition designer will consider the whole environment in which a story is being interpreted rather than just concentrating on individual exhibits Some other things designers must consider are the space allotted for the display precautions to protect what is being displayed and what they are displaying For example a painting a mask and a diamond will not be displayed the same way Taking into account with artifacts culture and history is also important because every time the artifact is displayed in a new context it reinterprets them 5 Description Edit Cabinet of Curiosities style of display in 1888 Interactive ExhibitionExhibit design is a collaborative process integrating the disciplines of architecture landscape architecture graphic design audiovisual engineering digital media lighting interior design and content development to develop an audience experience that interprets information involves and engages a user and influences their understanding of a subject 6 There are many different types of exhibit ranging from museum exhibitions to retail and trades show spaces to themed attractions zoos and visitor centers All types of exhibits aim to communicate a message through engaging their audiences in meaningful and compelling interactions Exhibit designers or exhibition designers use a wide range of technologies and techniques to develop experiences that will resonate with diverse audiences enabling these targeted audiences to access the messages stories and objects of an exhibit The exhibit design process builds on a conceptual or interpretive plan for an exhibit determining the most effective engaging and appropriate methods of communicating a message or telling a story The process will often mirror the architectural process or schedule moving from conceptual plan through schematic design design development contract document fabrication and installation The first phases establish a thematic direction and develop creative and appropriate design solutions to achieve the interpretive and communication goals of the exhibit The latter phases employ technical expertise in translating the visual language of the designs into detailed documents that provide all the specifications required to fabricate and install an exhibit 7 Exhibition design in different parts of the world are influenced by the local culture as well as the availability of materials Exhibition design in Europe is considered as a meeting place for relationship building while in North America energy is spent on creating a sense of place and building community One of the major shifts in museum and exhibit design in the last decade has been a focus on visitor experience By identifying the five types of museum visitors and their needs and expectations museums can design their exhibits to give a positive visitor experience 8 Participatory activities are also becoming more popular Nina Simon has done research describing and identifying themes and trends in museums that will attract visitors and educate them in fun and engaging ways 9 How an exhibit is designed can greatly persuade the visitors comprehension of artifacts By using colors lighting graphics guidance systems or materials can dramatize the display or help create a central theme which helps the narrative being presented 5 The use of new interactive technology can increase the comprehension of facts New full body or multi user interactive technology can help engage visitors in fun activities that support exploratory learning 10 Utilizing this technology can make museums more fun and less intimating It also encourages learning new ideas while working with others in a social setting The use of technology in a museum setting goes further than the four wall of the museum itself By adding the exhibits to a digital platform it allows others who can not visit the museum in person to still learn from the display 11 We saw proof of this working particularly during the Covid 19 lockdown when no one could go to museums Another way this practice could be used is creating digital display for the artifacts sitting in storage do to lack of physical space in the display area 11 Designers EditThere are many steps leading up to getting a museum job First you must decide what your strengths are and what kind of job you want 12 Being a designer will require the same strengths as being a researcher This would also be the time to being doing to research on what the requirements is for the job The next step would be to network amongst friends and acquaintances and if possible set up some exploratory interviews 12 This is a good step to start familiarizing yourself with other you may work with and hear about some first have experience The final step would be to take stock This means volunteer go back to school for a higher degree or a new certificate or take a smaller step in your career towards the job you want 12 Doing all of these things are just preparing you to apply for the job Once these are complete interviewers will still be looking for other things too Exhibition Rossini Neapolitan fury 1868 2018 There are many requirements to becoming a exhibit designer Some positions require a certain level of education such as a postgraduate qualification museum diploma 3 Also getting the degree does not guarantee the job Some positions also require certain skills such as collections management administration or research and publication experience 3 Once all of these are met and the position is acquired the designers still may not get to always design whatever they want Designers are also constricted at times with what they can and cannot do This is because museums are conservative at nature and therefore the professional s who aid with designing exhibits are limited by the core mission as well as audience s expectations 13 As briefly discussed earlier there are many people who help aid the exhibit designers or oversee the process within the museum Throughout the planning and design process exhibit designers work closely with graphic designers content specialists architects fabricators technical specialists 14 audiovisual experts and in the case of museums and other mission based institutions stakeholders like community members government agencies and other partner organizations Display enclosed in glass to protect the contents held withinThere are certain elements designers must also take into account such as safety for the artifact This can come in many different forms such as using makers on the floor to have visitors keep a certain distance using glass cases to enclose artifacts and relying on museum workers walking around and watching the artifacts Taking these into account is when collaborating with other department is very important The job of exhibit designers was a declining one between the years of 1990 to 2005 based on a study that shows a drop of six percent of jobs 15 The questions that surround the decline include are the jobs still declining are the jobs being out sourced are other jobs taking over the design responsibility and is the job still dramatically declining These questions have yet to be fully answered References Edit Dernie David 2006 Exhibition Design W W Norton amp Company ISBN 978 0 393 73211 5 MA Design for Exhibition and Museum Archived 2018 04 12 at the Wayback Machine University of Lincoln UK a b c Edwards Elise Coralie 2007 The Future for Curators Papers from the Institute of Archaeology 18 1 98 114 via DOAJ Directory of Open Access Journals Bitgood Stephen 2013 Attention and Value Keys to understanding Museum Visitors Taylor amp Francis Group a b Schittich Christian 2009 Exhibition and Displays Museum Design Concepts Brand Presentation Trade Show Design Basel Birkhauser Lee Skolnick Jan Lorenc and Craig Berger What is Exhibition Design 2007 Walhimer Mark 2015 Museums 101 Rowman amp Littlefield ISBN 9781442230187 Falk John H Dierking Lynn D 2012 The museum visitor experience revisited Routledge ISBN 978 1611320459 Simon Nina 2010 The participatory museum Santa Cruz California MUSEUM ISBN 978 0 615 34650 2 Roberts Jessica Lyons Leilah The Value of Learning Talk Applying a Novel Dialogue Scoring Method to Inform Interaction Design in an Open Ended Embodied Museum Exhibit International Journal of computer supported collaborative learning a b Benford Steve Dimitri Darzentas Edgar Bodiaj Paul Tennent Sarah Martindale Harriet Cameron and Velvet Spors Data Driven Visiting Experiences In Hybrid Museum Experiences Theory and Design edited by Annika Waern and Anders Sundnes Lovlie 157 76 Amsterdam University Press 2022 doi 10 2307 j ctv2cxx8x6 12 edited volume a b c Burdick Jan E Creative Careers in Museums New York Constable amp Robinson 2012 Waern Annika and Anders Sundnes Lovlie Remediating Reframing and Restaging the Museum In Hybrid Museum Experiences Theory and Design edited by Annika Waern and Anders Sundnes Lovlie 197 212 Amsterdam University Press 2022 doi 10 2307 j ctv2cxx8x6 14 edited volume Exhibit supports for sandstone artifacts designed through topology optimization and additive manufacturing techniques Journal of Cultural Heritage 2022 Edwards Elise Coralie 2007 The Future for Curators Papers from the Institute of Archaeology 18 1 98 114 via DOAJ Directory of Open Access Journals Retrieved from https en wikipedia org w index php title Exhibit design amp oldid 1165158790, wikipedia, wiki, book, books, library,

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