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Emergo (board game)

Emergo is an abstract strategy game created by Christian Freeling and Ed van Zon in 1986. It belongs to the "stacking" category of games, or column checkers, along with Bashni and Lasca.[2] The name comes from the motto of the Dutch province of Zeeland: Luctor et emergo meaning: "I wrestle and emerge".[3] The goal of the game is to capture all of the opponents pieces similar to checkers/draughts. Emergo, and all column checkers, differ from most draughts variants because of their unique method of capture. A opponent's piece is added to the capturing player's column rather than being removed. Men can be recaptured from an opponent later on in the game.[4]

Emergo match (2004) played on an orthogonal depiction of a standard checkerboard[1]

Rules edit

Emergo has two players, Black and White. A 'piece' is defined as a column of one or more men. Columns may consist of all white pieces, all black pieces, white with black prisoners, or black with white prisoners. The top man is called the cap, with all the pieces underneath as prisoners. The color of the cap determines the piece's owner.

Capture occurs by jumping an opponent's piece and landing on the square beyond, which must be vacant for the capture to take place. When a piece is captured, rather than being removed from the game, it is placed beneath the capturing piece as a prisoner. Over the course of the game this results in a decrease in the total number of pieces in play, while the remaining pieces "climb upwards" as they grow taller. If an opponent's cap is captured, revealing the prisoner underneath, the prisoner becomes the new cap and the color signifies the owner. Capture may occur in any direction except by making a 180° turn.

Emergo has two phases to the game. The first is the entering phase and the second is the movement phase.[4]

Entering phase edit

The game begins with each player holding their twelve men in hand. White moves first and enters a man on any vacant dark square on the checkerboard, then turns alternate until all the pieces have been placed on the board. If a capture is possible a player must make a capturing move that captures the largest number of pieces possible instead of entering a man. A player may not enter more than one piece per turn unless their opponent already has all their pieces on the board, then they may enter all of their remaining pieces. This occurs only as a result of obligatory capture.

There are only two restrictions during the entering phase. White may not enter a piece in the center square on his first turn, and no player may enter a piece that forces their opponent to then capture it unless that player is already forced to make any capture during their turn. Playing a piece to capture an opponent's piece with your own is legal.[5]

Movement phase edit

Once all pieces are on the field a player may move one of their men diagonally one space in any direction. During the movement phase, as in the entering phase, majority capture is obligatory. This means if a capture is possible the player must make the capture that results in the largest number of pieces being added to the column.[4] Once a player makes a capture their turn ends and they may not move a piece until their next turn.

The game ends when a player cannot make a legal move or their pieces have all been captured.

History edit

Emergo had its origins in a conversation between Ed van Zon and Christian Freeling when van Zon introduced him to a game called Stapeldammen, which he asserted had "very beautiful things" happening in it. Freeling had been vaguely familiar with Stapeldammen, although he knew it by the name of "Indian draughts", but had never been particularly interested in the concept.[6] Stapeldammen is a column checkers game, alongside Bashni and Lasca, adapted to a 10×10 board and utilizes many familiar concepts from International draughts. It lacks only International draughts’ rules regarding promotion and the prohibition on jumping over the same piece twice. When a man reaches the other side of the board, because pieces are not promoted, it is forced to stay there unless it has a backwards capture available to it.[7]

Freeling says that "Ed saw what I had failed to see: there was beauty flickering through the chaotic proceedings in the game. Using thin backgammon men he had me convinced in minutes."[6] Freeling, however, was not so convinced that Stapeldammen's lack of promotion served the game well, and had similar reservations about using international draught's promotion rules. He eventually decided that the problem was not the lack of promotion, but the concept of an initial position and forward direction. He says, "In checkers terms, all men should be Kings to begin with."[6] This abandonment of forward direction and an initial position was the beginning of Emergo as a concept.

Freeling suggested an "entering phase" to van Zon and they played around with concept creating what they would later call an "all kings lasca". In this early rendition of Emergo there were no rules regarding entering a piece other than that capture, if possible, took precedence over entering a man. They began playing this way and immendiately ran into an issue.

So we started putting men on the board in our first game, using no other rules than entering a man if not obliged to capture, and capturing in all directions. The movement stage would thus turn into an 'all kings Lasca'. Soon Ed had sneakily managed an anchorman waiting to capture a particular piece that he started feeding[a] around the board. It followed his lead compulsory, like a dog. He eventually liberated a column of ten or thereabouts, and I was still stuck with a similar pile of men in hand – what later would be coined the 'shadowpiece'.[6]

They decided that a phase where one player had all of their men on the board while the other player still had most of their pieces in hand was "unsatisfactory".[6] They decided that if a player had placed all of their pieces on the board, then the other player could enter all the pieces remaining in their hand at once.

They played using this entering rule for roughly an hour, but felt that the entering phase still lacked a "solidity" and was too dominated by tactical considerations rather than long term strategic ones.

They decided that the problem was ultimately in the feeding tactics, which prevented strong positions from arising for either side as a result of the entering tactics by the other player. They decided to restrict the freedom of the other player to force feeding and instead let it be the result of the entering decision of the other player. This gave the entering phase the current restrictions on placements that force a player to capture a man, and gave it the strategic solidity they were looking for.

The last pieces of the puzzle were the realization that the two players, Black and White had slightly different goals and priorities during the entering phase, resulting in the rule restricting white's first placement, and the board size.

They settled on a 9×9 board because of its odd number of squares and elimination of tric-trac corners.[6]

Reception edit

R. Wayne Schmittberger praised Emergo in a book on variant rules for board games.[8]

Trivia edit

  • Emergo initially had two versions, the standard game played on a 9×9 square board and a hexagonal variant consisting of 37 hex cells. The latter, known as Hexemergo, was abandoned after play testing because of a winning strategy that was found in correspondence play.[9] The square version does not suffer from a similar problem.[3]
  • Of all the games he has created, Emergo is Christian Freeling's personal favourite.[10]
  • Emergo has a game tree complexity of ~10^104[11]
  • The feel of Emergo's gameplay has been described as "wrestling" in comparison to Bushka's[12] "karate" or Dameo's "judo".[13]

Notes edit

  1. ^ Feeding is a tactic that revolves around the rule of compulsory capture. Since a man must be captured you can force a column of checkers to capture many men and rise very high. If you combine this with a finishing move that captures the top checker on a stack you can free the prisoners and take control of the stack yourself.

References edit

  1. ^ "Draughts Dissected". www.mindsports.nl. Retrieved 2020-09-21.
  2. ^ Angerstein, Wolfgang (2002). "Das Säulenspiel Laska: Renaissance einer fast vergessenen Dame-Variante mit Verbindungen zum Schach" (PDF). Board Game Studies. 5: 79–99, 135–136, 138–139, 141. ISSN 1566-1962. Retrieved 2021-05-27.
  3. ^ a b Christian Freeling, Ed van Zon. "About Emergo". Mindsports.
  4. ^ a b c "Rules". www.mindsports.nl. Retrieved 2020-09-21.
  5. ^ "Rules". www.mindsports.nl. Retrieved 2020-09-21.
  6. ^ a b c d e f "Emergo – Page 4". www.mindsports.nl. Retrieved 2020-10-15.
  7. ^ "Stapeldammen rules". www.mindsports.nl. Retrieved 2020-10-15.
  8. ^ R. Wayne Schmittberger (1992). New Rules for Classic Games. Wiley. ISBN 0-471-53621-0. [..] Christiaan Freeling took the key idea in Lasca, did away with the checkers-like initial position, forward movement, and promotion, and came up with one of the best little strategy games ever devised. [...] Indeed, Emergo's tactics rival those of any game I can think of.
  9. ^ "More games by CF". www.mindsports.nl. Retrieved 2020-09-17.
  10. ^ Freeling, Christian. "Geek of the Week #655 Christian Freeling - christianF." BoardGameGeek, edited by W E. Martin, BoardGameGeek LLC, 29 Apr. 2018, boardgamegeek.com/thread/1984367/article/28953624#28953624. Accessed 31 Aug. 2020.
  11. ^ "Full Report for Emergo by Christian Freeling, Ed van Zon". mrraow.com. Retrieved 2020-09-17.
  12. ^ "Bushka Rules". Mindsports.nl.
  13. ^ "Organicity". www.mindsports.nl. Retrieved 2020-09-17.

External links edit

  • Emergo on Mindsports – contains links to rules, history, and strategy, as well as the possibility of turn-based play
  • Emergo at BoardGameGeek

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This article relies excessively on references to primary sources Please improve this article by adding secondary or tertiary sources Find sources Emergo board game news newspapers books scholar JSTOR June 2021 Learn how and when to remove this message Emergo is an abstract strategy game created by Christian Freeling and Ed van Zon in 1986 It belongs to the stacking category of games or column checkers along with Bashni and Lasca 2 The name comes from the motto of the Dutch province of Zeeland Luctor et emergo meaning I wrestle and emerge 3 The goal of the game is to capture all of the opponents pieces similar to checkers draughts Emergo and all column checkers differ from most draughts variants because of their unique method of capture A opponent s piece is added to the capturing player s column rather than being removed Men can be recaptured from an opponent later on in the game 4 Emergo match 2004 played on an orthogonal depiction of a standard checkerboard 1 Contents 1 Rules 1 1 Entering phase 1 2 Movement phase 2 History 3 Reception 4 Trivia 5 Notes 6 References 7 External linksRules editEmergo has two players Black and White A piece is defined as a column of one or more men Columns may consist of all white pieces all black pieces white with black prisoners or black with white prisoners The top man is called the cap with all the pieces underneath as prisoners The color of the cap determines the piece s owner Capture occurs by jumping an opponent s piece and landing on the square beyond which must be vacant for the capture to take place When a piece is captured rather than being removed from the game it is placed beneath the capturing piece as a prisoner Over the course of the game this results in a decrease in the total number of pieces in play while the remaining pieces climb upwards as they grow taller If an opponent s cap is captured revealing the prisoner underneath the prisoner becomes the new cap and the color signifies the owner Capture may occur in any direction except by making a 180 turn Emergo has two phases to the game The first is the entering phase and the second is the movement phase 4 Entering phase edit The game begins with each player holding their twelve men in hand White moves first and enters a man on any vacant dark square on the checkerboard then turns alternate until all the pieces have been placed on the board If a capture is possible a player must make a capturing move that captures the largest number of pieces possible instead of entering a man A player may not enter more than one piece per turn unless their opponent already has all their pieces on the board then they may enter all of their remaining pieces This occurs only as a result of obligatory capture There are only two restrictions during the entering phase White may not enter a piece in the center square on his first turn and no player may enter a piece that forces their opponent to then capture it unless that player is already forced to make any capture during their turn Playing a piece to capture an opponent s piece with your own is legal 5 Movement phase edit Once all pieces are on the field a player may move one of their men diagonally one space in any direction During the movement phase as in the entering phase majority capture is obligatory This means if a capture is possible the player must make the capture that results in the largest number of pieces being added to the column 4 Once a player makes a capture their turn ends and they may not move a piece until their next turn The game ends when a player cannot make a legal move or their pieces have all been captured History editEmergo had its origins in a conversation between Ed van Zon and Christian Freeling when van Zon introduced him to a game called Stapeldammen which he asserted had very beautiful things happening in it Freeling had been vaguely familiar with Stapeldammen although he knew it by the name of Indian draughts but had never been particularly interested in the concept 6 Stapeldammen is a column checkers game alongside Bashni and Lasca adapted to a 10 10 board and utilizes many familiar concepts from International draughts It lacks only International draughts rules regarding promotion and the prohibition on jumping over the same piece twice When a man reaches the other side of the board because pieces are not promoted it is forced to stay there unless it has a backwards capture available to it 7 Freeling says that Ed saw what I had failed to see there was beauty flickering through the chaotic proceedings in the game Using thin backgammon men he had me convinced in minutes 6 Freeling however was not so convinced that Stapeldammen s lack of promotion served the game well and had similar reservations about using international draught s promotion rules He eventually decided that the problem was not the lack of promotion but the concept of an initial position and forward direction He says In checkers terms all men should be Kings to begin with 6 This abandonment of forward direction and an initial position was the beginning of Emergo as a concept Freeling suggested an entering phase to van Zon and they played around with concept creating what they would later call an all kings lasca In this early rendition of Emergo there were no rules regarding entering a piece other than that capture if possible took precedence over entering a man They began playing this way and immendiately ran into an issue So we started putting men on the board in our first game using no other rules than entering a man if not obliged to capture and capturing in all directions The movement stage would thus turn into an all kings Lasca Soon Ed had sneakily managed an anchorman waiting to capture a particular piece that he started feeding a around the board It followed his lead compulsory like a dog He eventually liberated a column of ten or thereabouts and I was still stuck with a similar pile of men in hand what later would be coined the shadowpiece 6 They decided that a phase where one player had all of their men on the board while the other player still had most of their pieces in hand was unsatisfactory 6 They decided that if a player had placed all of their pieces on the board then the other player could enter all the pieces remaining in their hand at once They played using this entering rule for roughly an hour but felt that the entering phase still lacked a solidity and was too dominated by tactical considerations rather than long term strategic ones They decided that the problem was ultimately in the feeding tactics which prevented strong positions from arising for either side as a result of the entering tactics by the other player They decided to restrict the freedom of the other player to force feeding and instead let it be the result of the entering decision of the other player This gave the entering phase the current restrictions on placements that force a player to capture a man and gave it the strategic solidity they were looking for The last pieces of the puzzle were the realization that the two players Black and White had slightly different goals and priorities during the entering phase resulting in the rule restricting white s first placement and the board size They settled on a 9 9 board because of its odd number of squares and elimination of tric trac corners 6 Reception editR Wayne Schmittberger praised Emergo in a book on variant rules for board games 8 Trivia editEmergo initially had two versions the standard game played on a 9 9 square board and a hexagonal variant consisting of 37 hex cells The latter known as Hexemergo was abandoned after play testing because of a winning strategy that was found in correspondence play 9 The square version does not suffer from a similar problem 3 Of all the games he has created Emergo is Christian Freeling s personal favourite 10 Emergo has a game tree complexity of 10 104 11 The feel of Emergo s gameplay has been described as wrestling in comparison to Bushka s 12 karate or Dameo s judo 13 Notes edit Feeding is a tactic that revolves around the rule of compulsory capture Since a man must be captured you can force a column of checkers to capture many men and rise very high If you combine this with a finishing move that captures the top checker on a stack you can free the prisoners and take control of the stack yourself References edit Draughts Dissected www mindsports nl Retrieved 2020 09 21 Angerstein Wolfgang 2002 Das Saulenspiel Laska Renaissance einer fast vergessenen Dame Variante mit Verbindungen zum Schach PDF Board Game Studies 5 79 99 135 136 138 139 141 ISSN 1566 1962 Retrieved 2021 05 27 a b Christian Freeling Ed van Zon About Emergo Mindsports a b c Rules www mindsports nl Retrieved 2020 09 21 Rules www mindsports nl Retrieved 2020 09 21 a b c d e f Emergo Page 4 www mindsports nl Retrieved 2020 10 15 Stapeldammen rules www mindsports nl Retrieved 2020 10 15 R Wayne Schmittberger 1992 New Rules for Classic Games Wiley ISBN 0 471 53621 0 Christiaan Freeling took the key idea in Lasca did away with the checkers like initial position forward movement and promotion and came up with one of the best little strategy games ever devised Indeed Emergo s tactics rival those of any game I can think of More games by CF www mindsports nl Retrieved 2020 09 17 Freeling Christian Geek of the Week 655 Christian Freeling christianF BoardGameGeek edited by W E Martin BoardGameGeek LLC 29 Apr 2018 boardgamegeek com thread 1984367 article 28953624 28953624 Accessed 31 Aug 2020 Full Report for Emergo by Christian Freeling Ed van Zon mrraow com Retrieved 2020 09 17 Bushka Rules Mindsports nl Organicity www mindsports nl Retrieved 2020 09 17 External links editEmergo on Mindsports contains links to rules history and strategy as well as the possibility of turn based play Emergo at BoardGameGeek Retrieved from https en wikipedia org w index php title Emergo board game amp oldid 1087224449, wikipedia, wiki, book, books, library,

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