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Dragonmaster (card game)

Dragonmaster is a card game for 3–4 players that was published by Milton Bradley in 1981.

Dragonmaster
DesignersG. D'Arcey
IllustratorsBob Pepper
PublishersMilton Bradley
Publication1981; 43 years ago (1981)
Years active1981–?
GenresCard game
LanguagesEnglish
Players1
Playing time30'
Age range12+

Components edit

Dragonmaster is a trick-taking card game.[1] The game comes with

  • a deck of 33 character cards:
    • four suits of eight cards each (king, queen, prince or princess, wizard, duke, count, baron, and fool)
    • one dragon card
  • five special "hand" cards, each with a different trick-taking rule listed on the front:
    • Don’t take the first or last trick.
    • Don’t take the Prince of the suit called Warriors
    • Don’t take any Dragonlords
    • Don’t take any Wizards
    • Don’t take any of the above.
  • a rank-order card
  • 60 plastic jewels
  • a drawstring pouch for the jewels[2]

The artwork was by Bob Pepper.

Object of the game edit

Each player tries to accumulate the greatest number of gems by the end of either fifteen hands for a three-player game, or twenty hands for a four-player game.

Gameplay edit

Basic game edit

The Dragon card is removed from the deck for the basic game.

A "round" consists of five hands; each hand consists of five tricks. The dealer during the round is the "Dragonmaster". For the first hand of the round, the Dragonmaster deals five cards to each player. The Dragonmaster then selects one of the five special "hand" cards; its trick-taking rule must be followed by all players for the entire hand.

The Dragonmaster leads the first card of the hand. All players must follow suit if possible; the highest card of the proper suit wins the trick. The lead passes to the player who won the trick.

If a player is unable to follow the rule stipulated on the special "hand" card, that player must pay a fine in jewels to the Dragonmaster.

At the end of the hand (five tricks), the Dragonmaster deals another hand of five cards, and play continues as before.

At the end of a round (five hands), the role of Dragonmaster passes to the player to the left of the current dealer.

Advanced game edit

In the Advanced game, the Dragon card is shuffled into the deck. If a player is dealt the Dragon card, that player must either discard it, or sometime during that round, declare that they will attempt a "power play".

  • If the player discards the Dragon card, then the game continues as normal.
  • If the player declares a power play, then at the start of a hand sometime during the round, the player selects one of the "hand" cards and attempts to fulfill the conditions for a successful power play listed on the reverse of the card. (For example, the player might have to capture all the wizards during that hand.)

If the power play is successful, the other players must pay that player a number of jewels, and the player becomes the Dragonmaster for the rest of the round. If the player's power player fails, then the player must pay the Dragonmaster a fine in jewels.

Expert advanced game edit

The expert game allows for a secret powerplay. If the player with the Dragon card does not want to attempt a powerplay, all players except the current Dragonmaster can secretly attempt to meet the powerplay conditions listed on the back of one of the hand cards, with the same rewards or penalties as the Advanced game.

Victory conditions edit

The game ends when each player has been Dragonmaster for one round (five hands). The player who accumulated the most jewels during their time as Dragonmaster is the winner.

Reception edit

In the May 1983 edition of Dragon (Issue #73), Glenn Rahman admired the high production values, saying that "Its components are of the highest quality [...] The cards are printed on thick paper stock and are exceptionally handsome [...] The colors are rich; the detail and poses are imaginative, powerful, and evocative. This artwork is the best selling feature of the game." But despite the high quality of the cards, Rahman found the actual game to be "a bland and simplistic cardgame." He thought that the game components would be useful as props for a fantasy role-playing game, but concluded "Unfortunately, as a game in itself, Dragonmaster cannot be recommended."[3]

References edit

  1. ^ "Dragonmaster | Board Game". BoardGameGeek. Retrieved 2020-01-04.
  2. ^ Gray, Michael (August 1983). "Another view of Dragonmaster". Dragon (76). TSR, Inc.: 84.
  3. ^ Rahman, Glenn (May 1983). "Dragonmaster: A classy looking game". Dragon (73). TSR, Inc.: 81–82.

dragonmaster, card, game, dragonmaster, card, game, players, that, published, milton, bradley, 1981, dragonmasterdesignersg, arceyillustratorsbob, pepperpublishersmilton, bradleypublication1981, years, 1981, years, active1981, genrescard, gamelanguagesenglishp. Dragonmaster is a card game for 3 4 players that was published by Milton Bradley in 1981 DragonmasterDesignersG D ArceyIllustratorsBob PepperPublishersMilton BradleyPublication1981 43 years ago 1981 Years active1981 GenresCard gameLanguagesEnglishPlayers1Playing time30 Age range12 Contents 1 Components 2 Object of the game 3 Gameplay 3 1 Basic game 3 2 Advanced game 3 3 Expert advanced game 4 Victory conditions 5 Reception 6 ReferencesComponents editDragonmaster is a trick taking card game 1 The game comes with a deck of 33 character cards four suits of eight cards each king queen prince or princess wizard duke count baron and fool one dragon card five special hand cards each with a different trick taking rule listed on the front Don t take the first or last trick Don t take the Prince of the suit called Warriors Don t take any Dragonlords Don t take any Wizards Don t take any of the above a rank order card 60 plastic jewels a drawstring pouch for the jewels 2 The artwork was by Bob Pepper Object of the game editEach player tries to accumulate the greatest number of gems by the end of either fifteen hands for a three player game or twenty hands for a four player game Gameplay editBasic game edit The Dragon card is removed from the deck for the basic game A round consists of five hands each hand consists of five tricks The dealer during the round is the Dragonmaster For the first hand of the round the Dragonmaster deals five cards to each player The Dragonmaster then selects one of the five special hand cards its trick taking rule must be followed by all players for the entire hand The Dragonmaster leads the first card of the hand All players must follow suit if possible the highest card of the proper suit wins the trick The lead passes to the player who won the trick If a player is unable to follow the rule stipulated on the special hand card that player must pay a fine in jewels to the Dragonmaster At the end of the hand five tricks the Dragonmaster deals another hand of five cards and play continues as before At the end of a round five hands the role of Dragonmaster passes to the player to the left of the current dealer Advanced game edit In the Advanced game the Dragon card is shuffled into the deck If a player is dealt the Dragon card that player must either discard it or sometime during that round declare that they will attempt a power play If the player discards the Dragon card then the game continues as normal If the player declares a power play then at the start of a hand sometime during the round the player selects one of the hand cards and attempts to fulfill the conditions for a successful power play listed on the reverse of the card For example the player might have to capture all the wizards during that hand If the power play is successful the other players must pay that player a number of jewels and the player becomes the Dragonmaster for the rest of the round If the player s power player fails then the player must pay the Dragonmaster a fine in jewels Expert advanced game edit The expert game allows for a secret powerplay If the player with the Dragon card does not want to attempt a powerplay all players except the current Dragonmaster can secretly attempt to meet the powerplay conditions listed on the back of one of the hand cards with the same rewards or penalties as the Advanced game Victory conditions editThe game ends when each player has been Dragonmaster for one round five hands The player who accumulated the most jewels during their time as Dragonmaster is the winner Reception editIn the May 1983 edition of Dragon Issue 73 Glenn Rahman admired the high production values saying that Its components are of the highest quality The cards are printed on thick paper stock and are exceptionally handsome The colors are rich the detail and poses are imaginative powerful and evocative This artwork is the best selling feature of the game But despite the high quality of the cards Rahman found the actual game to be a bland and simplistic cardgame He thought that the game components would be useful as props for a fantasy role playing game but concluded Unfortunately as a game in itself Dragonmaster cannot be recommended 3 References edit Dragonmaster Board Game BoardGameGeek Retrieved 2020 01 04 Gray Michael August 1983 Another view of Dragonmaster Dragon 76 TSR Inc 84 Rahman Glenn May 1983 Dragonmaster A classy looking game Dragon 73 TSR Inc 81 82 Retrieved from https en wikipedia org w index php title Dragonmaster card game amp oldid 1176684716, wikipedia, wiki, book, books, library,

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