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Dominant design

Dominant design is a technology management concept introduced by James M. Utterback and William J. Abernathy in 1975, identifying key technological features that become a de facto standard.[1] A dominant design is the one that wins the allegiance of the marketplace, the one to which competitors and innovators must adhere if they hope to command significant market following.[2]

When a new technology emerges (e.g. computer GUI operating systems) – often firms will introduce a number of alternative designs (e.g. MicrosoftWindows, Apple Inc.Mac OS and IBMOS/2). Updated designs will be released incorporating incremental improvements. At some point, an architecture that becomes accepted as the industry standard may emerge, such as Microsoft Windows.[3] The dominant design has the effect of enforcing or encouraging standardization so that production or other complementary economies can be sought. Utterback and Suarez (1993) argue that the competitive effects of economies of scale only become important after the emergence of a dominant design, when competition begins to take place on the basis of cost and scale in addition to product features and performance.[4]

Dominant designs may not be better than other designs; they simply incorporate a set of key features that sometimes emerge due to technological path-dependence and not necessarily strict customer preferences. An often cited, albeit incorrect, example is the QWERTY keyboard, supposedly designed to overcome operative limitations on the mechanical typewriter but now almost universally preferred over other keyboard designs.[5] Dominant designs end up capturing the allegiance of the marketplace; this can be due to network effects, technological superiority, or strategic manoeuvering by the sponsoring firms.

Dominant designs are often only identified after they emerge. Some authors consider the dominant design as emerging when a design acquires more than 50% of the market share.[6] A more promising approach is to study the specific product innovations introduced by different firms over time to determine which ones are retained.[7]

Origins of the theory

Utterback and Abernathy first introduced the concept of "dominant design" in 1975.[8] They proposed that the emergence of a dominant design is a major milestone in an industry evolution and changed the way firms compete in an industry and thus, the type of organizations that succeed and prevail. A dominant design can be a new technology, product or a set of key features incorporated from different distinct technological innovations introduced independently in prior product variants. Their 1975 paper, however, never uses the term "dominant design". It does refer to "dominant strategy" and "dominant type of innovations". Yet, in their 1993 work, Suarez and Utterback reference the 1975 paper as the source of the concept of "Dominant design".[4] David Teece, of later fame for the theory of dynamic capabilities, overtly develops the concept of dominant design in his 1984 paper on Profiting from technological innovation,[9] in which he acknowledges the contribution of Utterback and Abernathy in their conceptual treatment of the evolution of technology in an industry.

Dominant theory process

The process by which a specific design achieves dominance consists of a few characteristic milestones:[10]

  1. A pioneer firm or research organization begins conducting R&D with the intention of creating a new commercial product or improving an existing design.
  2. The first working prototype of the new product/ technology is introduced, sending a signal to competitors to review the feasibility of their research programs.
  3. The first commercial product is launched, connecting consumers to this new architecture for the first time. It is usually directed at a small group of customers. This milestone acts as a “last minute call” for competitors to review and speed up their research efforts.
  4. A clear front-runner emerges from the early market. For example, in the personal computer industry, Apple Computers dominated after the introduction of their Apple I in 1976.
  5. Finally, at some point in time, a particular technological trajectory achieves dominance and this marks the final milestone in the dominance process.

Evidence and examples

Dominant design milestones have been identified in many product lines. The emergence of a dominant design typically coincides with the point at which the number of firms competing in the industry peaks. Once it emerges, it implicitly sends a message to producers and consumers that its key features is a "must have" by future products. Examples of a dominant design include the simple four function calculator and the iPod and iPhone. Other examples include:

Implications for innovation and competitive dynamics

Utterback and Suarez propose that once a dominant design emerges, it can have a profound impact on both the direction of further technical advance, on the rate of that advance, and on the resulting industry structure and competitive dynamics. Prior to the creation of the dominant design, firms are constantly experimenting and therefore cannot enjoy economies of scale. After the emergence of the dominant design, some firms accumulate complementary assets and exploit possible economies of scale, which in turn raises entry and mobility barriers in the industry. Firms that enter the industry during a period of experimentation risk choosing the wrong technological path, but have high upside if they choose the right one. Pre-dominant design entrants have been shown to have a higher chance of survival than those that enter after the emergence of the dominant design.[12] Utterback and Kim (1985) and Anderson and Tushman (1990) considered the effect of a disruption that invades a mature industry and thus starts a new cycle. In each cycle, the number of firms increases in the early ("fluid" or "ferment") period, reaches a peak with the emergence of the dominant design, decreases until a few firms dominate the industry, and then restarts again when a disruption creates the conditions for a new wave of entry and the re-enactment of the industry life cycle.

See also

References

  1. ^ Suarez 2004
  2. ^ Mastering the Dynamics of Innovation, Utterback (1994) Harvard Business School Press ISBN 0-87584-342-5 Library call numbers HD58.8.U87 1994 658.4'06—dc20, p 24.
  3. ^ (Anderson and Tushman, 1990)
  4. ^ a b Utterback, J. M. and F. F. Suarez (1993). 'Innovation, competition, and industry structure', Research Policy, 22 (1), p 1.
  5. ^ Stamp, Jimmy. "Fact of Fiction? The Legend of the QWERTY Keyboard". Smithsonian Magazine. Retrieved 2021-07-05.
  6. ^ Anderson, P., Tushman, M., 1990. Technological discontinuities and dominant designs: a cyclical model of technological change. Administrative Science Quarterly 35 (4), 604–635.
  7. ^ Christensen, C.M., Suarez, F.F., Utterback, J., 1998. Strategies for survival in fast-changing industries. Management Science 44 (12), 207–220
  8. ^ James M. Utterback and William J. Abernathy, A Dynamic Model of Product and Process Innovation, Omega 3(6) (1975) 639-656.
  9. ^ Teece, David (1986). "Profiting from technological innovation: Implications for integration, collaboration, licensing and public policy". Research Policy. 15 (6): 285–305. doi:10.1016/0048-7333(86)90027-2 – via Elsevier Science Publishers B.V.
  10. ^ F. F. Suarez (2004). ‘Battles for technological dominance: an integrative framework’, pp 9-11.
  11. ^ Pogue, David (2006-03-09). "Almost iPod, but in the End a Samsung". The New York Times. ISSN 0362-4331. Retrieved 2022-05-06.
  12. ^ Utterback, J. M. and F. F. Suarez (1995). ‘Dominant designs and the survival of firms’.
  1. Changing the Dominant Design (Gary S Vasilash) [1]
  2. Invention and innovation: an introduction – Open University – [2]
  3. Innovations and Dominant Design in Mobile Telephony from The Research Institute of the Finnish Economy – Koski and Kretschmer
  4. Why the World Went Windows
  5. Environment: Opportunity or Threat? – Clive Savory
  6. The Curse of Qwerty Jared Diamond
  7. Role of universities in the product development process: strategic considerations for the telecommunications industry, Alok K Chakrabati [6]
  8. Dominant Designs and the Survival of Firms – Utterback and Suarez [7]
  9. Utterback, J. M. and F. F. Suarez (1993). 'Innovation, competition, and industry structure', Research Policy, 22 (1), pp. 1–2.

dominant, design, technology, management, concept, introduced, james, utterback, william, abernathy, 1975, identifying, technological, features, that, become, facto, standard, dominant, design, that, wins, allegiance, marketplace, which, competitors, innovator. Dominant design is a technology management concept introduced by James M Utterback and William J Abernathy in 1975 identifying key technological features that become a de facto standard 1 A dominant design is the one that wins the allegiance of the marketplace the one to which competitors and innovators must adhere if they hope to command significant market following 2 When a new technology emerges e g computer GUI operating systems often firms will introduce a number of alternative designs e g Microsoft Windows Apple Inc Mac OS and IBM OS 2 Updated designs will be released incorporating incremental improvements At some point an architecture that becomes accepted as the industry standard may emerge such as Microsoft Windows 3 The dominant design has the effect of enforcing or encouraging standardization so that production or other complementary economies can be sought Utterback and Suarez 1993 argue that the competitive effects of economies of scale only become important after the emergence of a dominant design when competition begins to take place on the basis of cost and scale in addition to product features and performance 4 Dominant designs may not be better than other designs they simply incorporate a set of key features that sometimes emerge due to technological path dependence and not necessarily strict customer preferences An often cited albeit incorrect example is the QWERTY keyboard supposedly designed to overcome operative limitations on the mechanical typewriter but now almost universally preferred over other keyboard designs 5 Dominant designs end up capturing the allegiance of the marketplace this can be due to network effects technological superiority or strategic manoeuvering by the sponsoring firms Dominant designs are often only identified after they emerge Some authors consider the dominant design as emerging when a design acquires more than 50 of the market share 6 A more promising approach is to study the specific product innovations introduced by different firms over time to determine which ones are retained 7 Contents 1 Origins of the theory 2 Dominant theory process 3 Evidence and examples 4 Implications for innovation and competitive dynamics 5 See also 6 ReferencesOrigins of the theory EditUtterback and Abernathy first introduced the concept of dominant design in 1975 8 They proposed that the emergence of a dominant design is a major milestone in an industry evolution and changed the way firms compete in an industry and thus the type of organizations that succeed and prevail A dominant design can be a new technology product or a set of key features incorporated from different distinct technological innovations introduced independently in prior product variants Their 1975 paper however never uses the term dominant design It does refer to dominant strategy and dominant type of innovations Yet in their 1993 work Suarez and Utterback reference the 1975 paper as the source of the concept of Dominant design 4 David Teece of later fame for the theory of dynamic capabilities overtly develops the concept of dominant design in his 1984 paper on Profiting from technological innovation 9 in which he acknowledges the contribution of Utterback and Abernathy in their conceptual treatment of the evolution of technology in an industry Dominant theory process EditThe process by which a specific design achieves dominance consists of a few characteristic milestones 10 A pioneer firm or research organization begins conducting R amp D with the intention of creating a new commercial product or improving an existing design The first working prototype of the new product technology is introduced sending a signal to competitors to review the feasibility of their research programs The first commercial product is launched connecting consumers to this new architecture for the first time It is usually directed at a small group of customers This milestone acts as a last minute call for competitors to review and speed up their research efforts A clear front runner emerges from the early market For example in the personal computer industry Apple Computers dominated after the introduction of their Apple I in 1976 Finally at some point in time a particular technological trajectory achieves dominance and this marks the final milestone in the dominance process Evidence and examples EditDominant design milestones have been identified in many product lines The emergence of a dominant design typically coincides with the point at which the number of firms competing in the industry peaks Once it emerges it implicitly sends a message to producers and consumers that its key features is a must have by future products Examples of a dominant design include the simple four function calculator and the iPod and iPhone Other examples include War of the currents between alternating and direct current electricity in the late 1800s The videotape format war between Betamax and VHS when VHS became the de facto video tape standard The desktop metaphor introduced by Xerox s Alto became the dominant design in PC operating systems A review of the Samsung Z5 MP3 player articulated the Apple iPod dominant design 11 Many industry examples are included in Utterback s book Mastering the Dynamics of Innovation see references below Douglas DC 3 considered a dominant airplane design consisting of variable pitch propeller retractable landing gear monocoque radial air cooled engine and wing flaps Peter Senges book The Fifth Discipline on p 6 Implications for innovation and competitive dynamics EditUtterback and Suarez propose that once a dominant design emerges it can have a profound impact on both the direction of further technical advance on the rate of that advance and on the resulting industry structure and competitive dynamics Prior to the creation of the dominant design firms are constantly experimenting and therefore cannot enjoy economies of scale After the emergence of the dominant design some firms accumulate complementary assets and exploit possible economies of scale which in turn raises entry and mobility barriers in the industry Firms that enter the industry during a period of experimentation risk choosing the wrong technological path but have high upside if they choose the right one Pre dominant design entrants have been shown to have a higher chance of survival than those that enter after the emergence of the dominant design 12 Utterback and Kim 1985 and Anderson and Tushman 1990 considered the effect of a disruption that invades a mature industry and thus starts a new cycle In each cycle the number of firms increases in the early fluid or ferment period reaches a peak with the emergence of the dominant design decreases until a few firms dominate the industry and then restarts again when a disruption creates the conditions for a new wave of entry and the re enactment of the industry life cycle See also EditMonopolyReferences Edit Suarez 2004 Mastering the Dynamics of Innovation Utterback 1994 Harvard Business School Press ISBN 0 87584 342 5 Library call numbers HD58 8 U87 1994 658 4 06 dc20 p 24 Anderson and Tushman 1990 a b Utterback J M and F F Suarez 1993 Innovation competition and industry structure Research Policy 22 1 p 1 Stamp Jimmy Fact of Fiction The Legend of the QWERTY Keyboard Smithsonian Magazine Retrieved 2021 07 05 Anderson P Tushman M 1990 Technological discontinuities and dominant designs a cyclical model of technological change Administrative Science Quarterly 35 4 604 635 Christensen C M Suarez F F Utterback J 1998 Strategies for survival in fast changing industries Management Science 44 12 207 220 James M Utterback and William J Abernathy A Dynamic Model of Product and Process Innovation Omega 3 6 1975 639 656 Teece David 1986 Profiting from technological innovation Implications for integration collaboration licensing and public policy Research Policy 15 6 285 305 doi 10 1016 0048 7333 86 90027 2 via Elsevier Science Publishers B V F F Suarez 2004 Battles for technological dominance an integrative framework pp 9 11 Pogue David 2006 03 09 Almost iPod but in the End a Samsung The New York Times ISSN 0362 4331 Retrieved 2022 05 06 Utterback J M and F F Suarez 1995 Dominant designs and the survival of firms Changing the Dominant Design Gary S Vasilash 1 Invention and innovation an introduction Open University 2 Innovations and Dominant Design in Mobile Telephony from The Research Institute of the Finnish Economy Koski and Kretschmer 3 Why the World Went Windows 4 Environment Opportunity or Threat Clive Savory The Curse of Qwerty Jared Diamond 5 Role of universities in the product development process strategic considerations for the telecommunications industry Alok K Chakrabati 6 Dominant Designs and the Survival of Firms Utterback and Suarez 7 Utterback J M and F F Suarez 1993 Innovation competition and industry structure Research Policy 22 1 pp 1 2 Retrieved from https en wikipedia org w index php title Dominant design amp oldid 1113113702, wikipedia, wiki, book, books, library,

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