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Critical Blow

Critical Blow is a 1997 Japanese video game for the Sony PlayStation developed by Racdym and published by Banpresto. It is a three dimensional fighting game, and is a sequel to Genei Tougi: Shadow Struggle. It features character designs by manga artist Ryōji Minagawa. The game was never released outside of Japan.

Critical Blow
Developer(s)Racdym
Publisher(s)Banpresto
Platform(s)PlayStation
Release
  • JP: December 4, 1997

Gameplay edit

The game uses three dimensional polygons to render the graphics, and runs at 60fps.

It features four distinct gameplay modes: tournament mode, theater mode, VS mode, and a trading mode. Trading mode allows for the customization of characters using skills earned by defeating computer controlled opponents.[1]

Story edit

Two years since the first Power of Solid worldwide martial arts tournament, its core sponsor, the Phillips Konzern, mysteriously encountered financial difficulties and was taken over by a rival corporation, the UK based Merkuar Conglomorate. Hosting the second known Power of Solid Tournament, the Merkuar Conglomorate sends out invitations throughout the world to martial artists, in a proof of participation by a scarab motif jeweled brooch. However, unlike the first P.O.S. Tournaments, where the world watched from multimedia broadcasts and official sponsored events by the millions, this Power of Solid Tournament is more shadowy, and more brutal, in where all participants are allowed by any means to win.

In the city state of Hong Kong, young teenage martial artist Rickey Leon has become his nation's breakout national champion. Having received one of these invitations to the Power of Solid tournament, his grandmother, his only known family, is murdered at their doorstep by a mysterious assailant. Wishing to know what these newfound events mean, Rickey follows forward on his journey, to fight his way to the truth.

Development edit

The game was developed by Japanese game developer Racdym.[1] It is a sequel to Genei Tougi: Shadow Struggle and many characters returned in that game.[2]

Character designs for the game were created by manga artist Ryoji Minagawa who is best known as the illustrator of the series Spriggan. To render the animations in the game, the developers used motion capture.

Release edit

Critical Blow was released on December 4, 1997 for the Sony PlayStation home console and was published by Banpresto.[3] The game was never released outside of Japan, nor was it ever re-released through the PlayStation Network Game Archives.

Reception edit

Gamespot gave the game a score of 6.9 out of 10.[4]

MegaFun gave the game a score of 74 out of 100.[5]

Famitsu gave the game a score of 26 out of 40.[3]

Three reviewers for GameFan gave it scores of 95, 92, and 92.[6]

References edit

  1. ^ a b IGN Staff (1998-01-02). "Presto! Polygonal Fighter". IGN. from the original on 2018-12-12. Retrieved 2018-12-12.
  2. ^ Fielder, Joe (2000-04-26). "Imports Galore - The Week That Was". GameSpot. from the original on 2018-12-11. Retrieved 2018-12-11.
  3. ^ a b c "クリティカルブロウ [PS] / ファミ通.com". www.famitsu.com. from the original on 2018-12-12. Retrieved 2018-12-12.
  4. ^ a b Gerstmann, Jeff (2000-04-28). "Critical Blow (Import) Review". GameSpot. from the original on 2018-12-11. Retrieved 2018-12-11.
  5. ^ a b "Review". MegaFun. March 1998.
  6. ^ a b Shidoshi; P. Ratt; ECM (April 1998). "Viewpoint". Gamefan. p. 11.

critical, blow, 1997, japanese, video, game, sony, playstation, developed, racdym, published, banpresto, three, dimensional, fighting, game, sequel, genei, tougi, shadow, struggle, features, character, designs, manga, artist, ryōji, minagawa, game, never, rele. Critical Blow is a 1997 Japanese video game for the Sony PlayStation developed by Racdym and published by Banpresto It is a three dimensional fighting game and is a sequel to Genei Tougi Shadow Struggle It features character designs by manga artist Ryōji Minagawa The game was never released outside of Japan Critical BlowDeveloper s RacdymPublisher s BanprestoPlatform s PlayStationReleaseJP December 4 1997 Contents 1 Gameplay 2 Story 3 Development 4 Release 5 Reception 6 ReferencesGameplay editThe game uses three dimensional polygons to render the graphics and runs at 60fps It features four distinct gameplay modes tournament mode theater mode VS mode and a trading mode Trading mode allows for the customization of characters using skills earned by defeating computer controlled opponents 1 Story editTwo years since the first Power of Solid worldwide martial arts tournament its core sponsor the Phillips Konzern mysteriously encountered financial difficulties and was taken over by a rival corporation the UK based Merkuar Conglomorate Hosting the second known Power of Solid Tournament the Merkuar Conglomorate sends out invitations throughout the world to martial artists in a proof of participation by a scarab motif jeweled brooch However unlike the first P O S Tournaments where the world watched from multimedia broadcasts and official sponsored events by the millions this Power of Solid Tournament is more shadowy and more brutal in where all participants are allowed by any means to win In the city state of Hong Kong young teenage martial artist Rickey Leon has become his nation s breakout national champion Having received one of these invitations to the Power of Solid tournament his grandmother his only known family is murdered at their doorstep by a mysterious assailant Wishing to know what these newfound events mean Rickey follows forward on his journey to fight his way to the truth Development editThe game was developed by Japanese game developer Racdym 1 It is a sequel to Genei Tougi Shadow Struggle and many characters returned in that game 2 Character designs for the game were created by manga artist Ryoji Minagawa who is best known as the illustrator of the series Spriggan To render the animations in the game the developers used motion capture Release editCritical Blow was released on December 4 1997 for the Sony PlayStation home console and was published by Banpresto 3 The game was never released outside of Japan nor was it ever re released through the PlayStation Network Game Archives Reception editReceptionReview scoresPublicationScoreFamitsu26 40 3 GameSpot6 9 10 4 Mega Fun 5 74 100GameFan93 100 6 Gamespot gave the game a score of 6 9 out of 10 4 MegaFun gave the game a score of 74 out of 100 5 Famitsu gave the game a score of 26 out of 40 3 Three reviewers for GameFan gave it scores of 95 92 and 92 6 References edit a b IGN Staff 1998 01 02 Presto Polygonal Fighter IGN Archived from the original on 2018 12 12 Retrieved 2018 12 12 Fielder Joe 2000 04 26 Imports Galore The Week That Was GameSpot Archived from the original on 2018 12 11 Retrieved 2018 12 11 a b c クリティカルブロウ PS ファミ通 com www famitsu com Archived from the original on 2018 12 12 Retrieved 2018 12 12 a b Gerstmann Jeff 2000 04 28 Critical Blow Import Review GameSpot Archived from the original on 2018 12 11 Retrieved 2018 12 11 a b Review MegaFun March 1998 a b Shidoshi P Ratt ECM April 1998 Viewpoint Gamefan p 11 Retrieved from https en wikipedia org w index php title Critical Blow amp oldid 1101435245, wikipedia, wiki, book, books, library,

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