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Corpse Craft: Incident at Weardd Academy

Corpse Craft: Incident at Weardd Academy is a Flash and web browser game developed by Grey Havens and released on their game portal Whirled in 2008. A version for the iPad was released on December 1, 2010.[1]

Corpse Craft: Incident at Weardd Academy
Developer(s)Grey Havens
Platform(s)Adobe Flash, iOS
ReleaseAdobe Flash
2008
iOS
December 1, 2010
Genre(s)Real-time strategy, Puzzle
Mode(s)Single-player, Multiplayer

Gameplay edit

The game is a combination of basic real-time strategy and puzzle game elements which takes place on single-screen levels. Players must gather resources from an area located along the bottom of the playing screen, which is filled with squares in four different colors. These resources are used to create different types of zombies to attack the enemy's base of operations, a shed. Once the opponents' sheds has been demolished, the story is advanced and play proceeds to the next level. Unlike typical real-time strategy games there is no infrastructure to be built and units cannot be upgraded or directly controlled.[2][3] The first eight levels of the game can be played for free using the Flash version of the game, further advancement in the game requires one United States dollar to be paid (as of 2012 update, every part of the game is now free).[2][4]

The four different colors of square within the resource gathering area represent flesh, blood, energy and scrap. These must be collected in order to create zombies, the volume of each needed varies according to the type of zombie the player wishes to reanimate. Resources can be collected by clicking on any square which is horizontally or vertically connected to at least two more squares of the same type, without breaks in the chain. The player cannot move resource squares around the grid, only select which square to remove, along with any others if it forms part of a chain.[2][4] The larger the number of resource squares in a chain, the more of that type of resource will be allocated to the player's reserves.[2]

During play both sides of the conflict are beholden to the day and night cycle present in the game. All zombies in play are destroyed at daybreak, further combatants cannot be created until nightfall. The daytime is an opportunity to collect resources without fear of attack.[5][6]

Plot edit

The game is set within a gothic version of London city, the style of which has been likened to the work of artist Edward Gorey and film director Tim Burton.[2][4] The game's plot is advanced through limericks displayed before each level of play. The game is primarily located at the Eygor Weardd's School for Responsible Reanimation, an academy where students learn to reanimate corpses under the tutelage of Weardd. When the school burns down, killing the headmaster, a bright student named Ralph suspects his rival Jack of involvement. This results in the school courtyard becoming a battleground, with both students sending their undead creations into the fray.[4]

Critical reception edit

The iOS version received "favorable" reviews according to the review aggregation website Metacritic.[7]

References edit

  1. ^ a b Nicholson, Brad (2010-12-03). "'Corpse Craft' for iPad Review – Delivering On A Promising Name". TouchArcade. TouchArcade.com, LLC. from the original on 2010-12-06. Retrieved 2023-08-20.
  2. ^ a b c d e f Squires, Jim (2010-03-04). "Corpse Craft Review (Flash)". Gamezebo. from the original on 2010-03-10. Retrieved 2023-08-20.
  3. ^ Bell, Erin (2009-07-23). "Casual Connect: How Corpse Craft Turned Real-Time Strategy Casual". Game Developer. Informa. from the original on 2020-08-12. Retrieved 2023-08-20.
  4. ^ a b c d Funk, John (2009-07-31). "Alt+Escape - Corpse Craft". The Escapist. Gamurs. from the original on 2009-09-07. Retrieved 2023-08-20.
  5. ^ StaceyG (2008-07-31). "Corpse Craft". Jay is Games. from the original on 2008-08-05. Retrieved 2023-08-20.
  6. ^ Ralph, Nate (2008-07-31). "Browser Game: Pee Wee Necromancers Are Revolting". Wired. Condé Nast. from the original on 2016-03-05. Retrieved 2023-08-20.
  7. ^ a b "Corpse Craft for iPhone/iPad Reviews". Metacritic. Fandom. from the original on 2019-05-21. Retrieved 2023-08-20.
  8. ^ Mastrapa, Gus; Heisler, Steve; Agnello, Anthony John; Kaiser, Rowan; Robinson, Tasha; Teti, John (2011-01-10). "January 10, 2011". The A.V. Club. G/O Media. from the original on 2012-11-01. Retrieved 2023-08-20.
  9. ^ Reed, Kristan (2010-12-13). "Mobile Games Roundup (Page 2)". Eurogamer. Gamer Network. from the original on 2014-07-03. Retrieved 2023-08-20.

External links edit

    corpse, craft, incident, weardd, academy, flash, browser, game, developed, grey, havens, released, their, game, portal, whirled, 2008, version, ipad, released, december, 2010, developer, grey, havensplatform, adobe, flash, iosreleaseadobe, flash2008iosdecember. Corpse Craft Incident at Weardd Academy is a Flash and web browser game developed by Grey Havens and released on their game portal Whirled in 2008 A version for the iPad was released on December 1 2010 1 Corpse Craft Incident at Weardd AcademyDeveloper s Grey HavensPlatform s Adobe Flash iOSReleaseAdobe Flash2008iOSDecember 1 2010Genre s Real time strategy PuzzleMode s Single player Multiplayer Contents 1 Gameplay 2 Plot 3 Critical reception 4 References 5 External linksGameplay editThe game is a combination of basic real time strategy and puzzle game elements which takes place on single screen levels Players must gather resources from an area located along the bottom of the playing screen which is filled with squares in four different colors These resources are used to create different types of zombies to attack the enemy s base of operations a shed Once the opponents sheds has been demolished the story is advanced and play proceeds to the next level Unlike typical real time strategy games there is no infrastructure to be built and units cannot be upgraded or directly controlled 2 3 The first eight levels of the game can be played for free using the Flash version of the game further advancement in the game requires one United States dollar to be paid as of 2012 update every part of the game is now free 2 4 The four different colors of square within the resource gathering area represent flesh blood energy and scrap These must be collected in order to create zombies the volume of each needed varies according to the type of zombie the player wishes to reanimate Resources can be collected by clicking on any square which is horizontally or vertically connected to at least two more squares of the same type without breaks in the chain The player cannot move resource squares around the grid only select which square to remove along with any others if it forms part of a chain 2 4 The larger the number of resource squares in a chain the more of that type of resource will be allocated to the player s reserves 2 During play both sides of the conflict are beholden to the day and night cycle present in the game All zombies in play are destroyed at daybreak further combatants cannot be created until nightfall The daytime is an opportunity to collect resources without fear of attack 5 6 Plot editThe game is set within a gothic version of London city the style of which has been likened to the work of artist Edward Gorey and film director Tim Burton 2 4 The game s plot is advanced through limericks displayed before each level of play The game is primarily located at the Eygor Weardd s School for Responsible Reanimation an academy where students learn to reanimate corpses under the tutelage of Weardd When the school burns down killing the headmaster a bright student named Ralph suspects his rival Jack of involvement This results in the school courtyard becoming a battleground with both students sending their undead creations into the fray 4 Critical reception editReceptionAggregate scoreAggregatorScoreMetacritic86 100 7 Review scoresPublicationScoreThe A V ClubB 8 Eurogamer8 10 9 Gamezebo Flash 80 100 2 TouchArcade nbsp nbsp nbsp nbsp nbsp 1 The iOS version received favorable reviews according to the review aggregation website Metacritic 7 References edit a b Nicholson Brad 2010 12 03 Corpse Craft for iPad Review Delivering On A Promising Name TouchArcade TouchArcade com LLC Archived from the original on 2010 12 06 Retrieved 2023 08 20 a b c d e f Squires Jim 2010 03 04 Corpse Craft Review Flash Gamezebo Archived from the original on 2010 03 10 Retrieved 2023 08 20 Bell Erin 2009 07 23 Casual Connect How Corpse Craft Turned Real Time Strategy Casual Game Developer Informa Archived from the original on 2020 08 12 Retrieved 2023 08 20 a b c d Funk John 2009 07 31 Alt Escape Corpse Craft The Escapist Gamurs Archived from the original on 2009 09 07 Retrieved 2023 08 20 StaceyG 2008 07 31 Corpse Craft Jay is Games Archived from the original on 2008 08 05 Retrieved 2023 08 20 Ralph Nate 2008 07 31 Browser Game Pee Wee Necromancers Are Revolting Wired Conde Nast Archived from the original on 2016 03 05 Retrieved 2023 08 20 a b Corpse Craft for iPhone iPad Reviews Metacritic Fandom Archived from the original on 2019 05 21 Retrieved 2023 08 20 Mastrapa Gus Heisler Steve Agnello Anthony John Kaiser Rowan Robinson Tasha Teti John 2011 01 10 January 10 2011 The A V Club G O Media Archived from the original on 2012 11 01 Retrieved 2023 08 20 Reed Kristan 2010 12 13 Mobile Games Roundup Page 2 Eurogamer Gamer Network Archived from the original on 2014 07 03 Retrieved 2023 08 20 External links editOfficial Website Retrieved from https en wikipedia org w index php title Corpse Craft Incident at Weardd Academy amp oldid 1183024270, wikipedia, wiki, book, books, library,

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