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Core OpenGL

Core OpenGL, or CGL, is Apple Inc.'s Macintosh Quartz windowing system interface to the OS X implementation of the OpenGL specification. CGL is analogous to GLX, which is the X11 interface to OpenGL, as well as WGL, which is the Microsoft Windows interface to OpenGL.

History edit

All windowing system interfaces to OpenGL arose out of the migration of Silicon Graphics proprietary 3D graphics application programming interface (API) IrisGL to its current open standard form OpenGL. When the decision was made to make IrisGL an open standard, the primary required design change was to make this graphics standard API windowing system agnostic. All window system specific logic was therefore removed from IrisGL when moving to OpenGL. Window system logic includes any event mechanism for gathering input from devices such as keyboards and mice, as well as any window ordering or sizing logic used when drawing to a modern windowed user interface. Further, all internal management of window memory buffers, sometimes referred to as surfaces, was also removed from IrisGL to create OpenGL.

With OpenGL windowing system agnostic, companies such as Apple must shoulder the burden of configuring and managing the surfaces used as a destination for OpenGL rendering.

Features edit

Windowing system interfaces edit

On OS X, CGL is the foundation layer of windowing system interfaces to OpenGL. Both AGL (Apple Graphics Library) and the Cocoa (API) (or AppKit) have interfaces to OpenGL and are logical software layers and depend on CGL for their behavior. CGL and AGL interoperate freely. CGL and Cocoa may be used together, however Cocoa classes may implicitly make changes to CGL state. Function calls from AGL and Cocoa should not be mixed.

Configuration of these surfaces is done through a pixel format selection process where different compatible layers of rendering information are combined to form a framebuffer. Examples of such layers are color buffers, transparency buffers (alpha), stencil buffers, and depth buffers. The CGL function CGLChoosePixelFormat is used to perform this buffer compatibility check. CGLChoosePixelFormat will, based on input parameters and their scoring policy, choose a pixel format that represents a compatible buffer configuration that is supported by the underlying renderer that will be used to process graphics commands. Renderers may be either hardware based, such that they correspond to graphics cards installed in the system or they may be software based, where the main CPU of the system handles all of the graphics command processing and final rasterization work.

Handling Mac OS X heterogeneity edit

On Mac OS X, CGL is also responsible for handling the heterogeneous nature of graphics device installations and configuration on Macintosh systems. Macintosh computers may have any number of displays and graphics cards installed in them. In these configurations, the user's desktop may be virtualized (extended) or mirrored across multiple displays which are connected to multiple graphics cards which may or may not be from the same graphics vendor.

Controlling the rendering edit

When users configure their Macintosh to use a virtualized desktop, and they drag windows from one display to another, CGL handles the management of OpenGL graphics state that must be shadowed between devices to provide command processing consistency between them. Dragging a window across a Macintosh desktop between two different displays that are supported by two different renderers is known as a "Virtual Screen Change".

CGL also provides a mechanism to obtain information about the renderer that is currently in use. The primary data structure that maintains OpenGL state on Mac OS X is a CGLContextObj. These CGL contexts can be retrieved at any time using a call to CGLGetCurrentContext. The CGLContextObj may then be queried for specifics about the renderer that is associated with it.

Software renderer edit

Also included is Apple's in-house OpenGL software renderer. Originally, this was a simple integer package. In Mac OS X 10.3, a new floating point one was introduced which ultimately replaced it. The software renderer, though slow, is fast enough for basic applications and kept feature-complete January 8, 2014, at the Wayback Machine with OS X's OpenGL implementation for development purposes.

See also edit

External links edit

  • CGL reference guide on Apple website (html). - 12 August 2014 at the Wayback Machine
  • CGL reference guide on Apple website (PDF). - 24 August 2014 at the Wayback Machine

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Core OpenGL or CGL is Apple Inc s Macintosh Quartz windowing system interface to the OS X implementation of the OpenGL specification CGL is analogous to GLX which is the X11 interface to OpenGL as well as WGL which is the Microsoft Windows interface to OpenGL Contents 1 History 2 Features 2 1 Windowing system interfaces 2 2 Handling Mac OS X heterogeneity 2 3 Controlling the rendering 2 4 Software renderer 3 See also 4 External linksHistory editAll windowing system interfaces to OpenGL arose out of the migration of Silicon Graphics proprietary 3D graphics application programming interface API IrisGL to its current open standard form OpenGL When the decision was made to make IrisGL an open standard the primary required design change was to make this graphics standard API windowing system agnostic All window system specific logic was therefore removed from IrisGL when moving to OpenGL Window system logic includes any event mechanism for gathering input from devices such as keyboards and mice as well as any window ordering or sizing logic used when drawing to a modern windowed user interface Further all internal management of window memory buffers sometimes referred to as surfaces was also removed from IrisGL to create OpenGL With OpenGL windowing system agnostic companies such as Apple must shoulder the burden of configuring and managing the surfaces used as a destination for OpenGL rendering Features editWindowing system interfaces edit On OS X CGL is the foundation layer of windowing system interfaces to OpenGL Both AGL Apple Graphics Library and the Cocoa API or AppKit have interfaces to OpenGL and are logical software layers and depend on CGL for their behavior CGL and AGL interoperate freely CGL and Cocoa may be used together however Cocoa classes may implicitly make changes to CGL state Function calls from AGL and Cocoa should not be mixed Configuration of these surfaces is done through a pixel format selection process where different compatible layers of rendering information are combined to form a framebuffer Examples of such layers are color buffers transparency buffers alpha stencil buffers and depth buffers The CGL function CGLChoosePixelFormat is used to perform this buffer compatibility check CGLChoosePixelFormat will based on input parameters and their scoring policy choose a pixel format that represents a compatible buffer configuration that is supported by the underlying renderer that will be used to process graphics commands Renderers may be either hardware based such that they correspond to graphics cards installed in the system or they may be software based where the main CPU of the system handles all of the graphics command processing and final rasterization work Handling Mac OS X heterogeneity edit On Mac OS X CGL is also responsible for handling the heterogeneous nature of graphics device installations and configuration on Macintosh systems Macintosh computers may have any number of displays and graphics cards installed in them In these configurations the user s desktop may be virtualized extended or mirrored across multiple displays which are connected to multiple graphics cards which may or may not be from the same graphics vendor Controlling the rendering edit When users configure their Macintosh to use a virtualized desktop and they drag windows from one display to another CGL handles the management of OpenGL graphics state that must be shadowed between devices to provide command processing consistency between them Dragging a window across a Macintosh desktop between two different displays that are supported by two different renderers is known as a Virtual Screen Change CGL also provides a mechanism to obtain information about the renderer that is currently in use The primary data structure that maintains OpenGL state on Mac OS X is a CGLContextObj These CGL contexts can be retrieved at any time using a call to CGLGetCurrentContext The CGLContextObj may then be queried for specifics about the renderer that is associated with it Software renderer edit Also included is Apple s in house OpenGL software renderer Originally this was a simple integer package In Mac OS X 10 3 a new floating point one was introduced which ultimately replaced it The software renderer though slow is fast enough for basic applications and kept feature complete Archived January 8 2014 at the Wayback Machine with OS X s OpenGL implementation for development purposes See also editGLX the equivalent X11 interface to OpenGL WGL the equivalent Microsoft Windows interface to OpenGL AGL OpenGL GLUT A higher level interface that hides the differences between WGL GLX etc External links editCGL reference guide on Apple website html Archived 12 August 2014 at the Wayback Machine CGL reference guide on Apple website PDF Archived 24 August 2014 at the Wayback Machine Retrieved from https en wikipedia org w index php title Core OpenGL amp oldid 1224253629, wikipedia, wiki, book, books, library,

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