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Computer Graphics: Principles and Practice

Computer Graphics: Principles and Practice is a textbook written by James D. Foley, Andries van Dam, Steven K. Feiner, John Hughes, Morgan McGuire, David F. Sklar, and Kurt Akeley and published by Addison–Wesley. First published in 1982 as Fundamentals of Interactive Computer Graphics, it is widely considered a classic standard reference book on the topic of computer graphics. It is sometimes known as the bible of computer graphics (due to its size).

Computer Graphics: Principles and Practice 2nd Edition in C
AuthorJames D. Foley, Andries van Dam, Steven K. Feiner, John Hughes
CountryUnited States
LanguageEnglish
SeriesThe Systems Programming Series
GenreNon-fiction
PublisherAddison-Wesley
Publication date
1995
Media typePrint (hardcover)
Pages1175
ISBN978-0-201-84840-3
Preceded byAn Introduction to Database Systems, Volume II 
Followed byStructured Programming: Theory and Practice 

Editions

First Edition

The first edition, published in 1982 and titled Fundamentals of Interactive Computer Graphics, discussed the SGP library, which was based on ACM's SIGGRAPH CORE 1979 graphics standard, and focused on 2D vector graphics.

Second Edition

The second edition,[1] published 1990, was completely rewritten and covered 2D and 3D raster and vector graphics, user interfaces, geometric modeling, anti-aliasing, advanced rendering algorithms and an introduction to animation. The SGP library was replaced by SRGP (Simple Raster Graphics Package), a library for 2D raster primitives and interaction handling, and SPHIGS (Simple PHIGS), a library for 3D primitives, which were specifically written for the book.

Second Edition in C

In the second edition in C, all examples were converted from Pascal to C. New implementations for the SRGP and SPHIGS graphics packages in C were also provided.

Third Edition

A third edition covering modern GPU architecture was released in July 2013. Examples in the third edition are written in C++, C#, WPF, GLSL, OpenGL, G3D, or pseudocode.[2]

Awards

The book has won a Front Line Award (Hall of Fame) in 1998.[3]

References

  1. ^ Foley, James D.; van Dam, Andries; Feiner, Steven K.; Hughes, John (15 June 1990). Computer Graphics: Principles and Practice (2nd ed.). Addison-Wesley. ISBN 978-0-201-12110-0.
  2. ^ "Computer Graphics: Principles and Practice, 3rd Edition".
  3. ^ "Front Line Awards Hall of Fame Winners". Game Developer. Retrieved 2010-11-01.

computer, graphics, principles, practice, textbook, written, james, foley, andries, steven, feiner, john, hughes, morgan, mcguire, david, sklar, kurt, akeley, published, addison, wesley, first, published, 1982, fundamentals, interactive, computer, graphics, wi. Computer Graphics Principles and Practice is a textbook written by James D Foley Andries van Dam Steven K Feiner John Hughes Morgan McGuire David F Sklar and Kurt Akeley and published by Addison Wesley First published in 1982 as Fundamentals of Interactive Computer Graphics it is widely considered a classic standard reference book on the topic of computer graphics It is sometimes known as the bible of computer graphics due to its size Computer Graphics Principles and Practice 2nd Edition in CAuthorJames D Foley Andries van Dam Steven K Feiner John HughesCountryUnited StatesLanguageEnglishSeriesThe Systems Programming SeriesGenreNon fictionPublisherAddison WesleyPublication date1995Media typePrint hardcover Pages1175ISBN978 0 201 84840 3Preceded byAn Introduction to Database Systems Volume II Followed byStructured Programming Theory and Practice Contents 1 Editions 1 1 First Edition 1 2 Second Edition 1 3 Second Edition in C 1 4 Third Edition 2 Awards 3 ReferencesEditions EditFirst Edition Edit The first edition published in 1982 and titled Fundamentals of Interactive Computer Graphics discussed the SGP library which was based on ACM s SIGGRAPH CORE 1979 graphics standard and focused on 2D vector graphics Second Edition Edit The second edition 1 published 1990 was completely rewritten and covered 2D and 3D raster and vector graphics user interfaces geometric modeling anti aliasing advanced rendering algorithms and an introduction to animation The SGP library was replaced by SRGP Simple Raster Graphics Package a library for 2D raster primitives and interaction handling and SPHIGS Simple PHIGS a library for 3D primitives which were specifically written for the book Second Edition in C Edit In the second edition in C all examples were converted from Pascal to C New implementations for the SRGP and SPHIGS graphics packages in C were also provided Third Edition Edit A third edition covering modern GPU architecture was released in July 2013 Examples in the third edition are written in C C WPF GLSL OpenGL G3D or pseudocode 2 Awards EditThe book has won a Front Line Award Hall of Fame in 1998 3 References Edit Foley James D van Dam Andries Feiner Steven K Hughes John 15 June 1990 Computer Graphics Principles and Practice 2nd ed Addison Wesley ISBN 978 0 201 12110 0 Computer Graphics Principles and Practice 3rd Edition Front Line Awards Hall of Fame Winners Game Developer Retrieved 2010 11 01 Retrieved from https en wikipedia org w index php title Computer Graphics Principles and Practice amp oldid 1104114688, wikipedia, wiki, book, books, library,

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