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Clean Asia!

Clean Asia! is a freeware vertically scrolling shooter video game for Microsoft Windows. It was developed by Jonatan "Cactus" Söderström.[2]

Gameplay

Backgrounds are completely black, with enemies and the player appearing as outlines.[3] Bright neon colors are used, giving the game a hypnotic atmosphere.[3] The two ships, known as the Attractor and Reflector, have different gameplay styles.[3] The Attractor is the most unconventional, possessing no weapons, and attacking by ramming enemies and shooting fragments at other enemies. This ship may pick up weapons dropped by enemies.[3] The Reflector is more traditional, with regular weapons.[3] The gun of the Reflector can be charged, causing the player's fighter to stop moving,[4] and can be upgraded by collecting 100 pieces of enemy debris.[5] This debris can give the player shields and bombs.[4]

Plot

In the future, the eyes of all humans are revealed as intelligent unto themselves, having merely used humans as their hosts.[6] They leave their bodies and fly to the moon, develop weapons, and attack the human race, capturing several Asian countries, including China, Thailand, and Korea.[4] Humanity sends two blinded pilot brothers, Mickey R. Dole and Mackey I. Dole, who both possess a sixth sense, to defeat the invaders.[4] The pilots cover their eyes with different methods - a double eyepatch and shaded glasses.[4] Each pilot's custom fighter uses a different attacking technique.[4]

Development

Clean Asia! was started as a 2007 competition entry at shmup-dev.com.[7][8] The competition's criteria were that the game had to be a shoot 'em up, and include an autofire function. The game was developed using Game Maker, while the music was licensed from another composer. It later won the prize of $200. Söderström tried to be as original as possible when designing the game, drawing inspiration from the ability to pick up enemy debris in 'Nvaders, a game which he thought felt "slightly rushed" and "incomplete". He was also inspired by another, unnamed shoot 'em up, in which the player is able to use an enemy's weapons against them. Söderström believes that the game's most creative aspect is the gameplay of the Attractor. Clean Asia! was developed during the span of two months, with most content being created in the last few weeks.[8]

Reception

Clean Asia! was a finalist in the 2008 Independent Games Festival awards for "Excellence In Visual Arts" and "Excellence in Audio". Gamasutra called it "uniquely presented and stylish."[8] Anthony Burch of Destructoid said that "if you only ever download one free shmup this year, make it Clean Asia!", praising the "slick" graphics and the main design conceit as "stunningly simple".[3]

References

  1. ^ Söderström, Jonatan. . Cactusquid.com. Archived from the original on 23 November 2009.
  2. ^ "IGF 2008 Main Competition Entrant: Clean Asia!". Independent Games Festival. Retrieved 2009-03-14.
  3. ^ a b c d e f "Indie Nation #15: Clean Asia!". Destructoid. Retrieved 2017-08-31.
  4. ^ a b c d e f . 2008-06-13. Archived from the original on 2008-06-13. Retrieved 2017-08-31.
  5. ^ "Clean Asia!". Play This Thing!. 2008-01-21. Retrieved 2009-03-14.
  6. ^ . indiegames.com. Archived from the original on 2017-08-31. Retrieved 2017-08-31.
  7. ^ . www.shmup-dev.com. Archived from the original on July 3, 2008. Retrieved 2009-03-14.
  8. ^ a b c Murphy, Patrick (2008-02-15). "Road To The IGF: Clean Asia! Takes Aim At Innovation". Gamasutra. Retrieved 2009-03-14.

External links

clean, asia, freeware, vertically, scrolling, shooter, video, game, microsoft, windows, developed, jonatan, cactus, söderström, title, screendesigner, jonatan, söderströmenginegamemakerplatform, windowsrelease1, february, 2007, genre, scrolling, shootermode, s. Clean Asia is a freeware vertically scrolling shooter video game for Microsoft Windows It was developed by Jonatan Cactus Soderstrom 2 Clean Asia Title screenDesigner s Jonatan SoderstromEngineGameMakerPlatform s WindowsRelease1 February 2007 1 Genre s Scrolling shooterMode s Single player Contents 1 Gameplay 2 Plot 3 Development 4 Reception 5 References 6 External linksGameplay EditBackgrounds are completely black with enemies and the player appearing as outlines 3 Bright neon colors are used giving the game a hypnotic atmosphere 3 The two ships known as the Attractor and Reflector have different gameplay styles 3 The Attractor is the most unconventional possessing no weapons and attacking by ramming enemies and shooting fragments at other enemies This ship may pick up weapons dropped by enemies 3 The Reflector is more traditional with regular weapons 3 The gun of the Reflector can be charged causing the player s fighter to stop moving 4 and can be upgraded by collecting 100 pieces of enemy debris 5 This debris can give the player shields and bombs 4 Plot EditIn the future the eyes of all humans are revealed as intelligent unto themselves having merely used humans as their hosts 6 They leave their bodies and fly to the moon develop weapons and attack the human race capturing several Asian countries including China Thailand and Korea 4 Humanity sends two blinded pilot brothers Mickey R Dole and Mackey I Dole who both possess a sixth sense to defeat the invaders 4 The pilots cover their eyes with different methods a double eyepatch and shaded glasses 4 Each pilot s custom fighter uses a different attacking technique 4 Development EditClean Asia was started as a 2007 competition entry at shmup dev com 7 8 The competition s criteria were that the game had to be a shoot em up and include an autofire function The game was developed using Game Maker while the music was licensed from another composer It later won the prize of 200 Soderstrom tried to be as original as possible when designing the game drawing inspiration from the ability to pick up enemy debris in Nvaders a game which he thought felt slightly rushed and incomplete He was also inspired by another unnamed shoot em up in which the player is able to use an enemy s weapons against them Soderstrom believes that the game s most creative aspect is the gameplay of the Attractor Clean Asia was developed during the span of two months with most content being created in the last few weeks 8 Reception EditClean Asia was a finalist in the 2008 Independent Games Festival awards for Excellence In Visual Arts and Excellence in Audio Gamasutra called it uniquely presented and stylish 8 Anthony Burch of Destructoid said that if you only ever download one free shmup this year make it Clean Asia praising the slick graphics and the main design conceit as stunningly simple 3 References Edit Soderstrom Jonatan Games Cactusquid com Archived from the original on 23 November 2009 IGF 2008 Main Competition Entrant Clean Asia Independent Games Festival Retrieved 2009 03 14 a b c d e f Indie Nation 15 Clean Asia Destructoid Retrieved 2017 08 31 a b c d e f Freeware Friday Clean Asia Big Download Blog 2008 06 13 Archived from the original on 2008 06 13 Retrieved 2017 08 31 Clean Asia Play This Thing 2008 01 21 Retrieved 2009 03 14 IndieGames com The Weblog Best of Features indiegames com Archived from the original on 2017 08 31 Retrieved 2017 08 31 SHMUP DEV Index www shmup dev com Archived from the original on July 3 2008 Retrieved 2009 03 14 a b c Murphy Patrick 2008 02 15 Road To The IGF Clean Asia Takes Aim At Innovation Gamasutra Retrieved 2009 03 14 External links EditCactus Software Download link archived Retrieved from https en wikipedia org w index php title Clean Asia amp oldid 1151954427, wikipedia, wiki, book, books, library,

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